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v. 1.00
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TABLE OF CONTENTS
A. Overview
1. Scenario Description
2. General Tips, Hints, and FAQ's
3. Civilization Building
B. Walkthrough
1. 'The Crocodile'
2. Novaya Russia
3. Changing of the Guard
4. Jewel in the East
5. A Change in Heart
6. A Bad Case of Deja Vu
C. Legal Stuff and Credits
1. Disclaimer
2. Credits
3. Contact Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
________________________________________________________________________
A: Overview
````````````````````````````````````````````````````````````````````````
Scenario Description
"Following the collapse of the Soviet Union in the early 1990s, the
proud state of Russia struggled to find its place in the new world
order. But after 25 years little forward progress was made. Now, a
street-wise young man named Grigor Illyanich Stoyanovich is promising
to return Russia to its rightful place as a powerful and respected
nation. In his heart burns the ambition to build the greatest empire
ever seen on Earth."
Prepare for the most difficult classic EE campaign out there. This
one will give you a large variety of challenges to confront. Make
sure you are adept at the later epochs, from the Modern era to the
Nano Age, because you won't have time in these missions to goof
around.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
General Tips, Hints, and FAQ's
Most of the FAQ's came from the EE message board, which inspired me to
write this FAQ to begin with.
- Practice playing in the Digital and Nano Ages in a few Random Map
games. Get a feel for using Cybers.
Iron Mining
Stone Mining
- Wood Cutting
UNIT BONUSES
All of these are based off of how often you use these. Obviously, they
won't get an 'X' unless you never get them.
+ Aircraft - Bombers
+
X
X
X
X
X
X
- Religion - Prophets
Tanks
25
25
25
25
25
40
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
________________________________________________________________________
B: Walkthrough
````````````````````````````````````````````````````````````````````````
A quick note: Since this scenario takes place in the future, there will
obviously be spoilers to the plot found in this walkthrough. If you
do not wish to see these spoilers, do not scroll past the scenario you
are currently working on.
************************************************************************
MISSION 1: 'The Crocodile'
Year 2018
EPOCHS: Modern - Digital Ages
Grigor Illyanich Stoyanovich has lived his life dwelling in dark alleyways and performing shady dealings. After the food riots of 2016, he
has been able to propel forward his campaign to create a newer, greater
Russian state. However, he is now stuck in Volgograd, branded a traitor
and a criminal by the government, and the local security forces have
been alerted.
COLORS:
Red
Aqua
Aqua
Orange
Purple
Yellow
Red
Yellow
Purple
Orange
Green
Red
Pink
Purple
WALKTHROUGH:
- The last of the rebels in Novaya Russia have taken control of
Kuybyshev. In order to totally crush this rebellion, all of their
buildings must be destroyed.
- Grigor must survive.
There is a small misprint here. Although the mission orders you to
raze the entire Rebel camp, some sort of bug or design problem caused
the programmers to switch up the triggers. Now, all you have to destroy
is the Rebel capitol.
But first, let's set up your base. You have mines of every resource,
but no wood! Luckily, there is a good forest directly northeast of your
starting base to get you off your feet until you can destroy the rebels.
Bear in mind that later in the game this area may be attacked often.
Set your resource gathering sites up quickly and try to get a foothold.
Also set up an airport--helicopters are effective against the Rebel
attacks which will come too quickly. You MUST build Fighter planes.
Within minutes, nuclear bombers will come from the other AI players to
mess up your life. AA guns on the northwest side of your base aren't a
bad idea.
Quickly build an assault squad. Eight black robes, four tanks, three
Thor AT guns, three Paladin Cannons, and a Black Robe Officer (you
automatically have a free one at the mission start) was plenty for me.
Bring them southeast of your base to a shallow river.
Follow this river south and you will stumble upon Kuybyshev, the Rebels'
capital city. The Capitol might not be visible to you yet, but most
likely the airport is - destroy the city with extreme prejudice (and more
importantly, haste). Once the Rebels are defeated, they will not
actively fight you any more. But be warned-- similar to the German level
"Lightning Warfare," any units still alive will fire on your men if they
get too close. The difference is that the AI is gone.
+15 CIV POINTS upon destruction of the Rebel capitol.
I would advise you to hold off on getting (and risking losing) these
bases until you can afford a few ships. Also, if you build the
Espionage Headquarters, both bases will be given to you.
+15 POP CAP upon claiming St. Petersburg (western base)
+15 POP CAP upon claiming Arkhangelsk. (eastern base)
St. Petersburg's greatest weakness will be land attacks. Guarding it
means extending your line of defenses even further - but if you can hold
it, you will be rewarded with easy access to destroying the enemy docks.
Neglect it, and you will lose a useful staging ground.
Arkhangelsk can be easily walled off, but the UK is fond of sending
massive fleets of battleships to mess up your day. Both bases will
take work to defend. I personally never bother with sea battles in this
mission-you can reach all the Capitols on foot.
Once you feel established, or are reaching your pop cap, it's time to
attack the Ukraine (orange). The Ukraine is your weakest enemy, and
while that may not be saying much, they also have the weakest
building defenses and are closest to you, so the AI-built expansions
should not be too overwhelming. The Espionage Headquarters is the best
tool to show the easiest path to attack. With few anti-air forces,
you might find an aerial assault in order: 2 well-placed nukes are a
costly but effective way to raze the Ukrainian capital. Send
"conventional" bombers to distract and destroy nearby AA turrets.
If you prefer a ground-based attack, make sure your base will still
have enough units left over to defend it from other attackers, and
bring enough Paladin cannons to ensure that the Capitol will fall
quickly.
Timothy Siebert offers a good elaboration on the use of nuclear
bombers in this mission. After destroying the Rebels, he immediately
built an airport and proceeded as follows:
"... I set the airport to build a Titan bomber while I had my
workers build watchtowers and AA gun emplacements... When I had
enough Iron, I built a second Titan bomber and immediately sent
them both to bomb the Ukrainian capital (orange, southwest). I
followed the road west past the forest, and then went south over
the marsh, that way I came basically between their two AA guns
(one did fire at the bombers, but not much). The trick is to keep
the two bombers close together so that AA fire is divided between
them without downing either one. Also, upgrade their speed and
hitpoints. Anyway, they both survived that mission... so I sent
them straight up to bomb the yellow capital, and they were both
shot down, but they dropped their payload in time. Man, was I
ever happy!"
Note that since the computer AI is active, it will build AA guns in
new places and replace any that you destroy, if you give it enough
time. Your Espionage Headquarters will help a good deal in plotting
a safe path for your bombers to take.
Once you've destroyed your first capitol (not necessarily the Ukranian
one), you will get a long cinematic sequence and some great rewards.
===NEW MISSION OBJECTIVE(?)===
+ Cyber Factories and Laboratories can now be built.
Suddenly, this mission gets a lot easier. You now have Cybers that
prove an effective part of your military, and the Rostov JK-1 robot you
get can pretty well shred ground forces. Although it is expendable
, it would be wise not to let it be destroyed.
You can chose who next to attack. I personally feel that the Northern
Allies (yellow) are easier to assault. They are near enough to you that
bombers and nukes can easily open a hole in their front defenses, and
Scandinavia has a path in the north that has very few buildings. Ares,
Hyperion, Tempest, and Apollo Cybers will be a great compliment to a
tank/paladin cannon assault force. Use a helicopter to scout the open
path I mentioned, and let your army cross through and raze the capitol
building. Bring Rostov JK-1 to help the assault go smoother.
Conversely, if you decide the Western Allies (purple) deserve to be
dealt with, try clearing out their dense clutter of buildings in your
way with a few well-placed nukes, then send your ground forces down the
clear path to the capitol and destroy it - although there is a chance
that enemy battleships might try to stop you. Turns out that Paladin
Cannons are not only wonderful anti-building guns, they wreck ships too.
Once either capitol falls, you win.
+10 CIV POINTS upon victory.
************************************************************************
MISSION 3: Changing of the Guard
Year 2064
EPOCH: Digital Age
Grigor's empire of Novaya Russia has grown into Europe, the Middle East,
and some of Africa, but now age had caught up with him. Yet Grigor's
desire to have an heir has been wrecked by the discovery that he was
sterile. However, Dr. Septimus's penultimate robotic creation has been
endowed with the lastest AI, and Grigor has decided this shall take his
place. Calling this robot "Grigor II," he must now convince his people
that their new ruler has come.
COLORS:
Red
Yellow
Blue
Purple
- Destroy the traitor's fortress in the center of the city. Kill the 4
conspirators: General Yukov, Marshal Palutkin, Admiral Kulenka, and
General Kolchov. The fortress can be assaulted at any time, but it is
heavily defended and Grigor should raise extra troops before visiting
it.
- Grigor, Molotov, and Grigor II must survive.
+ In order to return to full health, Grigor must reach the Moscow
Hospital, although this is optional.
+ It is now time to attack the traitors' Fortress. No additional troops
will be available.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Ahh... at last we get a breather from difficult missions for a prescripted, story-based quest. Enjoy.
WALKTHROUGH:
- After Grigor learns of the coup, he should travel to each of the
military garrisons in the city seeking support.
- Grigor, Molotov, and Grigor II must survive.
You can see the garrisons you must go to all across the city. Four of
these are randomly assigned to give you Black Robes, the rest will give
you nothing. There are also other tank, cyber, and siege facilities
around to throw in some aid. Also note that Molotov and Grigor II will
always return to Grigor if he gets separated from them.
Since it would be an insult to any good player's intelligence to walk
you garrison by garrison, I'll just recommend you take a counterclockwise
path to all of the garrisons. After you get your first set of loyal
Black Robes, you'll watch a short dialogue with the aging Grigor. After
this encounter, Grigor's health will never exceed its halfway point.
===NEW MISSION OBJECTIVE===
+ In order to return to full health, Grigor must reach the Moscow
Hospital, although this is optional.
This "Hospital" is in the southwestern area of the map - you can see it
on your minimap always. It might be worth a visit, just to make sure
that Grigor doesn't accidentally meet an unintended demise. Just drop
by it as you perform your routine build up, watch another string of
dialogue, and move on.
Purple-colored Traitors will be roaming the streets of Moscow as you
gather your men. Grigor II can decimate them all, but your other units
can speed up the battles. Just don't get any of your men needlessly
killed.
Once you've visited every garrison in the city, it will be time to move
in on the center of the city. You should have 20-28 Black Robes
(given in randomly chosen amounts), up to four Officers (again, this is
randomly assigned by the game), three Thor AT Guns, one Paladin Cannon,
two Hyperions, an Apollo, and three Gladiator Tanks. An overwhelming
force for the task ahead.
Red
Yellow
Purple
Cream
Blue
Yellow
Ares Cybers are well-suited for demolishing the base defenses. Bring
ten or so and have them all destroy the AA guns, then the infantry,
then the towers, gates, or barracks/pagoda.
Once you've sent Molotov to the complex, he will give a speech. You
can now advance to the Nano Age, but you must first have a Town
Center. So keep converting those Citizens if you're not at that point
yet.
NANO AGE EPOCH COST: 2700 Food, 1375 Gold, 1375 Iron
Now stop and think long and hard before clicking that button. The
climactic point of this mission has two triggers:
1) Take eight Cyber facilities
2) Be in the Nano Age for ten minutes
This will bring about your attack on Beijing, which will have a time
limit for you to complete the assault. You risk getting caught with
your pants down if you aren't prepared. So if you really want better
Cybers and will be prepared to assault a guarded city, advance to the
Nano Age. If for any reason you want to wait, take some more buildings,
but do NOT take all eight requisites or else you will be forced to move
into Beijing without your upgraded Cybers.
For the sake of continuity, I will discuss this guide as though you
are advanced to the Nano Age and preparing your troops. However, in the
mean time you may want to send in groups of Ares into the Chinese cities
and do to them what you did to X'ian. However, do NOT destroy the Cyber
Factories/Laboratories. Just destroy all base defenses.
+15 CIV POINTS upon reaching the Nano Age
Once you hit Nano, upgrade your Cybers to their better versions and
build up your army. I prefer Ares and Hyperion combinations myself, as
they can tear through most of their opposition with proper Apollo
support.
Ten game minutes later, you will be shown the dread Time Machine and
receive a new objective.
===NEW MISSION OBJECTIVE===
+ Bring Molotov up to the Time Machine in Bejing.
You will now have a countdown timer showing 1800 game seconds. Prepare
for a full-scale assault on Bejing. The Time Machine is well-guarded
by several towers and a myriad of troops. A strike force of ten fully
upgraded Ares II and a few Hyperion II along side should be able to
handle the enemy long enough for Molotov to make a mad dash for the
machine. He only has to survive long enough to make it to the Time
Machine. Once he's made it safely there, he will become unavailable
for the remainder of the mission.
Now that the Time Machine has fallen, you may notice things are starting
to heat up. Make sure your base can still defend your original Cyber
Factories against Cybers and bombers as well as the normal infantry/tank
attack group. If the Chinese Air Force is really bothering you, you
can try to hunt down its airports, which are at the southeast city and
somewhere between the two cities on the bottom right. It will take a
while, but it might pay off to not have a nuke destroying your precious
facilities. The Chinese Air Force has six airfields, and once they go,
so do the bombers.
Now move into the Chinese cities and raze every university, tower, and
barracks that you didn't destroy before. Again, multiple Ares II units
are ridiculously strong. When the towns are clear, convert the Cyber
factories and laboratories. If too many forces are harassing you, hunt
for any barracks or pagodas you may have missed to prevent their forces
from rebuilding. Once you have eight Cyber factories, the day is yours.
+10 (!5?) CIV POINTS upon victory.
************************************************************************
MISSION 5: A Change of Heart
Year 2097 AD
EPOCH: Nano Age
Grigor II has spread Novaya Russia's domain throughout Europe and Asia.
Only one large world power remains: America. Grigor II has sent General
Molotov into the Caribbean to begin the showdown, and the United States
has sent aid to its ally, Cuba.
In other news, the US and Cuba are actually allies.
COLORS:
Red
Green
Purple
Orange
Aqua
Aqua
Orthodox Church
Time Machine
Missile Base
CIV POINTS: 25
OBJECTIVES:
- Use the island of Hispanola as a stepping stone to reach Cuba.
- Build a military base on Cuba consisting of 3 Cyber Factories, 2
Docks, and a Navy Yard.
- Destroy the Cubans' Capitol in Havana, and build a new Town Center or
Capitol in the same spot.
+ Build a Time Machine in Cuba and defend it while it powers up. Then,
bring Molotov... [spoiler removed] right next to it.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
WALKTHROUGH:
Olive
Aqua
Red
Orange
Red
If you see this FAQ on any network other than those listed above, please
contact me. If you had to pay to access this FAQ in any way, shape, or
form (nit-pickers: paying for internet service doesn't count), contact
both myself, a lawyer, and whichever party charged you. This walkthrough is meant for free distribution ONLY.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
CREDITS
Sierra, for making this game.
My friend TJ, for helping me with EE by playing it online.
Timothy Seibert, for his suggestions in Mission 2
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
CONTACT INFO
You can E-mail me at cersad@netscape.net. When you send me e-mails,
please bear in mind that it has been five years (as of 2006) since I
played these campaigns devotedly. I may not be able to answer any
questions you may have.
However, I will still accept any contributions you may wish to offer
to my walkthroughs. Send me your strategy and the name or alias you
wish me to refer to you as, so that I can give you full and proper
credit. I will directly quote your e-mail, so please check your
spelling and grammar.