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Web Project
Photoshop
Curriculum
Guide
PHOTOSHOP OVERVIEW
Contents Photoshop
Lesson 1: Beginning Successfully
The Tools
Rulers, Guides, and the Grid
Viewing Images
Understanding the Palettes
Skill-Building Activity
Creating a Rollover
Optimizing and Saving Rollovers
PHOTOSHOP OVERVIEW
IntroductionPhotoshop/ImageReady
Welcome to the world-standard image-setting Adobe Photoshop 6.0 software.
Adobe Photoshop 6.0 introduces the next generation of image editing with powerful new features that offer
something for every user. Photoshop 6.0 delivers the broadest and most productive toolset available. The
Photoshop tool (including ImageReady) will allow students and teachers to explore the reaches of creativity,
work at peak efficiency, and achieve the highest-quality results across almost all media.
This Adobe Web Project introduction to Adobe Photoshop and Adobe ImageReady will afford your students an
understanding of the precision and control over their images plus the flexibility to produce anything from small
designs to large projects. Students will be introduced to tools, palettes, drawing and working in Photoshop,
colors, and web publishing. The emphasis of this unit is to prepare students to use the basic tools of Photoshop
and to apply them in preparation of basic web design. Students also will work toward a Final Project in
Photoshop and a summative web-based Adobe Web Project project at the conclusion of the four Lessons.
As an educator, you will appreciate that Adobe Photoshop also provides a consistent work environment with
other Adobe applications including Adobe Illustrator, Adobe LiveMotion, and Adobe GoLive. Adobe Web
Project ties these four powerful tools together.
What can your students do with Adobe Photoshop? With few exceptions, Adobe Photoshop can do everything
they need for image editing.
PHOTOSHOP OVERVIEW
Adobe, the Adobe logo, Classroom in a Book, GoLive, Illustrator, ImageReady, LiveMotion, Photoshop, and PostScript are either registered
trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Mac and Macintosh are trademarks of
Apple Computer, Inc., registered in the United States and other countries. Microsoft, OpenType, Windows NT, and Windows are either
registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. All other trademarks are the
property of their respective owners.
2001 Adobe Systems Incorporated. All rights reserved.
PHOTOSHOP LESSON 1
Beginning Successfully
Level
This section of Adobe Web Project is for the advanced beginning student to intermediate student.
Students are assumed to have a basic-level understanding of the use of software for design and
illustration as well as a comprehension of software interface components. Students are assumed to
have a familiarity with the Web and online resources.
Lesson One is designed to be taught in approximately one to two class hours depending on the teachers pace of
instruction and the prior knowledge of the students. This Lesson is designed to be done in Adobe Photoshop, but
information on using similar functions in Adobe ImageReady is also included for teachers. Teachers will want to
teach students how Photoshop and ImageReady interact.
Students will open a Photoshop document, work with tools and the options bar, work with rulers, guides, and
the grid, viewing images. Students will work with palettes. Students will also learn how to get more information
about the Photoshop program using Help. Finally, students will continue work on their Project from Adobe Web
ProjectIllustrator.
Beginning Successfully
PHOTOSHOP LESSON 1
Dont forget: Tools and palettes can be hidden and re-arranged to organize the work area as needed.
Beginning Successfully
PHOTOSHOP LESSON 1
For the Teacher: Jumping to ImageReady from Photoshop (and Vice Versa)
Jumping between the applications allows you use the full feature sets of both Photoshop and ImageReady
applications when preparing graphics for the Web or other purposesyet still maintain a streamlined workflow.
Jumping to another application also saves the step of having to close the file in Photoshop and reopen it in the
other application. The information below will be of interest to your students. This section may be taught at your
discretion at any point during Lesson One.
1.
2.
Choose File > Jump To > Photoshop or File > Jump To > ImageReady.
) in the toolbox.
You can jump between Photoshop and ImageReady to transfer an image between the two applications for
editing without closing or exiting the originating application. In addition, you can jump from ImageReady to
other graphics-editing applications and HTML-editing applications installed on your system. For more detailed
information on jumping to other applications in ImageReady, see Photoshop 6.0 Online Help. It is recommended
that your computer has a minimum of 128 megabytes of RAM.
Each time an image in Photoshop or ImageReady is updated with changes made in a jumped-to application, a
single history state is added to the Photoshop or ImageReady History palette. You can undo the update in
Photoshop or ImageReady as you would with other states in the History palette.
Your students are now ready to begin learning how to create and edit images.
Beginning Successfully
PHOTOSHOP LESSON 1
Hidden tools:
Some of the tools in the toolbox display a small triangle at
the bottom right corner, indicating the presence of
additional hidden tools.
CLICK! and hold down the mouse button on a tool that has additional tools. Then drag to
the desired tool, and release the mouse button.
Hold down Alt (Windows) or Option (Mac OS) , and CLICK! the tool in the toolbox. Each
CLICK! selects the next hidden tool in the hidden tool sequence.
Press Shift + the tools keyboard shortcut repeatedly until the desired tool is selected.
Beginning Successfully
PHOTOSHOP LESSON 1
The palette well is available only when using a screen resolution greater than 800 pixels x 600 pixels (a setting
of at least 1024 x 768 is recommended).
2.
CLICK! the tool icon on the options bar, then have students choose
Reset Tool or Reset All Tools from the context menu. This returns a tool
or all tools to default settings.
3.
Drag the title bar at the left edge of the options bar to move the
options bar.
In Photoshop, students can also grab the gripper bar at the left edge of the options bar. The gripper bar will
appear only if the options bar is docked at the top or bottom of your screen.
Beginning Successfully
PHOTOSHOP LESSON 1
Using rulers:
Explain that rulers appear along the top and left side of an active
window. Markers in the ruler display the pointers position when it is
moved. Have students note that the ruler origin also determines the
grids point of origin (see below).
2.
To place a guide:
If the rulers are not visible, students should choose View >
Rulers
Show
For the most accurate readings, students should view the image at 100% magnification or use the Info palette.
Beginning Successfully
PHOTOSHOP LESSON 1
Students can create a guide by selecting Choose View > New Guide. In the dialog box, they should select
Horizontal or Vertical orientation and enter a position.
Drag from the horizontal ruler to create a horizontal guide.
Hold down Alt (Windows) or Option (Mac OS) and drag from the vertical ruler to create a horizontal guide.
Drag from the vertical ruler to create a vertical guide.
Hold down Alt (Windows) or Option (Mac OS) and drag from the horizontal ruler to create a vertical guide.
Vertical Guide
Horizontal Guide
To move a guide:
), or hold down Ctrl (Windows) or Command (Mac OS) to activate the move tool.
1.
2.
Position the pointer over the guide (the pointer turns into a double-headed arrow).
3.
4.
5.
Change the guide from horizontal to vertical, or vice versa, by holding down Alt (Windows) or Option
(Mac OS) as you CLICK! or drag the guide.
6.
(Photoshop) Align the guide with the ruler ticks by holding down Shift as you drag the guide. The guide will
snap to the grid if the grid is visible and View > Snap To > Grid is selected.
7.
Finally, students can lock the guide(s) by choosing View > Lock Guides.
Beginning Successfully
PHOTOSHOP LESSON 1
When students use any of the viewing tools and commands, the display of the image is affected, not the images
dimensions or file size.
Emphasize that each time a Zoom command is chosen, the view of the image is
resized. The percentage at which the image is viewed is displayed in the Title bar
and in the lower left corner of the document window.
As a variation, students can also use the View menu or hand tool to fit an image onto their screens by doing the
following:
1.
Choose View > Fit on Screen. The size of the image and the size of the monitor determine how large the
image appears on-screen.
2.
3.
Scrolling an image:
Important! Students can use the hand tool to scroll through an image that does not fit in the active window.
If the image fits in the active window, the hand tool has no effect
when you drag it in the image window.
In Photoshop, students can choose from a pop-up menu to display information about a documents size,
profile, scratch size, efficiency, timing, and current tool.
In ImageReady, students can choose to display the original and optimized file size, optimized information,
image dimensions, watermark strength, undo/redo status, original image in bytes, optimized image in bytes,
the amount of optimized savings, and download times. Students can also use the ImageReady Info bar to
change the view of an image.
Beginning Successfully
PHOTOSHOP LESSON 1
Show displays the selected palette at the front of its group; Hide conceals the entire group.
To hide or display all open palettes and the toolbox, press Tab.
To hide or display the palettes only, press Shift+Tab.
To make a palette appear at the front of its group, CLICK! the
palettes tab.
Allow students on their own time to open/close palettes as well as to
change the palette display.
Beginning Successfully
PHOTOSHOP LESSON 1
On-Line Help
Online Help has complete information about using palettes, tools, and the application features. Adobe Web
Project Online Help includes all pertinent documentation in Online Help plus keyboard shortcuts, full-color
galleries of examples, and more detailed information about some procedures.
Online Help is easy to use, because you and
your students can look for topics in these
ways:
In Windows, press F1, or choose Help > Contents to display the Help Contents menu.
In Mac OS, choose Help > Help Contents (Photoshop) or Help > Help Topics (ImageReady).
The browser will launch if it is not already running. The topics for the Photoshop 6.0
Online Help system appear in the left frame of the browser window.
2.
Drag the scroll bar or CLICK! the arrows for the left frame to
navigate through the Help contents. The contents are organized in
a hierarchy of topics, much like the chapters of a book.
3.
4.
The Online Help system is interactive and therefore very useful for advanced
beginners and intermediate users. You and your students can CLICK! any blue text,
called a link, to jump to another topic. The pointer icon indicates links and appears
when the mouse pointer is moved over a link or a hot spot.
Beginning Successfully
10
PHOTOSHOP LESSON 1
2.
3.
4.
5.
Review answers
1.
Commands can be chosen from the View menu to zoom in or out of an image, or to fit it to your screen; the
zoom tools can also be used to CLICK! or drag an image to enlarge or reduce the view. In addition, keyboard
shortcuts can be used to magnify or reduce the display of an image.
2.
Tools can be selected from the toolbox, or tools can be selected by pressing the tools keyboard shortcut.
For example, press M to select a marquee tool. A selected tool remains active until a different tool is
selected.
3.
Original artwork can be made in Adobe Photoshop or ImageReady, or images can be entered into the
program by scanning a photograph, a transparency, a negative, or a graphic; by capturing a video image; or
by importing artwork created in drawing programs. Previously digitized images can also be imported, such
as those produced by a digital camera or by the Kodak Photo CD process.
4.
Students can CLICK! the Jump To button in the toolbox or choose File > Jump To to switch between
Photoshop and ImageReady.
5.
Scan table of contents; search for key words or phrases; use an index; jump from topic to topic.
Adobe, the Adobe logo, Classroom in a Book, GoLive, Illustrator, ImageReady, LiveMotion, Photoshop, and PostScript are either registered
trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Mac and Macintosh are trademarks of
Apple Computer, Inc., registered in the United States and other countries. Microsoft, OpenType, Windows NT, and Windows are either
registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. All other trademarks are the
property of their respective owners.
2001 Adobe Systems Incorporated. All rights reserved.
Beginning Successfully
11
PHOTOSHOP LESSON 2
Lesson Two is designed to be taught in approximately two to three class hours, depending on the teachers pace
of instruction and the prior knowledge of the students.
PHOTOSHOP LESSON 2
PHOTOSHOP LESSON 2
Slices: Slices are used to divide a source image into functional areas. When you save the image as a Web page,
each slice is saved as an independent file that contains its own settings, color palette, links, and animation
effects. You can use slices to achieve faster download speeds. Slices are also advantageous when working with
images that contain different types of data. For example, if one area of an image needs to be optimized in GIF
format to support an animation, but the rest of the image is better optimized in JPEG format, you can isolate the
animation using a slice.
Type: Type consists of mathematically defined shapes that describe the letters, numbers, and symbols of a
typeface. Many typefaces are available in more than one format, the most common formats being Type 1 (also
called PostScript fonts), TrueType, and OpenType. When you add type to an image, the characters
are composed of pixels and have the same resolution as the image filezooming in on characters shows jagged
edges. However, Photoshop and ImageReady preserve the vector-based type outlines and use them when you
scale or resize type, save a PDF or EPS file, or print the image to a PostScript printer. As a result, it is possible to
produce type with crisp, resolution-independent edges.
Vector graphics: Vector graphics are made up of lines and curves defined by mathematical objects called
vectors. Vectors describe an image according to its geometric characteristics. Vector graphics are resolutionindependentthat is, they can be scaled to any size and printed at any resolution without losing detail or clarity.
As a result, vector graphics are the best choice for representing bold graphics that must retain crisp lines when
scaled to various sizesfor example, logos.
PHOTOSHOP LESSON 2
Lets begin:
About bitmap images and vector graphics (for a handout or teacher presentation):
Before working with computer images and shapes, you should understand the difference between bitmap
images and vector graphics.
Computer graphics fall into two main categoriesbitmap and vector. You can work with both types of graphics
in Photoshop and ImageReady; moreover, any one Photoshop file can contain both bitmap and vector data.
Bitmap imagestechnically called raster
imagesuse a grid of colors known as pixels to
represent images. Each pixel is assigned a specific
location and color value. For example, a bicycle tire in
a bitmap image is made up of a mosaic of pixels in
that location. When working with bitmap images, you
edit pixels rather than objects or shapes.
Bitmap images are the most common electronic
medium for continuous-tone images, such as photographs or digital paintings, because they can represent
subtle gradations of shades and color. Bitmap images are resolution-dependentthat is, they contain a fixed
number of pixels. As a result, they can lose detail and appear jagged if they are scaled on-screen or if they are
printed at a lower resolution than they were created for.
Bitmap images are good for reproducing subtle gradations of color, as in photographs. They can have jagged
edges when printed at too large a size or displayed at too high a magnification.
Vector graphics these are made up of lines and
curves defined by mathematical objects called vectors.
Vectors describe an image according to its geometric
characteristics. For example, a bicycle tire in a vector
graphic is made up of a mathematical definition of a
circle drawn with a certain radius, set at a specific
location, and filled with a specific color. You can move,
resize, or change the color of the tire without losing the
quality of the graphic.
Vector graphics are resolution-independentthat is, they can be scaled to any size and printed at any resolution
without losing detail or clarity. As a result, vector graphics are the best choice for representing bold graphics that
must retain crisp lines when scaled to various sizesfor example, logos.
PHOTOSHOP LESSON 2
Vector graphics are good for reproducing crisp outlines, as in logos or illustrations. They can be printed or
displayed at any resolution without losing detail. Because computer monitors represent images by displaying
them on a grid, both vector and bitmap data is displayed as pixels on-screen.
Understanding monitor resolution helps explain why the display size of an image on-screen often differs from its
printed size. Image pixels are translated directly into monitor pixels. This means that when the image resolution
Working with Images
PHOTOSHOP LESSON 2
is higher than the monitor resolution, the image appears larger on-screen than its specified print dimensions.
For example, when you display a 1 inch by 1 inch, 144-ppi image on a 72-dpi monitor, it appears in a 2 by 2
inches on-screen. Because the monitor can display only 72 pixels per inch, it needs 2 inches to display the 144
pixels that make up one edge of the image.
Printer resolution The number of ink dots per inch (dpi) produced by all laser printers, including imagesetters.
Most desktop laser printers have a resolution of 600 dpi and imagesetters have a resolution of 1200 dpi or
higher. To determine the appropriate resolution for your image when printing to any laser printer, but especially
to imagesetters, see "screen frequency."
Ink jet printers produce a spray of ink, not actual dots; however, most ink jet printers have an approximate
resolution of 300 to 600 dpi and produce good results when printing images up to 150 ppi.
A. 65 lpi: Coarse screen typically used to print newsletters
and grocery coupons. B. 85 lpi: Average screen typically
used to print newspapers. C. 133 lpi: High-quality screen
typically used to print four-color magazines. D. 177 lpi:
Very fine screen typically used for annual reports and
images in art books.
File size The digital size of an image, measured in
kilobytes (K), megabytes (MB), or gigabytes (GB). File size
is proportional to the pixel dimensions of the image.
Images with more pixels may produce more detail at a
given printed size, but they require more disk space to
store and may be slower to edit and print. For instance, a
1 inch by 1 inch, 200-ppi image contains four times as
many pixels as a 1 inch by 1 inch, 100-ppi image and so
has four times the file size. Image resolution thus becomes a compromise between image quality (capturing all
the data you need) and file size.
Another factor that affects file size is file format. Due to varying compression methods used by GIF, JPEG, and
PNG file formats, file sizes can vary considerably for the same pixel dimensions. Similarly, color bit-depth and the
number of layers and channels in an image affect file size.
Photoshop supports a maximum file size of 2 GB and maximum pixel dimensions of 30,000 by 30,000 pixels per
image. This restriction places limits on the print size and resolution available to an image.
PHOTOSHOP LESSON 2
Teachers will need to have identified and/or installed a file for students to openor instruct students in this
process with an overhead or whiteboard presentation.
Students will want to import images into Photoshop/ImageReadyand the next exercise will teach them how
to do so. But first, students will need to know how to set the stage for a new imageeither drawn by them or
imported. The New command lets students create a blank image.
To base the image dimensions and resolutions on the Clipboard contents (previously pasted), choose
File > New. If the Clipboard does not contain image data, the image dimension and resolutions are
based on the last image created.
To base the image size on the default dimensions and resolution or the last entered setting, hold down
Alt (Windows) or Option (Mac OS) when students choose File > New.
2.
If students desire, they should type a name for the image and set the width and height.
3.
4.
5.
PHOTOSHOP LESSON 2
Teachers will need to have identified and/or installed a file for students to openor instruct students in this
process with an overhead or whiteboard presentation.
2.
3.
CLICK! Open.
4.
PHOTOSHOP LESSON 2
A newly imported image into Photoshop/ImageReady has a single layer. In Photoshop, this layer is called the
background layer (similar to a base layer of a painting). Students will not be able to change the position of the
background layer as it is always at the bottom of the stacking order when a background layer is present.
All layers in a file will have the same resolution, start with the same number of channels, and have the same color
mode.
1.
2.
3.
PHOTOSHOP LESSON 2
Selecting layers:
To show or hide a layer, layer set, or layer effect, students need to do the following:
In the Layers palette, students will CLICK! the icon ( ) next to a layer, layer set, or layer effect to hide that layer,
layer set, or layer effect. CLICK! in the column again to redisplay the layer, layer set, or layer effect.
Only visible layers are printed. Making layers temporarily invisible can improve performance. Active layers can
be made invisible; however, changes still affect the layer.
2.
Select the move tool ( ), right-click (Windows) or Control-click (Mac OS) on the image, and choose the
layer you want from the context menu.
The name of the active layer appears in the title bar of the image window, and a paintbrush (
the layer in the Layers palette.
) appears next to
In the Layers palette, select the layer or layer set that you want to move.
2.
It is strongly recommended that students use only one layer at this point in the Lesson unless they have worked in
Photoshop before.
Adding a Layer:
Alt-click (Windows) or Option-click (Mac OS) the New Layer button or New Layer Set button at the bottom of the
Layers palette.
Students then can name the layer and select additional options (mode, opacity, and fill).
10
PHOTOSHOP LESSON 2
Creating type:
Clicking in an image with the type tool puts the type tool in edit mode. You can enter and edit characters when
the tool is in edit mode; however, you must commit changes to the type layer before you can perform other
operations. For example, you cannot select a command from the Layer menu while the type tool is in edit mode.
To determine if the type tool is in edit mode, look in the options barif you see the OK button ( ) and Cancel
button ( ), the type tool is in edit mode.
Students can create horizontal or vertical type anywhere in an image with Photoshop/ImageReady.
The type tool allows students to enter point type or paragraph type. Point type is useful for entering a single
word or a line of characters; paragraph type is useful for entering and formatting the type as one or more
paragraphs.
Students can use the file set up in Exercise Two for this Exercise.
The type tool must be in edit mode to enter and edit characters. Edit mode precludes working in other menus
(example: Layer menu).
When you enter point type, each line of type is independentthe length of a line grows or shrinks as you edit it,
but it doesn't wrap to the next line.
1.
2.
(Photoshop) CLICK! the New Type Layer button ( ) in the options bar.
3.
4.
11
PHOTOSHOP LESSON 2
5.
Select additional type options in the options bar, Character palette, and Paragraph palette.
6.
Enter the characters wanted. Press Enter (Windows) or Return (Mac OS) on the main keyboard to begin a
new line.
7.
8.
1.
2.
3.
4.
5.
6.
Enter the characters you want. Press Enter (Windows) or Return (Mac OS) on the
main keyboard to begin a new paragraph. If students enter more type than can fit in the bounding box, the
overflow icon ( ) appears on the bounding box.
7.
8.
9.
2.
(Photoshop) With the type tool active, select the type layer in the Layers palette, and CLICK! in the text
flow.
(ImageReady) With the type tool active, select the type layer. If the bounding box handles do not
appear, make sure that the Text Bounds option is selected in the View > Show submenu.
Drag to achieve the desired effect:
12
PHOTOSHOP LESSON 2
To resize the bounding box, position the pointer over a handlethe pointer turns into a double arrow
( )and drag. Shift-drag to maintain the proportion of the bounding box.
(Photoshop) To rotate the bounding box, position the pointer outside of the bounding borderthe
pointer turns into a curved, two-sided arrow ( )and drag. Shift-drag to constrain the rotation to 15
increments. To change the center of rotation, Ctrl-drag (Windows) or Command-drag (Mac OS) the
center point to a new location. The center point can be outside the bounding box.
Formatting Characters:
Photoshop/ImageReady give your students exact control over individual characters in type layers including font,
size, color, and alignment.
In Photoshop, a font family can be chosen and a style can be chosen by typing the desired name in the text box.
As students type, the name of the first font or style beginning with that letter appears. Continue typing until the
correct font or style name appears. Be sure to deselect the font name before entering new type in the image.
To Select Characters:
).
1.
2.
Select the type layer in the Layers palette, or CLICK! in the text flow to automatically select a type layer.
3.
Position the insertion point in the text, and do one of the following:
2.
3.
Choosing a Font:
1.
Students will choose a font family from the Font Family pop-up menu in the Character palette OR options
bar.
2.
Then, students should choose a font style from the Font Style pop-up menu (Character palette or options
bar).
3.
CLICK! the Color selection box in the options bar or Character palette. And select a color using the color
picker.
13
PHOTOSHOP LESSON 2
What is the main difference between a bitmap image and a vector graphic?
2.
3.
4.
5.
Photoshop can create both ________________ and __________________ type anywhere in an image.
6.
Review answers:
1.
While bitmap images are good for continuous-tone images such as photographs or artwork, they contain a
fixed number of pixels. When enlarged, bitmap images can lose detail or appear jagged. A vector graphic,
on the other hand, is composed of lines and curves defined by mathematical objects (vectors). Such
graphics retain their crispness whether they are moved or resized, or have their color changed.
2.
More pixels mean more disk space for storage, and, more important, slower downloads.
3.
Layers add depth and texture to images that have been imported into Photoshop/ImageReady.
4.
visual form
5.
horizontal - vertical
6.
6. Characters are formatted to give exact control over individual characters in type layers.
2.
Have your students create a greeting card using horizontal and vertical text.
Adobe, the Adobe logo, Classroom in a Book, GoLive, Illustrator, ImageReady, LiveMotion, Photoshop, and PostScript are either registered
trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Mac and Macintosh are trademarks of
Apple Computer, Inc., registered in the United States and other countries. Microsoft, OpenType. Windows NT, and Windows are either
registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. All other trademarks are the
property of their respective owners.
2001 Adobe Systems Incorporated. All rights reserved.
14
PHOTOSHOP LESSON 3
Lesson Three is designed to be taught in approximately two to three class hours, depending on the teachers pace
of instruction and the prior knowledge of the students. This lesson is designed to be completed in both Adobe
Photoshop and ImageReady as noted.
2.
3.
4.
5.
6.
7.
To create rollovers
PHOTOSHOP LESSON 3
The full version of Photoshop provides tools for creating and manipulating static images for use on the Web.
Images can be divided into slices, links and HTML text can be added, the slices can be optimized and the
image can be saved as a Web page.
ImageReady provides some of the same image-editing tools as Photoshop. In addition, it includes tools and
palettes for advanced Web processing and creating dynamic Web images such as animations and rollovers.
Remember: Only a few of the powerful effects of Photoshop/ImageReady are taught in Adobe Web Project.
PHOTOSHOP LESSON 3
Worth noting to students: most Web effects can be previewed directly in Photoshop/ImageReady. However, the
appearance of an image on the Web depends on the operating system, color display system, and browser used to
display the image. Be sure to preview images in different browsers and on different operating systems using the
color-safe palette.
Image slice
9.
No Image slice
Types of slices:
Slices created using the slice tool are called user-slices; slices created from a layer are called layer-based slices.
When students create a new user-slice or layer-based slice, additional auto-slices are generated to account for
the remaining areas of the image. In other words, auto-slices fill the space in the image that is not defined by
user-slices or layer-based slices. Auto-slices are regenerated every time students add or edit user-slices or layerbased slices. User-slices, layer-based slices, and auto-slices look differentuser-slices and layer-based slices are
defined by a solid line, while auto-slices are defined by a dotted line.
A subslice is a type of auto-slice that is generated when students create overlapping slices. Subslices indicate
how the image will be divided when the optimized file is saved. Although subslices are numbered and display a
slice symbol, they cannot be selected or edited separately from the underlying slice. Subslices are regenerated
every time the stacking order of slices is arranged.
PHOTOSHOP LESSON 3
Creating user-slices:
Students can create user-slices with the slice tool, and in ImageReady, from a selection or from guides.
2.
2.
ImageReady creates a user-slice based on the selection marquee. If the selection is feathered, the slice
covers the full selection (including the feathered edges). If the selection is nonrectangular, the slice
covers a rectangular area large enough to cover the full selection.
In an image containing guides, choose Slices > Create Slices from Guides. All slices created from guides are
user-slices.
When you create slices from guides, any existing slices are deleted.
Note that there are two other kinds of slices: layer-based slices that are created from a layer, and auto-slices
(defined by a dotted line) that are generated to fill the space in the image that is not defined by user-slices or layerbased slices. In addition, there are subslices that are generated by creating overlapping slices. Only the user-slice
will be formally used in Adobe Web Project.
PHOTOSHOP LESSON 3
Viewing slices:
Students can view slices in Photoshop, the Photoshop Save for Web dialog box, and ImageReady. The following
characteristics can help them identify and differentiate among slices:
Slice lines Define the boundary of the slice. Solid lines indicate that the slice is a user-slice or layer-based slice;
dotted lines indicate that the slice is an auto-slice.
Slice colors Differentiate user-slices and layer-based slices from auto-slices. By default, user-slices and layerbased slices have blue symbols, while auto-slices have gray symbols.
Slice numbers Slices are numbered from left to right and top to bottom, beginning in the upper left corner of
the image. If the arrangement or total number of slices is changed, slice numbers are updated to reflect the new
order.
PHOTOSHOP LESSON 3
Turn on display of slices in the View > Show submenu, and choose View > Show Extras. This command also
shows or hides: (Photoshop) selection edges, guides, a grid, target path, and notes, or (ImageReady)
selection edges, imagemaps, text bounds, text baseline, and text selection.
(Photoshop Save for Web dialog box and ImageReady) CLICK! the Slices Visibility button (
).
Choose a color from the Line Color pop-up menu in the options bar.
2.
Under Slice Lines, choose a color from the Line Color pop-up menu.
3.
Changing the color of slice lines automatically changes the color of selected slice lines to a contrasting color.
Select Show Slice Numbers in the options bar. Slice numbers show when the option is checked.
Students select a slice with the slice select tool in order to apply modifications to it. In the Photoshop Save for
Web dialog box and in ImageReady, multiple slices can be selected.
To select a slice:
).
1.
2.
CLICK! on a slice in the image. When working with overlapping slices, CLICK! the visible section of an
underlying slice to select it.
To toggle between the slice tool and the slice select tool, hold down Ctrl (Windows) or Command (Mac OS).
PHOTOSHOP LESSON 3
If students need to link only rectangular areas, then using slices may be preferable to using an imagemap.
Note: To avoid unexpected results, do not create imagemap areas in slices that contain URL linkseither the
imagemap links or the slice links may be ignored in some browsers.
3.
1.
2.
For the rectangle or circle imagemap tool, select Fixed Size to specify set
values for the imagemap area's dimensions. Enter pixel values in whole
numbers.
),
PHOTOSHOP LESSON 3
Students can Shift-drag to constrain the area to a square orAlt-drag (Windows) or Option-drag (Mac OS) to
drag an imagemap area from its center.
Viewing imagemaps:
1.
2.
3.
) in the toolbox.
When the imagemap select tool is selected, the imagemap areas show automatically. The imagemap areas can
Show or Hide using the Image Map Visibility button.
2.
CLICK! on an imagemap area in the image. Shift-click will add areas to the selection.
).
Students can move, arrange, align, and duplicate tool-based imagemap areas using the Image Map palette.
PHOTOSHOP LESSON 3
2.
To transform part or all of a layer, select it. Then choose Edit > Transform > Scale, Rotate, Skew, Distort,
or Perspective.
To transform part or all of a path, select it. Then choose Edit > Transform Points or Transform Path >
Scale, Rotate, Skew, Distort, or Perspective.
To transform a selection border, make or load a selection. Choose Select > Transform Selection. Then
choose Edit > Transform > Scale, Rotate, Skew, Distort, or Perspective.
Drag the handles, or in Photoshop, enter values in the options bar to achieve the desired effect.
3.
4.
To scale or skew around the center point, press Alt (Windows) or Option (Mac OS) when choosing the Scale or
Skew command.
2.
PHOTOSHOP LESSON 3
To repeat a transformation:
Students do one of the following:
To repeat a transformation on a selection or layer, choose Edit > Transform > Again.
To repeat a transformation on a path, choose Edit > Transform Points > Again or Transform Path > Again.
To freely transform:
1.
2.
To transform part or all of a layer, select it. Then choose Edit > Free Transform.
To transform part or all of a path or shape, select it. Then choose Edit > Free Transform Points or Free
Transform Path.
To transform a selection border, create or load a selection. Then choose Select > Transform Selection.
To transform selections by dragging, choose the move tool for pixel-based selections ( ), or the path
component selection tool ( ) for vector shape or path selections, then select Show Bounding Box in the
options bar, and transform the selection by dragging the handles to reshape the bounding box. The
cursor changes shape as you move the cursor near the handles of the bounding box.
3.
To scale, drag a handle. Students should press Shift as they drag a corner handle to scale
proportionately. When positioned over a handle, the pointer becomes a double arrow ( ).
To rotate, move the pointer outside of the bounding border (it becomes a curved, two-sided arrow) (
), and then drag. Press Shift to constrain the rotation to 15 increments.
To rotate around a point other than the center of the selection, drag the center point to a new position
in the selection before rotating.
To distort relative to the center point of the bounding border, press Alt (Windows) or Option (Mac OS),
and drag a handle ( ).
To distort relative to a point other than the center of the selection, drag the center point to a new
position in the selection before distorting.
To distort freely, press Ctrl (Windows) or Command (Mac OS), and drag a handle.
To skew, press Ctrl+Shift (Windows) or Command+Shift (Mac OS), and drag a side handle. When
positioned over a side handle, the pointer becomes a white arrowhead with a small double arrow ( ).
To apply perspective, press Ctrl+Alt+Shift (Windows) or Command+Option+Shift (Mac OS), and drag a
corner handle. When positioned over a corner handle, the pointer becomes a gray arrowhead ( ).
Students press Enter or Return to apply the cumulative transformation or CLICK! OK ( ) in the options bar.
Press Esc or CLICK! Cancel ( ) in the options bar to cancel the transformation.
10
PHOTOSHOP LESSON 3
2.
3.
Review answers
1.
2.
Slice tool.
3.
Adobe, the Adobe logo, Classroom in a Book, GoLive, Illustrator, ImageReady, LiveMotion, Photoshop, and PostScript are either registered
trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Mac and Macintosh are trademarks of
Apple Computer, Inc., registered in the United States and other countries. Microsoft, OpenType, Windows NT, and Windows are either
registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. All other trademarks are the
property of their respective owners.
11
PHOTOSHOP LESSON 4
Animation in ImageReady
Level
This section of Adobe Web Project is for the advanced beginning student to intermediate student.
Students are assumed to have a basic-level understanding of the use of software for design and
illustration as well as a comprehension of software interface components. Students are assumed to
have a familiarity with the Web and online resources.
Lesson Four is designed to be taught in approximately two class hours, depending on the teachers pace of
instruction and the prior knowledge of the students. This lesson is designed to be done in both Adobe Photoshop
and ImageReady as noted.
Animation in ImageReady
PHOTOSHOP LESSON 4
Animation in ImageReady
PHOTOSHOP LESSON 4
Lets begin:
Students should begin in the ImageReady environment.
A rollover is a Web effect in which different states of an image appear when a viewer performs a mouse
actionsuch as rolling or clickingover an area of the Web page. A state is defined by a specific configuration
of the Layers palette, including layer location, styles, and other formatting options.
Students will use a slice or imagemap area to define the
active area for a rollover. By default, every slice or imagemap
area has one statethe Normal state. (The Normal state
corresponds to the appearance of an image when it is first
loaded into a Web browser and no rollover effects have
occurred.) When new states are added to the rollover, a
snapshot of the slice or imagemap area is captured in the
previous state. Students can then use the Layers palette to make changes to the image in the new state.
Students can also add an animation to a Rollover state.
How students work with layers is an essential part of creating rollovers. Placing the image content for a rollover
on its own layer allows students to use Layers palette commands and options to create rollover effects. When
creating rollovers or animations, some changes made to a layer affect only the active state or frame, while others
affect all states or frames.
When working with layers in a frame, students can create or copy selections in the layer; adjust color and tone;
change the layer's opacity, blending mode, or position; add layer effects; and perform editing tasks as with layers
in any image. Using layer attributes to create animation effects is very simple, and it allows students to save an
animation file in Photoshop format for later re-editing.
Keep in mind that some changes you make to layers affect only the active frame, while others affect all frames:
Frame-specific changes Affect only the selected frames in the Animation palette. Changes you make to a layer
using Layers palette commands and optionsincluding a layer's opacity, blending mode, visibility, position, and
layer effectsare frame-specific.
Global changes Affect all frames in an animation. Changes made to the layer's pixel values, using painting and
editing tools, color and tone adjustment commands, filters, type, and other image-editing commands, affect
every frame in which the layer is included.
Animation in ImageReady
PHOTOSHOP LESSON 4
2.
2.
3.
4.
Animation in ImageReady
PHOTOSHOP LESSON 4
Select the slice or imagemap area to which they want to add the rollover.
When creating a slice or imagemap area for a rollover, use a layer-based slice or a layer-based imagemap area.
This is recommended because the dimensions of a layer's content may change in the course of creating a rollover.
2.
Modify the image for the Rollover state using the Layers palette.
Create a Layer for each Rollover state that is planned to be used. This
will make it easier to edit each frame.
Animation in ImageReady
PHOTOSHOP LESSON 4
2.
2.
In the document window, perform the action that activates the Rollover state. For example, position the
mouse over the rollover slice or imagemap area to preview the Rollover state. Then CLICK! the slice or
imagemap area to preview the state.
Animation in ImageReady
PHOTOSHOP LESSON 4
2.
Animation in ImageReady
PHOTOSHOP LESSON 4
Selecting frames:
Before your students can work with a frame, they must select it as the current frame. The contents of the current
frame appear in the document window.
Students can select multiple frames, either contiguous or discontiguous, to edit them or apply commands to
them as a group. When multiple frames are selected, only the current frame appears in the document window.
In the Animation palette, the current frame is indicated by a narrow border (inside the shaded selection
highlight) around the frame thumbnail. Selected frames are indicated by a shaded highlight around the frame
thumbnails.
In the Animation palette, CLICK! the thumbnail of the frame you want to select as the current frame.
In the Animation palette or the Layers palette, CLICK! the Forward button ( ) to select the next frame in
the series as the current frame.
In the Animation palette or the Layers palette, CLICK! the Backward button ( ) to select the previous
frame in the series as the current frame.
In the Animation palette, CLICK! the Rewind button (
) to select the first frame in the series as the current
frame.
To select contiguous multiple frames, Shift-CLICK! a second frame. The second frame and all frames
between the first and second are added to the selection.
To select discontiguous multiple frames, Ctrl-CLICK! (Windows) or Command- CLICK! (Mac OS) additional
frames to add those frames to the selection.
To select all frames, choose Select All Frames from the Animation palette menu.
Animation in ImageReady
PHOTOSHOP LESSON 4
Ctrl- CLICK! (Windows) or Command- CLICK! (Mac OS) a frame to deselect it.
Select the frame you want to move. Ctrl- CLICK! (Windows) or Command- CLICK! (Mac OS) to add frames to
the selection.
2.
2.
Tweening frames:
Students use the Tween command to automatically add or modify a series of frames between two existing
framesvarying the layer attributes (position, opacity, or effect parameters) evenly between the new frames to
create the appearance of movement. For example, if your students want to fade out a layer, set the opacity of
the layer in the starting frame to 100%; then set the opacity of the same layer in the ending frame to 0%. When
they tween between the two frames, the opacity of the
layer is reduced evenly across the new frames.
The term "tweening" is derived from "in betweening,"
the traditional animation term used to describe this
process. Tweening significantly reduces the time
required to create animation effects such as fading in or
fading out, or moving an element across a frame.
Tweened frames can be edited individually after they are created.
Using tweening to animate warped text: Specify different warping effects in two frames of the animation, then
use the Tween command to generate the intermediate frames.
Animation in ImageReady
PHOTOSHOP LESSON 4
2.
3.
4.
5.
6.
7.
Next Frame to add frames between the selected frame and the following frame.
First Frame to add frames between the last frame and first frame. This option is only available if the last
frame in the Animation palette is selected.
Previous Frame to add frames between the selected frame and the preceding frame.
Last Frame to add frames between the first frame and last frame. This option is only available if the first
frame in the Animation palette is selected.
Enter a value, or use the Up or Down Arrow key to choose the number of frames to add.
8.
CLICK! OK.
Specifying looping:
Your students select a looping option to specify how many times the animation sequence repeats when played.
To specify looping:
1.
CLICK! the looping option selection box at the lower left corner of the Animation
palette.
2.
3.
If Other is selected, enter a value in the Set Loop Count dialog box, and CLICK! OK.
Animation in ImageReady
10
PHOTOSHOP LESSON 4
Viewing animations:
Viewing an animation lets your students preview the frames in timed sequence. They can preview an animation
in ImageReady or in a Web browser.
CLICK! the Play button ( ) in the Animation palette. The animation is displayed in the document window.
The animation repeats indefinitely unless you specified another repeat value in the Play Options dialog box.
2.
3.
), (
) in the toolbox, or choose File > Preview In and select
CLICK! the Preview in Default Browser tool (
a browser from the submenu.
Use the browser's Stop and Reload commands to stop or replay the animation.
Animation in ImageReady
11
PHOTOSHOP LESSON 4
While you can optimize an image that includes animation in JPEG or PNG format, these formats do not support
animation. The resulting Web page will display only the first frame of the animation.
In addition to the standard optimization options for GIF format, you can optimize frames to include only areas
that change from frame to frame. (This greatly reduces the file size of the animated GIF.) ImageReady also
applies a special dithering technique to animations to ensure that dither patterns are consistent across all frames
and to prevent flickering during playback. Due to these additional optimization functions, ImageReady may
require more time to optimize an animated GIF than to optimize a standard GIF.
2.
3.
4.
Animation in ImageReady
12
PHOTOSHOP LESSON 4
2.
Students can save an animation as a QuickTime movie. The resulting file is viewable in the QuickTime player and
can be opened in other applications that support QuickTime movie format.
2.
3.
4.
CLICK! Save.
5.
Animation in ImageReady
13
PHOTOSHOP LESSON 4
2.
3.
4.
5.
Review answers
1.
A simple way to create animation is to start with a layered Photoshop file. Use the New Frame button in the
Animation palette to create a new frame, and use the Layers palette to alter the position, opacity, or effects
of one of the selected frames.
2.
You can instruct Adobe ImageReady to tween intermediate frames between any two frames, to change
layer opacity or position between two frames, or to add new layers to a sequence of frames. Tweening saves
time and effort in animation.
3.
Click the Show Options button in the Optimize palette, and then choose File > Save Optimized to optimize
animations.
4.
When an optimized animated document is saved, an HTML file can be generated that contains code for
displaying the animated GIF in a Web page. The resulting Web page can contain just the animated GIF or
additional Web features, such as links and rollovers depending on the source document.
5.
Working with layers is the key to creating animations in ImageReady. Each new frame starts out as a
duplicate of the preceding framethe frame is edited by adjusting its layers.
Adobe, the Adobe logo, Classroom in a Book, GoLive, Illustrator, ImageReady, LiveMotion, Photoshop, and PostScript are either registered
trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Mac and Macintosh are trademarks of
Apple Computer, Inc., registered in the United States and other countries. Microsoft, OpenType, Windows NT, and Windows are either
registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. All other trademarks are the
property of their respective owners.
2001 Adobe Systems Incorporated. All rights reserved.
Animation in ImageReady
14
PHOTOSHOP LESSON 5
Lesson Five is designed to be taught in approximately one class hour, depending on the teachers pace of
instruction and the prior knowledge of the students. This lesson is designed to be done in both Adobe Photoshop
and ImageReady as noted.
PHOTOSHOP LESSON 5
The full version of Photoshop provides tools for creating and manipulating static images for use on the Web.
Users can devide images into slides, add links and HTML text, optimize the slices, and save the image as a
Web page.
ImageReady provides many of the same image-editing tools as Photoshop. In addition, it includes tools and
palettes for advanced Web processing and creating dynamic Web images such as animations and rollovers.
Remember: Only a few of the many powerful effects of Photoshop/ImageReady are taught in Adobe Web
Project.
PHOTOSHOP LESSON 5
The teacher will note that Exercise One requires explaining the various formats to the students. It is
recommended that teachers provide a handout or describe the formats on the whiteboard to ensure student
comprehension.
Photoshop format: Photoshop format (PSD) is the default file format for newly created imagesand the only
format supporting all available image modes (bitmap, grayscale, duotone, indexed color, RGB, CMYK, lab, and
multichannel), guides, and layers (including adjustment layers, type layers, and layer effects). Later versions of
Photoshop provide features that are not supported in previous versions. If your students edit or save an image
using an earlier version of Photoshop, unsupported features are discarded.
AVI (ImageReady): Audio Video Interleave (AVI) format is the standard Windows format for audio/video data.
QuickTime Movie (ImageReady): QuickTime Movie format is a cross-platform format used for time-based data,
such as video and audio. In ImageReady (only), you can save animations as QuickTime movies and open existing
QuickTime movies as animations in order to optimize them for the Web.
PHOTOSHOP LESSON 5
Image Previews:
Students should choose an option for saving image previews: Never Save to save files without previews, Always
Save to save files with specified previews, or Ask When Saving to assign previews on a file-by-file basis.
(In Mac OS, you can select one or more of the following preview typesto speed the saving of files and
minimize file size, select only the
previews needed:
PHOTOSHOP LESSON 5
2.
3.
4.
PHOTOSHOP LESSON 5
About optimization: Optimization is the process of fine-tuning the display quality and file size of an image for use
on the Web or other online media. Adobe Photoshop and Adobe ImageReady give you an effective range of controls
for compressing the file size of an image while optimizing its online display quality. You can optimize images in the
three major graphic file formats used on the Web (see Adobe Illustrator, Lesson 5): GIF (Graphics Interchange
Format), JPEG (Joint Photographic Experts Group), and PNG-8 or PNG-24 (Portable Network Graphics, with 8-bit or
24-bit color).
PHOTOSHOP LESSON 5
PHOTOSHOP LESSON 5
2.
3.
4.
5.
6.
To set preferences for saving image files and HTML files, CLICK! Output Settings.
7.
(ImageReady) Select Include GoLive Code to reformat HTML and JavaScript code so that rollovers will be
fully editable in Adobe GoLive (to be used later). Code is reformatted in the style used by GoLive (and may
create a larger HTML file).
8.
CLICK! Save.
PHOTOSHOP LESSON 5
NOTE: Students need not generate an HTML file to open a Web page in GoLive. Simply save the Web page as a
Photoshop (PSD) file, and then import the file directly into GoLive. For more information, see Adobe GoLive, Lesson
Three in Adobe Web Project.
Copy All Slices to copy HTML code for all slices in the document.
Copy Selected Slices to copy HTML code for selected slices only.
Copy Preloads to copy the JavaScript portion of the HTML code for slices in the document.
ImageReady generates and formats HTML code based on settings in the Output Options dialog box.
To paste the ImageReady HTML code into an HTML document, open the HTML document in the destination
application and choose Edit > Paste.
PHOTOSHOP LESSON 5
2.
3.
Review answers
1.
HTML and Images: Students can generate all files required to use their image as a Web page. This includes
an HTML file and separate image files for the slices in the source image. The HTML file includes code for any
Web effectssuch as hypertext links, imagemaps, rollovers, and animationsin the document. The image
files use the format and options specified in the optimization setting.
2.
3.
Images only: Students can save their image with the format and options specified in the optimization
setting. If the source image contains multiple slices, each slice is saved as a separate file.
HTML only: Students can save the HTML code, but not the image data, for their images. In ImageReady,
they can also create an HTML file using the Copy HTML command. This command lets students copy the
HTML code for an optimized image to the Clipboard, and paste the HTML code into an HTML file. If they
subsequently make changes to the source image, students can use the Update HTML command to
update the HTML file.
Photoshop format: (PSD) is the default file format for newly created imagesand the only format
supporting all available image modes (bitmap, grayscale, duotone, indexed color, RGB, CMYK, lab, and
multichannel), guides, and layers (including adjustment layers, type layers, and layer effects). Later versions
of Photoshop provide features that are not supported in earlier versions.
QuickTime Movie format is a cross-platform format used for time-based data, such as video and audio. In
ImageReady (only), it is possible to save animations as QuickTime movies and open existing QuickTime
movies as animations in order to optimize them for the Web.
Adobe, the Adobe logo, Classroom in a Book, GoLive, Illustrator, ImageReady, LiveMotion, Photoshop, and PostScript are either registered
trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Mac and Macintosh are trademarks of
Apple Computer, Inc., registered in the United States and other countries. Microsoft, OpenType, Windows NT, and Windows are either
registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. All other trademarks are the
property of their respective owners.
2001 Adobe Systems Incorporated. All rights reserved.
10
Using the above movie example (or your own vital statistics) and the information you learned from your
Photoshop lessons, you will create one or more movie buttons to advertise Palisades Pictures new film Web site.
Of course, your poster will be created on the computer you use in class employing Photoshop as your tool. The
studio has high hopes for the Web site of Once Upon a Day in Wonderland (or your title). As the Director of
Marketing, it is your responsibility to make those hopes come true.
Your teacher will tell you the time/class periods you have to create your rollover button.
Assignment: Create a rollover/animated button to advertise the Web site of the movie Once Upon a Day in
Wonderland (or your title).
Necessary procedures:
1.
Use Photoshop to create the graphic elements for your banner ad.
2.
With your teachers permission, use the Internet to locate other resources, if needed, to use in your poster.
Or, you may use a clip-art CD.
3.
Use Photoshop to lay out the poster using color, text, and graphics.
4.
5.
Adobe, the Adobe logo, Classroom in a Book, GoLive, Illustrator, ImageReady, LiveMotion, Photoshop, and PostScript are either registered
trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Mac and Macintosh are trademarks of
Apple Computer, Inc., registered in the United States and other countries. Microsoft, OpenType, Windows NT, and Windows are either
registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. All other trademarks are the
property of their respective owners.
2001 Adobe Systems Incorporated. All rights reserved.
Adobe, the Adobe logo, Classroom in a Book, GoLive, Illustrator, ImageReady, LiveMotion, Photoshop, and PostScript are either registered trademarks or
trademarks of Adobe Systems Incorporated in the United States and/or other countries. Mac and Macintosh are trademarks of Apple Computer, Inc., registered in
the United States and other countries. Microsoft, OpenType, Windows NT, and Windows are either registered trademarks or trademarks of Microsoft Corporation
in the United States and/or other countries. All other trademarks are the property of their respective owners.
2001 Adobe Systems Incorporated. All rights reserved.
The marquee
tools make
rectangular,
elliptical, single
row, and single
column
selections.
The slice
selection tool
selects slices.
The airbrush
tool paints softedged strokes.
The paintbrush
tool paints brush
strokes.
The clone
stamp tool
paints with a
sample of an
image.
The pattern
stamp tool*
paints with part
of an image as a
pattern.
The history
brush tool*
paints a copy of
the selected
state or snapshot
into the current
image window.
The background
eraser tool*
erases areas to
transparency by
dragging.
The magic
eraser tool
erases solidcolored areas to
transparency
with a single
click.
The gradient
tools create
straight-line,
radial*, angle*,
reflected*, and
diamond*,
blends
between colors.
The paint
bucket tool* fills
similarly colored
areas with the
foreground
color.
The sharpen
tool sharpens
soft edges in an
image.
The path
selection tools*
make shape or
segment
selections
showing anchor
points, direction
lines, and
direction points.
The custom
shape tool*
makes
customized
shapes selected
from a custom
shape list.
The
annotations
tool* makes
notes and voice
annotations
that can be
attached to an
image.
The eyedropper
tool samples
colors in an
image.
The measure
tool* measures
distances,
locations, and
angles.
The image
map select
tool selects
image maps.
The toggle
image map
visibility tool
toggles between
showing and
hiding image
maps.
The toggle
slices visibility
tool toggles
between
showing and
hiding slices in
an image.
The rollover
preview tool
previews rollover
effects directly in
ImageReady.
The preview in
default browser
tool previews
animations in a
Web browser.
Adobe, the Adobe logo, Classroom in a Book, GoLive, Illustrator, ImageReady, LiveMotion, Photoshop, and PostScript are either registered trademarks or
trademarks of Adobe Systems Incorporated in the United States and/or other countries. Mac and Macintosh are trademarks of Apple Computer, Inc., registered in
the United States and other countries. Microsoft, OpenType, Windows NT, and Windows are either registered trademarks or trademarks of Microsoft Corporation
in the United States and/or other countries. All other trademarks are the property of their respective owners.
2001 Adobe Systems Incorporated. All rights reserved.
A. Selected endpoint B. Selected control point C. Curved path segment D. Direction line E. Direction point
Paths can have two kinds of control points--corner points and smooth points. At a corner point, a path abruptly
changes direction. At a smooth point, path segments are connected as a continuous curve. You can draw a path
using any combination of corner and smooth points. If you draw the wrong kind of point, you can always
change it.
A. Four corner points B. Same point positions using smooth points C. Same point positions combining corner
and smooth points
A corner point can connect any two straight or curved segments, while a smooth point always connects two
curved segments.
A corner point can connect both straight segments and curved segments.
Note: The default fill property of any line drawing is Fill, which fills in the area between path points to create
solid shapes. If you want to make an unfilled line drawing, choose Window > Properties and click Outline. Use
the slider to determine the width of the line.
2.
Position the tip of the pen point where you want the straight segment to begin, and click to define the first
control point (do not drag). The control point remains selected (solid) until you add the next point.
).
Note: The first segment you draw will not be visible until you click a second control point. Also, if direction lines
appear, you have accidentally dragged the pen tool; choose Edit > Undo and click again.
3.
Click again where you want the segment to end. This creates another control point.
4.
5.
To close a path, position the pen pointer over the first (hollow) control point. A small loop appears next
to the pen tool ( ) when it is positioned correctly. Click to close the path.
To leave the path open, Ctrl-click (Windows) or Command-click (Mac OS) anywhere away from all
objects, or choose Edit > Deselect All, or select a different tool in the toolbox.
After selecting a control point (left), direction lines appear on any curved segments connected to it (right).
A smooth point always has two direction lines that move together as a single, straight unit. When you drag the
direction point of either direction line on a smooth point, both direction lines move simultaneously, maintaining
a continuous curve at that control point.
In comparison, a corner point has no direction lines. The angles of corner points are changed by dragging the
corner point directly.
Adjusting direction lines on a smooth point (left) and a corner point (right)
Direction lines are always tangent to (perpendicular to the radius of) the curve at the control points. The angle of
each direction line determines the slope of the curve, and the length of each direction line determines the
height, or depth, of the curve.
2.
Position the pen tip where you want the curve to begin. Hold down the mouse button. The first control
point appears.
3.
Drag to set the slope of the curve segment you are creating. In general, extend the direction line about one
third of the distance to the next control point you plan to draw.
).
A. Positioning pen tool B. Starting to drag (mouse button pressed) C. Dragging to extend direction lines
Note: The first segment will not be visible until you draw the second control point.
5.
Position the pen tool where you want the curve segment to end, and then do one of the following:
To create a "C"-shaped curve, drag in a direction opposite to the previous direction line.
To create an "S"-shaped curve, drag in the same direction as the previous direction line.
A. Starting to drag second smooth point B. Dragging away from previous direction line, creating a "C" curve
C. Result after releasing mouse button
A. Starting to drag new smooth point B. Dragging in same -direction as previous direction line, creating an "S"
curve C. Result after releasing mouse button
6.
Continue dragging the pen tool from different locations to create additional smooth points.
7.
To close the path, position the pen tool over the first (hollow) control point. A small loop appears next
to the pen tip when it is positioned correctly. Click or drag to close the path.
To leave the path open, Ctrl-click (Windows) or Command-click (Mac OS) anywhere away from all
objects, or choose Edit > Deselect All, or select a different tool in the toolbox.
Adobe, the Adobe logo, Classroom in a Book, GoLive, Illustrator, ImageReady, LiveMotion, Photoshop, and PostScript are either registered
trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Mac and Macintosh are trademarks of
Apple Computer, Inc., registered in the United States and other countries. Microsoft, OpenType, and Windows and Windows NT are either
registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. All other trademarks are the
property of their respective owners.
2001 Adobe Systems Incorporated. All rights reserved.
Viewing
Result
Action
Double-click
, or
100% magnification
Double-click
, or
Zooms in or out
+ (zero)
or
+ spacebar, or
or
+ (zero)
+ spacebar
Home or End
Hold down
Not in ImageReady.
Command
Shift
Option
Key
Action
or
Intersects a selection
+ drag
+ drag
+ drag
+ drag
(except when
Switches from
to
+ drag
Switches from
to
+ click
+ drag selection
Any selection +
+ [ or ]
+ Return or Esc
Makes protractor *
+ drag guide
Hold down
+ drag
+ drag guide
to move 10 pixels.
Not in ImageReady.
Command
Shift
Option
Key
Painting
Result
Action
Any painting tool +
+
+
*
Deletes
+ click
+ click
+ Delete, or
+ Delete
+ Delete
Hold down
+ Delete
+ click
to preserve transparency.
Not in ImageReady.
Command
Shift
Option
Key
Editing
Result
Action
+ L, C, or R
+ L, C, or R
+ click
, or +
, or
+H
+U
+/
+K
+H
+X
+X
+A
+Q
+J
+F
+H
+T
+<>
Hold down
Hold down
to decrease/increase 10x.
to decrease/increase 10x.
Not in ImageReady.
Command
Shift
Option
Key
Path Editing*
Result
Action
+ + click
+ click
Duplicates a path
Switches from
+ drag
to
Switches from
to
Switches from
to
or
to
+ double-click
+ double-click
Not in ImageReady.
Command
Shift
Option
Key
Action
image pane
Toggles through Optimized/2up/4up/ Original
+Y
+Y
+Y
views
Toggles between Slice tool and Slice selection tool
Draws square slice
+ drag
+ drag
+ drag
Spacebar + drag
ImageReady only.
Not in ImageReady.
Command
Shift
Option
Key
Adobe, the Adobe logo, Classroom in a Book, GoLive, Illustrator, ImageReady, LiveMotion, Photoshop, and PostScript are either registered
trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Mac and Macintosh are trademarks of
Apple Computer, Inc., registered in the United States and other countries. Microsoft, OpenType, and Windows are either registered
trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
2001 Adobe Systems Incorporated. All rights reserved.
Viewing
Result
Action
Double-click
, or Ctrl + (zero)
100% magnification
Double-click
Zooms in or out
Ctrl +
or
or
corner
Toggles layer mask on/off as rubylith*
Hold down Ctrl to scroll left (Page Up) or right (Page Down).
*
Not in ImageReady.
Shift
Key
Action
or Alt + drag
Intersects a selection
+ Alt + drag
+ drag
Alt + drag
+ Alt + drag
Ctrl (except when
Switches from
to
Alt + drag
Switches from
to
Alt + click
+ [ or ]
+ Enter or Esc
Makes protractor *
+ drag guide
Hold down
to move 10 pixels.
Not in ImageReady.
Shift
Key
Painting
Result
Action
Any painting tool + Alt
+ Alt + click
*
Deletes
+
*
+ Alt + click
+ Backspace
Hold down
+ click
to preserve transparency.
Not in ImageReady.
Shift
Key
Editing
Result
Action
+ Ctrl + L, C, or R
+ Ctrl + L, C, or R
+ click
, or
+ Ctrl +
, or Ctrl +
Ctrl + H
+ Ctrl + U
+ Ctrl + /
+ Ctrl + K
+ Ctrl + H
+ Ctrl + +
+ Alt + Ctrl + +
+ Ctrl + X
+ Alt + Ctrl + X
+ Alt + Ctrl + A
+ Ctrl + Q
+ Ctrl + J
+ Ctrl + F
+ Alt + Ctrl + H
+ Alt + Ctrl + T
Alt +
+ Alt +
Alt +
Not in ImageReady.
Shift
Key
Path editing*
Result
Action
+ Alt + click
Duplicates a path
Switches from
Switches from
to
to
Ctrl
Alt
+ click
Alt + Ctrl
Switches from or
to when pointer is over
anchor point or direction point.
Alt
Closes path
+ double-click
+ Alt + double-click
Not in ImageReady.
Shift
Key
Action
+ Ctrl + Y
Alt + Ctrl + Y
Ctrl + Y
Ctrl
+ drag
Alt + drag
Alt +
Spacebar + drag
+ drag
ImageReady only.
Not in ImageReady.
Shift
Key
Adobe, the Adobe logo, Classroom in a Book, GoLive, Illustrator, ImageReady, LiveMotion, Photoshop, and PostScript are either registered
trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Mac and Macintosh are trademarks of
Apple Computer, Inc., registered in the United States and other countries. Microsoft, OpenType, Windows NT, and Windows are either
registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. All other trademarks are the
property of their respective owners.
2001 Adobe Systems Incorporated. All rights reserved.