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CREATIVE BRIEF
Serves as the guide used in the copywriting process to
specify the basic elements of the creative strategy.
Creative brief includes such information as client, key
assignment/objective, target, main brand claims, reason to
believe, creative devices, media, tonality, and creative
needs a brand might have. (p.380 for example)
BEFORE THINKING OF A
BIG IDEA
Understand
creative appeals
and execution
styles
BROAD SEGMENTATION
Rational appeals
Focus on consumers practical, functional, or utilitarian needs.
Sell a brand by describing key attributes or benefits in logical
terms.
Often argument oriented.
Emotional appeals
Relate to consumers social and/or psychological needs.
Sell a brand by focusing on one of several possible emotions;
humor, fear, anxiety, excitement, etc.
Dominate television airwaves today. Advertisers recognize
that most of rational benefits dont exist.
Catch consumers in their hearts.
RATIONAL APPEALS
USP (unique selling proposition) ads
RATIONAL APPEALS
Reason-Why ads
RATIONAL APPEALS
Hard-Sell ads
A subcategory of reason-why
ads.
The advertiser reasons with
urgency.
RATIONAL APPEALS
Comparison ads
Try to demonstrate a brands ability
to satisfy consumers by comparing
its features to those of competitive
brands.
Established market leaders almost
never use comparison ads.
RATIONAL APPEALS
Demonstration
Designed to illustrate the key
messages of the product/service by
showing it in actual use or in some
staged situation.
Testimonials
Having a spokesperson who
champions the brand in an
advertisement
RATIONAL
APPEALS
Advertorials and
infomercials
Advertorial: an
advertisement in the form of
an editorial
Informercial: a relatively
long commercial in the
format of a television
program
RATIONAL APPEALS
Use of different rational appeals
To link a key attribute to the brand name
USP
Reason-why
Hard-sell
Comparison
Demonstration
Testimonials
Advertorials/informercials
EMOTIONAL APPEALS
Image ads
EMOTIONAL APPEALS
Feel-good ads
Humor ads
EMOTIONAL APPEALS
Sex appeal
EMOTIONAL APPEALS
Fear appeal: How does it work?
Yes, it is possible to
lock yourself in your
own trunk
Social anxiety
The danger is negative
social judgment
EMOTIONAL APPEALS
Use of different emotional appeals
To define brand image
Image ads
To get the consumer to feel good about the brand
(affective association)
Feel-good ads
Humor ads
Sex-appeal ads
To scare the consumer into action
Fear appeal ads
Anxiety/social anxiety ads
DIFFERENT APPEALS
FOR THE SAME BRAND
DIFFERENT APPEALS
FOR THE SAME BRAND
Headline (b)
Subheadline (c: optional)
Body (d)
Close (e)
Readability is important
Get attention
Give news about the brand
Emphasize brand claims
Give advice to the reader
Select targeted prospects
Stimulate curiosity
Establish tone and emotion
Identify the brand
Body
Support (evidence)
Tell the complete sales story
Close
Restate main thesis (e.g., tagline Good to the last drop)
And/or call-to-action
4. Mechanicals
PRODUCTION PROCESS IN TV
ADVERTISING
1. Creative team briefed by creative director.
- Advertising strategy and budget for production.
2. Writer and art director develop ideas and executions.
3. Creative director reviews the work and sharpens it.
4. Producer works with creative team.
Finished ad
STORYBOARD
Vehicle
A particular option for placement within a media class.
Specific magazines, TV programs, newspapers, etc.
Newsweek is a vehicle within the magazine media class.
Frequency
The average number of times an individual or household is
exposed to a media vehicle in a given period of time
How often is a message seen during a given period of time?
MEDIA EFFICIENCY
Which media deliver the largest target audiences at the
lowest cost?
Common measures:
CPM (Cost Per Thousand): cost of reaching 1,000 people
CPM =
x 1000
NEWSPAPERS
Types: Display advertising, inserts, classified advertising
Strengths
Limitations
MAGAZINES
Strengths
Audience selectivity: Precisely targeted audiences based on
interests, demographics, and lifestyles
Ads are long lasting
Repeated advertising exposure
High pass-along readership
Offer creative flexibility
Limitations
Not good for ads demanding immediate responses
Limited reach and frequency
Cluttered: 50% to 80% of magazine contents are advertising
materials
Long lead times: Requires significant preparation
Expensive
High CPM
Increasing production and distribution costs
TELEVISION
Strengths
Outstanding creative impact with sound and motion
Vividly demonstrating product attributes and persuasively
explain brand benefits & Dramatically portraying brand personality
and intangible associations
Most used medium High reach and frequency
Increasingly narrow audiences, with magazine-like shows and
formats
Limitations
Expensive
High production costs
CPM increasing
Clutter
Viewer avoidance
Short life: Viewers do not have luxury of analyzing ad messages
Share
The percentage of households tuned to a particular program out of
the total households using a television (HUT) at a particular time
RADIO
Strengths
Help advertisers reach special target audience
Low CPM
High reach and frequency
Creative flexibility
Timeliness
Reach the mobile market
Limitations
Poor audience attentiveness
Lack of visual element
Short life
Cluttered
Measured by rating and share
OUTDOOR
Strengths
High reach and frequency
Best when supporting other media
Weaknesses
Poor demographic selectivity
Limited time. Limited copy.
Difficult to measure
New(er)
Target market selectivity
Interaction and involvement
Buzz and excitement
Deliverability, flexibility, and reach
Weaknesses
Hugely cluttered
Driving traffic to a site can be a high-effort, low-success type of task.
Hard to control (e.g., viral)
Source: ESA annual report 2015 Essential Facts of Computer and Video Game Industry
Market fragmentation
Around game
In game
Advergame
AROUND-GAME ADVERTISING
Pre-roll, post-roll, and interlevel
Video ads that run before or after a game is played or between
game levels.
Gamers are willing to watch a commercial as long as they can
play online games for free.
AROUND-GAME ADVERTISING
IN-GAME ADVERTISING
IN-GAME ADVERTISING
ADVERGAME
An electronic game created and
distributed by a company with a
purpose of promoting the
company itself or one of its
products/services
Typically found at brand websites.
Playing at no charge.
But there are exceptions.
(e.g., Burger Bumpin)
Now moving toward mobile
% of respondents
trusting
83%
Branded websites
70%
66%
66%
Ads on TV
63%
Ads on newspapers
60%
56%
55%
48%
47%
43%
42%
36%
BUZZ FACTORS
Social media
An umbrella phrase for various forms of social communities that are
participatory, conversational, and fluid
SOCIAL COMMUNITIES
Key attributes
Social
Focusing on themes
Much content is consumergenerated: Participatory
But not all users are equally
participating
Creators, critics, collectors,
joiners, spectators, inactive
Self-expression
Sharing and spreading (eWOM)
Curators of Sweden
MOBILE ADVERTISING
Push notifications
Augmented reality
Mobile apps
MOBILE ADVERTISING:
STRENGTHS AND WEAKNESSES
Strengths
Growing rapidly
High level of reach
New technologies
Location-based technology is possible
High response rates when ads are relevant and compelling
Weaknesses
Wireless devices are highly personal: Consumer resistance
Privacy issues
Small screen and poor presentation
QR CODE
Advantages
Simple and easy to implement
Can contain a diverse range of information
Can be placed on different media: Bridging between offline and mobile
media in multichannel marketing
For consumers, it is convenient, saves time, and provides immediate
responses
Issues
Users need to download a QR code reader
Scanning can be a long process
Consumers may perceive privacy and transaction risks, especially
when they are on the move QR codes incorporated into outdoor ads
may not be as effective as expected.
QR CODE STRATEGIES
MOBILE APP