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University of Kragujevac

Faculty of Engineering science

SEMINAR PAPER
Assembly Design and drafting in Catia

Student:
Ili Ivana 328/2015

Professor:
Sandra Stefanovi
Kragujevac, 2015

Contents
1.

INTRODUCTION................................................................................................ 3

2.

ASSEMBLY DESIGN........................................................................................... 3
2.1

Creating an Assembly Document..............................................................3

2.2

Inserting a Components............................................................................ 3

2.3

Inserting a New Product............................................................................ 4

2.4

Inserting a New Part.................................................................................. 4

2.5

Defining a Multi-Instantiation....................................................................4

2.6

Fast Multi-Instantiation.............................................................................. 4

2.7

Using Assembly Constraints......................................................................4

2.8

Creating a Coincidence Constraint............................................................5

2.9

Creating a Contact Constraint...................................................................5

2.10 Creating an Offset Constraint....................................................................5


2.11 Creating an Angle Constraint....................................................................6
2.12 Fixing a Component.................................................................................. 6
2.13 Fixing Components Together.....................................................................6
2.14 Using the Quick Constraint Command......................................................6
2.15 Changing Constraints................................................................................ 7
2.16 Deactivating or Activating Constraints......................................................7
2.17 Updating an Assembly.............................................................................. 7
2.18 Using a Part Design Pattern.......................................................................7
2.19 Moving Components.................................................................................. 8
2.20 Snapping Components.............................................................................. 8
2.21 Smart Move............................................................................................... 8
2.22 Sectioning................................................................................................. 9
2.23 Assembly Features.................................................................................... 9
2.24 Assembly Split........................................................................................... 9
2.25 Creating Scenes........................................................................................ 9
2.26 Exploding a Constrained Assembly.........................................................10
2.27 Detecting Interferences...........................................................................10
2.28 Customizing Assembly Design................................................................10
2.29 Customizing General Settings.................................................................11
3.

DRAFTING...................................................................................................... 11
3.1

Generative Drafting workbench..............................................................11

3.2

Creating a New Drawing..........................................................................11


1

3.3

Managing A Sheet................................................................................... 11

3.4

Adding a new sheet................................................................................. 12

3.5

Front View Creation................................................................................. 12

3.6

2D/3D Associativity................................................................................. 13

3.7

Creating a Projection View......................................................................13

3.8

Creating an Auxiliary View.....................................................................13

3.9

Creating an Offset Section View / Cut.....................................................14

3.10 Creating an Aligned Section View / Cut...................................................14


3.11 Creating a Detail View / Detail View Profile.............................................14
3.12 Creating a Clipping View and/or a Clipping View Profile..........................14
3.13 Creating an Isometric View.....................................................................15
3.14 Creating a Broken View...........................................................................15
3.15 Creating a Breakout View........................................................................15
3.16 Creating Views via the Wizard.................................................................15
3.17 Isolating Generated Views.......................................................................16
3.18 Not Aligning a View................................................................................. 16
3.19 Scaling a View......................................................................................... 16
3.20 Adding a Generative Bill of Material........................................................16
3.21 Generating Balloons on a View................................................................17
3.22 Modifying a Callout Geometry.................................................................17
4.

SUMMARY...................................................................................................... 18

5.

Literature:...................................................................................................... 19

1 INTRODUCTION
CATIA V5 Tutorials Mechanism Design and Animation Release 21 is composed of several
tutorial style lessons. This book is intended to be used as a training guide for those who have
a basic familiarity with part and assembly modeling in CATIA V5 Release 21 wishing to
create and simulate the motion of mechanisms within CATIA Digital Mock Up (DMU).
The tutorials are written so as to provide a hands-on look at the process of creating an
assembly, developing the assembly into a mechanism, and simulating the motion of the
mechanism in accordance with some time based inputs. The processes of generating movie
files and plots of the kinematic results are covered. The majority of the common joint types
are covered. Students majoring in engineering/technology, designers using CATIA V5 in
industry, and practicing engineers can easily (Jonathan M. Weaver & Nader G. Zamani).

1. ASSEMBLY DESIGN
The Assembly Design used to create an assembly starting from scratch. Here is illustration of
the several stages of creation you may encounter for an assembly.

1.1 Creating an Assembly Document


This task will show you how to enter the Assembly Design workbench to create a new
assembly from scratch. Select the Start -> Mechanical Design -> Assembly Design command
to launch the required workbench. The Assembly Design workbench is opened. You can see
that "Product1" is displayed in the specification tree, indicating the building block of the
assembly to be created. To create an assembly, you need products. The application uses the
term"product" or "component" to indicate assemblies or parts. You can use parts to create
products. Those products can in turn be used to create other products. The product document
contains: a specification tree to the left of the application window, specific toolbars to the
right of the application window, a number of contextual commands available in the
specification tree and in the geometry. Note that these commands can also be accessed from
the menu bar (Jonathan M. Weaver, 2012).
1.2 Inserting a Components
Inserting a New Component
This task will show you how to insert a component into an existing assembly. In the
pecification tree, select Product1 and click the New Component icon
your assembly now includes Product1 (Product1.1).

. The structure of

1.3 Inserting a New Product


This task will show you how to insert a product in an existing assembly. In the specification
tree, select Product1 and click the New Product
created in the specification tree.

icon. The Product2 (Product2.1) is

1.4 Inserting a New Part


This task will show you how to insert a new part in an existing assembly. In the specification
tree, select Product1 and click the New Part icon
. If geometry exists in the assembly, the
New Part: Origin Point dialog box is displayed, proposing two options to locate the part:
Click Yes to locate the part origin point on a selected point, on another component for
example. Click No to define the origin point of a component based on the origin point of the
parent component (Jonathan M. Weaver, 2012).

1.5 Defining a Multi-Instantiation


This task shows you how to repeat components as many times as you wish in the direction of
your choice. Select the component you wish to instantiate. Click the Define MultiInstantiation icon . The Multi-Instantiation dialog box is displayed, indicating the name of the
component to be instantiated. The Parameters option lets you choose between the following
categories of parameters to define: Instances & Spacing, Instances & Length and Spacing &
Length. To define the direction of creation, check x-axis. The application previews the
location of the new components. Click OK to create the components.
1.6 Fast Multi-Instantiation
This task shows you how to repeat components using the parameters previously set in the
Multi Instantiation command. You will use the Fast Multi-Instantiation command to quickly
repeat the component of your choice. The operation is very simple. Select the component you
wish to instantiate. Click the Fast Multi-Instantiation icon
. The result is immediate. Three
components are created according to the parameters defined in the Multi-Instantiation dialog
box.
1.7 Using Assembly Constraints
This section describes the notions and operating modes you will need to set and use
constraints in your assembly structure. Constraints allow you to position mechanical
components correctly in relation to the other components of the assembly. You just need to
specify the type of constraints you wish to set up between two components, and the system
will place the components exactly the way you want. Setting constraints is rather an easy
task. However, you should keep in mind the following: You can apply constraints only
between the child components of the active component. You cannot define constraints
between two geometric elements belonging to the same component. You cannot apply a
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constraint between two components belonging to the same subassembly if this subassembly is
not the active component. The active component is blue framed (default color) and
underlined. Double-clicking activates it. The selected component is orange framed (default
color).
1.8 Creating a Coincidence Constraint
Coincidence-type constraints are used to align elements. Depending on the selected elements,
you may obtain concentricity, coaxiality or coplanarity. Click the Coincidence Constraint icon
Select the face to be constrained. Select the second face to be constrained. Green arrows
appear on the selected faces, indicating orientations. The Constraint Properties dialog box
that appears displays the properties of the constraint. The components involved and their
status are indicated. You can define the orientation of the faces to be constrained by choosing
one of these options: Undefined (the application finds the best solution), Same, opposite.
Click OK to create the coincidence constraint. This constraint is added to the specification
tree too.

1.9 Creating a Contact Constraint


Contact-type constraints can be created between two planar faces (directed planes). Click the
Contact Constraint icon
. Select the faces to be constrained. As the contact constraint is
created, one component is moved so as to adopt its new position. Green graphic symbols are
displayed in the geometry area to indicate that this constraint has been defined. This
constraint is added to the specification tree (Jonathan M. Weaver, 2012).
1.10

Creating an Offset Constraint

When defining an offset constraint between two components, you need to specify how faces
should be oriented. Click the Offset Constraint icon
. Select the faces to be constrained.
The Constraint Properties dialog box that appears displays the properties of the constraint.
The components involved and their status are indicated.
You can define the orientation of the faces to be constrained by choosing one of these
options. Click OK to create the offset constraint.
5

1.11

Creating an Angle Constraint

Angle-type constraints fall into three categories: Angle, Parallelism (angle value equals zero),
Perpendicularity (angle value equals 90 degrees). When setting an angle constraint, you will
have to define an angle value. Click the Angle Constraint icon
. Select the faces to be
constrained. The Constraint Properties dialog box is displayed with the properties of the
selected constraint and the list of available constraints. Keep the Angle option. Enter angle in
the Angle field and keep Sector 1. Note that four sectors are available:
OK to create the angle constraint.
1.12

. Click

Fixing a Component

Fixing a component means preventing this component from moving from its parents during
the update operation. There are two ways of fixing a component: by fixing its position
according to the geometrical origin of the assembly, which means setting an absolute
position. This operation is referred to as "Fix in space". By fixing its position according to
other components, which means setting a relative position. This operation is referred to as
"Fix".
Fix in Space: Click the Fix icon
. Select the component to be fixed, that is the light blue
component. The constraint is created. A green anchor is displayed in the geometry area to
indicate that this constraint has been defined. Fix:Double-click the fix constraint you have
just created to edit it. In the dialog box that appears, click More to expand the dialog box.
Uncheck the Fix in space option to the left of the dialog box. The lock symbol is no longer
displayed in the specification tree, meaning that the component is positioned according to the
other components only. Move the fixed component. Click OK toconfirm. Update the
assembly: now the component remains at its location.
1.13

Fixing Components Together

This task consists in fixing two components together. The Fix Together command attaches
selected elements together. You can select as many components as you wish, but they must
belong to the active component. Click the Fix Together icon
. You can select the
components in the specification tree or in the geometry area. The Fix Together dialog box
appears, displaying the list of selected components. In the Name field, enter a new name for
the group of components you want to create. Click OK. The components are attached to each
other. Moving one of them moves the other one too.

1.14

Using the Quick Constraint Command

The Quick Constraint command creates the first possible constraint as specified in the
priority list.

Double-click the Quick Constraint icon


. Select the two entities to be constrained. The
possible constrain between these will be according to list specifying the order of constraint
creation: Surface contact, Coincidence, Offset, Angle and Parallelism. The first constraint in
the list can now be set. A surface contact constraint is created & constraint is added to the
specification tree (Jonathan M. Weaver, 2012).

1.15

Changing Constraints

Changing a constraint means replacing the type of this constraint by another type. This
operation is possible depending on the supporting elements. You can select any constraints,
not necessarily in the active component. Select the constraint to be changed. Click the
Change Constraint icon The Change Type dialog box that appears, displays all possible
constraints. Select the new type of constraint. Click Apply to preview the constraint in the
specification tree and the geometry. Click OK to validate the operation.

1.16

Deactivating or Activating Constraints

Deactivating or activating constraints means specifying if these constraints must be taken into
account during updates or not. Select any activated constraint. Right - click and select the
Deactivate contextual command. The constraint is deactivated. The graphic symbol
representing the deactivated constraint is now displayed in white. Repeat step and right-click
to select the Activate contextual command to activate the selected constraint.
1.17

Updating an Assembly

Updating an assembly means updating its components as well as its constraints. The
application lets you choose between updating the whole assembly or the components of your
choice. The constraints are in black, indicating they need an update. The default color is
black, but the application allows you to redefine the colors you want. To do so, refer to
Customizing Constraint Appearance. Select the Tools -> Options command, then expand the
Mechanical Design section to the left to access Assembly Design options. You can choose
between two update modes within the Assembly Design workbench: Automatic or Manual.
Check the Manual option in the Update frame. Click OK to confirm and close the dialog box.
Click the Update icon

1.18

to update the whole assembly. The assembly is updated.

Using a Part Design Pattern

This task shows you how to repeat a component using a pattern created in Part Design. Select
the rectangular pattern in the tree or in the geometry.

Control-click to select the component to be


. The Instantiation on a pattern dialog box is
displayed, indicating the name of the pattern, the number of instances to be created (for
information only) and the name of the component to be repeated. There are two work modes:
Using associativity with the geometry: the option "Keep link with the pattern" is on, Using no
associativity: the option is off.
To define the first instance of the component to be duplicated, three options are
available: Reuse the original component, create a new instance, cut & paste the original
component.
Click OK to repeat the second component. The new component "xxx on RectPattern.xx" is
displayed in the tree. An entity "Assembly features" has been created in the tree. "Reused
Rectangular Pattern.1" is displayed below this entity. If you use the option "generated
constraints", the Reuse Constraints section displays the constraints detected for the
component and makes all original constraints available for selection: You can define whether
you wish to reproduce one or more original constraints when instantiating the component.
1.19

Moving Components

Manipulating Components

1.20

Snapping Components

The Snap command projects the geometric element of a component onto another geometric
element belonging to the same or to a different component. Using this command is a
convenient way to translate or rotate components. Depending on the selected elements, you
will obtain

1.21

Smart Move

The Smart Move command combines the Manipulate and Snap capabilities. Optionally, it
creates constraints. The Quick Constraint frame contains the list of the constraints that can be
set.
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This list displays these constraints in a hierarchical order and can be edited by using both
arrows to right of the dialog box. The application creates the first possible constraint as
specified in the list of constraints having priority.
1.22

Sectioning

This task you will create section planes, orient the plane with respect to the absolute axis
system, invert the normal vector of the plane. Click the Sectioning icon. The section plane is
automatically created. The plane is created parallel to absolute coordinates Y, Z. The center of
the plane is located at the center of the bounding sphere around the products in the selection
you defined. Line segments visualized represent the intersection of the plane with all products
in the selection. The Sectioning Definition dialog box contains a wide variety of tools letting
you position, move and rotate the section plane. A Preview window, showing the generated
section, also appears. 3D section cuts cut away the material from the plane. Click the Volume
Cut icon in the Sectioning Definition dialog box to obtain a section cut. You can position
section planes with respect to a geometrical target (a face, edge, reference plane or cylinder
axis). You can view the generated section in a separate viewer.
1.23

Assembly Features

Prior to creating assembly features, keep in mind the following. You can create assembly
features only between the child components of the active product. The active product at least
must include two components, which in turn must contain one part at least. You cannot create
assembly features between two geometric elements belonging to the same component. The
different assembly features you can create are: Split, Hole, Pocket, Remove, Add, Perform a
Symmetry.
1.24

Assembly Split

The dialog box that appears when you click Assembly Split, displays the names as well as the
paths of the parts that may be affected by the split action. Move the parts to the list 'Affected
parts". Arrows in the geometry indicate the portion of parts that will be kept after splitting. If
the arrows point in the wrong direction, click them to reverse the direction. Click OK to
confirm. To edit an assembly split, double-click 'Assembly Split.X' in assembly features
available in history tree (Jonathan Weaver, 2012).

1.25

Creating Scenes

Scenes enable you to: work on the evolution of an assembly in a separate window from the
actual assembly and to impart updates to the assembly as you see fit. Save a copy of an
assembly in a separate window, work on the evolution of that assembly directly on the
assembly. You can modify the following attributes either in the scene or in the assembly
without the modifications being replicated in the other: the viewpoint, the graphical attributes
of the components, the "show" or "hide" state of the components, the "active" or "not-active"
state of the components. Scenes are identified by name in the specification tree and by a
graphical representation in the geometry area.
9

. The Edit Scene dialog box and a scene representation in the document window are
displayed. Click Ok to end the scene creation. You are now in a scene window: The
background color turns to green. Scene 1 is identified in the specification tree. Perform the
required modifications. For instance modify: viewpoint, graphical attributes, show-no show.
Within a scene, click the Reset selected products icon
to reposition the components as
they were in the initial product. Note that color attributes and the show-hide specification are
not taken into account when using the Reset selected products icon. Click the Exit From
Scene icon
to swap to the initial window. Double-click Scene 1 either in the specification tree or in
the geometry area to swap to the scene window (Jonathan Weaver, 2012).

1.26

Exploding a Constrained Assembly

This task shows how to explode an assembly taking into account the assembly constraints.
This Explode type is applicable only to specific cases. When the assembly is assigned
coincidence constraints: axis/axis & plane/plane. Click the Explode icon
. The Explode
dialog box is displayed. Wheel Assembly is selected by default, keep the selection as it is.
The Depth parameter lets you choose between a total (All levels) or partial (First level)
exploded view. Keep All levels set by default. Set the explode type. 3D is the default type.
Keep it. Click Apply to perform the operation.
1.27

Detecting Interferences

Checking for interferences is done in two steps: Initial computation: detects and identifies the
different types of interference. Detailed computation: computes the graphics representation of
interferences as well as the minimum distance. Two interference types are available: Contact
+ Clash, Clearance + Contact + Clash. Results differ depending on the interference type
selected for the analysis. Four computation types are available: Between all
components, Inside one selection, Selection against all, Between two selections. Click Apply
to check for interferences. A progress bar is displayed letting you monitor and, if necessary,
interrupt (Cancel option) the calculation. The Check Clash dialog box expands to show the
results. Clash: red intersection curves identify clashing products. Contact: yellow triangles
identify products in contact. Clearance: green triangles identify products separated by less
than the specified clearance distance.
1.28

Customizing Assembly Design

Customizing Assembly Design Settings


This task will show you how to customize Assembly Design settings. Select Tools ->
Options. Click the Mechanical Design category, then the Assembly Design subcategory. The
General tab appears, displaying the following options: Update, Access to geometry, Move
components.

10

1.29

Customizing General Settings

Select the Tools -> Options... command. Click the Infrastructure category, then the Part
Infrastructure subcategory. The General tab appears, containing three categories of options:
External References, Update and Delete Operation (Jonathan Weaver, 2012).

2. DRAFTING
1.30

Generative Drafting workbench

The Generative Drafting workbench provides a simple method to create and modify views on
a predefined sheet. You may also add, modify and/or delete dressup and 2D elements to these
views. All this is performed on a sheet which may include a frame and a title block and will
eventually be printed (Nader Zamani, 2007).

2.1 Creating a New Drawing


This task will show you how to create more or less automatically a new drawing with predefined views generated from a part. Select the Start -> Mechanical Design commands.
Select the Drafting dialog box appears with information on views that can possibly be
created, as well as information on the drawing standards. Select the views you want to be
automatically created on your drawing from the New Drawing Creation dialog box. Click
OK.
2.2 Managing A Sheet
The Generative Drafting workbench provides a simple method for managing a sheet. A sheet
contains: a main view: a view which supports the geometry directly created in the sheet, a
background view: a view dedicated to frames and title blocks, interactive or generated views.
Click

the New icon


from the Standard toolbar or select File -> New... from the menu bar. Select
the Drawing workbench, and click OK. From the New Drawing dialog box, select the ISO
standard, or the A0 ISO format. Select the orientation type. Select the 1:1 scale, and then
click OK (Nader Zamani, 2007).

11

2.3 Adding a new sheet


You can add new sheets at any time. These new sheets will be assigned the same standard,
format and orientation as the sheet first created and defined using the New Drawing dialog
(default setting). Even though you then delete sheet1, the sheets newly created will keep the
same name.
Click the New Sheet icon
appears.

from the Drawing toolbar. The new sheet automatically

2.4 Front View Creation


The Generative Drafting workbench provides a simple method to create views on a
predefined sheet. The active view is the view from which other views will be generated. This
is also the view in which all the modifications will be performed. The active view is framed
in red. The non-active views are framed in blue. When you create a view, until you click at
the desired view location, the view to be created is framed in green. If you click this view, it
becomes the active view and is framed in red.
Start creating the front view. Click the Front View icon
from the Views toolbar. Select
object. Click on sheet to place front view. Blue arrows appear. Click the right or left arrow to
visualize the right or left side, respectively. Click the bottom arrow to visualize the bottom
side. Click the counterclockwise arrow to rotate the reference plane. Click inside the sheet to
generate the view. Right-click the frame of the view, select the Properties option from the
contextual menu, View tab and check the required options in the Properties dialog box.

12

2.5 2D/3D Associativity


On Views: A generative view results from specifications in a 3D document. This specification
corresponds either to the whole document or to a feature in the document. Any modification
applied to the specifications, before the generated view(s) is/are updated, is detected. You can
perform an update. You can update all views or a selection of views. The Update icon
is
active in the Update toolbar when a sheet (or drawing) contains views that need to be updated
(this can be all views in the sheet or some of them only). You can update all views in the
active sheet by clicking this icon. An update symbol
appears in the specification tree for
the views that need to be updated. You can update a selection of views by selecting and rightclicking the view(s) you want to update and choosing Update Selection
from the contextual menu.
On Generated Dimensions: Generated dimensions are associative with the 3D part
constraints on the condition you checked the Generation dimensions when updating the sheet
option from the Options dialog box (Tools -> Options -> Mechanical Design -> Drafting ->
Generation tab). Note that these dimensions will be re-generated in accordance with the other
options checked/un-checked in the Options dialog box (Nader Zamani, 2007).
2.6 Creating a Projection View
This task will show you how to create projection views on the sheet, relatively to the front
view previously generated. Click the Drawing window, and double-click the Projection View
icon from the Views toolbar (Projections subtoolbar). As you move the cursor, a previewed
projection view in a green frame appears on the sheet. Define the projection view position by
positioning the cursor at the desired view location, for example the right view position. Click
inside the green frame to generate the view.
2.7 Creating an Auxiliary View
This task will show you how to create an auxiliary view. Many objects are of such shape that
their principal faces cannot always be assumed parallel to the regular planes of projection.
Creating an auxiliary view allows showing the true shapes by assuming a direction of sight
perpendicular to planes that are perpendicular of the curves. This auxiliary view, together
with the top view, completely describes the object. Click the Auxiliary View icon
from the
Views toolbar (Projections subtoolbar).
Click an edge on the view. The selected edge becomes a line that you can position where
desired using the cursor. This line/callout will be automatically used as the plane. Click to
position the callout. The reference plane is automatically positioned according to the selected
edge. Positioning the auxiliary view callout amounts to defining the auxiliary view direction.
Click to position the auxiliary view (Nader Zamani, 2007).

13

2.8 Creating an Offset Section View / Cut


This task will show you how to create an offset section view/cut using a cutting profile as
cutting plane. In sectioning through irregular objects, it is often desirable to show several
features that do not lie in a straight line by offsetting or bending the cutting plane. Click the
Drawing window, and click the Offset Section View icon

or the Offset Section Cut

icon
from the Views toolbar (Sections subtoolbar). Select the holes and points required for
sketching the cutting profile. If you are not satisfied with the profile you create, you can, at
any time, use Undo
or Redo
icons. The section plane appears on the 3D part and
moves dynamically on the part. Double-click to end
the cutting profile creation.
OFFSET SECTION CUT: In this particular case, only cut
portion of solid is visible in section view.
2.9 Creating an Aligned Section View / Cut
This task will show you how to create an aligned section view and/or aligned section cut
using a cutting profile as cutting plane. An aligned section view / cut is a view created from a
cutting profile defined from non-parallel planes. In order to include in a section certain
angled elements, the cutting plane may be bent so as to pass through those features. The plane
and feature are then imagined to be revolved into the original plane. Click the Drawing
window, and click the Aligned Section Cut
. Select the points and circles required for
sketching the cutting profile. The section plane also appears on the 3D part and moves
dynamically on the part. Double-click to end the cutting profile creation. Click to generate the
view.
2.10

Creating a Detail View / Detail View Profile

A detail view is a partial generated view that shows only what is necessary in the clear
description of the object. It shows you how to create from the 3D a detail view using either a
circle as callout or a sketched profile. In this particular case, we create a detail view using a
sketched profile as we create this detail view from an oblong part. Note that for creating a
detail view using a circle, the dialog is exactly the same. Click the Drawing window, and
click the Detail View icon
from the Views toolbar (Details subtoolbar). Click the callout
center. Drag to select the callout radius and click a point to terminate the selection. Or, if you
create a detail view using a sketched profile, you will click the Detail View Profile icon
.
Create the points required for sketching a polygon used as profile. Double click to end the
cutting profile creation. Click to generate the detail view. The default scale is 2 (twice the
scale of the active view). You can modify this scale (Nader Zamani, 2007).

2.11

Creating a Clipping View and/or a Clipping View Profile

A clipping view is a partial view that shows only what is necessary in the clear description of
the object. This operation is applied directly onto the active view.
14

Here we will see how to create both a clipping view using a circle as callout. You can also use
a roughly sketched profile. Click the Drawing window, and click the Clipping View icon
from the Views toolbar (Clippings subtoolbar). If you create a clipping view using a sketched
profile, you will select the Clipping Profile View icon
. Select the center of the circle or
select the required points for sketching a polygon. Double-click to end the cutting profile
creation.
2.12

Creating an Isometric View

To produce an isometric projection, it is necessary to place the object so that its principal
edges make equal angles with the plane of projection and are therefore foreshortened equally.
Click the Drawing window, and click the Isometric View icon
from the Views toolbar
(Projections 86 subtoolbar). Click the 3D part. A green frame with the preview of the
isometric view to be created, as well as blue manipulators appear. You can re-define the view
to be created position using these manipulators: to the bottom, the left, the right, the top, or
rotated using a given snapping or according to an edited rotation angle (Nader Zamani, 2007).
2.13

Creating a Broken View

A broken view is a view that allows shortening an elongated object. Here we will see how
create a broken view from an active and up to date generative view. We will define two
profiles corresponding to the part to be broken from the view extremities. Click the Broken
View icon from the Views toolbar. Click a first point corresponding to the first extremity of
the first profile. A green dotted profile appears which allows you to position the profile either
vertically or horizontally. Click a second point corresponding to the profile second extremity.
If needed, translate the profile. Red zones appear. Click a point for defining the position of
the second green profile that appears. Click on the sheet.
2.14

Creating a Breakout View

Here we will remove locally material from a generated view in order to visualize the
remaining visible internal part. A breakout view is one not in direct projection from the view
containing the cutting profile. A breakout view is often a partial section. Click the Drawing
window, and click the Breakout View icon
from the Views toolbar (Break View sub
toolbar). Click the first point of the breakout profile. Click as many points as desired for
creating the profile. Double-click to end the profile creation and automatically close this
profile. Or Click on the profile first point to close and end the profile creation.
2.15

Creating Views via the Wizard

This task will show you how to create views using a wizard. These views are views that are
generated automatically once the CATDrawing document is opened. Click the Drawing
window, and click the Wizard icon

from the Views toolbar (Wizard subtoolbar).

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Select the desired view configuration from the View Wizard. Click next add any other view if
required. Click the FINISH 87 button from the View Wizard. Select the CATPart document.
Click on the desired 3D part plane to be used as reference plane. The views now appear on
the CATDrawing document: they are previewed in green frames and can be re-oriented
thanks to the blue arrows that appear. Use the blue arrows to have the views re-oriented as
desired. Once you are satisfied, click on the sheet to make the views be actually created
(Nader Zamani, 2007).
2.16

Isolating Generated Views

This task will show you how isolate either a selection of generated views (one or more), or all
views in the drawing. Isolating a view amounts to: suppressing associativity between an
existing CATPart (or CATProduct) and the corresponding generated view, transforming a
generated view into an interactive view. Select the views you want to isolate (for example,
the Top view, Bottom view, Left view and Right view), and right-click them. From the
contextual menu, select Selected objects -> isolate.
2.17

Not Aligning a View

This task will show you how not to align a right projection view to the parent front view. At
creation, views are by default linked to the parent view. You will then reposition the parent
view as well as the still-aligned child views. Right-click the frame of the view not to be
aligned. Select the View Positioning -> Do Not Align View option from the displayed
contextual menu. Select & Drag the left projection view to the required location. Click to
position the left view.
2.18

Scaling a View

This task will show you how to modify the scale of a view. Right-click the frame of the view
to be modified. In this case, right-click the detail view. Select the Properties option from the
displayed contextual menu. Enter the new Scale value in the Properties dialog box. Click OK.
The detail view is updated.

2.19

Adding a Generative Bill of Material

This task will show you how to insert Bill of Material information into the active view. This
Bill of Material corresponds to information on the product element which the views were
generated from. This Bill of Material, or parts list, consists of an itemized list of the several
parts of a structure shown on a cat drawing or on an assembly. Click the Insert Bill of
Material icon
, if you are in the background view. Click the Product from the specification
tree in the CATProduct document. Click the point at which the Bill of Material is to be
inserted. Before positioning the Bill of Material, you can pre-define the position. To modify
the contents of the Bill of Material and display given properties, go to Product Structure
workbench, select from the menu bar: Analyze->Bill of Material ->Listing Report.
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2.20

Generating Balloons on a View

This task will show you how to generate in the active view balloons corresponding to
references defined on the different parts of an assembly. Double-click the view in which you
want to generate the balloons. In this particular case, double-click the front view. This view is
now active. Select the Generate Balloons icon
on the Dimension Generation toolbar. The
balloons that were previously created on the CAT Product are automatically generated onto
the active view. If needed, multi-select these balloons and modify the font size from the Text
Properties toolbar. You can also select and drag a balloon to change its position. Balloons
generated
2.21

Modifying a Callout Geometry

This task will show you how to modify the geometrical characteristics of a callout used when
creating detail views, section views and section cuts. For modifying the detail and section
callout, you will go through some kind of a sub-workbench and modify the existing callout
geometry, reverse the callout direction or replace the callout. Double-click the callout to be
modified. The Edit/Replace toolbar appears. Drag one of the element components to the
desired location. Click the End Profile Edition icon
from the Edit/Replace toolbar. After
the callout arrow is properly positioned, the section view is automatically updated (Nader
Zamani, 2007).

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3. SUMMARY
This task will show you how to enter the Assembly Design workbench to create a new
assembly from scratch. This section describes the notions and operating modes you will need
to set and use constraints in your assembly structure. Checking for interferences is done in
two steps: Initial computation: detects and identifies the different types of interference. The
Generative Drafting workbench provides a simple method to create and modify views on a
predefined sheet. You may also add, modify and/or delete dressup and 2D elements to these
views. A detail view is a partial generated view that shows only what is necessary in the clear
description of the object. It shows you how to create from the 3D a detail view using either a
circle as callout or a sketched profile(Jonathan M. Weaver, 2012 & Nader G. Zameni, 2007).

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4. Literature:

Jonathan M. Weaver, 2012, Assembly Design Tutorial CATIA V5 - beginner tutorial


http://catiav5v6tutorials.com/catia-v5-tutorials/assembly/assembly-design-tutorialcatia-v5-beginner-tutorial/

Nader G. Zameni, 2007, Assembly Design Tutorial CATIA V5 - beginner tutorial


http://catiav5v6tutorials.com/catia-v5-tutorials/assembly/assembly-design-tutorialcatia-v5-beginner-tutorial/

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