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T H E U N O F F I C I A L

P R O J E C T E D E N F A Q
Written By: Bruce 'Gwog' Ladewig
Version 1.00
Updated 12-04-01
"I need some assistance."
----------------------------------Contents---------------------------------================================
=========
[1-1] What is Project Eden?
[1-2] Who made the game?
[1-3] When was it released?
[1-3-1] Playstation 2 version
[1-3-2] PC version
[1-4] What platforms was it released for?
[1-5] What tech support is available for it?
[1-5-1] Patches for PC version
[1-6] Will there be a sequel?
[1-7] Where can I find relevant websites?
[1-6-3] Developer
============================
=SECTION TWO= WALKTHROUGH
============================
[2-1] Plaza/Factory
[2-2] Real Meat
[2-3] Construction Zone
[2-4] Shopping Mall
[2-4-1] What's the problem with the Thistle quest?
[2-5] Death Head HQ
[2-6] The Hospital
[2-7] SkyTran
[2-8] The Zoo
[2-9] Ground Zero
[2-10] Underground
[2-11] The Eden Bunker
=======================
=SECTION THREE= CHEATS
=======================
[3-1] How do I use the cheats?
===============================
=SECTION FOUR= GAMEPLAY NOTES
===============================
[4-1] Can I run at different speeds?
[4-2] Should I be careful about climbing stuff?
[4-3] Is there a trick to operating valves/switches?
[4-4] How can I bypass the intro movies when I start the game?
[4-5] How can I take screenshots?
[4-6] Are there any tricks to know when Minoko is using a terminal?
[4-7] Are there any tricks to solving Minoko's minigame?
[4-8] Are there any tricks to solving Andre's minigame?
[4-9] What should I know about using the rover?
[4-10] What should I know about using the flycam?
[4-11] What are the command line parameters?
[4-12] Are there any tips to shooting leeches?

[4-13] What are some useful Timeshock tips?


[4-14] What is the deal with finding power cells?
===============================
=SECTION FIVE= FAQ INFORMATION
===============================
[5-1] Author
[5-2] Contact
[5-3] Contributors
[5-4] Copyright
[5-5] Version History
[5-6] Miscellaneous Credit
[5-7] Disclaimer
-----------------------------------FAQ----------------------------------================================
=SECTION ONE= GAME INFORMATION
================================
[1-1] What is Project Eden?
====================
Control a four-person squad as you navigate through a dense futuristic urban env
ironment. Solve environment-based puzzles and combat enemies. Each squad member
has special abilities, requiring them to be available to perform specific action
s. Progression is dependant on best utilizing the capabilities of your entire sq
uad. Some of the special abilities, when activated, require the game player to p
erform a simple reflex-base minigame in order to be successful. Game can be togg
led between first and third person viewpoints, but is intended to be played for
the most part in third person. Extras include a small ankle-high 'rover' that ca
n be piloted separately in order to enter small enclosures, and a 'flycam' that
can be flown into remote areas to see what the player characters can't see.
The game also includes multiplayer cooperative play, but comments on the forums
suggests that there are some issues with saving your game during coop.
[1-2] Who made the game?
===================
Core Design and Eidos Interactive
[1-3] When was it released?
====================
[1-3-1] Playstation 2 version
-----------------------------------September 2001
[1-3-2] PC version
-----------------------October 2001
[1-4] What platforms was it released for?
=============================
Playstation 2 and PC
[1-5] What tech support is available for it?
==============================
[1-5-1] Patch for PC version
-------------------------------------The Second patch can be downloaded at

http://www.fileplanet.com/index.asp?file=81258
[1-6] Will there be a sequel?
====================
Unknown at this point. No announcements have been made.
[1-7] Where can I find relevant websites?
==============================
[1-6-3] Developer
----------------------http://www.core-design.com/
============================
=SECTION TWO= WALKTHROUGH
============================
[2-1] Plaza/Factory
==============
When facing the big Real Meat sign, the elevator is down the catwalk to your lef
t. Go through the glass door that will rise up and turn left; you'll see the ele
vator call button on the wall. At the bottom, explore around and up the staircas
e past the regen station is a glass thing that looks like a case. Shoot out the
left pane, and jump up onto the edge and down onto the pipes just below the glas
s. Slowly walk around the ledge, and slowly walk/fall onto the pipe that is just
a bit lower than what you're standing on. This is tricky, so quicksave. Some ch
aracters it helps to crouch before dropping onto the pipe. Then drop to the floo
r.
Have Amber go through the clouds to turn the handle that shuts off the steam. Th
en have the whole party continue on, battle the first group of enemies and then
the dogs. Carter will interrogate the security guard, and then the guard will op
en the door there and go down the stairs. Follow him, and he'll open the door do
wn by the regen station. Go through.
To the left of the guy selling food is a door and a broken keypad. Have Andre op
en it, then you'll be told that you're getting a Rover and should go get it from
the service elevator. Go to the green keypad to the right of the guy selling fo
od, and go through. Beyond is a blue keypad that Carter should open. Just beyond
that is a recharge station and small service cargo elevator that you can open t
o get the rover.
Take the rover back to the door Andre partially opened, and send it through. Go
up the ramp, and shoot the exposed circuit board attached by a pipe to the door
button. Have Minoko come through and override the security panel. Look at the th
ree security cameras (use the right mouse button to zoom, use your MENU button t
o get out of that camera), unlock the door where the dog is by clicking the swit
ch button and doing the minigame, and watch the security video.
Go through the door you unlocked to the cardboard shantytown. Look around to fin
d several energy cells (you'll have to use the rover to find a couple of them).
In the far end of the room are two guys sitting on a low box... use Carter to go
between them, and all the way around and through the boxes to the long corridor
. Past the door is a bathroom you saw on the security cameras. Shoot the lock of
f the one on the far end, interrogate the guy there, and he'll give you a keycar
d.
Go back to the elevator that the squad originally took to get to this level, and
go straight (with the elevator on your left). Use the keycard, go through, and
up the stairs. Near where the trash is getting dumped into the fire you'll see a
door in the fence over the conveyor belt. Send one person through, and take a r
ight and go away from the fire. There will be a door on the left that has to be
shot to open. Bring each squad member through one at a time, then click the door
button on the wall.
Next up is a pretty long and involved puzzle (that some of you will recognize fr
om the demo). Past the regen station is a terminal in the wall, where you should

park Minoko. Then have someone operate the joystick you'll see near her... this
will make the big pipe start swinging. Send Amber down to get inside the pipe,
and have her shoot the two red handles off the door to the ventilation chamber.
When it opens, have her get inside. Then have Minoko click the middle button in
the computer screen to turn the chamber. Once it's turned, send Amber up the pip
e where the poison gas is coming from. She will come to a door and a handle in t
he wall... have her hold down the handle until the door is all the way up, then
send her through. Repeat at the other door, then click the switch on the wall be
yond to shut off the gas. Send her back to the ventilation chamber.
Now have Minoko turn the chamber again, and send Andre into it. Turn the chamber
for a third time, and have him go down the opposite pipe from where Amber went.
He should repair the broken circuit board there, and then have Minoko open that
door (the airlock door, leftmost button). Send Andre through, and have him drop
down to the area below. Go up the stairs there, and press the button to bring t
he pipe section down. Have him climb up on top, and press the button once to bri
ng the pipe up a level. Then the left joystick to bring the pipe over so it line
s up with the pipes sticking out of the walls. Send Amber all the way through th
is newly completed passageway, and have her drop down to the floor below. Pressi
ng the button you see there will extend a bridge across the gap. Now have Minoko
press the rightmost button in the computer screen to open the door where she an
d Carter are, and have them go meet up with Amber. Make Andre drop down into the
pipe and go follow Amber.
Go through the door where Amber dropped down, and fight the Deaths Head guys you
'll see. Then go grab the chunk of flesh near the corpse you saw on the video ca
meras before, which is inside and to the left. Then have someone take it to the
access lift where you go the Rover. Then have that squad member go back, and eve
ryone should go all the way down the corridor to the end opposite the corpse whe
re you got the meat sample. Go into the lift there and exit the level.
[2-2] Real Meat
==============
Climb over the vending machine, go up the stairs, and go through the broken aqua
rium (look for the fish lying on the ground). Go up the escalators, up again, an
d you'll see a broken piece of cieling tilted down at an angle. Send the rover u
p it, and you'll see a red handle on the other side of the cieling. Activate it
to shut off the burning flame, and then send the squad down. Talk to the scienti
sts there, and then have Minoko activate the control panel to open the doors and
let the scientists escape. Check out the security cameras too.
Go through, and you'll see a scientist standing in front of a big window, with s
ome little rats on the other side. Shoot the window, shoot the rats, then shoot
the tanks to the right that are against the wall to blow them up and knock down
the wall. Just beyond are more cages and messed up dogs, and beyond that is a ro
om full of cages. Take the entire squad in there, and in the opposite corner you
'll see a gate blocking off the exit.
You have to have one character go over to the switch on the wall and activate it
. This will open all the gate doors, which is nice because now you can get throu
gh to the exit but bad because a neverending stream of dogs will start attacking
you. Send Minoko through to the exit, and have her activate the terminal there
and open the door. Once you've run all your squad through the now-open doors, th
e dogs will stop coming.
Continue on, and just before the spot with the swinging chandelier you'll hear b
ack from control that they've sent you the flycam back down by the UPA service e
levator. This means going back to where the elevator is (in the room where you f
irst released some scientists), getting the flycam, then returning. Now you can
fly the flycam across the gap (don't let it get hit by the chandelier), and pres
s the button to bring the two bridges together so you can continue.
Carry on, and you'll come to an outside landing where a UPA dropship will swing
in to pick up the scientists. Don't run down the stairs though; have one of the
human squad members press the button to open the door into the green smoke fille
d room. Switch away from that party member while they're holding the door open,

and they'll remain standing there with their hand against the button. Send Amber
through the room now, and have her go to the other door and open THAT button. S
end the remaining two humans through both doors to safety. Then one of these two
humans now past this room should press the button on the door Amber is holding
open, so she can go back to the first door. With her holding the button on the i
nside, the last remaining human party member can run through the poison room and
join the others. Then Amber should join back up with the squad.
Continue on, and send Amber into the room with all the burning fuel jets. On the
far side of the room is a jet blowing flame down on a wheel, which Amber should
turn in order to shut off the fire. Then send the rover down into the gap in th
e floor where the grate fell in, back where you first enter this room. Kill the
rat down there, then go into the little tunnel by the three pipes. You'll see a
bolt stuck in a cam; shoot the bolt out. Go past that camwheel, past the next, a
nd continue on until you see a grey powerbox. Shoot it, and the door above will
open. Now the entire squad can exit the fuel room.
Minoko will need to use the terminal on the wall in the next room, Andre will ne
ed to fix the panel that opens, then the squad can progress into the next corrid
or where they will be attacked. After that you'll come to two elevator doors. Sh
oot the chunk of debris in the left one, the elevator will fall, then send the s
quad through the other door one-by-one. The first member will have to shoot out
the emergency hatch in the roof of the elevator that fell. Be careful when the o
ther three drop down that they don't fall all the way through the now-open hatch
. Have Carter open the next door, and your team will be able to fully recharge.
After disposing of the mutated animals in the next room, have Andre search for t
he broken, sparking electronic panel. Fix it, then send the team up the stairs y
ou'll see to the platform with the computers and the red button. Have Amber pres
s the red button, and the two big spikes that are hanging down from the cieling
will retract. After about five seconds they'll come back down with a big chunk o
f Real Meat, which Amber should get on top of (she can just walk over to it and
she'll climb aboard). The meat will then move down the conveyor belt, and go pas
t the first saw (don't worry, this won't harm anyone). Just beyond that is a pie
ce of metal that you have to duck under. Then the meat will go through a triple
saw what will also do no damage. After that saw, have Amber jump forward off the
meat and continue on through the blasts of freezing coolant. Just beyond she sh
ould jump down off the conveyor belt and look for the wheel valve that will shut
off the coolant. Once this is done, you can send the rest of your team through
one-by-one (because of the ducking thing). Note that you can't bring down a new
chunk of meat to ride on until the one currently going through the saws has comp
letely gone through the conveyor and disappeared.
Once everyone is off the meat conveyor, if you want you can send Carter through
the doorway to the left of the coolant valve, and he can open the door to where
the regen station is. Otherwise, send the team through the other door. Straight
forward is a door with a terminal, so have Minoko override the terminal and you'
ll see a video of a chunk of wall fall down in front of the door where she's sta
nding. Then back up from where she is you can open the door there to a big cold
room with some meat chunks below. Spawn a rover and send it along the ledge to t
he far corner of the room, where it can push a ventilation button. Revert the ro
ver, and wait for the ventilation to melt some ice and blow the vent grate off r
ight by where that switch was. Then send the flycam in there, go up the vent, in
to the opening, down and then left, and basically follow the vents until you com
e out into a big room with some flames and a huge hole in the floor. Send the fl
ycam down through the hole, and across the room below you'll see a switch. Use t
he flycam to slide the switch over, then revert. Now take your team to the third
door, have someone open it, and send Andre in to repair the switch on the other
side.
Now you'll see a door open in front of you leading to a giant open room with ele
ctricity shooting all over. The floor directly in front of you looks like there
is a big drop, but don't be fooled... look closely and you'll see that it's actu
ally a glass platform. So send Amber in, and have her go right and drop from mac
hine to machine until she's on the floor. Then send her across the room to where

there are stairs winding up the central control tower. At the very top you'll f
ind a switch with a red light; flip it and it'll turn green. Control will tell y
ou to kill the weird worm-looking things feeding on the circuitry, so run around
and do so. Your radar will show you approximately where they are. SInce if you
shoot them once they tend to drop off and run around pretty fast, your best bet
is to switch your weapon to Charge and blast them. There are four at this top le
vel, and five in the level directly below it. Once you've killed them all, then
go back up the lift (who's buttons are now working), go through the door by the
sprinklers where the scientist is waiting, and go down the stairs to where you f
irst entered this level. Get in the elevator.
[2-3] Construction Zone
==============
First switch to Amber and Minoko. Head back into the building, go through the do
or on the right, and head down the stairs. Kill the gang members and have Minoko
attach to the terminal and open the door for Andre and Carter. Then Amber and M
inoko should go all the way up the stairs. Go forward and you'll be attacked by
two gang members standing in an elevator, so run Minoko straight into the elevat
or before fighting them (otherwise the doors will close and you'll have to wait
for the elevator to return). As the elevator descends it'll go past an open door
but not stop; Minoko has to jump out (if you get to the bottom you'll be at som
e doors that won't open). Have her use the terminal there to start a freight mov
er, and then switch back to Amber. Run Amber back to where you started the level
, and have her jump into the freight mover when it appears. It will go out over
the open area and then go into the building and dump you out. Fight the gang mem
bers, then go back down the corridor and press the red button to get into the ar
ea where Minoko is. Have Minoko jump down into the corridor, and go back to wher
e the freight mover dumped you out. Stand in that spot and press the down button
, and you'll ride the lift down. Go to the regen spot and wait.
Now run Carter and Andre down through the door and stairs. You'll come to a wide
open space, with some construction on the far side. Shoot at the gang members y
ou'll see there until they're gone, then go into the cage with the controls. Hav
e Andre get up on the I-beam, and have Carter work the controls. Bring the beam
all the way up to the top, and bring it across to the open space on the left. An
dre should get off and go fix the sparking broken circuit board you'll see. This
will open a door at the top of the lift Amber and Minoko just took down, so tha
t Amber can ride back up and turn off a certain steam valve that will matter ver
y soon (have her do this now).
While Amber is doing that, have Andre shoot across the open space to the gangste
rs across and above. Now put him back on the I-beam and run it across the gap to
where you'd shot at the gangster. Bring the beam to the far left, and you'll se
e steam if Amber hasn't shut off the valve yet. Once she has, then have Andre go
to the table and pick up the access keycard. Then bring him back down to where
Carter is.
Carter and Andre should now leave the cage and beam and go down the ramp to the
door. Take a right, and you'll find a regen station and a service lift where you
can pick up the pipebombs. At this point you'll want to explore a bit to clean
out the gangsters, then leave Andre by the four fan buttons while Carter goes up
stairs. When you get to the first group of leeches and are told to bring a sampl
e back, just shoot those there (your leech samples will be taken later). Drop do
wn onto the pipes, go into the room and shoot all the gangsters, and hit the but
ton to open the door (this door is right by the regen station where Minoko is).
Then go back through the glass door and rejoin Andre.
Now have Carter press and hold the leftmost fan button, and switch to Minoko and
Amber. They should be able to walk out on the topmost fan blade; if they can't,
then Carter needs to release and then repress the first fan button until they c
an. Now have Andre press the second fan button, which should stop the fan right
below the girls so they can drop down onto it. Continue on like this until they'
re on the bottom fan blade and can step off into the lower corridor. The girls s
hould continue forward now, shoot out the grate they come to, and will come to a

regen station and a little bit past it a terminal and recharge panel. First tho
ugh, they should explore this entire area and clean out the gangsters, then retu
rn to the terminal and open the door that it controls. After this, explore downs
tairs and you'll find a grey panel in the wall that you can open. Wait there.
Now run Andre and Carter through the door Minoko just opened, and down the woode
n planks. You'll come to a part where you can either take a wooden ramp down, or
go across a small gap on a plank. Do this latter one, get close to the brick wa
ll blocking your way, then slide over to the right (towards the wall and away fr
om the dropoff). Now look behind you and up, and you'll see a wrecking ball bein
g held by a couple of wooden boards. Shoot the boards, and the ball will swing d
own and take out the wall. Run up the ramp this creates. First go down the stair
s, and search the rooms there for a leech carcass that you can take back to the
service lift. You can go back and forth on the plank even with the ball swinging
, you've just got to do it quickly and carefully (or drop down to the area below
and walk up the slanted board - Thanks to BZ from the Eidos Forums for the tip)
.
Now go upstairs, and you'll see a key hanging in a wooden box on the wall. Try t
o grab it, and it'll fall off and into a hole in the floor. Now go back a little
and send the rover down under the floorboards to retrieve it. Then take the key
and put it in the laundry chute on the room on the other side of the wall from
where the key was hanging. It will drop down to Minoko and Amber, who can then u
se it on the locked door right there. They should go through into the room with
the controls, and press the UP button (the UP and DOWN buttons control the floor
in the room where Andre and Carter are, and the terminal controls a currently b
roken mobile laser platform). This will drop a beam down that Amber should go up
. At the top she should go into the room beyond, and send the flycam into the ga
p in the wall with the ramp leading up to it and flip the switch inside there to
shut off the electricity. Then she should continue on, and stop at the partiall
y raised door.
Have Minoko press the DOWN button, send Carter downstairs, and in one of the roo
ms is a new passage that leads to a balcony with a lever. Use caution with the l
ever, since there is a turret that will shoot you unless you are pressed right u
p against the glass barrier. Anyway, press the lever once which will allow Amber
to go through the door she's in front of. Have her climb up, but not go out on
the ledge there. Send a rover across the ledge and through the small gap under t
he left door, and inside you'll see ramp up to a button. Shoot out the glass, pr
ess the button, and revert the rover. Then have Amber drop down onto the conveyo
r chute, now no longer running, and have her run up it quickly to avoid getting
shot by the turret. Minoko should join her now, use the terminal up there to ext
end the red skybridge, and then she should return to the laser turret and floor
controls.
Now send Andre into the room just beyond where the laundry chute is, and shoot o
ut the windows there. Have him go left on the ledge (don't jump down), and go ac
ross to the slanted beam. Shoot the window, shoot the beam, and go into the room
across the beam. Shoot all the leeches, repair the crane where it's sparking, a
nd press the button. This will fix the mobile laser platform, which Minoko can n
ow operate. Start driving the turret around and shooting all the steel doors. Ma
ke sure Minoko pressed the UP button to put the floor in the top position, and t
hen drive the turret through there and through all the steel doors. Eventually y
ou'll come to the turret that was shooting everyone, and laser the ammo box behi
nd it. This will drop the turret through the floor.
Run Carter and Andre through the shot-up doors. There's a regen station. Drop do
wn floor where the turret was, cross the skybridge. Repair controls, press 'righ
t' button. Have Amber get in cage. It'll get picked up, press LEFT button, she s
hould get out and press C-1 Control button by steam. Have Minoko run into now-op
en control room. USE card, retrieve it, then go open crusher door, retrieve card
, run through and press button to open door before being crushed. Instead of tur
ning left to join team on platform, turn right and use terminal to open door. Al
l run through to lift.

[2-4] Shopping Mall


==============
Get up on table and send a rover through the window and to the right on the ledg
e. Shoot the window grate there until it falls in, then drop down and run the ro
ver to the right. Have it turn the switch it'll find, and then revert it. Shoot
the leech on the wall by the door terminal and run one person up the stairs. Wal
k him out on the board, and shoot the big pulley to the right against the wall,
where the lift/elevator thing is hanging from. The lift will drop down a little
now. Return to the squad, and everyone should go out the new hole in the wall, j
ump down on the lift, and then down again to the street.
Have someone carefully walk out on the beam towards where you see the gang membe
rs, and the beam will break and some stuff will fall down. Turn 180 degrees and
run straight back against the far building, and below and to the left a little y
ou will see some scaffolding. Jump down on it, the board will break and drop you
a bit further, and then press against the boards there and continue on. Repeat
for all team members. Use caution when going up the dark staircase you'll come t
oo, as there is a broken section with a drop. Continue on across the board that
will break a little, then come back out in view of the street again. Go to the s
ide where you saw the gang members, and walk down on the ramp. At the very end o
f the street is a board holding up a piece of wall; shoot the board, the wall wi
ll fall, and you can send the rover in. At the fork, turn right, get to the room
, shoot the lock holding the bottom of the doors closed. Then bring the squad in
to this area to regen and recharge.
Minoko should use the terminal there to open the control, that you can then go o
ut and operate to open the gate. Inside and to the left is a turret, that you ca
n only blow up from behind. It can sense which character you have active, so put
Carter and Amber on opposite sides of it, keep switching back and forth, and to
ss missiles/pipe bombs until it explodes.
Now head over to the ramp on the other side of the room with barrels near the bo
ttom. Gang members will push a car down... fight them, and watch out for the roo
f-mounted laser turrets at the top. Run the whole squad towards the blue doors y
ou'll see; open them and run a rover under the table there where you see sparks
in order to turn the switch. Then Minoko can use the terminal there to get an em
ail and open some more doors. Now run back down the same ramp you came up. Have
Andre repair the terminal in the room that opened downstairs near the turret you
destroyed. Then have Minoko use this terminal to open some doors right by the t
urret you destroyed. Go up the stairs, shoot the board that's blocking the door
there, and send Minoko in to grab the power cells, flip the switch to open the t
erminal box, and hack the terminal to gain control of the laser turrets. The lef
t turret button allows you to control the turret nearest the door at the top of
the stairs.
Now run up the next ramp, but stay away from the barrier of stuff. Shoot all the
gang members in the room, then have Amber run up. Have her slowly inch into the
V between the beam and the car, and to the left on the ground is a turret. Shoo
t the rear-end of the turret with Amber's missiles, and it should explode. Then
climb over the beam, go through the doors to the right, and shoot the turret the
re too. Now have Amber run up the slanted air duct into the space above the ciel
ing. Go through the steam, drop down, and press the button on the cyclinder in t
he center. This will start the elevator (which she is standing on) moving up and
down continually. As she ascends you'll see a doorway; go through it. Now go al
l the away around to the other side of the elevator shaft, and press the button
you'll find to open the doors on the opposite side of the elevator.
This allows you to take each team member to the bottom floor, near the first tur
ret you destroyed, and go through the elevator door and climb up the slanted red
beam. When the elevator descends, you can climb up into it through the hole in
the bottom. At the top, the door will open and you can step out and continue. Do
this one-by-one for each team member.
Continue on, and you'll come to a grate where some gang members are being attack
ed by mutant animals. Go up to the grate, it will open, and go in and frag all o
f them. Then go over to the right, and a door will open and a window will break.

There is a recharge station inside the door. Then send Carter out through the w
indow onto the ledge. He can go left, and down a ramp to a beam underneath the b
ridge. Carefully walk along the beam (the birds CAN knock you off, and there wil
l be a small collapse near the end that you can avoid if you're not running), th
en get up on the far ledge and go right. Quickly climb up the slope you'll find
(then go up to the next level so you don't slide off when the rock falls), and g
o up just high enough so the turret will target you, but not high enough so that
it can actually hit you. Then have Amber go out on the ledge, and far enough ov
er so she can shoot missiles at the turret to blow it up. Alternate between Ambe
r's missiles and the pipe bombs Carter on the far end of the bridge to destroy b
oth turrets. Bring the rest of the team across.
Have Amber shoot the glass doors with a missile, then send everyone through. Go
downstairs in the mall, and straight across the entire way. The elevator in the
center has some powercells inside it (thanks to BZ from the Eidos forums for the
tip). On the far end, on the left, you'll see a dark passage that leads to a wo
man standing next to a barrel fire and some boxes. This is the healer woman; tal
k to her and she'll tell you to go find Thistle. Head back into the mall, and go
straight across. You'll see Thistle standing next to a barrel fire; talk to him
then follow him (make sure to note which dot he is on your tracker since you ca
n lose him). He'll run across and open a door, and standing right next to that d
oor is another Elder that you should talk to. Once the door is inside, open it a
nd go in back and up the broken piece of cieling.
Once inside, shoot out the grate at the end and drop down. Pass by the regen sta
tion, and have Minoko find the terminal. This terminal controls the big freight
elevator right next to it, but it can't go all the way up due to a big beam bloc
king it's way. Put someone up on the roof of the elevator (by having them go ins
ide and climb up the boxes), then have Minoko activate it. It will go up partway
, hit the beam,and come back down. This means whomever is on the roof doesn't ha
ve a whole lot of time to climb up on the beam, so make it quick.
Once on the beam, climb inside the building and drop down through the hole you'l
l find. Inside is a forklift with two buttons; press the right button to open th
e doors in front of you, and then the left button to move the forklift through t
hem. At this point the door across the room will open and a laser turret will bl
ast the forklift and knock it over to the left. Have a couple squad members run
into the room where the turret is and quickly run through the open door to the l
eft. Eventually you'll get down the corridor there without getting fragged by th
e lasers, then blast the gang members in there and have Minoko activate the term
inal you'll see there. First shut off the turret, then override the switch that
opens the grate in the room with the forklift. Finally activate the switches tha
t open some doors back into the main shopping mall area.
Go back to the forklift, put a couple guys up on it, and send them up into the a
ir duct. Watch out because there are a bunch of those mutant dogs up in there an
d they're pretty tough. Jump down out of the duct at the end and open the gate d
oor that's right there (use the switch on the wall). Then run your entire team u
p to this point, and run past the viewing gallery and down the escalator to wher
e there is a regen station, the service lift where you pick up the sentry gun, a
nd a terminal that Minoko can override to open the gate leading down into the lo
wer mall levels.
All you have to do next is get through this warren of blocked off passages, blow
up two sentry guns, and exit in the UPA elevator. There's no real secret to the
blowing up the two sentry guns, really... like most of them, you need to maneuv
er your squad so there's a team member on either side, then just blow it up from
behind when it's pointing at one of the team. The first thing you should do is
send a single squad member in to run past the first gun, run past any gang membe
rs, until you get to the recharge station (just basically take any right turn yo
u can). Once there, set up a sentry gun and keep recharging as necessary to blow
up any gang members initially around. Then go up the stairs you'll see there, k
ill the mutant dogs, grab the energy cell, and go back down. Now go back into th
e corridor you came from and instead of turning left to head back to the squad,
go right. Shoot the second barrel you'll see, to blow up one of the barricades.

Tons of gang members will spawn during all this so just keep fragging them. Just
inside this now-destroyed barricade is a turret to the right a bit, so send you
r team member to run past it into the cafeteria beyond. Then move another team m
ember up to where you blew up the barricade, and work together to take out this
turret. Now you'll have to look a bit (stand where you blew up the first barrica
de, and just ahead and to the right is some wood and a crate; on the other side
is the first turret). Blow this one up, then move everyone into the cafeteria. A
ctivate the blue door, continue on through the kitchen and down the stairs, then
exit the level.
[2-4-1] What's the problem with the Thistle quest?
--------------------------------------------------------------It is possible to complete the Thistle quests but still have the flashing indica
tors that seem to think you didn't complete the quest. You can still finish the
level, though. To avoid this, get real close to Thistle when you first talk to h
im. (thanks Runtime and BZ from the Eidos forums)
[2-5] Death Head HQ
==============
Put the entire team in the elevator and press the button. It will crash, at whic
h point everyone should jump off and take the small service elevator to the righ
t all the way up. Approach the cathedral doors, and send one team member onto th
e gangway thing to the right. Head towards the building, and shoot out the board
s you'll see below at the end of the walkway. Drop down, and go inside. At the f
ar end is a grate over the floor with a gap you can send the rover down... once
inside, make sure to not drop off the boxes until the rover has gone far left. T
hen drive over to the barrels, shoot them, and get the battery when it drops dow
n. Revert the rover, run back, and climb up the boxes. Press the button to open
the St Lucia doors and go back to the team. Insert the battery in the control pa
nel for the gangway, and have Minoko use the terminal there to operate it. This
will allow the team to run across the gangway to the other side of the big drop,
and by going right and climbing the barrels, you can climb way up to the window
s. Shoot out one window, and work your way down to the cathedral floor.
Go down the right corridor, shoot the bolts off either side of the bar holding t
he door closed. Just inside, shoot the boards blocking the passage to the right.
Shoot all the barrels you'll see (one set opens the door and one set unblocks t
wo handles. Turn both handles.
Go back out and run through the door where you shot off the bolts. Just inside,
but on the left, press the button on the square silver table thing by the beam o
n rollers. In the next room, drop down and press buttons on both lifts to lower
them. Climb back up now and get up and stand on the big long beam. Bring Carter
in to press the button on the lift closest to the barrel you used to climb back
up. Run forward, drop down on the second lift, run over and get the red square b
attery. Now have Carter open the blue terminal to lower the laser door to the ne
xt room. Take the battery over to the elevator and insert it in the slot you'll
see there. Then shoot out the big window in that room and send the flycam throug
h, up the stairs, and press the button at the top in order to open the door.
Send Amber and Andre down the stairs. Talk to the Deaths Head at the far end of
the long room below the stairs; he'll mutate and you can blast him. Go through t
he little doorway and down the stairs, open the laser barrier to get access to t
he UPA lift and Amber's new homing missiles. Have Andre fix the elevator, then b
ring the whole squad down and put them in. As you go down the lift will pass but
not stop at an entrance to a new big room full of gang members. Have each team
member step off one at a time.
Destroy turret either by putting one person on either side as usual (difficult s
ince next room is full of gang members), or running up to box in front of turret
, standing as far left as possible, and tossing contact pipe bombs or Amber's mi
ssiles to hit turret from behind.
Next room to right is regen station and terminal to open door to progress. Send
one squad member through corridors to room, kill mutating gang members, shoot ou

t window, and send rover out on ledge. Send rover right through small passage, a
nd continue following rover-sized passages, shooting out small doors as necessar
y to continue. At one point you'll have to drop rover down onto another small le
dge in front of a different set of windows. Continue on until you see small red
pressure release valve; shoot this. An explosion will open a passage in that wal
l; quickly run a single squad member up and into the room beyond, being sure to
take cover behind some boxes so the laser turret in the far left corner can't ge
t you. Then work your way right, open the door, and get the battery that's insid
e. Go back into the room with the turret now, and send the flycam through the ho
le near the cieling over by the clear glass doors. Immediately drop the flycam d
own to press the button that will open the clear glass doors.
Have Andre repair the door lock to the doors directly across from where you got
the battery, then go in and insert the battery. Now Minoko can take control of t
he laser turrets to clear out as many gang members as you can see.
After disabling the two laser turrets, you can really approach the next section
several different ways. The easiest is to leave Minoko in control of the turret
in the far room, and run ONE team member up the corridor. There is a floor turre
t there, but if you get past it then Minoko should be able to blast it. But basi
cally just run your team member past all the gangsters (there are a lot, I recom
mend trying to avoid them) in the following corridors and go all the way to the
hand panel at the end (you'll see it on the right). If you reach the staircase,
you've gone too far. Anyway, activate the hand panel, and the rest of the team c
an run back towards the elevators and come through this door, effectively bypass
ing a lot of gang people. Now run everyone up the stairwell to the regen station
down the left corridor.
Just beyond the regen is a box on the wall with a button, a bunch of water on th
e floor, and some closed doors. Make a note that pressing the button on the wall
will open the doors, but it will electrify the floor. You can press the button
again to shut off the electricity, but it will close the doors. Also make note t
hat when the door on the left opens, there is a laser turret on the cieling that
can shoot through. So make sure to first run the three humans across the water
and bunch them up in the far right corner by that door. Then have Amber press th
e button to open the doors and electrify the water. She can run across and won't
be harmed.
Inside is a laser barrier that Carter must open, a recharge station, and a termi
nal that Minoko can use to take control of the laser turret (use it to shoot all
the gang members she'll see). Leave her there to operate the turret, and run a
single team member to where the turret is. Down that corridor is a floor turret,
so run past and dodge left and right, and when you're past it then Minoko will
blow it up. Now run the rest of your team up.
The following section is a bit tricky, and it is possible to get stuck and not b
e able to continue on without going back to a savegame, so make note of the foll
owing. You will have to open a series of doors that will only stay open if the p
erson stands there holding the button: remember that if you switch away from a t
eam member while they're holding a button, they'll continue to hold it as you ru
n other members of the squad around. Also make note that as you hold a door open
and advance your squad members through it, close the door behind them so that n
o monsters can get through to attack whomever is holding the door. And, of cours
e, each time you open a door you'll get attacked by weird monsters. Note that SO
ME OF THESE WILL RESPAWN. You can send the flycam through the windows above each
door to see what's going on. Finally, Carter is the person you have to get thro
ugh all these doors, and all three other teammates will need to be pressing butt
ons.
At the end of the corridor with the two turrets is a button on the wall. Prep yo
ur squad for the monster that will attack, and then have Andre press and hold th
e button. Kill the spider and run everyone through, leaving Andre behind (close
the door once everyone is through). Now have Minoko hold the next button, kill t
he dog mutants, and run Carter and Amber through (DEFINITELY close the door now,
since you're screwed if Minoko gets killed now). Have Amber press this third bu
tton, kill the next set of dogs, and run Carter into the corridor. Go over to th

e yellow terminal on the wall, and you'll recharge it from your own power. Then
on the other side of the room is a security terminal that Carter can activate to
open a small hatch that reveals a keycard. This opens a door that leads to the
area right by the floor turret you had destroyed before.
Now you can run Amber and Minoko back to where Andre is, and all three can join
Carter. If you want, go back to the recharge station and get everyone boosted ba
ck up again. Now return to the room with the kehcard, have Carter take it out of
the door slot, and continue one. The keycard will open up the next door, to a r
oom full of gang members and a turret on the floor below. Shoot everything, and
then continue on to the UPA lift which will take you to a cutscene and the next
level.
[2-6] The Hospital
==============
Walk out into the open area in front of the hospital, and kill the bird thing fl
ying around that attacks you. Then take a left, and you'll see a doorway. Go thr
ough, climb the boxes, and get everyone into the lift. Raise it using the button
s until it's even with the other lift, and have everyone switch over. Then use t
he left button to cross the gap in the second lift and get to the other side.
If you really want to be smart, about halfway across stop the lift and have Ambe
r shoot missiles at two more bird-things that are sitting on the platforms. Thes
e will attack you later on if you don't kill them first.
Anyway, once the lift is all the way across, have everyone get out and jump down
from platform to platform until they're all on the ground in front of the hospi
tal.
The next couple of areas are REALLY REALLY dark, and FULL of enemy creatures, so
be prepared to do a lot of shooting and a lot of recharging.
You can do the next couple of sections a few different ways, but here's my recom
mendation; have the entire squad enter the building, take an immediate right, an
d run straight through until you see a regen and recharge station. Now use this
as a base to start clearing the entire area out of monsters. There are at least
three new ones that you will encounter, and some are really tough, so I recommen
d relying heavily on Amber's missiles. For the next part of the walkthrough I'm
going to assume you can figure out how to kill everything, so I'm not even going
to talk about monsters. Just shoot, recharge, regen,
etc.
As far as progressing through the level, first have Carter take a right from the
regen/recharge station, follow the corridor there to the right, and open the bl
ue door panel you'll see. Once inside, there is a UPA lift where you can get the
Timeshock. On the other side of the room from the UPA panel is an uncharged bat
tery that you'll want to snag. There is also a Minoko terminal there, that lets
you look through some cameras. Not sure if it's active at this point, but even l
ater when it is active it really doesn't show you much. Now return to where the
regen/recharge is, continue into the next room, but now take a right (instead of
going straight to get to where you first entered the building).
You'll see some doors on the left; go through to the room with the little girl t
hat lost her dog. On the right wall are two sets of doors that lead to an outsid
e area. Go straight, and you'll come to a fountain. Just on the other side of th
e fountain is a hole in the floor that Minoko and whomever has the battery shoul
d climb down into. Explore a bit and you'll find a socket in the wall that you c
an use to charge the battery, and a terminal on the opposite wall where Minoko c
an look through some cameras. Next to this terminal is a fusebox that has it's c
over closed and locked.
Leave Minoko in this room, and have any other party members either continue down
the corridor to ride a lift back up to the level of the fountain, or just climb
back out where you came in.
Now that the battery is recharged, continue through this outside area to the end
opposite where the little girl was. On the right you should see a passageway th
at leads to a lift. Ride the entire squad up to the top, and you'll come to a ro
om where you can insert the charged battery. (NOTE: If by some chance you find t

his room first before dropping down through the hole by the fountain outside, no
te that it's possible that you can insert the battery, and 'charge' it using you
r own power. This, however, is not enough charge to operate the light panet butt
ons. You HAVE to go to the charger mentioned above). Once this is done, use the
arrow buttons to align the three big panels on the ground below where you are un
til they light up and stay lit. Note that you can move them too far, to where th
ey will light up and shut off again. Simply press the other button a little unti
l they move back and light up again.
Once you've done this, switch back to Minoko. The cover of the fusebox next to t
he terminal that operates the cameras should now be open. Take the single fuse t
hat is there from the slot farthest left, and move it right two slots. Insert it
, and you will now have power to the elevator located to the left of the door wh
ere you first entered the hospital.
Run the entire squad to the elevator (return to the hospital entrance, but once
you get there instead of going left back outside, continue going straight). Acti
vate the button to call the elevator, get inside, and activate the button to go
up. Get out, go down the corridor, and enter the long room on the other side. It
's important to note that just ahead of where you enter this room is a hole in t
he cieling where mutant dogs drop down from. This is a constant spawning point,
you will ALWAYS have more and more of those damn things dropping down on you, so
move quick.
Anyway, at the point of entering this room you can either go straight or go righ
t. If you are really hurting for health or energy, go straight all the way and y
ou'll find a regen and recharge station around a few corners. Otherwise go right
, and at some doors at the end of the corridor you'll see a keycard lying on the
ground. Use it to open the doors, blast the mutants inside, grab the power cell
s, and shoot out either of the windows on the sides of the next set of (locked)
doors. Inside that room is the scanning machine where you'll eventually have to
lure a creature into. Everything is currently inactive because there are three s
canner power cells you'll have to collect. Exit, retrieve the keycard (important
!) and go straight to regen/recharge stations mentioned above.
Send squad straight, and send Amber through the flames you ll come to. Near the in
active door with a red handle/light, send the rover through the passage down and
to the left (shooting all leeches as it goes). Blast the little grates to progr
ess, and you ll come to an open area where you should blast the floor-level red ha
ndle at the center bottom of the big rollup garage door to left. Now bring the t
eam through and go to the door at the base of the stairs. Straight across the ro
om on the other side of this door are two fuse-things you need to collect: note
their names. On the right side of this room are three places to put fuses (note
names) and a red button/handle for lights which you should pull now to be able t
o see better. Use the two fuses on the center and left terminals now and bring m
inoko up to operate these two terminals: the left terminal won't work, and the c
enter terminal turns on sprinklers where the fire was that Amber ran through and
opens door by the blinking red light.
Run the team through, follow the passage to right, go straight and you'll see so
me wood blocking a door on the left (where some mutants fall through the cieling
) that you can blast to get in. Andre needs to repair the door inside. The room
through this door has a power cell, a place to put the keycard previously found
on the floor to activate a Minoko terminal , and the first scanner power cell! H
ave Minoko override the switch through the terminal to open the West Wing Door,
which is up the stairs from the room with the three terminals.
Inside this room is a Scanner Memory Circuit, and the Clinic Extractor Fan Overr
ide fuse. This will activate the third terminal in the three-terminal room. Inse
rt this, bring Minoko in to operate the terminal and shut off the gas in the Cli
nic, and then run everyone back to where you shot down the wood blocking the doo
rway.
From here, continue on. You'll see a blue terminal that Carter has to open to ge

t into the clinic. Continue on, and turn left up the stairs (right leads to a bu
sted UPA elevator). Andre should repair the door switch you see, then go in and
get the Scanner Display Circuit.
Now go all the way back to the scanner. Insert the three circuit boxes, repair t
he computer that's near the desk, repair the circuit on the wall opposite the bo
xes you inserted, and press the button to turn on the scanner. Run into the room
with the infinitely respawning critters, and have one chase you into the scanne
r (actually run up onto the table). The scanner will blow up, and control will t
ell you to get to the helipad. To do this, run the squad all the way back to the
room where you got the third circuit box.
Press the switch on the right, which will open the morgue drawer doors. Then pre
ss the buttons of the middle box to slide all those drawers out. Shoot the cieli
ng, and send Amber up. Have her turn and hold the wheel she'll find to shut off
the gas.
Switch to another team member, and have them climb on the flat tray in the middl
e of the room. Shoot the cieling directly above to open up a gap. Right next to
the tray is a button that can be pressed by a third team member to raise the tra
y up to the hole in the cieling. Run through, find the spot to drop down, and bl
ast all the critters in there and tag the regen station. Open the door to get th
e rest of the team, but just send one person up the elevator. Get up to the roof
, run around, and a dropship pod will appear and some mutants will too. Run arou
nd, the ship will get the sample, rejoin the team, then exit the corridor with t
he regen station, go down the stairs, go left, and enter the UPA lift to exit.
[2-7] SkyTran
==============
Run forward, and the conveyor will activate. Where you see the gap in the floor,
jump down and shoot the big wheel under the conveyor and it will stop. Press th
e green button at the end of the second conveyor, and send a rover through the d
oors and small opening hidden behind some boxes on left. Shoot all leeches insid
e to fix the door; revert rover.
Have minoko activate the terminal and read email and convert laser turret; use i
t to blast all monsters you see.
send someone (not Minoko) through middle set of doors, up stairs, up lift, and d
own onto fan. Pull lever (you cannot turn the fan off again). Send Minoko throug
h doors now to activate console in little nook to the right of the lift (and gra
b the power
cells). She will activate the fan and blow it up. This will open the doors by th
e other terminal.
Have her run down quickly and activate the terminal to attach to the laser turre
t again, then send someone through into the room beyond to lure the many creatur
es that wait there back toward the turret, so Minoko can easily blast them (you'
re best off controlling her). Andre should run through, go up the stairs to the
left, and repair the dark blue terminal. Have Carter activate it
Bring Minoko up, into the UPA room, and have her activivate the doors. One set w
on't work, another will (when looking downstairs, it's the doors to the right).
Send the squad down to these doors, and have Minoko open them and send everyone
through. Then have her attach to the laser terminal and wait.
Inside the next room is the UPA lift where you get the disk gun. Tag the regen s
tation, then send one person (not Amber) up to the Skytrain loading area as bait
. There are a ton of monsters up here, so the idea is to use this squad member t
o lure them out then switch to Minoko and blast them with the turret. Down the f
ar set of stairs you'll have to use the disk gun to shoot the machine gun guy, t

hen go down and shoot the leech to open those set of doors to bring Mikiko throu
gh. Then repair the red-handled door there, and open it.
send the flycam in, go right, and have it click the green button. revert.
send the team back into the main terminal, and just to the left there's a new do
or opened. Blast the rat inside before it converts, then pass through the locker
s to the right into the baggage storage area. This next part is a bit tricky.
Once inside, you'll be in front of two control panels (the right one has two but
tons, the left is a bit broken and has one button that isn't working). These con
trol the two baggage lift platforms you'll see between the shelves. Have someone
go stand on the platform to the right, and then have someone else press the rig
htmost button to raise the lift one level. Then have your squad member climb up
the baggage rack on the left, all the way to the top (a piece of cieling will fa
ll down). Now have them create a rover, and have it drop down from the top shelf
where the team member is standing to the thin piece of shelf below it, and driv
e back towards the lift controls. The rover should be able to cross on the other
lift platform, and then head back towards the far end of this room (now AWAY fr
om the direction of the lift controls). At the far end, on the shelf just below
the one you're on, is a square passageway leading further into the building. So
what you need to do is drop down onto the piece of shelf still remaining and go
into it. Use the far right hole in the shelf you're on.
Once inside, you'll eventually come to some leeches on the wiring. Shoot them an
d revert the rover.
Now have a squad member stand on the LEFT lift platform. Someone else should rai
se them all the way up. You'll see a hole in the wall there near the cieling; go
through, follow the air ducts, drop through, and open the door that leads back
to the room full of lockers. Now bring your squad through.
Shoot the boards blocking the next door, run through, and go up the stairs. Have
Carter lower the laser barrier, then whomever has the most power should go insi
de and recharge the yellow battery terminal on the wall (it will take half your
power). Then press the button near the window to turn on the machinery. Now run
Carter, Amber, and Andre further on. Press the button to raise the bars, and go
straight and then right down the small stairwell. You'll see a recharge station
at the bottom. Have Amber take a left (when at the bottom of the stairs and faci
ng the turbines), go all the way to the end, go through the steam at the broken
pipe, take a right, go all the way to the end, go left through the other broken
pipe and steam, and then to all the way down past the blue security terminal to
throw the switch you'll see to shut off that turbine. Now bring Carter and Andre
to the terminal (Andre will have to fix something nearby when Carter attempts t
o first use the terminal). Once Carter is successful, a door will open in the fl
oor and you can drop down, tag the regen station you'll see there, and continue.
Shoot the grate above the boxes, and climb up. Note that at least one of the ra
ts in the area will transform, so try to clear them out first.
On one side of the room is a broken lift, and on the other is a lift that works.
Send Minoko up, where she will see two terminals: one working and one inactive.
The working one will open some doors down below; send another squad member thro
ugh these doors. Have that squad member ascend the stairs in the room at the end
of the passage, and charge up the terminal there at the top near the regen stat
ion. Then press the left button on the stand facing the windows, and the left ge
nerator down below will activate and then blow up. Now switch back to Minoko and
bring her here and use terminal to get mail and open the other set of doors in
other big room. Send someone through these doors, send a rover through the obvio
us opening to the left, and shoot several leeches off power conduits. Send Minok
o back up to top control room again, this time to use the terminal that was brok
en before but is now working. This will make the crane in the big room pick up t
he box there and then drop it, allowing you to drop down through the hole it cre
ates and get the circuit board in the passage below for the left generator in ro
om above. At the end of that passage is a red switch that will make the elevator
start working (although a bit wierd, you can still jump on to get to the room a
bove if you're quick enough). Climb up the stairs and insert the circuit board i

n the left panel, press the button, watch the explosion, then go back to the big
room where one entire end has opened up. Under the red light that now appears t
here is a keycard, which you should collect and take to the passage where you us
ed the rover, and open the doors at the end.
Send Amber straight down hall to hold button by electrified floor. Then send pas
t Amber and past the now-unelectrified floor to all stand close to the door beyo
nd. Andre should fix the door terminal at the end, and then hold it. Send Amber
back and through the room with the steam to activate the other door terminal; bo
th doors by Amber and Andre should open. Send Amber through, and at the end of t
he passage (it's a little hard to spot) is another door terminal which she shoul
d press and hold. Send Andre through his door, and he'll come to a door terminal
that when he activates, the grate in front of him will open. Now have Amber car
efully start walking back, and some stuff will fall from the cieling just outsid
e the little nook she's in. Climb down through the new hold in the floor, and se
nd the flycam through the partially broken grate door to press the button on the
other side. Now Amber can push it over and enter that room. She should go up th
e lift at the end, and will eventually find a red door button. First she should
spawn a rover, EXIT from it (not revert), and then she should press and hold the
button. While holding the button, bring up the interface and click on the littl
e rover image in the upper left corner. Now you can drive the rover through the
door Amber is holding open, and through the hole in the doors across. Just beyon
d these, on the right, is a grate in the wall at floor level that you should sho
ot out. Enter with the rover, and at the next grate shoot it and very carefully
go through but not too far (or you'll fall). Just to the right is a button that
you should activate. This will open the door by the squad. Now bring Carter up,
and he'll find a blue security terminal that he should activate. Down the corrid
or he can send the flycam up through the bars above the door, across the room be
yond, and through the hole in the glass. There it can activate a red button that
will open the door by Carter. But have Carter go back, and have Andre press and
hold the red door button. Now Carter and Minoko should be able to run through,
see Amber, have Carter open the blue security door by her, and all three of them
can run up the stairs to the control room with the regen station. Press the gre
en button to lower the lift into the room below, and have Andre run like to stan
d on the lift, and then press the green button again to bring him up. The room b
y the lift will have monsters start spawning, so move quickly. Once he's up the
lift, run to where the door is slamming up and down. Use the disk gun, and shoot
a disk past the door to the hole in the wall you'll see beyond with the sparks
coming out. This will frag the leeches there, and the door will work again. Go t
hrough, and stay to the right in the big room that you come to, run through the
little passage you'll see, and you can open a door to bring the team through.
Blast the critters in the big room, spawn a flycam, fly it up to the cieling, an
d you'll see a passage in the wall high up. Fly through, and you'll come to a li
ft where you can press the down button. Now run a team member to the lift, ride
it down, shoot the leeches you'll see on a transformer below, then ride it up to
the top. Run through the passage, down to the roof, and blow up the grate you'l
l see in the floor. Drop through, blast the Lucys, and the go over to the three
switches on the wall. Activate them as quickly as you can, right to left, and th
en have Minoko use the terminal to open up another terminal way back in the cont
rol room you were in just past the locker room. Press the green lift button righ
t by the three switches, ride down and then take the next lift you'll see up, bl
ast the leeches right at the top, and hit the regen station. Don't miss the rech
arge station right across from where you blasted the leeches. Use the terminal,
then use the terminal to your left. Now run back through the locker room, the me
tric buttload of enemies :P (you'll probably want to run Minoko up the stairs in
the center of the big room, in order to control the laser turret out on the pla
tform), and to the SkyTran.
[2-8] The Zoo

==============
First switch to Minoko, interrogate the guy in the cell with her, and get all th
e info from Control. Then switch to the rest of the squad. Go straight, with the
crashed SkyTran on your left, then when you get to the front of it you can eith
er go straight to a little room with a regen machine, or you can go left and aro
und the SkyTran to where the flames are. Drop down through the hole, follow the
passage, charge the battery terminal in the wall, and press the button to run th
e cart across the gap. Now everyone should climb back up and go over to the edge
of the big drop. This next part is very tricky, and I'm not even sure it's the
correct way (but it works). Drop a squad member onto the long thin beams going a
cross the gap, and very slowly and carefully walk across. At far end the cart sh
ould be up against a gate barrier; drop down onto it. Run the rover through the
small hole, and blast the leeches on the left where the light is green. Then go
straight and to the right to get the Extractor. Now just walk each remaining tea
m member across, carefully, and have them drop down onto the cart and enter.
Past the UPA lift to room overlooking inside zoo area. Send flycam down and to f
ar right corner. Press button outside Minoko's cage to free her. Exit as Minoko,
straight then right. Go down the stairs you'll see there, then on the way back
up some stuff will fall and allow you to continue farther. Climb down, then up i
nto center area. Far right you can jump up on rail, down into pit, then climb up
. Continue right through path until you come to place to recharge, unpowered ter
minal, red switch, and gate with mutant on other side. Have another team member
go down stairs to other side of where mutant is, and press lever. Have Minoko bl
ast the mutant and then get the generator device. Put it into the wall above the
red switch, activate the switch, then use the terminal to read a mail and power
up the control room.
Run someone back to the control room, and have them activate switch 3 on the wal
l. Then have Minoko run up the ramp and through the passage to the right (on the
left she'll see two cages with creatures in them). Once she can see the main ro
om again, a door across the room will explode and some cannibals will come throu
gh. This is a good time to use the Area feature of the timeshock and then extrac
t the energy from these clowns. If you want, have someone activate switches 1 an
d 2 to release the critters and let Minoko suck them up too. Then she should cli
mb out of this cage and go across the room to the open door. Through it she will
find a hole in the wall on the right, go in and into the next cage and up the b
oxes.Drop down, run up the ramp, through the window, and down to the area below.
Send the rover through the hole in the wall, retrieve the keycard, and go back
to the main area and open the far set of doors.
Through them you will see a green door terminal that will open a closet with a r
egen station inside. Now continue on, part of the ceiling will collapse, and jus
t beyond you ll see some monkeys come through the glass of their cages. Past that
is a keypad on the wall that Minoko should press and hold.
Meanwhile, whomever pressed switches 1, 2, and 3 should now go and press the red
button nearby to open the garage door. Run Andre around and through where the d
oor was, and press the lever on the wall. After killing everything that jumps hi
m, go through the door and all the way down to the other side of the gate Minoko
is at, and repair and press the door terminal there. Now a door will open in fr
ont of Andre and a door will open in front of Minoko. Andre will get attacked wh
ile Minoko won t, so make sure you stay with him until the room beyond is clear. H
e should go forward until he comes to a small passage blocked by a board and a t
ire. Send a flycam through, and up and to the right is a hole in the cage. Fly t
hrough into the next cage, then go left through the hole in the cage where the d
oor button is on the far wall. Activate this button and revert.
Now Minoko can run forward into the cage area. Shoot the board holding up the ti
re in front of Andre, then look on the wall opposite where the board was and go

down until you find a regen station. Charge up, then shoot the green glass nearb
y and progress. In the next room, on the far side, is an elevator you will have
to ride up once Andre presses a button found in the next paragraph. But be warne
d that this room contains respawning monsters, so you should go back and wait by
the regen station.
Andre should jump down and climb through the wreckage until he comes to a branch
ing passage. To the left leads to a button that doesn't work right now, so go ri
ght. You'll come to a regen station, a recharge station behind some red doors, a
non-working door button, and some red doors that lead to a gas-filled enclosure
. Bring Amber up and have her close the wall grate that shuts off the gas, then
have Andre repair the circuit in there. Now the door button just outside, by the
glass, will bring down the elevator. Get on, ride up, go left and press the but
ton on the wall (that will explode), and then ride the elevator back down.
Now run Minoko forward to the big room with the respawning monsters and an eleva
tor that crazily continues to go up and down. Jump on this elevator, get off at
the top, and look for a door that leads to a small room with a regen station and
a terminal. This terminal opens a big sliding door right outside the room where
Minoko is, and also opens a big sliding door in the area where Andre is. Run Mi
noko through, down the tunnel (don't fall through the holes), and to the end whe
re the cieling will collapse. Run the rest of the squad through the door Minoko
opened, and into the empy shark tank place. Explore, and you'll see a piece of w
all collapse and crash through a tank wall. Go up this, through the small passag
e in the floor, up the board you'll see when you come up into another tank, thro
ugh yet another passage in the floor, and you'll come to a lift that Andre needs
to repair. Put Amber up on the lift, and Andre too. Have him repair it and then
jump off immediately. The lift will go down, the go up into some steam that wil
l kill anyone except Amber. She should get off there and turn the handle that de
activates the steam. Then bring Carter and Andre up. Andre should go outside and
repair the sparking conduit he'll find, which will open the gate blocking Minok
o, and also open the gates back by the top of the elevator, springing a surprise
ambush on Amber and Carter. At this point you might as well let everyone die, s
ince you have to return to the area by the last regen station and it's a lot qui
cker to regen back there rather than run all the way back. Have Minoko continue
until she finds a terminal that will open the door for the rest of the squad to
enter the Virtual Jungle. Minoko should return towards the bridge, where a door
will open that will allow her access to the Hall of Mirrors.
Now send the squad all the way back and near the regen station you'll bind a new
path open to you. You'll see a sparking floor, so run Amber across to hold the
lever on the opposite wall. While she's holding the lever, have Andre repair the
broken electrical pipe. A lift will come down, and unless you stand underneat t
he broken spot in it's floor it'll crush you. Anyway, now you can bring your tea
m up on this lift. One trick you might want to use here is to only bring one tea
m member up at this time, since there is an ambush at the top and the rest of yo
ur team will be useless and die anyway. Go up, destroy all the creatures that wi
ll attack you,then look up and shoot the rotating projection tubes. Once this is
done, explore a bit and a wall will explode, giving you access to the Hall of M
irrors.
Green edges = mirror
yes there are fakeouts
minoko should send flycam down second hole from left, go through passage under c
ontrol room, come up into control room, press buttons. To left by recharge stati
on is white button; press and run to opposite end of room as quickly as possible
and press that white button before cover returns.
in next room, drop down to lower area, run across to stairs, climb up, cross lit
tle bridge, press and hold button on pedestal on far side.

send squad in
at HAHAHA bridge, fly flycam up and to right to shoot off support from wooden br
idge
in tunnel, you'll see a rock blocking laser barrier to regen station. blast rock
.
in big outside area, fix panel on building wall. floor will slide in and out. As
it slides back out, ride on edge and drop onto wooden support beam when it's al
most to the edge of the floor. repeat for each team member. Then drop onto movin
g yellow metal beam, and drop onto wooden plank it's supporting before hitting o
ther side of wall. drop to floor. exit.
[2-9] Ground Zero
==============
Explore to find the hole in ground. Drop Amber down to find green gas and power
cell beyond it. Take power cell back to socket, insert, pull handle there, and w
atch explosion. Go in left hole to pull handle to close grate in cieling to stop
respawning monsters. Go into other room, find door, send flycam through. At flo
or level on other side of wall is a switch to turn to activate door handle; use
flycam on door handle and the door will open. Bring Minoko and Amber here now. M
inoko should charge up battery terminal, and then use computer terminal for mail
and camera. At end of room near chairs is a broken terminal that Andre should r
epair. Note that once he does this, a laser turret will activate in the cieling
and start blasting, so make sure Minoko is hiding by this second terminal with h
im. She can now operate terminal to override laser turret in that room, and acce
ss another turret that you'll want to use to blow a hole in the vault door you'l
l see. This will expose the door's tumblers.
Go back to the first terminal, and start clicking tumblers 1 through 4 there (st
art with 4), and keep checking the camera to see how close the red bars inside t
he door are to lining up. Do 4, 3, and 2 so that you can see that they line up,
then keep clicking 1 until the green lights come on and you can raise the handle
to open the door. Run through, tag the regen station, then press the button on
the wall to open the safety cage.
Go outside. To the left are various ambushes, to the right is a hole in the wall
(go through, and just inside and to the right is a door leading to a recharge s
tation and terminal that gives you an email) that if you keep following to the l
eft will bring you to the scavenger leader that Carter needs to interrogate. The
leader will have you follow another guy until you get to a broken UPA door. Hav
e Andre go up the stairs there, repair the sparking circuit, and pull the handle
there once it's fixed. Then go over to the red button on the stand and press it
, so that it blows up. Now go back to where the busted up car is on the lift, pr
ess the button nearby to lower it, grab the battery from it, and bring the batte
ry back to the socket near where Andre pressed the red button. Insert the batter
y, have Minoko override the terminal, then have someone jump down into the hole
on top of the piece of machinery that will eventually fall in. Shoot the lock on
the door there, go inside, press the button to activate the crusher, then conti
nue on. Go up the lift to the left. You'll find a door to the left at the top wh
ere you can bring the rest of the team through.
Now get to the first area where a rotating platform is turned by a Hold button.
Run someone across, have them spawn a rover, and send it through the hole to the
left and to the passage to the right and knock the leeches off the conduits. Re
vert. Now go have Andre press and hold the first button. Run Amber to the next b
utton,where the green gas is. Run Carter and Minoko across onto the rotating pla
tform, and have Amber move it so it turns ninety degrees. Now run Minoko down th
e corridor, and have her press and hold the hand panel. Have Carter run around t
he ledge that circles the room until he can go down the corridor that's opposite
where Minoko went. Have him press the other hand panel. Now have Minoko use the
terminal to lift the pressure seal. Amber should go back to where this seal was

, go down the tunnel, open the door on the left that leads to a terminal, and op
en the other two doors she will find farther on. Now bring Minoko back to use th
e terminal to open another set of doors. Bring the team to this new spot, have C
arter open the security panel, and proceed.
In the next area with the broken crane, you need to find a battery for it. Do th
is by going up the big red slanted beam, and sending a flycam through the hole i
n the building you'll see at the top. Fly it down the stairs and it will come to
a big sliding door and a button on the wall it can activate to open the door. S
end the team through (although you'll really only need two people), and activate
the metal screen blocking your way through the hole in the wall. Down at the en
d of this new corridor is a regen station; turn left. Go inside the new building
and start climbing up the boards. Some will fall etc to complete the passage, b
ut you'll come to another hole in the wall where you can go across some boards a
bove the regen station you just tagged. Continue on through the obvious holes in
floor and wall, until you come to a conveyor belt. At each end is a hand switch
where a team member has to stand and hold the button to activate it. Do so, a c
art will come through, and inside this cart is a battery. Grab the battery and g
o back (or just proceed. You'll come to a door. Go through, generally bear right
, and you'll recognize where you are). Put the battery back in the crane, and op
erate the handles (left handle once, then right handle like three times or whate
ver, just keep doing it until the crane shuts off). Go through the hole in the w
all, and on the far left of this new room is a door. Knock it down, proceed to t
he next door, and go to the deadend. Send a flycam up, and you'll see a lift whe
re if you press the button it will come down. Ride everyone up, through two door
s, and in the next room is a side room with a regen station and also some window
s you can shoot out. Climb across on the red beam, go all the way across the nex
t room, take a right in the next open area, and you'll come to a big open area w
here the truck you need to dislodge is at. Drop down off the broken section of r
oad, and to the right in the corner is a small door blocked with boards that you
can shoot to let the scavengers through. Shoot the metal beams under the truck
and it'll fall down for the scavenger guys. Talk to the leader and he'll give yo
u a keycard.
Now, in the opposite corner from where you let the scavengers out, is a hole in
the wall where you should bring Amber. Run her through, and you'll come to a gat
e lock with a red light that requires a keycard, and nearby is a red door button
that you can use to bring the rest of the team in. Bring them in and go through
the door using the keycard. Activate the next set of doors you see, pick up the
circuit board off the ground and put it in the mainframe computer right by it,
have Minoko use the terminal to watch the video, then get in the UPA lift and ex
it.
[2-10] Underground
===============
Other side of hangar is an elevator. Ride up, by sparking circuits behind fence
stop. Open fence, blast leech, repair circuit. Blast two of the big boxes suspen
ded from the cieling. Now operate switch right there, and continue following pat
h around until you can cross on the two broken boxes and climb up on the moving
box. One team member should hold down handle to raise box up. Other team member
should go across to other box, lower it down, and get off onto ledge. Now the te
am member on the first moving box can either go all the way back (following the
path he got here) or raise the box up, and run over to the edge when it's near t
he other box and drop off as the box is lowering.
Anyway, you'll see an opening into another room. Drop down and if necessary open
the door to the left to let the rest of the team in from the first room. All th
e way to the left between the two conveyor belts is some sort of power thing you
need to collect. Now go directly across the room, on the other side of the trai
n, and open the doors there. Use your power to charge up the battery terminal, t

hen the lights will come on. Minoko should use the terminal there.
Now go out to the train, get everyone on board, put the power coupling thing you
found above in the slot to the left of the train gear selector, make sure the g
ear selector is in the forward position, then pull the lever to go down the trac
k. Continue until the train stops, the get one person off and head over to the s
tairs on the left. Shoot out a window, send up a flycam, open the door. Now use
the second lever from the right to align the track turntable so you can drive th
e train onto it. Do so. Now use the second lever from the left to aim the track
down the middle tunnel. Get everyone back on the train.
Ride it down to the end, where it will crash. Get out, open the door there, go d
own the stairs, and into the room beyond. Charge up the terminal and have Minoko
use it to open all the various doors. Now exit into the big room beyond, have C
arter open the blue security terminal on the left, and enter the building. Throu
gh the next room and up the stairs is a room with leeches (blast them) and a ter
minal that doesn't seem to do a whole lot. Also on this top floor is a room full
of monkeys. Blast one window, blast the monkeys, get up on the ledge outside th
e window, and send a rover along the ledge inside to get the power coupling to u
se on the train outside.
Get everyone on this second train, and ride it back to the turntable. Align the
table so the train can get on it, and then aim it at the left tunnel (furthest f
rom the one you just came out of). Ride it all the way down and you'll hit a doo
r just past the entrance to the Eden bunker. Open the green door terminal there,
blast the leeches inside, charge and operate the Minoko terminal to open the do
or in front of your train, and continue on.
Follow the train to where it stops, and get off and enter the corridor there. A
ways down it is a room with a regen and recharge station. Continue on, go up the
stairs and through the green-terminal UPA door, and enter the next area. Cross
over the bridge, go through the small door there into a room. Pass through into
the stairwell. Press the button you'll see to bring the elevator up. Put Minoko
and one other team member on the elevator, then have them press the down button.
The two elevators will line up, and Minoko should cross to the other elevator a
nd then off it into the building beyond. She should continue until she comes to
a room with leeches (blast 'em) and a terminal which she can use to take over th
e laser cannons. Then she should continue until she comes to a big open room wit
h an elevator that she can take down, a regen station, and a button she can use
to open the doors to the outside. The other squad member should continue on unti
l he gets to the the red handle that opens the doors to the outside area. Now th
e squad can meet at the regen station where Minoko is.
Send Amber and one other team member down the spiral staircase (look for the gre
enish light). In the passage below you should go straight (ignore the left fork
for now) until you come to the big metal door and the steam. Have Amber hold the
door open, and send the other team member through. Follow the passages until yo
u're in a broken pipe looking out. Send the flycam out to turn the handle down b
elow to open a grate. Have this team member jump down from the pipe (and probabl
y die and revert back at the regen station). Now run Amber and the team back to
the fork you previously ignored. Pass down it, into the room below, and into the
room beyond with the green steam. Shoot the far end and a hole will blow in the
wall. You'll see some intermittent steam that you can safely pass humans throug
h as long as you time it right. In the room beyond, you should take the capacito
r from it's socket. This machine will explode, giving you access to the next are
a.
One tall cylinder has lever at bottom. Send someone through to shoot lots of stu
ff. Not sure that this ever actually does anything useful.

Cross the big room you'll come too, and in a small chamber beyond is a place to
put the capacitor you just got. Press and hold button. Send Amber into nearest t
all chamber to fly flycam up to top and operate door wheel twice. Then Andre sho
uld climb spiral stairs by capactor, go into chamber, and repair device there. N
ow, at the bottom, turn the steam wheel and the level of stuff inside the cylind
er will drop. Bring everyone over here, drop then down in, open the doors you co
me to, and eventually you'll get to a cage elevator that will take you to Eden.
[2-11] The Eden Bunker
==================
Run Minoko and one other team member forward. In the room with the laser turret,
use the Timeshock to slow it down long enough to get inside the room opposite t
he turret. Use the terminal there to gain control of the laser. The other laser
cannon should be used to shoot the connector holding the suspended beam to the c
hain. The beam will fall on the beam below it, causing both to crash down to the
floor. Shoot the metal sheet at the top of this new ramp and the team will be a
ble to run into the room above.
Drop down, explore the rooms below,
two team members up on the highest
this new ramp until she's standing
t close enough to the wire that you
t aside. Now bring Carter up and he
Minoko into the room.

and a section of cieling will fall down. Run


end, and it will drop down. Now run Amber up
by the wire electrifying the floor below. Ge
can 'activate' it, which means she'll push i
can open the door at the end. Finally, bring

Now run through the room with the Doctor and to the closed doors at the other en
d. Shoot the box above the doors and they'll fall open. Progress, drop into the
hole you'll see, and tag the regen station. Just beyond is a beam angling down t
o the floor; run a rover up this. At the top take a right, and press the button
you'll see. Now have Minoko use the terminal there to open the doors to C1 and C
2. Enter the room, and you'll see the mirage happen. Look up at the cieling when
you want to navigate; do this now, and head to C2.
Pass down the corridor, and at the doors at the end send a flycam up and over to
open the door button from the other side. Go in, tag the regen station, then ha
ve Andre fix the circuitry to the left of the terminal. Minoko can then use the
terminal to look through a camera.
At the other end of the room is a lift that will bring you up to a swinging brid
ge puzzle. Take at least Minoko up there, maybe Carter too, but no reason to bri
ng everyone. Slowly, carefully cross the swinging bridges (I noticed that I coul
d run all the way across them all without ever stopping). Use the TimeShock on t
he two laser turrets, drop down on the other side of the doors, and open the gre
en door you'll see down there. You need to be able to close this door again so y
ou can use the terminal there without getting shot by the turrets, but one of th
ose machine gun stalks will pop out of the floor, so you need to timeshock that
thing too. Then close the door behind you, and you can get into the terminals at
your leisure to hack the turrets.
Once Minoko is in control of the turrets, run the other team member into the roo
m just outside where she is. Have that team member create a rover, and run it do
wn the hallway that's there (not the one that leads to the green doors, but rath
er the one that ends in some stairs). This will cause a bunch of those machine g
un stalk monsters to pop up, which Minoko can now safely blast with a turret. Ha
ve this second team member run to the green doors to let the rest of the team in
.
Now run past all the newly dead stalk monsters, up the stairs, and down to the e
nd of the new hallway. Send a flycam through the open window there, and have it
press the button just inside the window on the wall. This will open a door outsi

de that will allow the team in. Run in, blast the earthquake monsters, and run a
round to where the flycam came through. Minoko should hack the terminal there, r
ead the number on the ground in the room where the technician is, and then press
the red buttons right next to the terminal to get the same numbers and open the
door.
Run Carter over there and he'll interview the guy, who will give you a security
card. Go outside the cell, over to the wall just to the left, and insert the car
d. A hole will open in the wall; run everyone through.
Have Minoko use the terminal there by the regen station, to slide the picture of
the two girls aside so you can get the disk to use in the computer way back whe
re the doctor is trapped in that force field. Run everyone into the next room, w
here the square ring of computers is in the center of the room.
Run Amber past, and have her turn left where the wires are sparking the wet floo
r. Inside is a bunch of urinals; to the left is another passage with a decontami
nation shower. Ignore the shower, since it won't pass Amber through, and open th
e door you'll see. Turn the handle inside.
Now go back into the room with the fire, and hold down the handle you'll see to
spray water on the fire and shut it off. Exit back into the hallway, and go stra
ight across into the room where all the chairs and tables are knocked over. Go t
hrough the next couple of rooms, and you'll come to a computer on the ground tha
t is shooting out sparks from a hole in the center. Send a rover behind this to
pick up a circuit board.
Now run back into the room with the rest of the team, and in the square bunch of
computers in the center you'll see a spot to place this circuit board. Now have
Andre repair that same spot. Climb Amber up on top of these computers, and over
on top of the green shelves so that she's standing on them directly under the h
ole in the cieling. Have someone else press the button above and to the left of
what Andre just repaired, and Amber can run along the cieling until she comes to
a handle; hold it down.
This shuts off the electricity leading to the decontamination shower, so run the
rest of the team to it. They must pass through one by one. Tag the regen statio
n, have Minoko use the terminal nearby to open the door, and send one person thr
ough into the room with the fiery steam and the big rotation tube. Run up the st
airs to the end of the tube, and you'll see a fan inside moving towards you, and
then back. When it's nearest to you, and then starts to go back, follow it down
the tube. You'll see some holes in the tube that rotate with it, that will drop
you into the 'lava' below if you're not careful. Avoid these, but at the very e
nd is a hole that will rotate into place to let you onto the platform (if you've
reached the side passage with more fans, you've gone too far). Go onto the plat
form, press the lever there to shut off the fans, and NOW go to the side passage
with the fans. Drop down through the hole in the platform and go to the door to
let the guys in. Use the terminal you'll find to open the door at the end of th
e hallway where Amber is (we left her up above, remember). Drop Amber down and r
un her through the door, up the stairs, shoot the sheets of metal up on the wall
, across the pipes, and on top of the elevator (where the cables run up into the
shaft above).
Andre should go over to the big double doors where the sparking door control is;
fix it. Now the doors will open and close; shoot the elevator controls you'll s
ee through the doors. This will drop the elevator a bit and Amber can now join t
he team.
Back in the room where the terminal is; shoot the window. Run Amber past the ele
ctricity and to the handle you'll see; hold it. Run the team into the hole in th

e wall behind Amber, release the handle, and run the other direction until you h
it the regen station.
Run Minoko forward; the floor will collapse, but have her climb out and continue
. Open the door at the end of the hallway, close it behind her, and use the term
inal to grab control of two different turrets. Use the turrets to shoot the muta
nt making tubes (not the big glass thing, but the eight steel tubes in each room
), and shoot the mutant Lucys that appear.
Run the team down into the hole, under the wall, into the next room, and over to
where the Doctor is. Insert the disk you have into the computer on the table cl
osest to the doctor, then have Minoko access the terminal on the wall near him t
o free him.
She'll be transported into a chamber. Now, there is a panel on the wall there th
at allegedly you can shoot off to access the stuff inside, but I wasn't able to
access this until I freed Minoko later on. But if you can, by moving around the
chamber, get it open, then this will help you in the coming sections. Override e
verything, use the laser cannons to shoot the big padlocks off the doors, and de
finitely shut off the hologram.
Now, you'll have to have Carter talk to the Doctor several times, so keep talkin
g to him until he finally heads off into the big giant chamber. He'll go over to
C3 and open it; follow through. Leave the team at the door, since you really do
n't need anyone except Amber to go retrieve Minoko. Go through the doors with th
e doctor, up the stairs, and to the right where the room with the lasers is. Go
through the door, through the lasers, and into the room with Minoko. Go open the
doors to let her father in, and he'll free her.
If you hadn't shot off the panel inside the chamber Minoko had been in, do it no
w and have her access all the stuff inside. YOU HAVE TO DO THIS NOW BECAUSE OTHE
RWISE YOU'LL HIT A PLOTSTOPPING BUG AT THE VERY END OF THE GAME AND WONT BE ABLE
TO FINISH. Minoko should go talk to her father, and then everyone should follow
him back to the C3 door. She should access the terminal there to activate the o
verrides where Lucy is, and then the steel door will shut right by where you are
. This releases a bigass monster inside the big chamber.
The best way to defeat this thing is to press the button by the door, send one t
eam member through with the timeshock and the extractor, and head right to the b
ig buttress going up the cieling. If you climb up on the base of the buttress th
e demon can't get at you. So when it comes close, freeze it with the area effect
of the timeshock and use the extractor, alternating between Extract and Blast m
odes. Once it's dead, frag any remaining monsters in the room.
Now run the whole team over to where Lucy is. Each one should stand and hold the
button on the end of the panels, and wait while the red color bar slowly turns
completely black and the forcefield shuts off.
Now you'll see Lucy mutate; have someone shoot her, and the end cutscene will pl
ay and the game is over.
=SECTION THREE= CHEATS
=======================
[3-1] How do I use the cheats?
======================
Use the switch -cheat in the command line and you'll have a new graphic in the l
ower right hand corner of your in-game menu that lets you use a few cheat codes.
===============================

=SECTION FOUR= GAMEPLAY NOTES


===============================
[4-1] Can I run at different speeds?
=========================
When moving forward, your character will jog at a slower pace for a few seconds
and then will start running faster if you continue to hold down the forward key.
[4-2] Should I be careful about climbing stuff?
=================================
Characters can and will climb up on stuff if you walk up to it and keep moving f
orward, INCLUDING RAILINGS RIGHT NEXT TO BIG DROPS. This can also occur in first
-person mode.
[4-3] Is there a trick to operating valves/switches?
====================================
Some valves and handles have to be held down for a time in order for them to com
pletely activate whatever it is they're attached to.
[4-4] How can I bypass the intro movies when I start the game?
=============================================
You can stop the intro movies from playing every time you start the game by goin
g into your \Core Design\Project Eden\Movies\ directory and renaming (I don't re
commend deleting) the following files: Eden_Int.mpg, Logos.mpg
[4-5] How can I take screenshots?
=========================
Take screenshots by pressing your PRTSCN button on your keyboard. The images wil
l be in your \Core Design\Project Eden\ScreenShots\ directory.
[4-6] Are there any tricks to know when Minoko is using a terminal?
=================================================
When Minoko is inside a computer system, you can toggle between squad members an
d when you return to her she'll still be inside the system. And when Minoko cont
rols those ceiling guns through a computer system, switching to other member wou
ld not affect her job. i.e. She will automatically control the gun to shoot down
all those monsters in the room where the gun is there. This is useful. You may
control other team member to raid in the room with Minoko's powerful help. You m
ay also try to attract monsters in the next area to the room when you don't have
much power for your weapons. (Thanks to JackySee from the Eidos forums for this
tip).
Note the for some reason on the SkyTran platform, Minoko won t shoot anything even
if she s attached to the laser turret and you re controlling another teammate.
[4-7] Are there any tricks to solving Minoko's minigame?
=========================================
Click on the tumbler when the bump on the spinning circle is inside the small no
tch. Harder puzzles will have more tumblers, and less time with which to solve t
hem. For these harder puzzles, immediately scan the tumblers for the slowest mov
ing ones so you can solve those first, rather than just working from left to rig
ht.
[4-8] Are there any tricks to solving Andre's minigame?
=======================================
Click to start the slider, and click again to stop it inside the light area. Sto
p it too soon and nothing happens, stop it too late and you damage the mechanism
even more, requiring you to perform this action an additional time. It is not p
ossible to permanently destroy anything though. The slider does gain momentum, a
nd the more it has the longer it takes to stop. If there is a recharge station s
omewhat close then your best bet is to just stop the slider in the yellow area e

nough times until the white area is somewhat far left, making it easier to hit.
[4-9] What should I know about using the rover?
===================================
The rover can go in small areas, and can climb surprisingly steep slants (so don
't be afraid to try it). In addition to being able to shoot, it can also activat
e levers and buttons if they're within reach (and programmed by the game to be a
ctivated by the rover). It can fall some distance, but drop it too far and it'll
use up all it's energy and revert itself.
Enemies will attack it, so you can run the rover into a room full of enemies and
then EXIT from it (NOT revert) so that they ll still be attacking it while you ru
n up and blast them from behind.
It is also possible to have a squad member holding a button/lever down while con
trolling a rover. Just create a rover, then EXIT from it (NOT revert), have the
character hold down the lever, hit the menu button, and click the rover icon in
the upper left corner of the menu. Then drive as usual.
Only damage will cause a rover to revert itself.
[4-10] What should I know about using the flycam?
=====================================
The flycam can go in small areas up high and can scout out big areas ahead of yo
u. Some floor-level holes won t allow the flycam in because it s flame only lets it
down close to the floor a certain distance. In addition to being able to shoot,
it can also activate levers and buttons if they're within reach (and programmed
by the game to be activated by the flycam).
Enemies will attack it, so you can run the flycam into a room full of enemies an
d then EXIT from it (NOT revert) so that they ll still be attacking it while you r
un up and blast them from behind.
It is also possible to have a squad member holding a button/lever down while con
trolling a flycam. Just create a flycam, then EXIT from it (NOT revert), have th
e character hold down the lever, hit the menu button, and click the flycam icon
in the upper left corner of the menu. Then fly around as usual.
A flycam will revert once it s used up all it s propulsion energy.
[4-11] What are the command line parameters?
==================================
-gfxsettings = Extra Graphics Settings
-gfxbasic = Graphics Compatibility Mode
-sfxsettings = Extra Sound Settings
-sfxnone = No Sound Mode
-lockframerate = Locks the frame rate???
-language = Lets you select your language
-cheat = Cheat Mode??????
-host = Host Internet Game???
-join = Join Internet Game???
-levelid = Which level to play on internet games
-player = ????
-session = ????
-version = Display version information
Also, in the Project Eden Demo version, there is an extra command '-demorecord'
which allows you to record your own demo which is played at the title screen whe
n you don't press anything after a certain amount of time. (Thanks to birdjames
from the Eidos forums for this info)

[4-12] Are there any tips to shooting leeches?


================================
When shooting leeches, switch your gun from Pulse to Charge. This will zap them
at once, rather then having them drop to the floor and run around (Thanks to Jac
kySee from the Eidos forums).
[4-13] What are some useful Timeshock tips?
=================================
#1 Using "area " function against monsters: I used it mainly to replenish my pow
er cells. Just spray the area with the monsters with the beam and extract their
energy by using the extractor.
#2 Using "area" and "timeshock" functions against zap guns. First spray the area
near the gun with the beam. No need to aim at it. You can stay safely hidden. I
n the next step aim at the gun and shoot at it with timeshock. Now take advantag
e of the slow reactions of the gun and shoot it with anything you find fit. I us
ed two members of the team. One in the front and one behind. One of them will al
ways get its rear to shoot it (thanks to BabaJaga from the Eidos forums)
[4-14] What is the deal with finding power cells?
===================================
Battery packs can appear in random locations, even if this walkthrough says they
are in a certain place. They might not always be there. (Thanks Runtime from th
e Eidos forums)
===============================
=SECTION FIVE= FAQ INFORMATION
===============================
[5-1] Author
=========
Bruce Gwog Ladewig
[5-2] Contact
==========
Do NOT contact me for help not found in this FAQ, because if it's not here then
I can't answer your question. Really the only reason you should email me is if y
ou found an error in this document, have some additions to suggest, or want to g
ive me some positive feedback :-) Email me at Gwog@planetanachronox.com.
[5-3] Contributors
=============
JackySee from the Eidos forum for the Minoko/turret tip
birdjames from the Eidos forum for the command line parameters
BZ from the Eidos Forums for the wrecking ball tip and more
Runtime from the Eidos Forums for all sorts of walkthrough tips. I used his vari
ous walkthrough answers to other people all the time.
BabaJaga from the Eidos forums for the timeshock tips
ICEBreaker from the Eidos forums for a zig when I said to zag
[5-4] Copyright
============
This document copyright 2001 Bruce Ladewig.
Project Eden is copyright CORE and EIDOS.
[5-5] Version History
================
v0.01 10/25/01 Document started
v0.02 10/27/01 a few small additions in Notes and contined the WT a little.
v0.03 10/28/01 continued walkthrough, posted to Eidos forums
v0.04 ??/??/?? added birdjames' list of command line parameters

continued walkthrough, posted to Eidos forums


v0.05 ??/??/?? more walkthroughage
misc formatting
message to quit emailing me for help :P
added comment that there's a patch now
v0.06 ??/??/?? wt
note about patch not affecting savegames
v0.07a Even more walkthroughage. v0.07a is the version from home that I
upped, v0.07b will be a bunch more stuff I typed up at work and will
get upped as soon as I get in to the office.
v0.07b 11/13/01 more walkthrough
several user tips/notes
comment about second patch rumor
v0.08 11/19/01 Big (3500+ words) walkthrough addition. Never posted.
V0.09 11/19/01 Completely reformatted, spacing and ascii all screwed up probably
Tons of little sections added, moved, updated
v0.10 11/24/01 More walkthrough additions
v0.99 11/30/01 second patch info added
walkthrough complete
v1.00 12/04/01 Added ICEBreaker's fix
more props for Runtime
[5-6] Miscellaneous Credit
===================
Heavy props to Hank Leukart s Doom 1 and 2 FAQ, which I used as a basis for the v0
.09 reformatting.
Thanks to everyone who has given me feedback on this FAQ. It s my only payment for
this mountain of work, so thanks again :-)
[5-7] Disclaimer
============
This document is in no way supported by or acknowledged by Eidos Interactive or
Core Design. This document MAY be used in whatever fashion you see fit as long a
s it is not changed in any way. I'd love an email telling me you used it somewhe
re, though.

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