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COMPARING THE GAMES

CLASSIC RULES

ADVANCED RULES

Planned Re-release: October 2015

Planned Release: Late 2015 / Early 2016

* Great for introductory games


* Easy to teach and learn, takes time to
master.
* Troops fielded in groups of 12 Infantry or
6 Cavalry
* Creatures, Monsters, Dragons fielded as
individual units, or as mounts
* Each turn divided into 6 'Events':
1) Initiative & Challenges
2) Spell Casting
3) Ranged Attacks
4) Movement
5) Melee Combat
6) Morale & Rally
* Combat performed by rolling 1 D6 per
unit and applying situational modifiers
for casualties, flanks, skill, etc.
* Allows players to field any type of model
they wish, under generalized unit entries,
with appropriate points costs.
* Limited weapon upgrades available.
* Basic Artillery options available.
* Summon Angels, Demons, Djinn, and
Elementals in the Spell Casting Event
* Rules for converting Role Playing
Characters into the Chaos Wars
miniatures game
* Character injury chart for campaigns.
* More than 10 Scenario games included
with the basic rules.
* Additional scenarios and optional rules
to be posted online for free, on an
ongoing basis.

* Ideal for experienced gamers


* Troops fielded in groups of 12-51 Infantry or 6-27 Cavalry
* All of the options, troops, spells, monsters, and abilities
from the Classic Rules will be included, plus more
* Each turn divided into 5 'Events':
1) Player A Commands (Move, Shoot, Spells)
2) Initial Combat for the turn
3) Player B Commands (Move, Shoot, Spells)
4) Continued Combat for the turn
5) Morale
* Initiative (Player A, Player B) swaps each turn
* Combat performed by rolling 1 (or more) D6 per figure
engaged in combat, applying some situational modifiers,
and rolling against the target's Combat Ability, Armor
Value, and Defense.
* Allows players to field any type of model they wish, under
both generalized and many specific unit entries, with
appropriate points costs.
* Options for troops to be equipped with a vast array of
combat weapons, ranged weapons, armor types, and
special equipment for Characters and Elite Troops.
* 10 Different Artillery Pieces, 5 Weapons Teams
* Medium Sized Creatures, Monsters, Dragons can be
fielded in small groups/units or as mounts for units of
Titanic Cavalry
* Field Beast masters & Hounds, with optional upgrades to
small and medium sized monsters
* Chariots, War Wagons, Steam-Powered Engines, Air Ships,
Baggage Trains, War Ships, and Battlefield Fortifications
* Character Skill Types allow for Engineers, Sappers,
Hunters, Bards, Assassins, Rangers, Clerics, and more.
* Designed for controlled, competitive play, with
scenarios available for narrative games
* Options to Break from Combat, Countercharge, Make Way,
and perform combat operations like Shield Wall or
Push Forward.

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* Multiple troop formation options such as Rank & File, Line,


and Skirmishing

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