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Name
Type
WS
BS
Ld
AS
WSv Cost
Runesmith (1 , 60 pts)
Runesmith
1
In
3
5
4
4+*
4
2
2
2
9
4+
60
Composition: Hero
General; Hand Weapon; Gromril Armour; Ancestral Grudge; Armour Piercing; Forgefire; Hatred (Orcs
& Goblins); Hatred (Skaven); Magic Resistance (1); Relentless; Resolute; Rune Lore; Shieldwall
178
1
In
3
4
3
3+*
4
1
2
2
9
5+
Hand Weapon; Dwarf Crossbow; Heavy Armour; Ancestral Grudge; Dwarf-crafted; Hatred (Orcs &
Goblins); Hatred (Skaven); Move or Fire; Relentless; Resolute; Shieldwall
[22]
Gyrocopter (1 , 80 pts)
Gyrocopter
1
Uq
1
4
3
4
5
3
2
2
9
4+
Composition: Special
Hand Weapon; Steam Gun; Ancestral Grudge; Armour Piercing; Armoured Copter; Dive Bomb; Fly;
Hatred (Orcs & Goblins); Hatred (Skaven); Relentless; Swiftstride
80
Option Footnotes
Dwarf Crossbow
General
Gromril Armour
Hand Weapon
Heavy Armour
Standard Bearer
Steam Gun
Ancestral Grudge
Armour Piercing
Armoured Copter
Dive Bomb
Fly
Forgefire
Hatred (Orcs & Goblins)
Hatred (Skaven)
Immune to Psychology
Magic Resistance (1)
Old Grumblers
Relentless
Resolute
Rune Lore
Options
Range 30", Strength 4, Dwarf-crafted, Move or Fire.
Inspiring Presence : If not fleeing, friendly units within 12" may use this model's Leadership.
4+ armour save.
6+ Parry Save in Close Combat if footed while fighting with a shield vs. models to the front.
5+ armour save.
+1 to Combat Resolution, Standard can be captured if unit Flees.
Range n/a, Strength 3, Armour Piercing. Uses the teardrop-shaped template.
Special Rules
After deployment but before Vanguard moves, roll a single D6.
1-2) Personal Vendetta. The Dwarf General has the Hatred special rule against the opposing army's General.
3-4) Rancorous Resolve. All friendly characters models with the Ancestral Grudge special rule have the Hatred
special rule against all character models from the opposing army.
5-6) Seething Score to Settle. All friendly models with the Ancestral Grudge special rule have Hatred special rule
against all models in the enemy army.
Wounds caused in close combat by a model with this rule (or by a weapon with this rule) inflict a further -1 armour
save modifier.
Grants a 4+ armour save.
Range n/a, Strength 3, Armour Piercing.
Once per game, during the Remaining Move sub-phase, unless unit is fleeing or have declared a charge that turn.
Select one unengaged enemy unit that the Gyrocopter moved over in that turn. Roll an artillery dice; this is the
number of hit inflicted. If a misfire is rolled, the Gyrocopter takes a single Wound with no armour save allowed.
If a Gyrocopter Dive Bombs, it cannot make any other shooting attacks in that turn.
Grants Swiftstride. In addition, flying units consisting of more than one model have Skirmishers too.
Flyers can make a glide of up to 10" or march as normal, doubling the length of the glide of up to 20". Moreover,
flyers can make a flying charge instead of a normal one, adding 10 instead of the Movement value to the roll, but
they always flee and pursue on the ground.
All friendly infantry models in a unit joined by a model with this special rule gain the Armour Piercing special rule.
A model with this rule re-rolls To Hit misses every first round of close combat against models of the specified army.
If none is specified applies against every enemy.
A model with this rule re-rolls To Hit misses every first round of close combat against models of the specified army.
If none is specified applies against every enemy.
Automatically passes Fear, Terror or Panic tests. Cannot Flee! if charged.
Improves the unit's ward save by 1 against spells.
Provided that the unit is not fleeing, any friendly Dwarf units within 6" of a unit of Longbeards can re-roll failed
Panic tests.
Units entirely composed of models with this special rule do not need to pass a Leadership test in order to march,
regardless of the proximity of enemy units.
Models with this special rule have + Strength during a turn in which they charge into combat.
A model with this special rule can attempt to channel dispel dice just as a Wizard does.
Created with Army Builder - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved.
498
Shieldwall
In a turn in which their unit is charged, all models with this special rule receive a +1 bonus to any Parry save they
are eligible to take.
When charging / fleeing / pursuing, units made entirely of models with this rule roll 3D6 and discard the lowest
instead of 2D6 for distance.
Swiftstride
Rune of Slowness
Armour Piercing
Dwarf-crafted
Move or Fire
Runes
R1: Enemy foes charging this unit subtract D6" from their charge distance.
R2: Enemy foes charging roll 2D6 and must choose the highest dice to subtract from their charge distance.
R3: Mantains the previous effect and, should the foe contact the bearing unit, they have the Always Strikes Last
special rule in the first round of combat.
Equipment Special Rules
Wounds caused in close combat by a model with this rule (or by a weapon with this rule) inflict a further -1 armour
save modifier.
Shooting attacks made with weapons that have this rule do not suffer the -1 To Hit penalty when performing a Stand
and Shoot charge reaction.
Can't shoot if moved previously during the turn.
Validation Report
Army Subtype: Dwarfs Army; Edition: 8th Edition; Game Type: Normal Game; Special Rules: Forbid Chaos Dwarfs in WoC, Forbid Regiments of
Renown; File Version: 2.87
Roster satisfies all enforced validation rules
Created with Army Builder - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved.