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probably the rest of the world. Most survivors use these to rid the streets of
any zombies they might encounter, although nothing stops them from using the same
weapons against fellow survivors.
Anything that takes up one of your three weapon slots is considered a weapon, ranging
from simple Pen Knives and Baseball Bats to fully automatic Shotguns, heavy Machine
Guns and even High-Explosive (HE) Grenade Launchers.
Note: Most weapon names (not including melee) have been changed to avoid copyright
issues. We may gain the names back later on.
THE BASICS
Firearms require various types of Ammunition to shoot, while the various Melee
Weapons and Chainsaws available obviously don't need ammo to function. Most
weapons have certain skill requirements, such as a minimum investment in the
appropriate weapon type proficiency and partially some strength requirement as well.
Weapons may be found in the Inner City by looting them in various spots in houses,
cars and dead bodies. Weapons cannot be looted in the same block as the outpost
(Outside or Inside a building) as stated by Admin. Most weapons can be traded with
other survivors via the Marketplace or found at the Credit Shop, with a few notable
exceptions, all of which are listed as "Special Gear". If you manage to loot a weapon,
there is a small chance that it will be Master Crafted and grant you extra stat
points when equipped.
Higher grade weapons generally use more expensive ammunition, requiring higher skill
and weapon proficiency to use them effectively. All of them are only very rarely looted,
but this is balanced out by their higher knockback, damage, speed and various other
factors which make them far superior in battle than cheap gear.
Like every other type of item, weapons can be scrapped for their material value in cash,
if you don't manage to sell unwanted weapons.
WEAPON TYPES
MELEE WEAPONS
CHAINSAWS
PISTOLS
RIFLES
SHOTGUNS
MACHINE GUNS
EXPLOSIVES
SPECIAL GEAR
Note; With the exception of melee weapons, every weapon in Dead Frontier has had its
name changed, due to copyright laws. The real life name of these weapons will be listed
in the weapon entry.
STATISTICS
CALCULATING
ATTACK SPEED
In addition to other stats, each weapon has a specific attack/firing speed which
determines number of hits/shots it can perform per second.
ATTACK/FIRING SPEED
HITS/SHOTS
PER
1.5
SECOND
8.57
12
12.24
ACCURACY
WEAPON ACCURACY
RELIABLE AIM
PERFECT AIM
ONSCREEN/RELIABLE AIM
PERFECT AIM
ONSCREEN
OFFSCREEN
OFFSCREEN
40
60
80
High Accuracy
60
80
100
Average Accuracy
80
100
124
Low Accuracy
100
124
N/A
124
N/A
N/A
CRITICAL HIT
WEAPON CRITICAL HIT CHANCE