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Interview
The Gallery
Project Overview
Military Robot
by ukasz Pajk
The talented Cdric Saut shows us the techniques he uses to create detailed
looking models in ZBrush & 3ds Max in our new 5-chapter tutorial series
Andrew Finch, Andrzej Sykut, Joseph Harford & Fredi Voss bring us the
first chapters in our brand new outdoor lighting series
In the second chapter of our new tutorial series dedicated to the V-Ray
renderer, Eric Ennis takes us through Vray Materials + Textures
In the third chapter of this tutorial series, Richard Tilbury looks at extracting
textures from photos which can later be used on our 3D models
Contents
Editorial
Contents
001
016
The Gallery
from the mesh to the basic sculpting. We also start the New Year
as promised with another new tutorial series, environment lighting
068
with Andrew Finch for Max and Mental Ray, Andrzej Sykut
for Max and V-Ray, Joseph Harford for Maya and Mental Ray,
and Fredi Voss in Cinema 4D. Each of our artists begins with
Military Robot
our outdoor scene at night, and talks us through the lighting and
applying mist and fog. With two great new tutorials like this the
085
Lonely Driver
About us
090
Editor
Layout
content
Proofing
Simon Morse
Layla Khani
Matt Lewis
Lynette Clee
Tom Greenway
Richard Tilbury
Chris Perrins
Jo Hargreaves
Lead
Designer
Marketing
Chris Perrins
Jo Hargreaves
Free Stuff!
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Magazine!
feature in this magazine, follow this handy little guide on how to set
up your PDF reader!
Thats it!
Contributors
Contributing artists
Richard
Every month artists from around the world contribute to 3DCreative, and
Tilbury
you can find out a little more about them right here! If youd like to get
3D.
www.richardtilburyart.com | rich@3dtotal.com
Andrew
Joseph
An avid artist
Harford
Finch
since childhood;
after freelancing in
has a degree in 3D
Animation which
games industry at
Josephharford@googlemail.com
artist. afinchy@googlemail.com
Andrzej
Fredi
Sykut
Vo
When it comes to
of a generalist, but
3D freelancer in
Germany, Fredi
and post-production/
http://fredivoss.cgsociety.org/gallery/
eltazaar@gmail.com
www.3dcreativemag.com
vuuxx@gmx.de
page 4
Contributors
Pao
Eric
(Thitipong
Jitmakusol)
Ennis
26-year old self-taught
A multi-skilled artist
born in Bangkok,
in a wholesale paper
factory, introducing
www.eric-ennis.com
www.iampao.com | iampao@gmail.com
contact@eric-ennis.com
www.3dcreativemag.com
page 5
: volume 4
I figured if I want to be
working at the professional
level I would have to go
where the pros are.
www.3dcreativemag.com
page 9
05
www.3dcreativemag.com
page 10
12
www.3dcreativemag.com
page 15
Follow
This month our artists will show you how to turn our
seemingly boring scene into a truly atmospheric
environment with the first chapter cover Fog/Mist at
Night Time.
So if your interested in seeing the first chapter of
this amazing new series, please flip to the back of
this magazine and enjoy.
38
+ v-ray
+ mental ray
final still.
Fog/Mist at Night-Time
final still.
final still.
Fog/Mist at Night-Time
Fog/Mist at Night-Time
Moonlight
Sunrise/Sunset
Sunrise/Sunset
Moonlight
Moonlight
Sunrise/Sunset
Midday Sun
Midday Sun
Midday Sun
Overcast
Overcast
textures
+ mental ray
www.3dcreativemag.com
page 17
The aim of these tutorials is to provide both an efficient and methodical approach to creating characters that can encompass both
organic and mechanical components and equip artists with the
knowledge to learn techniques used by industry professionals. The
series provides an in depth account of creating a character from the
concept and base mesh stages through to the final detailing and
high poly sculpt. It will as its subject adopt the theme of an alien humanoid in battle dress, partly clad in armor and carrying weapons.
Each of the chapters will address a certain aspect of the design
and show a step by step guide covering the principal techniques
and methods used to sculpt the numerous components including
the chest and body armor, anatomical detail, footwear and clothing
along with various accessories and weaponry. Much of the high
poly sculpting and anatomical refinement takes place in Zbrush,
discussing the appropriate brushes and tools used but the author
will also integrate 3dsMax into the pipeline as a way of preparing
some of the base meshes and mechanical components. Although
3dsMax is used in conjunction with Zbrush the modeling techniques
are equally applicable to most other 3d packages with the principal
lessons proving universal.
25
www.3dcreativemag.com
page 21
Welcome to the V-Ray for 3ds Max tutorial series which will cover all the
key parameters of V-Ray: global illumination, materials, lighting and more.
We will look in-depth at each setting how it works, what repercussions
it has and we will also take a peek at some of the special features that
V-Ray has to offer. If youve ever had any doubts about how to get into
V-Ray, or you simply would just like to know a little more about a particular
section of the software, this series is for you!
www.3dcreativemag.com
page 25
PMS COLORED
116 U
404 U
3D image
created
in modo
by Luxology.
Credit:
Gelmi
3D image created in modo by Luxology. Credit:
Gelmi
For more
information,
visit
modo3D.com
TM
Using 3ds Max and Photoshop, well be teaching you how to create a fantasy scene inspired by realworld architecture, and how to correctly and effectively use reference photos of your chosen source of
inspiration to get stunning effects quickly and easily! This month were tackling the photography and
concept stage in preparation for the 3ds Max work coming in the next issue. Read on to join Richard
Tilbury for the first chapter of the 5-part series.
This Issue :
This chapter will look at using Photoshop to extract textures from the location photos and how these
can be assembled into texture templates that can be mapped onto the 3D models to provide a base
for further enhancement.
Chapter 1 | November 2009 Issue 51
Chapter 2 | December 2009 Issue 52
Chapter 3 | January 2010 Issue 53
Chapter 4 | February 2010 Issue 54
Chapter 5 | March 2010 Issue 55
www.3dcreativemag.com
page 29
Subscribe
Interviews
Cesar Dacol Jr.
Tutorials
Environment Lighting:
Outdoor Scene
Chapter 2 - for 3ds Max + Vray
3ds Max + MR, Maya, Cinema4D
Cedric Seaut Character Modeling
Chapter 2 - ZBrush Sculpting (Shoes)
by Cedric Seaut
Creating a Fantasy Scene Using
3D, Photography and Post
Production
Chapter 4 by Richard Tilbury
Galleries
www.3dcreativemag.com
page 35
OUT NOW!
2dartist
Interview
David Smit
Articles
The Gallery
Abandoned Factory
Serg Souleiman transforms a simple Google SketchUp render into an abandoned factory
in our Using 3D as a Base for 2D Painting tutorial series
Richard Tilbury takes on the undead as he kicks off our new tutorial series!
With a steak in hand and a garlic necklace, his first battle is with ... Vampires!
Nykolai Aleksander wraps up this extensive series and covers such things as
finishing touches, filters, the Unsharpen Mask and saving out your PS work.
www.2dartistmag.com
visit
to download the free
lite issue, the full issue, subscription offers and to purchase back
issues.
Introduction:
The Eva Wild Series Our aim in this series is to provide comprehensive lessons to produce a complete fully
rigged, textured and anatomically correct female character. This series fits well into 3 DVDs with 3 separate
professional 3ds Max instructors taking you through each
if their specialties in very detailed step by step processes
making this training suitable for artists of all levels.
Part 1 - Modelling:
Lonely Driver
by Andrei Kashkin
The following shots of the Lonely Driver book pages are featured here in full-resolution and can be read by zooming in...
3DTotal About us
Contact Information
http://www.3dtotal.com
http://www.3dcreativemag.com
http://www.2dartistmag.com
Editor & Content Manager > Lynette Clee
lynette@3dtotal.com
Lead Designer > Chris Perrins
chrisp@3dtotal.com
Marketing > Jo Hargreaves
jo@3dtotal.com
Partners
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like to support 3DCreative and/or 2DArtist
magazine by showing our banners, please
contact Lynette Clee at the email address above
www.3dcreativemag.com
page 41