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FS

C
W

M
E
O

S
N

SS
T

X
O

R
O
O

O
O
Edge
Nose
Tackle
Rush

weakside 5 tech.
weakside 1 tech.
strongside 3 tech.
strongside 5 or 6i tech.

"C"
"A"
"B"
"C"

Will
Mike
Sam
Strong Safety
Corner
Free Safety

weakside 5x5 EMOLOS


"C"
weakside 20 tech
"B"
strongside 20 tech
"A"
strongside 5x5 EMOLOS
8 x 1 ~ outside leverage
12 yds deep middle of field

must be fast read fill type

alley player on outside run

42 BASE PACKAGE

42 "TITE"

DIRECTIONS
O
O
O

O
O

T "A"

O
X
N

O
O

TE
R

O
E

O
N

O
T

TE
R

T"A"
N"B"

O
N

O
O
T

O
O

O
R

O
X

O
O

O
T

42 "G"

TE
R

Nose is off
LOS
42 "LOOSE"

O
O

O
E

2"i"

O
N

O
X

TE
R

TE
R

TE
R

TE
R

TE
R

TE
R

LOOP
T "A"
R "B"
N"C"

O
X
N

T
S

TE
R

SWITCH
E to "B"
N"A"
T "C"
Will to "O"

Tackle plays "2"

42 "UP"

O
T

O
O

Tackle to "5"
O

42 "WIDE" Double Eagle

O
W

O
M N

O
X

O
O
S

O
T

TE
R
SS

O
O

O
O

O
O

O
O
O
X
N

ROCK
E to "B"
N to opposite "A"

42 "WIDE" (autoTrips)

BULLETS
Tackle to "A"
End to "B"
Rush to "C"

O
O

O
T

O
E

STACK
E to "B"

TE
R

42 "SOFT"

O
X

SS
S

W & SS are 2x2

O
O

TE
E

X
N

ANGLE
O
X

Brings W, M, S up to LOS

Fronts & Stunts

X
N

O
T

O
R

DEFENSIVE COVERAGES
DEEP 1/2

DEEP 1/2

DEEP 1/3

FLAT

MIDDLE 1/3

CURL

DEEP 1/3

HOOK

CURL

FLAT

X O O

** The majority of our fronts will allow


opponent's offense incheck. Once an off
to your temamates, "IN" / Coming Acro
offensive player threatening your zone.

COVER 3

COVER 2

DEEP 1/3

MIDDLE 1/3

DEEP 1/3

CORNER

FREE SAFETY

CORNER

DEEP 1/2

FREE SAFETY
(Curl to Flat)

(Hook to Curl)

WILL

MIKE

(Hook to
Curl)
SAM

(Curl to Flat)
SS

X O O

WEAK DEEP 1/2

STRONG DEEP 1/2

WEAK CORNER

FREE SAFETY

(Hook to Curl)
MIKE

O
O

HOOK
SAM

CURL
SS

Strong Flat
CORNER

X O O

O
O

CURL
WILL

COVER 6 (we will show C3, then drop to C2 -strong rotation)

(Curl to Flat)
WILL

FLAT
CORNER

COVER 1

CORNER #1
MIKE #3
WILL #2

O
O

COVER 4

COVER 11 ROBBER

DEEP 1/4

DEEP 1/4

DEEP 1/4

DEEP 1/4

CORNER

FS

SS

CORNER

Curl to Flat
WILL

MIDDLE HOOK
MIKE

Curl to Flat
SAM
CORNER #1
WILL #2

O
O

X O O

O
O

O
O

ty of our fronts will allow us to play a zone coverage to keep our


fense incheck. Once an offensive player leaves your zone, communicate
mates, "IN" / Coming Across!", then sit in your area looking for another
er threatening your zone.

EEP 1/2

DEEP 1/2

E SAFETY

STRONG SAFETY
HOOK
MIKE

CURL
SAM

O O X O O

FLAT
CORNER

O
O

MIDDLE HOLE
FREE SAFETY

MIKE #3

SAM #3

CORNER #1
SS #2

O O X O O

O
O

MIDDLE HOLE
FREE SAFETY

MIDDLE HOOK
MIKE
CORNER #1
SAM #3

SS #2

O O X O O

O
O

GOAL LINE DEFENSE


65 GOALINE (GAP 8)
O
O
FL
TE1
R

O
X

T2

TE2
W SS

M
C

FS

C
FS
M
R
W
S
SS

5 yds depth on #1 his side (any receiver threat, wing, flanker, etc)
5 - 6 1/2 yds depth on second back (TB)
3 yds depth on nearest back (FB) scrapes C to C
lines head up on #1 TE, jams and rides him out
lines head up on #2 TE, jams and rides him out
outside man on LOS, rush hard - has QB always
outside man on LOS, rush hard - has QB always

FB

TE O
S R

TB

O
X

T2

FL
A

O TE
W

SS

FS

WB

TB
FB

TE1 O
R

O
X

T2
C

N
M

TE2
W

SS

FS

TB
FB

SE

O
W

O
X

FL
A

T2

T
M

FS

TE
R S

SS

GOAL LINE DEFENSE

42 VIPER

(42 Wide Under)


F
hook

curl

curl
W

C
M

E
O
4i

N
X
O

T
O
4i

SS

flat

flat

O
O

O
O

"Viper" is merely our adjusted 42 f


Viper 'drop' is telling our RUSH ba
F

42 VIPER
C

C
W

M
E
O

S
N
X
O

SS
T
O

R
O
O

C
W

S
M

E
O

R
N
X
O

SS

T
O

O
O

C
W

Base Viper is rushing 3 linemen p


Mike will bump over on top of #3,

E
O

N
X
O

T
O

SS

O
O

C
W

S
M

O
O

E
O

R
N
X
O
O

SS

T
O

O
O

"Viper" is merely our adjusted 42 front to accentuate a pass rushing defense, while maintaining our flexibility against the run.
Viper 'drop' is telling our RUSH backer to "drop" to the curl zone instead of rushing the passer.

Base Viper is rushing 3 linemen plus the RUSH. When motion changes 'strength' and a trips look is found on the weak side,
Mike will bump over on top of #3, jam him, then fall back to his curl zone. If #3 does anything other than go inside, he will run with him.

xibility against the run.

ound on the weak side,


an go inside, he will run with him.

SS

TARE
28

Versus an "Air Raid"


confusion we create,
YOUR number is call

TON
W

SS

O
NUT

SS

O
EON

SS

O
STAG
23

When in VIPER, we w
based on numbers (a

SS

Number
1
2
3
4
5
6
7
8
9

E
O

N
O

T
O

O
WRECK
25

SS

WHAM

SS

O
DROP BADGER
1

SS

O
MUGGER STAG
2349

SS

O
TARE MUGGER
2894

SS

When in VIPER, we will rarely have time for huddle calls and must designate our blitzes
based on numbers (audibling at the line).

Versus an "Air Raid" offense, they will be audibling at the line as well, so the more
confusion we create, the better. We can call out as many numbers as we like, but once
YOUR number is called, you must execute your blitz without question.
Number

Position
Strong Safety
Rush
Sam
Mike
Will
"666" = Rush, Sam, & Mike Blitz
insignificant / dummy number
Tackle goes outside
Edge goes outside

DEFENSE!
STUNTS / BLITZES
F
C

W
E
O

O
O

N
O X
O

T
O O

SS

R
O

E
O

O
Will / End blitz gap exchange

"WHAM"

N
O X
O

T
O O

O
"CHOKE" - when we 'choke' we'll play a 2 deep / 4 under d

COVERAGES
CLOUD ( 2 deep coverage rotation)
F
C

W
E
O

O
O

N
O X
O

T
O O

SS

R
O

E
O

N
O X
O

T
O O

SS
R
O

RED (right)
BLUE (left)
We will call "CLOUD" to put ourselves in better position versus the outside run based on wing motion.
When we call "CLOUD", it will be a pre-snap call for coverage rotation. We will line up in our base C3 alignment, but as
the wing goes in motion, we will make a loud audible, "RED! RED!" (right) or "BLUE! BLUE!" (left). No matter what we designa
as strength, we will just roll into our Cover 6 package, pressing hard on the outside receiver, and playing two-deep.
Will will need to be familiar with occupying JUST the 'curl' zone when to his side.
We can also make this call to an 'exceptional' receiver (ex. "87 CLOUD" we roll to receiver #87 no matter where he lines up)
ROLL ( 3 deep coverage rotation )

C
W
E
O

M
N
O X

S
T
O O

R
O
O

SS

E
O

O
O

M
N
O X
O
O

S
T
O O

"RED" (right)
"BLUE" (left)
we will call "ROLL" to bracket a receiver and offer a 'change-up' look to an offense. The corner to the called side of "ROLL" is
going to hard press the outside receiver and re-route him. Corner will ride this receiver inside, then 'float' into the flat zone.
The only change-up is the OLB to the roll side. He will now fall to the deep 1/3rd of that side. If a 'weak' roll is called, the WILL
will now drop to deep 1/3rd over the top of the pressing corner. Likewise, if a strong roll is called, the Strong Safety will now
drop to the deep 1/3rd over the top of the pressing corner.
We can also make this call to an 'exceptional' receiver (ex. "87 ROLL" we roll to receiver #87 no matter where he lines up)

F
SS

R
O

E
O

e'll play a 2 deep / 4 under defense

N
O X
O

T
O O

SS

R
O
O

O
"STING" SS / Rush blitz gap exchange (directions or angle)

O
11 ROBBER

BLUE (left)

C3 alignment, but as
No matter what we designate
aying two-deep.

W
E
O

matter where he lines up)

N
O X
O

T
O O

SS

R
O
O

O
Mike (hook) & FS (deep hole) are in zone
CB / Will / Sam / SS are in man-to-man coverage

C
SS
R
O
O

This is our 'safe' man-to-man coverage. We will play this 'loose'


and our Mike and FS will provide the needed inside help, by
taking away any inside threat, as they sit in their zones.

he called side of "ROLL" is


n 'float' into the flat zone.
weak' roll is called, the WILL
he Strong Safety will now

atter where he lines up)

WING I

TWINS

FS
C

C
W
R
O

T
O

N
X O
O

SS
E
O

S
R
O

T
O

O
O

BASE

FS
C

S
R
O

T
O

M
N
X
O

SS
E
O

S
R
O

T
O

O
O

WIDE

FS
C

SS

C
C

R
O

DOUBLE EAGLE C3

T
O

N
X
O
O
O

E
O

W
O

O
O

S
R
O

T
O

FS
C

SS

C
C

R
O

T
O

N
X
O

E
O

W
O

S
R
O

T
O

O
O

DOUBLE EAGLE C2

FS
C

SS

C
C

R
O

T
O

N
X
O

E
O

W
O

S
R
O

T
O

O
O

11ROBBER

FS

FS
SS

C
S

R
O

DOUBLE EAGLE C ZERO

T
O

N
X
O

E
O

W
O

R
O

T
O

O
O

COVER ZERO - we're manning up with no deep help over the top. We are "selling out" for the sake of aggressive pres

While in DOUBLE EAGLE, we call strength to the TE (regardless). However, the SS will always go to the numbers (I.e.; the tw

PRO

FS

FS
C
M

SS

C
N
X O
O

E
O

E
O

N
X
O

O
O

O
O

FS

FS
M

N
X
O

SS
E
O

M
W

E
O

O
O

T
O O

S
N
X
O

T
O

O
O

FS
FS
SS
M
N
X
O
O
O

E
O

C
C

O
O

S
E
O

N
X
O
O
O

T
O

FS
FS
SS
M
N
X
O

E
O

C
C

S
E
O

O
O

N
X
O

T
O

O
O

FS
FS
SS
M
N
X
O

E
O

C
C

S
E
O

O
O

N
X
O

T
O

O
O

FS
SS
SS

M
N
X
O
O
O

E
O

M
W

O
O

S
E
O

N
X
O

T
O

O
O

the sake of aggressive pressure. We will matchup man-for-man, talent for talent. Corners will cover Split and slot recievers, FS w

go to the numbers (I.e.; the two receiver side) and shadow #2. From this, the SS will jam #2 (in Cover 3), fall to the strong deep 1/2 (cover 2

DOUBLE TIGHT

FS
SS

E
N
O O O X
O

R
O

S
SS
T
R
O O O
O

O
O

FS
SS

SS
C

R
O

W E
N
T R
O O O X O O O
O

O
O

FS
SS

SS
C

R
O
O

M
S
W
E N T
R
O O O X O O O
O
O
O

FS
SS

SS
C

R
O

W
E N T
R
O O O X O O O
O

O
O

FS
SS

SS
C

R
O

W
E N T
R
O O O X O O O
O

O
O

FS
C
C
R
O
O

M
SS
S
W
E N T
R
O O O X O O O
O

er Split and slot recievers, FS will cover the TE. The SS will match

all to the strong deep 1/2 (cover 2)

O
O

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