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Nike Coach of the Year Clinic

Atlanta
February 1-3

Joker Phillips-Kentucky
“Vertical Passing Game

Offensive Goals
1. Win
2. 100% Score or Punt (No Turnovers)
3. 45% on 3rd Down
4. 100% Red Zone Success
5. 5 Big Plays (15 yd Run, 25 yd Pass)
6. 98% Assignment Success
7. 20/1 Pass/Sack Ratio
8. DAP (Dumb Ass Penalties) Free
9. At least 1 First Down when Coming Out of End Zone
10. 98% Effort Success (No Loafs)

WR Alerts
1. Situation
A. Down and Distance
B. Field Position
2. Assignment
A. Base Play
B. Audible
3. Alignment
A. Right/Left
4. Adjustment
5. Pre-Snap Look-Must Know Difference in Man and Zone
6. DB Stance
7. Read on the Move
8. Big Plays-Pass, Run, Block

Why Vertical Passing?


1. Stretch the Field
2. Don’t Let Defenders Sit on Us
3. Give Our Kids A Chance to Compete
4. Big Plays
5. Good Play Action

Protection:
Slide Protection

Sprint Draw Protection

3 Things can happen:


1. Post Up
2. Outside and On Top
3. Back Shoulder
Plays:

Quick Game Fade

3 WR Fade

Quick Game # 2 Fade


All Go

On Vertical Routes: If WR can’t get over the top-plant and pivot at 16 yards.

4 Verticals

On 4 Verticals-always have an adjuster Front Side or Backside when the middle of the
field is open. If closed (Cover 3) do not adjust.

4 Verticals
4 Verticals-
Verticals-Backside Adjuster vs.
Tampa 2

Gene Chizik-Iowa State


“Iowa State’s 4-3 Defense”

Practice Expectations:
A. Every Stretch/Every Drill is Precise
B. Definitive Finish Each Drill-quick violent movement
C. Every Drill has a Purpose
D. Face Pace-Short Time
3 Types of Practice Tempo
E. Tracking-Teaching Angles to the Ball-Throw Uppercuts at the Whistle
F. Thud-Helmets and Shoulder Pads-Butt the Ball Carrier once. Give them a
frontal and a profile. Always thud the frontal and never a profile
(sideways).
G. Live

Defensive Philosophy:
A. Principles
1. Stop the run.
2. Multiplicity with simplicity.
3. Never change a players rules.
4. Disrupt the rhythm of the offense.
5. Pressure and hit the QB (sacks)
6. Beat the QB not the Coordinator

B. Description of the Defensive Position


1. Defensive Line
2. Linebackers
3. Defensive Backs
C. Front Multiplicity
1. Proper Distribution of Players-Put them exactly where they need to be.
2. Name all the alignments.
3. Have multiple 2-Man, 3-Man, 4-Man games tied to blitzes.

D. Coverage Multiplicity
1. Properly align all players (show 2-deep shell) C-7 (C Gap, Seven Yards)
B-10 (B Gap, 10 yards), B-12 (B Gap, 12 yards)
2. Name all techniques (have rules built in)
3. Number System=Zone Coverage
4. Color System=Man Coverage

Have Run Fits for different types of backfield numbers.

Have a Drill Sheet. A Sheet that groups drills by purpose.

Jim Grobe-Wake Forest


“Wake Forest Spread Offense”
“Getting the Ball to Your Wide Receiver”

Use location:
To the Field to get more space for 1 on 1.

If # 2 WR stands up (slot) you can use him a few ways:


1. Quick Motions to the Backfield.
2. Routes to all areas of the field.
3. Use other players as clearers and picks.

In the Running Game Use:


1. Orbit Sweep
2. Misdirection
3. Fly Sweep away from OL Blocking (It is Misdirection and easy
blocking)
4. Reverse-can use off of Fly Sweep (Heavy Misdirection)
5. Bubble Screen with RB Run-It’s easy on QB, Never a bad look.

In the Passing Game:


1. Predetermined Bubble and Tunnel Screens-Guaranteed Touches and
Guaranteed Blocking
2. Sit Routes-Quick Short Throws
3. Crossing Routes-Tough to Cover
4. Under Routes-Us TE to clear sector vs. Zone and Pick vs. Man.
5. Middle Routes-Lots of Grass behind LBs
6. Corner Routes-Same Stem as Middle Routes
7. Us Single Side WR-Speed Out, Post, Post Corner

Bill Clark- Prattville High School, AL (Now with University of South Alabama)
4-3 Concepts with 3-4 Personnel

Goals and Philosophy


1. Win
2. Shut-Out
3. 3 Takeaways/Score on Defense
4. No Big Plays (Over 25 yds)
5. Less than 200 yards of total offense.
6. 3 and Out 50% of the time.

Philosophy
1. Top Condition.
2. Swarm and Be Sharp.
3. Out Physical the Opponent.
4. Assignment Execution.
5. No Big Plays.
6. Stress Takeaways.
7. Great Pride.
8. Confidence.

On Sudden Change (Offense turning the ball over with interception or fumble):
1. Huddle Up
2. Give Confidence- Tell them “We Practiced this, you’re ready.”

Practice:
1. Tackle Circuit
2. Pursuit- Do this in season at least once a week.
3. Individual
4. Group
5. Team

General Thoughts:
1. Have 1 Max Blitz and 1 Zone Blitz each week.
2. Athletes must have Defensive Call Knowledge
3. Know Your and Your Opponent’s Strengths and Weaknesses
4. Know Your and Your Opponent’s Tendencies

In Game Planning:
1. Know Personnel and Formations
2. Be ready for the TE trade.

3-4 Defense:
1. Defense will switch to Strength-Trade to TE
2. Sam and Jack must be a hybrid type player.
3. Mike and Will-Sacrifice Size for Speed.
4. Ends-Must have good feet.
5. Safety’s-Must be the best players on the field and have to be able to tackle.
6. Corners-have to be able to play man coverage, must be physical.

Naming Blitzes:
Use Words with the Letters of the Player and the Gap they are going to. For example:
MASH- Mike to A Gap, STICK-Sam to C, WACO-Will to C.

Prattville 3-4
Tyson Summers-UAB LB Coach
“Linebacker Fundamentals”

Characteristics of Linebackers:
1. Character
2. Competitive
3. Speed
4. Tough
5. Smart
6. Instinctive

Meeting Breakdown: 1 Hour


1. New Install or Game plan (15 to 20 minutes)
a. Overheads and Tip Sheets-Make Them Write Notes
2. Film (25-30 Minutes)- clips
3. Test (5 to 7 minutes)-quiz players
4. Keys to Practice (3 to 5 minutes)
5. Effort, Competition, Leadership, Signals, and Practice Organization.
6. Walk-Thru (10 Minutes)

Be Organized and Hold Them Accountable- have specific film cut.

Assess your players. Know where they are physically and mentally.

Teaching Progression-ASKRT (Assignment, Stance, Keys, Responsibility, Technique)


1. Communication-Signals, Fronts, Coverage’s, Pre and Post Snap Communication
2. Alignment- Based on Fronts, and Coverage’s-Also have to play 8 and 9 alignment
3. Stance/Start-Athletic position-eyes on key 6 inch read step.
4. Keys
5. Responsibility
6. Technique
Willie Martinez-Georgia DC
DB Fundamentals

Footwork Drills:
1. Ladders: (Use a ball at the end)
A. Two in Every Hole
B. Sideways
C. In and Out

2. Step and Slide Laterally and Sprint Back (turn) then get a ball
3. Back Peddle- Key the QB for the Run/Pass Read, Don’t back straight
up, Weave Him.
4. Flip and Go-Transition from Back Peddle to Sprint ( If Possible, put
them in pens)
5. Flip and Go Speed Turn
6. Break and Drive

Practice Routes, especially Hitch and Go.

Contact Drill:
1. Use a sled-Get Hand Separation
2. Sprint and Come to Balance-Sprint, then come under control and take
on block or tackle.

General Thoughts:
Teach Safeties like LBs-read the flow
Ball Drills-Play the Ball in the Air.
Motion-Work on Motion in Practice
Teach the Pass Rush-If you blitz your DBs
Fumble Drill- 3guys-1 pick up the ball, 2 guys block.
Gary Pinkel- Missouri
“Mizzou Spread Offense”

General Thoughts:
QB is a distributor.
Have to be able to play catch.
QB is 6 ½ yards deep.
RB is the same depth at QB, but over the Tackles.
OL Splits- Between Center and Guard-2 & 3 feet, Between Guard and Tackle 3 & 4 feet.

Play Selection
43% Run
21% Drop back
16% Quick Game
10% Screens
10% Play Action

Motions

3 X 2 to 2 X 2 –Snap the ball under 5 seconds after motion.


3 X 2 to 3 X 1- Snap the ball under 3 seconds after motion.
3 X1 to 2 X 1
2 X 2 to 3 X 2

Gun Runs-Make Defense Accountable for QB


1. Zone/Counter Read
2. Option- Use WR
3. Bubble
4. Speed Option- Can use “Chain It”-block one gap over to the play side to get
numbers advantage if there are too many guys to the outside. QB and Tackle make
the call.
Zone Read-Bubble Lead Sweep with Read

Read the Backer for the QB to keep


or throw Bubble.

Read for Pull

Triple Option

Tempo
1. Fastball- Play and Formation (no checks)
2. Look-Formation only, then play is signaled in.
3. Hold- Formation and play. Then coach will tell the QB to run that play or signal in
another.
4. Super-Fast as you can go. 2-minute offense.
5. Sugar-Trying to kill the clock; snap with under 5 seconds on play clock. OL with
be with the QB, he will send them to the line.

3 Principles:
1. Uncovered-Throw to the Uncovered WR-Signal between the QB and WR.
2. Hitch Rule-Can throw the hitch anytime.
3. Have to be able to throw the Bubble. (Thrown 6-8 times a game.)

Blitz
Work the blitz.
Against the Blitz: Throw Quick Game and Screens.

No Deep Call-No one in the Middle of the Field-Check to another play.

Run Odd Plays- They run 2 to 3 Reverses a Game.


1. Unbalanced.
2. TE at QB
3. 5 WRs to a Side
4. Quads
5. Reverse

Odds Odds-Can Use Empty

QB

WR TE

Odds Odds

WR WR WR WR
WR WR WR WR WR WR
Mike Bellotti- Oregon
“Oregon Spread Offense”

Team Pledge: “ We pledge to enjoy ourselves, be positive and make football fun for
everyone.”

“Practice Less and Compete More”

FUJI- No Huddle practice-after each play move the ball up 10yds at a different hash.

Have QBs work on core with different Medicine Ball exercises.

When practicing the Zone Read, Triple Option-have the QB hand off then a manager give
him another ball to him to work on the pitch.

Plays:

Zone Read-Bubble Counter-TE and H pull

Read the Backer for the QB to keep


or throw Bubble.

Speed Sweep-QB can read and


TE Delay Sprint Out Throwback
Pull
Switch Route

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