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PARK VIEW

FOOTBALL

OFFENSIVE
PLAYBOOK
Introduction

At Park View High School, we run a Multiple Set “West Coast“


Offense. Our objectives to attain our ultimate goal are; to utilize
several different formations, shifts and motions while running the
same base plays. Cause confusion in the defense, which will allow
us to dictate and control the game. Limit penalties and mental
errors. We will do this with intelligent preparation and study,
outstanding practice and superior game execution. We will
capitalize by utilizing both our superior versatile players as well as
those exceptional positional players to make positive things
happen. We will make every effort to win each play, series,
quarter, half and game. Together, as one offensive unit, we will
strive to achieve our ultimate goal… State Champions!
Offensive Philosophy
• Spread defenses vertically and horizontally to create voids and
alleys
• Balance between run and pass from different formations to keep
defenses guessing
• Develop a power running game off tackle to control containment
• Utilize a short passing game to pressure underneath coverage
• Emphasize the importance of clock control and game management
• Limit turnovers, penalties and mental errors
• Every play we want to capitalize on every possible scoring
opportunity
• Learn the game of football not just by position
• Play more consistently
• EXECUTE!!!

In order to achieve optimum success, as a team we must commit ourselves


100% to the execution of our individual assignments. We must commit to
a work ethic that is unmatched. It is through our hard work that we will
develop a bond that cannot be broken and a character that is genuinely the
mark of a Park View Offense.

"The key to winning is poise under stress."


- Paul Brown
Offensive Goals
Increase scoring per game
Acceptable goal 24 points per game
Exceptional goal 27+ points per game
Increase Red Zone scoring
Acceptable goal 80% scoring a touchdown
Exceptional goal 100% scoring a touchdown
Increase ball control
Acceptable goal 65 plays per game
Exceptional goal 75 plays per game
Improve running game
Acceptable goal gain 4.0 yards per attempt
Acceptable goal gain 4 yards or more 55% of rushing attempts
Exceptional goal 4.5 yards per attempt
Exceptional goal gain 4 yards or more 60% of rushing attempts
Efficient passing game
Acceptable goal 55% successful completions
Acceptable goal 60% completions
Exceptional goal 60% successful completions
Exceptional goal 70% completions
Limiting turnovers (interceptions and fumbles)
Acceptable goal .025% (1/40) turnover ratio
Exceptional goal .0125% (1/80) turnover ratio

Together… We Will Win!!!


The Huddle

T G C G T

QB Y

H X Z F

FORMING AND BREAKING THE HUDDLE:


• The Center will always set the huddle 7 yards from the ball. Set up quickly. (“HUDDLE
UP”)
• The huddle is oval in shape with the QB always to our side of the field and the LOS to his
Left.
• Line up quickly with hands on knees in position to see and hear the quarterback.
• The Quarterback has COMPLETE CONTROL of the huddle.
• You will receive the following information in the huddle.
1. Formation (motion possible)
2. Play
3. Blocking (possible)
4. Pass Pattern (possible)
5. Snap Count
• If you don’t hear or need clarification call “CHECK” to the Quarterback and he will repeat
the call.
• “Ready Break” is the signal to leave the huddle – clap hands and say, “Break”.
• Lineman turn to the outside and JOG to the line of scrimmage setting up quickly with proper
splits.
• Wide outs will RUN to their proper position.
• The huddle reflects the attitude of each man and the team.
IN THE HUDDLE:
The Quarterback does all the talking. He will give this information:
1. Formation (Split, I, Spread, etc.)
2. Motions or Shifts (Zip, Zoom, Trade, etc.)
3. Play Number (14, 21, 2 Jet, etc.)
4. Play Terms (Counter, Z-in, Y Shallow Cross, etc.)
5. Snap Count Twice (On Set Hut, On One, On Two)
6. Ready-Break

Here Is How It Sounds…


1. Strong Right, Sprint Right Option, on One on One – Ready Break!
2. I Right, 22 Dive on Set Hut, Set Hut – Ready Break!
3. Double Wing Right, 2 Jet Double Square Out – on Two on Two!

The following are possible snap counts:


1. Set Hut
2. One
3. Two

“FREEZE” – is to make the defense jump offside. The QB will use several HARD counts. We
may either FREEZE with a timeout, with a delay, or with another play call.

AT THE LINE OF SCRIMMAGE (L.O.S)


1. The QB will give a quick “SET HUT”. This is done to keep the defense guessing as to
when the ball will be snapped
2. The QB pauses gives a color and number to each side, if the play calls for motion he will
nod or motion with his head to signify start motioning
3. The QB will then start the snap count, if the count is on Two (2), he will give two quick
counts “HUT-HUT” to follow
4. If the count is on Three (3) the QB will try to draw the defense off sides with a HARD
first HUT, pause and two quick counts, HUT-HUT
5. The team is on ALERT for the HARD count every time the QB calls on Three (3).
6. Audibles may be called regardless of the snap count. If the count is on “Set Hut” the QB
changes the snap count by Easy, Easy to both sides, easing the line and signifying an
audible is being called. He then calls the audible and the snap count is automatically on
one.
HERE IS HOW IT SOUNDS…

1. On Set Hut –
“SET HUT” the ball is snapped on HUT
2. On One –
“SET HUT, Red 92, Red 92, HUT!”
3. On Two –
“SET HUT, Black 42, Black 42, HUT, HUT!”
4. On Three –
“SET HUT, Red 92, Red 92, HUT… HUT, HUT!”

AUDIBLE AT THE L.O.S…

1. A change of play at the L.O.S. may come at any time. If the center does not feel
Pressure, from the QB then he does not snap the ball.
2. If the QB wants to change the play called in the huddle, he calls the “LIVE COLOR”,
BLUE for pass and GREEN for run, and the audible number, he pauses and repeats the
color and number again. The QB then continues with the normal snap count.
3. All audibles will go on a predetermined snap count, ONE.

HERE IS HOW IT SOUNDS…

QB at L.O.S. but with hands NOT under center


1. Blue 22, Blue 22, Set Hut (22 is a predetermined play)
2. Green 32, Green 32, Set Hut (32 is a Dive to the FB)
ALIGNMENT
Basic Splits and Alignments
2.5 yds. 2 yds. 2.5 yds.

X T G C G T Y
4 yds. QB Z
F
7 yds.

H
At the Line of Scrimmage

1. Lineman
a. Guards from the Center – 2.5 yards
b. Tackle from the Guard – 3 yards
c. Tight End from the Tackle – 3 yards
2. Split End and Flanker – Split rules when the ball is on the:
a. Hash – X: 5 yards from the sideline; Z: 10 yards from the Tight End. (If formation
is into the boundary, then X and Z will switch assignments
b. Middle – X and Z: splits will be 10 – 12 yards from last man on L.O.S.
3. Slot
a. Split the difference from the last man on the L.O.S. and the outside receiver.
4. Wing
a. Split 2’ by 2’ from the last man on the L.O.S.
5. Backs
a. I Formation
i. Fullback – Toes 6 yards from the front of the ball, directly behind the Center
(6 yards)
ii. Halfback – Toes 3 yards off the toes and directly behind the Fullback
(9 yards)
b. Split Formation
i. Fullback – Toes 6 yards from the front of the ball, directly behind the Tackle
ii. Halfback – Toes 6 yards from the front of the ball, directly behind the
Tackle
HOLE NUMBERING SYSTEM

7 5 3 102 4 6 8
X T G C G T Y
QB Z
F

PERSONNEL GROUPINGS
“BASE” “TIGER”

2 RB’s, 1 TE, 2 WR’s 1 RB, 2 TE’s, 2 WR’s

“E” “ZEBRA”

2 RB’s, 0 TE’s, 3 WR’s 1 RB, 1TE, 3 WR’s

“U” “EAGLE”

2 RB’s, 2 TE’s, 1 WR’s 1 RB, 0 TE’s, 4 WR’s


FORMATIONS AND PERSONNEL GROUPINGS
Split Right – 1 HB, 1 FB, 2 WR, 1 TE I Right – 1 HB, 1 FB, 2 WR, 1 TE

Split Right Open – 1 HB, 1 FB, 3 WR I Right Open – 1 HB, 1 FB, 3 WR

Split Right Slot – 1 HB, 1 FB, 2 WR, 1 TE I Right Slot – 1 HB, 1 FB, 2 WR, 1 TE

Strong Right – 1 HB, 1 FB, 2 WR, 1 TE Near Right – 1 HB, 1 FB, 2 WR, 1 TE

Weak Right – 1 HB, 1 FB, 3 WR, Far Right – 1 HB, 1 FB, 2 WR, 1 TE

Trey Right – 1 HB, 1 FB, 2 WR, 1 TE Spread Right Open–1 FB, 4 WR

E Zebra
FORMATIONS AND PERSONNEL GROUPINGS

Split Right Heavy – 1 HB, 1 FB, 2 WR, 1 TE Jumbo Right – 1 HB, 2 WR, 2 TE

Y OT OT U

*TE Left, 2 OT’s Right

Double Wing Right – 1 FB, 3 WR, 1 TE Bunch Right Open – 1 FB, 4 WR

Eagle

Empty Right – 4 WR *Shotgun Jumbo Bone – 1 HB, 2 FB, 2 TE

Zebra E

Super Spread – 1 HB, 1 FB, 2 WR, 1 TE Wing Left –1 FB, 3 WR, 1 TE

Wing Right Slot – 1 FB, 3 WR, 1 TE Wing Left Split – 1 HB, 1 FB, 2 WR, 1 TE

Wing Left Near – 1 HB, 1 FB, 2 WR, 1 TE Wing Left Strong – 1 HB, 1 FB, 2 WR, 1 TE
BACKFIELD SETS
Split Right I Right

FB
HB FB
HB
Strong Right Near Right

FB

HB FB HB
Weak Right Far Right

FB

HB HB FB
Wing Left

FB HB
BACKFIELD MOTIONS
Positions Split Right Change

A B C FB HB

Split Right A Rt Near Right C Lf

HB FB FB HB

Strong Right Flex Far Right B Rt

FB

HB HB FB

Weak Right Flip Wing Left Near Zing

FB

HB HB FB

I Right Fly
TIGHT END, SPLIT END & FLANKER MOTIONS
Split Right Zoom Split Right Zap

Split Right Zip Split Right Z Out

Wing Left Near Z Over Split Right Z Over

Jumbo Right Exit Split Right Wham (Y Motion)

Jumbo Right Enter Split Right Trade (Y Trade)

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