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Weapons are used to fight the hordes of zombies that have overwhelmed Fairview and

probably the rest of the world. Most survivors use these to rid the streets of
any zombies they might encounter, although nothing stops them from using the same
weapons against fellow survivors.
Anything that takes up one of your three weapon slots is considered a weapon, ranging
from simple Pen Knives and Baseball Bats to fully automatic Shotguns, heavy Machine
Guns and even High-Explosive (HE) Grenade Launchers.
Note: Most weapon names (not including melee) have been changed to avoid copyright
issues. We may gain the names back later on.

THE BASICS
Firearms require various types of Ammunition to shoot, while the various Melee
Weapons and Chainsaws available obviously don't need ammo to function. Most
weapons have certain skill requirements, such as a minimum investment in the
appropriate weapon type proficiency and partially some strength requirement as well.
Weapons may be found in the Inner City by looting them in various spots in houses,
cars and dead bodies. Weapons cannot be looted in the same block as the outpost
(Outside or Inside a building) as stated by Admin. Most weapons can be traded with
other survivors via the Marketplace or found at the Credit Shop, with a few notable
exceptions, all of which are listed as "Special Gear". If you manage to loot a weapon,
there is a small chance that it will be Master Crafted and grant you extra stat
points when equipped.
Higher grade weapons generally use more expensive ammunition, requiring higher skill
and weapon proficiency to use them effectively. All of them are only very rarely looted,
but this is balanced out by their higher knockback, damage, speed and various other
factors which make them far superior in battle than cheap gear.
Like every other type of item, weapons can be scrapped for their material value in cash,
if you don't manage to sell unwanted weapons.

WEAPON TYPES

MELEE WEAPONS
CHAINSAWS
PISTOLS
RIFLES
SHOTGUNS
MACHINE GUNS
EXPLOSIVES
SPECIAL GEAR
Note; With the exception of melee weapons, every weapon in Dead Frontier has had its
name changed, due to copyright laws. The real life name of these weapons will be listed
in the weapon entry.

STATISTICS
CALCULATING

THE DAMAGE PER SECOND OF WEAPONS:

Damage per Second Calculations

ATTACK SPEED
In addition to other stats, each weapon has a specific attack/firing speed which
determines number of hits/shots it can perform per second.
ATTACK/FIRING SPEED

HITS/SHOTS

PER

Very Slow Attack/Firing Speed

Slow Attack/Firing Speed

1.5

Average Attack/Firing Speed

Fast Attack/Firing Speed

SECOND

Very Fast Attack/Firing Speed

8.57

Super Fast Attack/Firing Speed

12

F***ing Fast! Attack/Firing Speed

12.24

ACCURACY
WEAPON ACCURACY

RELIABLE AIM

PERFECT AIM

ONSCREEN/RELIABLE AIM

PERFECT AIM

ONSCREEN

OFFSCREEN

OFFSCREEN

Very High Accuracy

40

60

80

High Accuracy

60

80

100

Average Accuracy

80

100

124

Low Accuracy

100

124

N/A

124

N/A

N/A

Very Low/Ultra Low


Accuracy

CRITICAL HIT
WEAPON CRITICAL HIT CHANCE

CRITICAL HIT RATE X% @ Y CRITICAL HIT POINTS

Very High Critical Chance

Need 80 Critical Hit Points

High Critical Chance

Need 112 Critical Hit Points

Low Critical Chance

Need 124 Critical Hit Points

Very Low Critical Chance

Need 124 Critical Hit Points

Very Low Critical Chance (Miniguns)

Need 124 Critical Hit Points

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