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The Impregnable Fortress

of the Crab

7
4
3

Your Crab Clan Personalities


have +1F while opposed.
Even the most diplomatic of Crab estates could
best be described using the term fortress.

I I A L

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The Impregnable Fortress


of the Crab

9
4
3

Your Crab Clan Personalities


have +1F while opposed.
The Crab have stood watch over the Empires
southern border for more than one thousand years.

I I C O

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Imperial Favor

(You may Lobby for the Imperial Favor as a Limited.)


Favor Political Limited: Discard the
Imperial Favor and a card to draw a card.
Favor Political Battle: Discard the Imperial Favor
to move home a target attacking enemy Personality.
A man of courage, will, and strength, compared
to a Spider courtier? You must be joking if
you think there is even a choice.
I J E

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Imperial Favor

(You may Lobby for the Imperial Favor as a Limited.)


Favor Political Limited: Discard the
Imperial Favor and a card to draw a card.
Favor Political Battle: Discard the Imperial Favor
to move home a target attacking enemy Personality.
Say what you will, but a man who has survived
an upbringing by the Spider without succumbing
to their corruption is a man I will follow.
I J E

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Attack Phase
The Attack Phase is optional. You do not need to attack.
1. Assignment Segment: The Attacker assigns unbowed
Personalities to attack Provinces. The Defender then assigns
unbowed Personalities, if any, to defend Provinces.
2. Combat Segment: Starting with the Defender, players
take Engage actions in turn. Once both players pass
consecutively, then they, Defender first, take Battle actions.
You must have at least one unit at the battle to take an action.
Actions from cards in units must be at the current battlefield,
as must all targets of an action. The segment ends, as always,
when all players pass consecutively on Battle actions.
3. Resolution Segment: Count the Force of all unbowed
Personalities and unbowed Followers on each side. The
higher total wins. If it is a tie, both players lose. Destroy
all cards in the losing army. Players gain 2 Honor for
each enemy card destroyed this way. If the Attacker wins,
and has more Force than the Defenders army plus the
Defenders Province Strength, destroy the Province as well.
After the battle, any attacking or defending units left at
the battle go home. Bow them if they are attacking.

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Battle & Dynasty Phase Player Abilities


Cavalry
Absent Engage: Target your unbowed Personality in a Cavalry
unit at any location. Move him to the current battlefield.
Naval Invasion
Engage: If you are the Attacker, you have the first opportunity
to take a Battle action, which must come from a card in a Naval
Personalitys unit. Passing that action does not count toward
ending the action round.
Imperial Favor
Favor Political Battle: Discard the Imperial Favor to move home
a target attacking enemy Personality.
Reserve
: If it would be opposed, Recruit a
Absent Repeatable Battle,
face-up Reserve Personality in your Province, or Equip a Reserve
attachment.
Recruit
: Bring into play a face-up
Repeatable Dynasty,
Personality or Holding from your Province with Gold Cost
equal to the amount you paid.
(Once on your turn, you may Proclaim a Personality with your
Clan Alignment that you Recruit from your Province, gaining
Honor equal to his Personal Honor after he enters play.)
Discard
Repeatable Dynasty: Discard a face-up
card from one of your Provinces.

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Starting Setup
1. Show Strongholds and Sensei (if any), the player with the
highest Family Honor goes first and uses the black bordered side
of their Stronghold. The other players use the white side.
2. Shuffle Dynasty (Black back) and Fate (Green) decks separately.
3. Place your Dynasty deck about where your left hand goes.
Place the top four cards from the Dynasty deck, one by one, to
the right of the deck, forming your Provinces. Place your Fate
deck to the right of these Provinces.
4. Each player draws five Fate cards.

Turn Sequence

1. Action Phase
Straighten all your cards. Turn cards in your Provinces face-up.
You have the first action. You may take Limited and Open
actions; the other player may take Open actions. As with each
type of action (Limited/Open, Engage, Battle), players may pass,
and the opportunity to play that type of action ends when both
players pass consecutively.
2. Attack Phase (other side)
3. Dynasty Phase
Recruit Holdings (bowed) and Personalities (unbowed). Discard
any unwanted Dynasty cards. Finally, draw a Fate card. If you
have more than eight Fate cards in hand, discard down to eight.

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Action Phase Player Abilities


All players have abilities granted by the rulebook:
Cycle
Limited: If it is your first turn, put any number of faceup cards from your Provinces at the bottom of your deck.
Then, turn your Provinces face-up.
Kharmic
Repeatable Limited, : Discard a Kharmic card from
your hand to draw a card, or discard a Kharmic card from
your Province to refill it face-up.
Equip
Repeatable Open, : Attach an attachment with Gold
Cost equal to the amount you paid, from your hand to
your target Personality.
Lobby
Political Limited: If you have higher Family Honor than
each other player, bow your target unbowed Personality
with 1 or more Personal Honor. Take the Imperial Favor.
Imperial Favor
Favor Political Limited: Discard the Imperial
Favor and a card to draw a card.

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Hida Kisada,

the Little Bear

12

C C C C S
S EXPERIENCED KENSAI LOYAL
TACTICIAN UNIQUE
pqrqqs

Your Provinces have +1 strength. Fear


effects, Melee Attacks, and Ranged Attacks
targeting your Crab Clan Personalities
in Kisadas army have 1 strength.
Tireless Battle/Open: Straighten your
target Follower or Personality.
I I J E

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Ashigaru Fort

2
F

pqrqqs

w: Produce 2 Gold.
Open: If it is not your turn,
target a Personality. Straighten his
unit. Destroy this Holding.
First lesson of war, Ichiro: Ashigaru form the
backbone of any army. Treat them well.

I I T M

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Ashigaru Fort

2
F

pqrqqs

w: Produce 2 Gold.
Open: If it is not your turn,
target a Personality. Straighten his
unit. Destroy this Holding.
First lesson of war, Ichiro: Ashigaru form the
backbone of any army. Treat them well.

I I T M

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K W D C

Coastal Pearl Bed

2
P P B

pqrqqs

w: Produce 2 Gold.
Open, w: A target Holdings abilities
may not be used (this turn).
These Naga have pearls much like those from
our home, though they are far more savage
than the Naga we know. Kuni Shinoda

I I N S

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Counting House

2
You may only have one copy of
Counting House in play.
w: Produce 2 Gold.
Limited, w: If you have fewer Provinces
than each other player, draw a card.
War is no excuse for a failing
economy. old Yasuki saying

I I E C

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Exotic Market

2
M

pqrqqs

w: Produce 2 Gold.
w: When paying for an Item, it
enters play for 3 less Gold.

The Colonies are a remarkable place. The


things I see each day in this market are unlike
anything ever encountered in the Empire.

I I B C

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Exotic Market

2
M

pqrqqs

w: Produce 2 Gold.
w: When paying for an Item, it
enters play for 3 less Gold.

The Colonies are a remarkable place. The


things I see each day in this market are unlike
anything ever encountered in the Empire.

I I B C

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Family Library

2
w: Produce 2 Gold.
Limited: Discard a face-up card from
one of your Provinces. Refill the Province
with your target discarded (not dead)
Personality. Destroy this Holding.
The deeds of our ancestors are paramount,
Nichiro. We must maintain the records.

I I M MC

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Family Library

2
w: Produce 2 Gold.
Limited: Discard a face-up card from
one of your Provinces. Refill the Province
with your target discarded (not dead)
Personality. Destroy this Holding.
The deeds of our ancestors are paramount,
Nichiro. We must maintain the records.

I I M MC

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8/9/13 4:32 PM

Frontline Encampment

2
w: Produce 2 Gold.
Limited: Give your target Personality
+2F. Destroy this Holding.
Pan Kus influence was only one of countless
problems the Colonies faced. War, it
seemed, was never far from them.

I I IFS

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Frontline Encampment

2
w: Produce 2 Gold.
Limited: Give your target Personality
+2F. Destroy this Holding.
Pan Kus influence was only one of countless
problems the Colonies faced. War, it
seemed, was never far from them.

I I IFS

Ivory Edition.indd 21

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8/9/13 4:32 PM

Heavy Infantry Dojo

4
D

pqrqqs

w: Produce 3 Gold.
Battle, w: Give your target Personality +2F.
Tell us how many men you need, and I
shall make sure you have them.

I I A M L

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House of Exotic Goods

2
w: Produce 2 Gold.
Limited: Put one or more face-up cards in
your Provinces at the bottom of your deck
(and refill the Provinces). Turn all cards in your
Provinces face-up. Destroy this Holding.
The Colonies have introduced many new
things to the average Rokugani.

I I J W

Ivory Edition.indd 27

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8/9/13 4:32 PM

House of Exotic Goods

2
w: Produce 2 Gold.
Limited: Put one or more face-up cards in
your Provinces at the bottom of your deck
(and refill the Provinces). Turn all cards in your
Provinces face-up. Destroy this Holding.
The Colonies have introduced many new
things to the average Rokugani.

I I J W

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Humble House

2
S H

pqrqqs

w: Produce 2 Gold.
Limited, w: Give a target Personality
a +1F Sake token. Remove it
after your next turn begins.
Even cheap sake tastes sweet in the presence of friends!

I I V V. J

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Iron Mine

2
M

pqrqqs

w: Produce 2 Gold, or 3 Gold if


you are a Crab Clan player.

Kuni Renyu will return to the mainland soon, and


with him will arrive a torrent of turmoil and change.

I I C U

Ivory Edition.indd 31

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8/9/13 4:32 PM

Iron Mine

2
M

pqrqqs

w: Produce 2 Gold, or 3 Gold if


you are a Crab Clan player.

Kuni Renyu will return to the mainland soon, and


with him will arrive a torrent of turmoil and change.

I I C U

Ivory Edition.indd 31

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8/9/13 4:32 PM

Iron Mine

2
M

pqrqqs

w: Produce 2 Gold, or 3 Gold if


you are a Crab Clan player.

Kuni Renyu will return to the mainland soon, and


with him will arrive a torrent of turmoil and change.

I I C U

Ivory Edition.indd 31

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8/9/13 4:32 PM

The Topaz Dojo

3
D UNIQUE

pqrqqs

w: Produce 2 Gold.
Open, w: Give a +1F/+1C Training
token to a target Personality with no
printed abilities and no Training tokens.
The title lasts only a year, but its effects are
felt for a lifetime. Kitsuki Nakai

I I B C

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Hida Gojiro

C C B F

pqrqqs

Invest
: Give Gojiro two +1F tokens.
(After this card enters play, you may also
pay the Invest cost to get the effect, once.)
After you Recruit Gojiro, lose 1 Honor.
Not all Crab who fall are victims of the Taint.

I I J M

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8/9/13 4:32 PM

Hida Gojiro

C C B F

pqrqqs

Invest
: Give Gojiro two +1F tokens.
(After this card enters play, you may also
pay the Invest cost to get the effect, once.)
After you Recruit Gojiro, lose 1 Honor.
Not all Crab who fall are victims of the Taint.

I I J M

Ivory Edition.indd 405

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8/9/13 4:32 PM

Hida Gojiro

C C B F

pqrqqs

Invest
: Give Gojiro two +1F tokens.
(After this card enters play, you may also
pay the Invest cost to get the effect, once.)
After you Recruit Gojiro, lose 1 Honor.
Not all Crab who fall are victims of the Taint.

I I J M

Ivory Edition.indd 405

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8/9/13 4:32 PM

Hida Iguchi

C C S CAVALRY

pqrqqs

(Once per turn, as an Absent Engage, move your


unbowed Personality in a Cavalry unit to this battle.)
The Crab have the strength of the mountain, but on
occasion we possess the speed of the avalanche as well.

I I J M

Ivory Edition.indd 406

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8/9/13 4:32 PM

Hida Iguchi

C C S CAVALRY

pqrqqs

(Once per turn, as an Absent Engage, move your


unbowed Personality in a Cavalry unit to this battle.)
The Crab have the strength of the mountain, but on
occasion we possess the speed of the avalanche as well.

I I J M

Ivory Edition.indd 406

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8/9/13 4:32 PM

Hida Iguchi

C C S CAVALRY

pqrqqs

(Once per turn, as an Absent Engage, move your


unbowed Personality in a Cavalry unit to this battle.)
The Crab have the strength of the mountain, but on
occasion we possess the speed of the avalanche as well.

I I J M

Ivory Edition.indd 406

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8/9/13 4:32 PM

2
W C J S

Hida Kurabi

C C B H I
DESTINED RESERVE
pqrqqs

(You may Recruit a Reserve card, if it would


be opposed, as an Absent Battle action.)
(Draw a card after you Recruit a Destined card.)
Kisada-sama, what happened at the
Second City was not some mere power
struggle. There is more to the story.
I I J S

Ivory Edition.indd 407

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Hida Toranosuke

C C S

pqrqqs

Home Battle: Target your Personality at


any location. Switch his and Toranosukes
location. Straighten their units as they move.
There are few things that raise my ire
more than a proselytizing Spider.

I I M Z

Ivory Edition.indd 62

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8/9/13 4:32 PM

Hida Saiyuki

C C S
S K H

pqrqqs

Increase by 1 all Force bonuses Saiyuki


receives (for the duration of the Force bonus).
Saiyuki finds great joy in the time before
each battle, thinking of the carnage
that will soon overtake his mind.

I I M MC

Ivory Edition.indd 61

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8/9/13 4:32 PM

Hida Saiyuki

C C S
S K H

pqrqqs

Increase by 1 all Force bonuses Saiyuki


receives (for the duration of the Force bonus).
Saiyuki finds great joy in the time before
each battle, thinking of the carnage
that will soon overtake his mind.

I I M MC

Ivory Edition.indd 61

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8/9/13 4:32 PM

Hida Saiyuki

C C S
S K H

pqrqqs

Increase by 1 all Force bonuses Saiyuki


receives (for the duration of the Force bonus).
Saiyuki finds great joy in the time before
each battle, thinking of the carnage
that will soon overtake his mind.

I I M MC

Ivory Edition.indd 61

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8/9/13 4:32 PM

Hiruma Koru

C C S S

pqrqqs

Invest
: Create a 0F Follower and attach
it to Koru. (After this card enters play, you may
also pay the Invest cost to get the effect, once.)
His mother was a Yasuki. Still, you wouldnt
guess it from the way he fights. Kaiu Esumi

I I A G H

Ivory Edition.indd 408

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8/9/13 4:32 PM

Hiruma Koru

C C S S

pqrqqs

Invest
: Create a 0F Follower and attach
it to Koru. (After this card enters play, you may
also pay the Invest cost to get the effect, once.)
His mother was a Yasuki. Still, you wouldnt
guess it from the way he fights. Kaiu Esumi

I I A G H

Ivory Edition.indd 408

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8/9/13 4:32 PM

Hiruma Koru

C C S S

pqrqqs

Invest
: Create a 0F Follower and attach
it to Koru. (After this card enters play, you may
also pay the Invest cost to get the effect, once.)
His mother was a Yasuki. Still, you wouldnt
guess it from the way he fights. Kaiu Esumi

I I A G H

Ivory Edition.indd 408

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8/9/13 4:32 PM

Hiruma Moritoki

C C S S S
pqrqqs

Brawn will only get you so far.


Wits will take you to the finish.

I I D G L

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8/9/13 4:32 PM

Hiruma Moritoki

C C S S S
pqrqqs

Brawn will only get you so far.


Wits will take you to the finish.

I I D G L

Ivory Edition.indd 65

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8/9/13 4:32 PM

Hiruma Moritoki

C C S S S
pqrqqs

Brawn will only get you so far.


Wits will take you to the finish.

I I D G L

Ivory Edition.indd 65

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8/9/13 4:32 PM

Kaiu Gorobei

C C S S

pqrqqs

Battle: Discard a card to bow a target


enemy card with Force equal to or lower
than the discarded cards Focus Value.
The Kaiu contributed greatly to the
reconstruction of the Second City after the
chaos ended. Journal of Otomo Hiroshi

I I Z K L

Ivory Edition.indd 409

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8/9/13 4:32 PM

Kaiu Gorobei

C C S S

pqrqqs

Battle: Discard a card to bow a target


enemy card with Force equal to or lower
than the discarded cards Focus Value.
The Kaiu contributed greatly to the
reconstruction of the Second City after the
chaos ended. Journal of Otomo Hiroshi

I I Z K L

Ivory Edition.indd 409

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8/9/13 4:32 PM

Kaiu Gorobei

C C S S

pqrqqs

Battle: Discard a card to bow a target


enemy card with Force equal to or lower
than the discarded cards Focus Value.
The Kaiu contributed greatly to the
reconstruction of the Second City after the
chaos ended. Journal of Otomo Hiroshi

I I Z K L

Ivory Edition.indd 409

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8/9/13 4:32 PM

Toritaka Iabuchi

C C S S DESTINED
pqrqqs

(Draw a card after you Recruit a Destined card.)


Battle, w: Ranged 2 Attack.
I have heard the voice of my ancestor, and
I will obey whatever the cost.

I I J D

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+3

Ancestral Armor
of the Crab Clan

+0

8
ARMOR EXPERIENCED UNIQUE

pqrqqs

Can only attach to a Crab Clan Personality.


After you Equip this Item, gain 2 Honor.
Tireless Battle/Open: Straighten
this Personality, and straighten his
attachments if he is defending.
Forged by Kaiu himself, refitted for every Crab Champion,
Fukutsu is a symbol of the Clans undying vigilance.

I I A H

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+1

Oriole Katana

+1

3
O-H S WEAPON

pqrqqs

This Personality has Conqueror (A


Conquerors unit doesnt bow after battle).
The sword of a Tsi artisan is unparalleled in the
Empire. Forged from seven layers of folded steel, often
taking years to forge properly, an Oriole blade is the
perfect expression of swordsmanship. One cannot
even be forged without the blessing of an Emperor.

I I G S

Ivory Edition.indd 239

3
TM AEG 

8/9/13 4:36 PM

+1

Oriole Katana

+1

3
O-H S WEAPON

pqrqqs

This Personality has Conqueror (A


Conquerors unit doesnt bow after battle).
The sword of a Tsi artisan is unparalleled in the
Empire. Forged from seven layers of folded steel, often
taking years to forge properly, an Oriole blade is the
perfect expression of swordsmanship. One cannot
even be forged without the blessing of an Emperor.

I I G S

Ivory Edition.indd 239

3
TM AEG 

8/9/13 4:36 PM

+2

+0
N I J L

Khalimpeh-jiak

3
WEAPON
pqrqqs

Engage, w: Give a target enemy


Personality or Follower 2F.
What in the realms is that? Esumi demanded.
I have no idea, Gorobei grunted. It looks ridiculous.
Should we try it? Esumi asked.
Of course we should!

I I A M L

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2
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8/9/13 4:36 PM

+3

Heavy Yari

+1

6
S T-H WEAPON

pqrqqs

Battle, w: Melee 2 Attack (Destroy a target


enemy Follower, or Personality without
Followers, with 2 or lower Force).
One cannot discount an opponents reach.
To make this mistake invites disaster.

I I J J

Ivory Edition.indd 235

2
TM AEG 

8/9/13 4:36 PM

+3

Heavy Yari

+1

6
S T-H WEAPON

pqrqqs

Battle, w: Melee 2 Attack (Destroy a target


enemy Follower, or Personality without
Followers, with 2 or lower Force).
One cannot discount an opponents reach.
To make this mistake invites disaster.

I I J J

Ivory Edition.indd 235

2
TM AEG 

8/9/13 4:36 PM

+3

Heavy Yari

+1

6
S T-H WEAPON

pqrqqs

Battle, w: Melee 2 Attack (Destroy a target


enemy Follower, or Personality without
Followers, with 2 or lower Force).
One cannot discount an opponents reach.
To make this mistake invites disaster.

I I J J

Ivory Edition.indd 235

2
TM AEG 

8/9/13 4:36 PM

+2

Spiked Tetsubo

+1

3
H W O-H WEAPON
pqrqqs

After this Personality enters a duel, the


other Personality in the duel loses Duelist.
The elegance of the blade is not suited for every task.
Sometimes the simple ways are better. Hida Kisada

I I D H

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3
TM AEG 

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+2

Spiked Tetsubo

+1

3
H W O-H WEAPON
pqrqqs

After this Personality enters a duel, the


other Personality in the duel loses Duelist.
The elegance of the blade is not suited for every task.
Sometimes the simple ways are better. Hida Kisada

I I D H

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3
TM AEG 

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+2

Spiked Tetsubo

+1

3
H W O-H WEAPON
pqrqqs

After this Personality enters a duel, the


other Personality in the duel loses Duelist.
The elegance of the blade is not suited for every task.
Sometimes the simple ways are better. Hida Kisada

I I D H

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3
TM AEG 

8/9/13 4:36 PM

Ring of Earth

E UNIQUE
Play after a battle resolves at your Province, if
it was not destroyed and any enemy units were
ever at its battlefield. You may discard this Ring
from your hand to use its ability without cost.
Earth Repeatable Interrupt, w:
The Battle action cannot move Personalities.
Persistence.

I I S A

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4
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Ring of the Void

V UNIQUE
You may discard this Ring from your hand
to use its Void ability without cost.
Limited: Play if you have two or fewer
Rings in play. Discard your hand.
Void Limited, w: Draw a card. If you
now have more cards in your hand than
any other player, discard a card.
Balance.
I I S A

Ivory Edition.indd 251

4
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8/9/13 4:36 PM

Ring of Water

W UNIQUE
Play after a battle resolves in which you played a
Terrain, destroyed a Terrain, and destroyed any cards
or provinces during resolution. You may discard this
Ring from your hand to use its ability without cost.
Water Absent Repeatable Battle, w: Move your target
Personality home or, if he would be opposed, move your
target Personality at any location to the current battlefield.
Adaptability.

I I S A

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4
TM AEG 

8/9/13 4:36 PM

A Moving Battle

T
pqrqqs

Before this battle resolves, you may move one


of your opposed attacking Personalities at this
battlefield to an adjacent, unresolved battlefield.
Battle: Destroy a Terrain (if able).
Put this Terrain into play.
A samurais mind may desire peace, but his
heart aches for war. Daigotsu Kanpeki

I I A.C. S

Ivory Edition.indd 456

3
TM AEG 

8/9/13 4:36 PM

A Warriors Brutality

Battle: Give your target


opposed Personality +3F.
When the time comes to fight, cast yourself
into battle with no thought for your own
survival. Akodos Leadership

I I H B

Ivory Edition.indd 457

3
TM AEG 

8/9/13 4:36 PM

A Warriors Brutality

Battle: Give your target


opposed Personality +3F.
When the time comes to fight, cast yourself
into battle with no thought for your own
survival. Akodos Leadership

I I H B

Ivory Edition.indd 457

3
TM AEG 

8/9/13 4:36 PM

A Warriors Brutality

Battle: Give your target


opposed Personality +3F.
When the time comes to fight, cast yourself
into battle with no thought for your own
survival. Akodos Leadership

I I H B

Ivory Edition.indd 457

3
TM AEG 

8/9/13 4:36 PM

Advance Warning

Battle: Move your target Personality


home. If he is a Scout, straighten
his unit. Raise or lower the current
provinces strength by his Force.
The Crab Clan remains vigilant within the wilds of
the Colonies, searching for any signs of madness.

I I P ME

Ivory Edition.indd 284

2
TM AEG 

8/9/13 4:36 PM

Advance Warning

Battle: Move your target Personality


home. If he is a Scout, straighten
his unit. Raise or lower the current
provinces strength by his Force.
The Crab Clan remains vigilant within the wilds of
the Colonies, searching for any signs of madness.

I I P ME

Ivory Edition.indd 284

2
TM AEG 

8/9/13 4:36 PM

Army Like a Tide

Battle: Target your Personality, or one


or two of your Personalities if you have
fewer Provinces than any other player.
Give them each +1F and Conqueror (A
Conquerors unit doesnt bow after battle).
Advance, then recede. Move your army like water, and
you will never be left defenseless. Moto Naleesh

I I I P

Ivory Edition.indd 288

4
TM AEG 

8/9/13 4:36 PM

Army Like a Tide

Battle: Target your Personality, or one


or two of your Personalities if you have
fewer Provinces than any other player.
Give them each +1F and Conqueror (A
Conquerors unit doesnt bow after battle).
Advance, then recede. Move your army like water, and
you will never be left defenseless. Moto Naleesh

I I I P

Ivory Edition.indd 288

4
TM AEG 

8/9/13 4:36 PM

Back to the Front

Absent Battle: Target your Personality


at any location who assigned to this
battlefield (this turn). Move him there and
straighten his unit as he moves. (You may
take Absent actions without presence.)
Death is no deterrent, only failure.

I I R G

Ivory Edition.indd 290

3
TM AEG 

8/9/13 4:36 PM

Back to the Front

Absent Battle: Target your Personality


at any location who assigned to this
battlefield (this turn). Move him there and
straighten his unit as he moves. (You may
take Absent actions without presence.)
Death is no deterrent, only failure.

I I R G

Ivory Edition.indd 290

3
TM AEG 

8/9/13 4:36 PM

Back to the Front

Absent Battle: Target your Personality


at any location who assigned to this
battlefield (this turn). Move him there and
straighten his unit as he moves. (You may
take Absent actions without presence.)
Death is no deterrent, only failure.

I I R G

Ivory Edition.indd 290

3
TM AEG 

8/9/13 4:36 PM

Contentious Terrain

T
pqrqqs

Your Personalities at this battlefield have +1F.


Battle: Destroy a Terrain (if able).
Put this Terrain into play.
The fate of battle can hang on the tiniest advantage. It
is the generals duty to gather them all for his army.

I I J P

Ivory Edition.indd 297

1
TM AEG 

8/9/13 4:36 PM

Contentious Terrain

T
pqrqqs

Your Personalities at this battlefield have +1F.


Battle: Destroy a Terrain (if able).
Put this Terrain into play.
The fate of battle can hang on the tiniest advantage. It
is the generals duty to gather them all for his army.

I I J P

Ivory Edition.indd 297

1
TM AEG 

8/9/13 4:36 PM

Defensive Formation

Battle: Give one to three of your


target defending Personalities +2F.
When one possesses something that others desire, they
may find themselves beset by enemies. If that occurs,
then it falls to the virtuous to stand shoulder to shoulder
with those beset and follow the path of the righteous.

I I A T

Ivory Edition.indd 463

3
TM AEG 

8/9/13 4:36 PM

Defensive Formation

Battle: Give one to three of your


target defending Personalities +2F.
When one possesses something that others desire, they
may find themselves beset by enemies. If that occurs,
then it falls to the virtuous to stand shoulder to shoulder
with those beset and follow the path of the righteous.

I I A T

Ivory Edition.indd 463

3
TM AEG 

8/9/13 4:36 PM

Determined Challenge

Battle: Target your unbowed attacking


Personality. Move a target enemy
Personality at any location to the current
battlefield. Straighten him as he moves.
When a man faces an enemy stronger than himself,
then you see the strength of his will. Hida Kisada

I I C B

Ivory Edition.indd 301

3
TM AEG 

8/9/13 4:36 PM

Fall Back!

Battle: Move home your target


Personality. As he moves, straighten
his unit and you may straighten one of
your other units (at any location).
After the crises passed, the Crab and the
other clans made steady progress in restoring
peace in the Colonies. Iweko Shibatsu

I I C P

Ivory Edition.indd 308

4
TM AEG 

8/9/13 4:36 PM

Fall Back!

Battle: Move home your target


Personality. As he moves, straighten
his unit and you may straighten one of
your other units (at any location).
After the crises passed, the Crab and the
other clans made steady progress in restoring
peace in the Colonies. Iweko Shibatsu

I I C P

Ivory Edition.indd 308

4
TM AEG 

8/9/13 4:36 PM

Fall Back!

Battle: Move home your target


Personality. As he moves, straighten
his unit and you may straighten one of
your other units (at any location).
After the crises passed, the Crab and the
other clans made steady progress in restoring
peace in the Colonies. Iweko Shibatsu

I I C P

Ivory Edition.indd 308

4
TM AEG 

8/9/13 4:36 PM

Incapacitated

Battle: Move home a target


defending Personality.
Perhaps now Mirumoto-san sees the disadvantage of
beginning the fight at that distance. Tsuruchi Kosoko

I I C P

Ivory Edition.indd 319

2
TM AEG 

8/9/13 4:36 PM

Incapacitated

Battle: Move home a target


defending Personality.
Perhaps now Mirumoto-san sees the disadvantage of
beginning the fight at that distance. Tsuruchi Kosoko

I I C P

Ivory Edition.indd 319

2
TM AEG 

8/9/13 4:36 PM

Incapacitated

Battle: Move home a target


defending Personality.
Perhaps now Mirumoto-san sees the disadvantage of
beginning the fight at that distance. Tsuruchi Kosoko

I I C P

Ivory Edition.indd 319

2
TM AEG 

8/9/13 4:36 PM

Ritual Preparation

Battle: Straighten your target card in a unit.


Never neglect the task of probing an enemys strengths.
It is an essential step in the preparation for war. Give
each step the reverence it deserves, and they will shield
you from the disgrace of defeat. Akodos Leadership

I I S C

Ivory Edition.indd 480

1
TM AEG 

8/9/13 4:36 PM

Ritual Preparation

Battle: Straighten your target card in a unit.


Never neglect the task of probing an enemys strengths.
It is an essential step in the preparation for war. Give
each step the reverence it deserves, and they will shield
you from the disgrace of defeat. Akodos Leadership

I I S C

Ivory Edition.indd 480

1
TM AEG 

8/9/13 4:36 PM

Ritual Preparation

Battle: Straighten your target card in a unit.


Never neglect the task of probing an enemys strengths.
It is an essential step in the preparation for war. Give
each step the reverence it deserves, and they will shield
you from the disgrace of defeat. Akodos Leadership

I I S C

Ivory Edition.indd 480

1
TM AEG 

8/9/13 4:36 PM

K W V B

Strength of the Bear

Battle: Bow your target unbowed Personality.


Bow a target enemy card with lower
Force than his. If your Personality has 5
or more printed Force, straighten him.
You seem surprised, Nikaru said.
The Ebonites attacked, and the Crab
Berserker lost himself in the battle.

I I J D

Ivory Edition.indd 482

1
TM AEG 

8/9/13 4:36 PM

Today We Die

Limited: Target a Samurai Personality


who has not been targeted by a Today We
Die this game. Until the game ends, he
cannot Lobby, after the end of each of his
controllers Action Phases, if he can legally
assign, his controller must declare an attack
and assign him, and give him a +1F/+1C
token after each battle resolution he is in.
I go to my ancestors, head held high!

I I M MC

Ivory Edition.indd 351

1
TM AEG 

8/9/13 4:36 PM

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