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[picture: David Burden, receiving his winning prize for Daden's skills building entry of the U.S. Federal Virtual World Challenge from COL
Langhauser, Director, U.S. Army Simulation & Training Technology Center]
About Daden - Daden Limited is a virtual worlds solutions provider working in Second Life® and other virtual worlds. Our aim is to help you
engage with your audience using some of the most interesting technologies around today. We help organisations understand and use virtual
world technologies for serious business, collaboration, education and building. Clients range from SMEs to global brands including central and
local government, universities/colleges and healthcare organisations. Daden are working with almost a dozen education and training
organisations from the public (HE, FE, Secondary) and private sector (in-house and external) to help them use virtual worlds and characters to
deliver a better education and training experience to their students and staff. Founded in 2004 by David Burden, Daden are based at Birmingham
Science Park Aston in Birmingham UK. They are members of the Serious Games Institute in Coventry and Intellect in London. Daden are a
Linden Lab Gold Solution Provider for Second Life.
About Second Life® and Linden Lab® - Developed and launched by Linden Lab® in 2003, Second Life® is the world’s leading 3D virtual world
environment. It enables its Residents to create content, interact with others, launch businesses, collaborate, educate, and more. Since its
inception, Second Life® Residents have logged more than one billion user hours and generated more than $1 billion in user-to-user transactions.
With a broad user base that includes everyone from consumers and educators to medical researchers and large enterprises, Second Life® has
become one of the largest repositories of user-generated content and the largest user-generated virtual goods economy in the world.
Linden Lab®, founded in 1999 by Chairman of the Board Philip Rosedale and headquartered in San Francisco, develops revolutionary
technologies that change the way people communicate, interact, transact, learn and create. Privately held, Linden Lab® is led by CEO Mark
Kingdon, and has more than 350 employees spread across the U.S., Europe, and Asia. For more information, visit www.secondlife.com.
Defense Gametech Users Conference is a unique user-focused conference dealing with gaming technologies that enhance warfighter training.
Gaming experts will discuss the current state of game technologies. Government, industry and academia will share knowledge, research and
technology on virtual worlds and games for training. Details at: http://www.teamorlando.org/gametech/.
Datascape is Daden's data visualisation system for virtual worlds. Within it you can view map, text and 2D and 3D data in order to gain a better
understanding of a particular situation or data set, and to help make better decisions. The environment allows users to zoom maps, plot
geographic data, view CCTV and webcams, plot 3D data, show slides and objects, view RSS and Twitter feeds, and analyse GPS and earth-
sensing data all in a shared immersive environment
PIVOTE is an open-source authoring system for learning in virtual worlds. Created by Daden originally for the JISC funded PREVIEW project.
PIVOTE lets you create learning exercises on the internet using simple forms-based interface. These exercises can be played in Second Life,
OpenSim, on the web or even on a mobile phone. They can also be ported between virtual worlds and student performance data can be
exported for use in VLE's. PIVOTE is now an open-source project and available for free download and use by anyone. You can read more about
PIVOTE at www.daden.co.uk/pivote.