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TABLE OF CONTENTS
BLIP
4.
8.
12.
13.
14.
15.
16.
17.
18.
19.
21.
Unit Profiles
Terrain Profiles
Main Menu
Campaign Mode
Tag Match Mode
Custom Mode
Battle Interface
Movement
Capturing
Direct Combat
Ranged Combat
UNIT PROFILES
PROFILE DETAILS
HEALTH
GAS
AMMO
LT INFANTRY
10
MOVE:
VISION:
99 20
ARMOR:
1000
INFT:
MECH:
AIR:
UNIT COST
ATTACK POWER
LT INFANTRY
10
MOVE:
HV INFANTRY
99 20
VISION:
10
MOVE:
ARMOR:
1500
INFT:
MECH:
AIR:
PROBE
10
MOVE:
VISION:
80
10
MOVE:
3500
MECH:
AIR:
VISION:
80
MECH:
VISION:
ARMOR:
ARTILLERY
10
MOVE:
ARMOR:
AIR:
99
INFT:
10
MOVE:
ARMOR:
10
INFT:
VISION:
APC
ARMOR:
99
RANGER
4000
VISION:
55
ARMOR:
GUNNER
10
MOVE:
VISION:
60
MECH:
10
MOVE:
ARMOR:
INFT:
LT MECH
10
MOVE:
ARMOR:
7000
7000
INFT:
HV MECH
10
VISION:
55
MECH:
10
MOVE:
ARMOR:
14000
MECH:
AIR:
AIR:
VISION:
VISION:
55
ARMOR:
BALLISTA
INFT:
AIR:
MOVE:
VISION:
70
ANTI-AIR
55
ARMOR:
DROPSHIP
10
MOVE:
VISION:
99
GUNSHIP
10
MOVE:
ARMOR:
MECH:
AIR:
JET
10
MOVE:
10
MOVE:
ARMOR:
VISION:
99
10
MOVE:
ARMOR:
18500
MECH:
AIR:
VISION:
99
ARMOR:
BOMBER
INFT:
5000
INFT:
VISION:
99
CARRIER
VISION:
99
ARMOR:
TERRAIN PROFILES
Terrain plays an important role in battle, affecting unit
movement and vision, as well as providing defensive
positions. Use the battlefield to your advantage.
HQ
INFT:
MECH:
TERRAIN DEFENSE
AIR:
MOVEMENT COST
HQ
INFT:
CITY
MECH:
INFT:
AIR:
MECH:
AIRPORT
FACTORY
RANGER
10INFT: 99 MECH:5
MTNS.
AIR:
AIR:
INFT:
MECH:
AIR:
PLAINS
INFT:
MECH:
FOREST
AIR:
INFT:
MECH:
AIR:
INFT:
AIR:
INFT:
MECH:
MECH:
AIR:
ROAD
DIRT
INFT:
MECH:
MOUNTAIN
BRIDGE
AIR:
INFT:
MECH:
AIR:
WATER
INFT:
MECH:
SHORE
INFT:
AIR:
MECH:
CLOUD
WALL
INFT:
INFT:
AIR:
MECH:
INFT:
AIR:
REACTOR
AIR:
MECH:
MECH:
AIR:
MAIN MENU
SIMULATION MODES
There are 3 simulation modes built into the Warbits software.
CAMPAIGN
SINGLE PLAYER
CAMPAIGN
VERSUS
ONLINE & LOCAL
VERSUS MODES
LEADERBOARDS
CAMPAIGN
Since the introduction of Warbits, factions have popped up
all over the Galaxy. Battle your way through every sector and
defend the interests of the Red Bear Republic!
Blue Whale
Empire
Red Bear
Republic
Green Cactus
Army
Orange Sun
Union
TAG MATCH
#WARBITS
FEATURED TAGS
POPULAR TAGS
TAG HISTORY
LEADERBOARDS
#WARBITS
#FOG
#REDBEAR
#BLUEWHALE
Tagging a game will match you with other players using the same tag.
PLAYERS
5150
1200
675
450
START MATCH
CUSTOM
Custom matches are unranked and are more
configurable than other simulation modes.
Custom games support up to 4 players.
TEAM CONFIGURATION
ONLINE: Tap a bar to add players from GameCenter.
LOCAL: Tap a bar to cycle between Human, CPU, and Empty.
Drag Player and Versus bars to arrange team configurations.
Red CPU
ONLINE: Invite your GameCenter friends to play in
a casual battle simulation.
Blue Player
Green CPU
Add Player
BATTLE INTERFACE
CHARGES
10
DAY 7
FUNDS
CURSOR SELECTION
3500
DAY OF BATTLE
UNIT INFO
10
RANGER
CYCLE BUTTON
MTNS.
TERRAIN INFO
99
MOVEMENT:
1
2
3
2
3
CAPTURING:
All Structures have 20 Capture Points. Infantry units at full health can reduce 10
Capture Points a day. Once the City is at 0, its all yours!
10
CAPTURE
Combat units potential attack power is based on their current health. Defending units
DIRECT COMBAT: will be able to counter attack if possible so its important to strike first!
1
44%
1
COMBAT TIP:
1
2
Instead of moving and attacking in two steps, you can string these actions together to
save precious space seconds.
Ranged combat units have the unique ability to attack from a distance, avoiding a
RANGED COMBAT: counter attack.
Ranged units can only move OR attack.
WIN CONDITIONS:
There are two possible ways to win (and lose) in the Warbits battle simulator.
APC RESUPPLY:
Units use gas and ammo during movement and combat. Its important to keep them
supplied in combat simulations.
JOINING
Joining units can be helpful when there are multiple injured units. A joined units
health can not exceed 10HP.
You can Join two injured units as long as they are the
same unit type.
TRANSPORTS:
1
Transports are helpful for covering more ground quickly, as well as navigating terrain
that would otherwise be impossible to traverse.
UNLOAD
Units can only board transports that are over terrain they can traverse. Be careful
where you deploy your troops or they might get stuck!
TRANSPORTS:
1
3
3
3
3
TIP: Let units inside rest for one day in order to use
them after unloading.
Factories and Airports can use your current funds to deploy additional units to the
BUILDING UNITS: battlefield. Dont spend it all in one place!
Tap on a Factory or Airport to build units.
1
2
PROBE
10
MOVE:
80
VISION:
10
ARMOR:
1
2
INFNT:
MECH:
AIR:
PROBE
3500
APC
4000
CHARGES:
This form of currency can be earned by destroying enemy units or full reactors.
The charges you collect during battle can be used to purchase special powers that
SPECIAL POWERS: alter the game. You can only have one power active at a time so choose wisely!
Tap on your HQ to access the power shop.
1
2
RANGE BOOSTER
Ranged units gain fire-power and attack
range.
1
2
AIR BOOSTER
10
RANGE BOOSTER 10
TRAIL BLAZER
10
CASH OUT
10
INFORMATION:
1
Viewing detailed information on units and terrain can help determine winning
strategies. Use these tools to your advantage!
2
2
FOG OF WAR:
Fog of war only allows you to see what your units can see based on their vision range.
Some terrain types can affect a units vision.
TRAPS:
If you run into an enemy unit in a fog of war simulation, the units turn will end.
NOTES
NOTES
@RiskyLab