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Ralph Altmann
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256 different gray tones are sufficient to produce high-quality grayscale images, although
less can be used to produce acceptable images if you are prepared to accept obvious
transitions between tones. Tricks such as dithering which uses randomly placed colored
dots to make transitions between colors less obvious can also be used to produce color
images using a narrow range of tonal values, although these are generally of poor quality.
The 16.7 million colors offered by the RGB color rendition system give us enough tones to
produce smooth transitions like the ones in the sky in this image.
Gamma distortion is performed automatically by the camera immediately after shooting and
is removed again before the image is displayed
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The actual gamma distortion in a digital image is linear at the lower end of the curve and is
based on a modified exponential function with an exponent of 1/2.4 further up (shown on
the left). The curve shifts all tonal values toward the upper end of the scale in a way that is
similar to the natural brightness compensation performed by the human eye (shown by the
values given in the lower gray triangles).
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RAW headroom: the Adobe Camera Raw Recovery tool allows us to squeeze a lot of
apparently lost detail out of our RAW image files, even if the result is not a well-balanced
photo. The original image is shown at bottom left, with our analog attempt to darken the
JPEGs highlights next to it.
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8 bits of a 16-bit image contain only noise, increasing bit depth simply increases the
amount of visible noise.
Sixteen-bit processing is nevertheless becoming increasingly important, even if the
image in question doesnt use the entire
potential of the process. Many experts
recommend that you convert your images to
the L*a*b* color space before performing
sharpening or color corrections using Photoshop, but be warned: depending on the color
profile you are using, the conversion process
can destroy up to 85 percent of the color
nuances in an image if you dont convert it to
16-bit mode before processing. The reason
for these losses is the poor efficiency of the
L*a*b* system of coordinates. Only a small
proportion of the L*a*b* values represent
visible, reproducible colors. Discrepancies are
negligible for 16-bit per channel images with
their potential 35 billion colors, but missing
tonal values can become very obvious in 8bit images.
Photoshop doesnt actually include native
16-bit color support. The range of tonal values the program supports is limited to
15 bits + 1 (i.e., the 32,769 values between
0 and 32,768). This type of pseudo-16-bit
processing is a relic of older image processing methods and serves to accelerate
processing for large amounts of image data.
PaintShop Photo Pro, Photoline and most RAW
converters include true internal 16-bit support and are capable of saving 16-bit data to
PNG and TIFF formats.
Because the reproduction of most images
doesnt require true 16-bit color depth, this
Photoshop-based limitation doesnt have any
practical effects on image quality. However,
because the open Photoshop plug-in inter-
HDR images are constructed using the tonal values from a sequence of differently-exposed source images, shown here on the
left. These produce an image with more than 16 stops of contrast, illustrated here by the histogram in the middle. Each red
mark on the horizontal axis represents one f-stop. Most monitors and printers are only capable of reproducing part of this
range, illustrated by the three images on the right that cover different 8-stop excerpts from the complete HDR image. These
three images have similar exposures to images that a standard digital compact would produce if it were used to photograph the
same scene. It is only when we use tone mapping to compress the overall tonal range and selective increases in local contrast
that we can produce an image that looks like the original scene, shown here in the background.
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namic range is not too large. The local contrast increases that are part of many typical
HDR images are easier to manipulate selectively, but are more prone to unwanted artifacts. It is difficult to outsmart physics, although monitors capable of displaying extended, HDR-style dynamic range are now
beginning to appear on the market.
As far as we know, Photoshop is the only
currently available program that is capable of
both producing and processing 32-bit HDR
images. Earlier versions of this functionality
were quite limited in their scope, but layer
support has been included since the CS3 version was introduced. This makes it possible to
produce HDR images in Photoshop by simply
adding up the tonal values of images stored
on multiple layers instead of using the builtin HDR converter.
As long as there are no affordable cameras
available that produce and output native
HDR images, post-shoot merging is still the
best way to produce images of very high
contrast scenes. We would like to see 32-bit
processing support in more image processing programs, even if it remains the
preliminary processing stage for 8-bit or
16-bit output, the way RAW formats are
used today.
(anm) c
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