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I.
INTRODUCTION
Currently, 3GPP Long Term Evolution (LTE) [1] is the
most promising standard for the upcoming fourth generation
(4G) of mobile wireless communication systems. The
innovative aspects included in LTE are a high speed radio
interface based on Orthogonal Frequency Division Multiple
Access (OFDMA) technology and an all-IP Evolved Packet
Core (EPC) network. These designated specifications increase
the level of complexity and required hardware capabilities.
Subsequently, trends for facilitating performance optimization
and active network debugging have become emerging as well.
Unlike current communication systems, the ability to
transport multimedia content over a variety of networks at
different channel conditions and bandwidth capacities
with various requirements of quality-of-service (QoS), is
considered to be a fundamental challenge for future
communication systems. Hence, performance-aware adaptation
techniques have become hot topics in research nowadays to
achieve optimal and dynamic network configurations at all
times and for all network conditions.
Testing and optimizing the new technologies on real
equipment with real time applications deployed to get accurate
and realistic analysis outputs, requires very high expenditures.
Moreover, the real equipment is difficult to modify or upgrade
and requires large storage space. On the other hand, using
network simulators (to minimize the costs) will not allow realtime performance monitoring. Moreover, the obtained results
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D. Software Bridges
A software bridge is constructed between each Ethernet
interface and its corresponding tap interface by the use of the
Brctl Linux package [16]. Thus, the traffic arriving at an
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Parameter
eNB Operating Power
Physical Layer Profile
Antenna type
Path Loss Model
Channel Model
UE Operating Power
eNB Noise Figure
UE Noise Figure
Transmission mode
IV.
Description
50 dbm
OFDMA, FDD
DL : 5 MHz
UL : 1.4 MHz
Isotropic
Friis free space model
Extended Pedestrian A model
(stationary client)
Extended Vehicular A model
(Mobile client)
26 dbm
2dB
7dB
SISO
Figure 3. Traffic Throughput (bps) for Mobile and Stationary Video Clients
661
C.
Figure 7.
V. CONCLUSION
In this paper, we presented the implementation of a
complete open source emulation platform for LTE networks.
The platform provided a good tradeoff between emulation
accuracy and simulation flexibility. The base simulation
environment is NS-3 and the embedded LTE module inside
(LENA). The proposed solution integrated physical devices,
routing protocols, software bridges and virtual terminals for the
LTE simulation network. Thus, it enabled the real-time
applications to drive the network in server and multiple clients'
scenarios. The platform was mainly designed for Video
streaming applications over UDP/RTP and adaptively over
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[2]
[3]
[4]
[5]
[6]
[7]
[8]
REFERENCES
S. Sesia, I. Toufik and M. Baker, (2011), LTE - The UMTS Long Term
Evolution - from theory to practice. 2nd Edition, John Wiley & Sons
Ltd, United Kingdom.
Thomas R. Henderson, Mathieu Lacage, George F. Riley, (August 17
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manual,http://www.omnetpp.org/doc/omnetpp/manual/usman.html
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[9]
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Lennert
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http://www.nsnam.org/docs/release/3.13/models/html/csma.html
3GPP, Evolved Universal Terrestrial Radio Access (E-UTRA); Base
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3GPP, Evolved Universal Terrestrial Radio Access Network (EUTRAN); X2 general aspects and principles (Release 10), 3GPP TS
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