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MASTERCAM SHORTCUTS
MASTERCAM SHORTCUTS
Icon Function
Keyboard
Shortcut
Icon Function
Keyboard
Shortcut
Analyze entities
F4
AutoSave
Alt+A
Alt+F12
Alt+C
Pan
Arrow keys
Configure Mastercam
Alt+F8
Ctrl+V
Copy to clipboard
Ctrl+C
Ctrl+Y
Cut to clipboard
Ctrl+X
Repaint
F3
Delete entities
F5
Rotate
Alt+Arrow keys
Alt+D
Select all
Ctrl+A
Exit Mastercam
Alt+F4
Alt+G
Alt+F1
Shading on/off
Alt+S
GviewBack
Alt+3
Alt+F9
GviewBottom
Alt+4
F9
GviewFront
Alt+2
Alt+T
GviewIsometric
Alt+7
GviewLeft
Alt+6
Ctrl+U, Ctrl+Z
GviewPrevious Plane
Alt+P
Alt+F2
GviewRight
Alt+5
GviewTop
Alt+1
Ctrl+F1
Help
Alt+H
F1
Hide entities
Alt+E
Zoom/unzoom by 5%
Page Up/Page
Down
Level Manager
Alt+Z
Alt+X
CUSTOMIZE MASTERCAM
CUSTOMIZE MASTERCAM
Create Your Own Keyboard Shortcuts
Tutorial
Geometry Functions
#1
Create Rectangle.
Chamfer Outside Profile.
Create Circle Center Point.
Create Fillets.
Solid Extrude Create Body.
Solid Extrude Cut Body.
Constant Radius Fillet.
One Distance Chamfer.
#2
Create Rectangle.
Create Parallel Lines.
Create Tangent Arcs.
Create Lines.
Translate Geometry.
Create Fillets.
Solid Revolve Create Body.
Solid Extrude Cut Body.
#3
Create Rectangle.
Create Geometry in Front Plane.
Create Fillets.
Create Circle Center Point.
Create Rectangular Array.
Solid Extrude Create Body.
Solid Extrude Add Bosses.
Constant Fillet Radius.
Solid Sweep Cut Body.
Make Changes to The Solid.
Solid Shell.
Tutorial
Geometry Functions
#5
Create Ellipses.
Create Rectangles.
Create an Arc in Front Plane.
Create Lines.
Create Solid Body Using Loft.
Solid Loft Cut.
Solid Extrude Cut.
Move Solid to Another Level.
Fillet All Edges.
Set Feature Color.
#6
Create Rectangle.
Create Circle Center Point.
Create Arc Polar.
Xform Rotate.
Create Line Parallel.
Create Points.
Create a Spline.
Create Net Surface.
Create Ruled Surface.
Solids from Surfaces.
Solid Extrude.
Solid Circular Pattern.
Create Curves On All Edges.
#8
#9
TABLE OF CONTENTS
Table of Contents
Getting Started ........................................................................................................... 1
Tutorials:
Tutorial #1 - Solid Extrude Create & Cut Body, Constant Fillet Radius & One Distance Chamfer ........ 15
Tutorial #2 - Solid Revolve.....................................................................................................................57
Tutorial #3 - Solid Extrude Add Bosses, Solid Sweep Cut Body & Solid Shell ......................................109
Tutorial #4 - Primitive Block, Set Solid Feature Color, Boolean Add & Remove..................................169
GETTING STARTED
Tutorial #5 - Solid Loft Create & Cut Body...........................................................................................219
Tutorial #6 - Solid Extrude Add Boss Draft Angle, Remove Solid History ............................................257
Tutorial #7 - Solids From Surfaces, Circular Pattern............................................................................331
Tutorial #8 - Trim Solid By Plane..........................................................................................................393
Tutorial #9 - Model Prep, Split Solid Face, Push-Pull, Move.............................................................. 425
TUTORIAL #1
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TUTORIAL #11
Create the wireframe that will be used to create the solid model:
The student will create "flat" geometry from the Top View.
Geometry with a Z-Depth of 0 will be created and used to "extrude" the solid later on.
Geometry creation commands such as Create Rectangle, Create Circle Center Point, Fillet, and Chamfer will be
used.
Page |16
TUTORIAL #11
Page|17
TUTORIAL #11
GEOMETRY CREATION
NOTE: You may skip this step if the wireframe color is already set to Blue #1.
Left click on the Wireframe Color button in the status bar as shown.
Select the color Blue #1 by either entering the number in the current color area or selecting it from the palette
as shown.
Page |18
TUTORIAL #11
Step Preview:
Rectangle.
Enter the Width and the Height and make sure that Anchor to Center is enabled as shown.
Press Enter after inputting the values to see a preview of the rectangle.
[Select position of base point]: Select the Origin as shown in Figure: 3.1.1.
Figure: 3.1.1
Make sure that when selecting the Origin, the visual cue of the cursor changes as shown.
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TUTORIAL #11
[Select position of base point]: Select the Origin as shown in Figure: 3.2.1.
Figure: 3.2.1
NOTE: While creating the geometry for this tutorial, if you make a mistake, you can undo the last step using
the Undo icon.
You can undo as many steps as needed. If you delete or undo a step by mistake, just use
Page |20
TUTORIAL #11
Step Preview:
CREATE
Arc.
[Enter the center point]: Select the Fast Point command as shown.
[Enter the center point]: Enter the coordinates 0, 28 as shown.
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TUTORIAL #11
[Enter the center point]: Select the Fast Point command as shown.
[Enter the center point]: Enter the coordinates 41, 0 as shown.
[Enter the center point]: Select the Fast Point command as shown.
[Enter the center point]: Enter the coordinates 0, -28 as shown.
Page |22
TUTORIAL #11
[Enter the center point]: Select the Fast Point command as shown.
[Enter the center point]: Enter the coordinates -41, 0 as shown.
Step Preview:
CREATE
Chamfer.
Entities.
Change Distance 1 and enable Trim in the ribbon bar as shown.
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TUTORIAL #11
Page |24
TUTORIAL #11
Page|25
TUTORIAL #11
Step Preview:
CREATE
Fillet.
Entities.
Enter the Radius and ensure Trim is enabled as shown.
Page |26
TUTORIAL #11
Page|27
TUTORIAL #11
Page |28
TUTORIAL #11
Save As.
Enter the File name: "Wireframe 1".
SOLID CREATION
A Solid is a geometric entity that occupies a region of space and consists of one or more faces, which define the closed
boundary of the solid.
STEP 8: CHANGE THE SOLIDS COLOR TO RED #12 AND THE VIEW TO ISOMETRIC
From the Status Bar, located at the bottom of the graphics window, select Solids Color as shown.
Page|29
TUTORIAL #11
NOTE: The construction plane or the graphics view do not affect the way in which the solid is generated.
Select the Fit icon to fit the geometry in the graphics window.
Left click in the number area to the right of the Level button as shown.
Change the level number to 2 as shown.
Press the Enter key on your keyboard.
Step Preview:
Page |30
TUTORIAL #11
SOLIDS
Extrude.
Leave the default settings in the Chaining dialog box and select outside rectangle to create the chain as shown.
Chaining is the process of selecting and linking geometry entites such that
they form the foundation of a toolpath, a surface, or a solid. When you
chain the geometry, you can select one or more sets of curves (lines, arcs,
and splines) that have adjoining endpoints.
Chaining differs from other selection methods because it assigns order and
direction to the selected curves. Chaining order and direction determine
how surfaces, solids, and toolpaths are generated.
[Select chain(s) to extrude 1]: Select the chain as shown.
NOTE: If you did not select the chain correctly, you can use the Unselect button
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TUTORIAL #11
Make sure that the arrow is pointing downward. If the arrow appears upward, click on the Reverse all button as
shown in the figure to the right to flip the pointing direction.
Press Alt + S to see the solid shaded if needed. Select the Fit icon again if needed.
Page |32
TUTORIAL #11
Ensure other parameters are set as shown in the figure; in particular, select Create body and specify the
Distance to be 25mm.
Extrusion Operation is used to create a solid body, to cut a solid body, or to add a boss to another solid.
Reverse Direction extrudes the solid in the opposite direction from the arrow on the chained geometry.
Distance enables controling the outcome of extrusion through various ways: by inputting a value for the
extrusion Distance, by extending cuts Through all targeted solids, by extruding in Both directions, or by
Trimming to Faces that are selected.
Both Directions allows you to extrude in both the extrusion direction and the opposite direction.
Select the OK and Create a New Operation button to remain in the same command
Page|33
TUTORIAL #11
NOTE: To view the part shaded or unshaded at any time, you can press Alt + S on the keyboard, or select the
Wireframe or Shaded icons from the toolbars.
Page |34
TUTORIAL #11
Step Preview:
Leave unchanged the default settings in the Chaining dialog box and chain the 4 circles as shown below to
create the chain.
NOTE: In this step, the chaining direction does not matter because the direction of extrusion can be modified
afterwards.
Page|35
INDEX
Numerics
2D / 3D Construction ........................................ 5
A
Adding Bosses ............................................... 137
Analyze Entity Properties .......................48, 430
Arc Endpoints ............................................... 228
Arc Polar ....................................................... 336
Arc Tangent ............................................66, 265
Arc Tangent To A Point ................................. 265
Attributes .......................................................... 5
B
Block ............................................................. 174
Boolean ......................................................... 519
Boolean Add ................................................. 198
Boolean Remove .................. 206, 402, 466, 469
Bosses With Draft Angles .............................. 308
Bounding Box ................................................ 292
Break Two Pieces .......................................... 357
C
Chamfer ........................................................ 519
Chamfer Entities ............................................. 23
Change Current Color .............. 18, 60, 112, 172
Change Feature Color ................................... 248
Change The Color ............................................ 29
Change The Feature Color ............................ 177
Change The Main Level .............................30, 89
Circle Center Point .......................................... 21
Circular Pattern ............................................. 374
Clear Colors ................................................... 280
Clear Solid Feature Color .............................. 520
Color ................................................................. 5
Color Mask .................................................... 317
Constant Fillet ............................................... 518
Constant Radius .............................................. 46
Convert Surfaces To Solid ............................. 370
Create Letters ............................................... 288
Create Points ................................................ 352
Create Rectangle ............................................ 19
Curve On All Edges ........................................ 384
Customizing Drop Down Menus ................... 504
Customizing Toolbars ................................... 501
D
Design Change .............................................. 154
Divide .............................................................. 73
Draft Faces .................................................... 519
Dynamic Xform ............................................. 410
F
Face-Face Fillet ............................................. 519
Fast Point ...................................................... 354
Fillet ................................................................ 79
Fillet All Edges ............................................... 246
Fillet Chains ..........................................124, 348
Fillet Entities ...........................................26, 272
Find Features ................................................ 519
From Surfaces ............................................... 519
Front Plane ................................................... 126
Function Prompt ............................................... 2
G
Graphic Area ..................................................... 2
Grid ................................................................. 13
Groups .............................................................. 6
GUI - Graphical User Interface .......................... 2
Gview ................................................................ 5
H
Hole-Axis ....................................................... 520
K
Key Mapping ................................................. 507
L
Layout ........................................................... 519
Level .................................................................. 5
Line Bisect ..................................................... 452
Line Style ........................................................... 5
Line Width ........................................................ 6
Loft ........................................................232 , 518
Loft Cut ......................................................... 235
M
Manual Spline ............................................... 355
Menu ................................................................ 2
Mitered Corners .......................................43, 46
Model Prep ................................................... 429
Modify A Hole ................................................. 47
Modify Solid Face Color ................................ 520
Modify Solid Feature .................................... 519
Modify Solid Fillets ....................................... 520
Move .....................................................442, 519
MRU Toolbar ..................................................... 2
Page|533
INDEX
N
Net Surface ................................................... 360
NURBS Splines .............................................. 223
O
One-Distance Chamfer ................................... 41
Origin ................................................................ 2
P
Parallel Lines ................................................... 63
Pattern .......................................................... 519
Planes ............................................................... 5
Point Style ......................................................... 5
Primitive ....................................................... 174
Primitives ...................................................... 520
Propagate Along Tangencies ....................43, 46
Push-Pull ...............................................437, 519
Q
Quick Mask Toolbar .......................................... 2
R
Rectangle ........................................................ 61
Rectangular Array ......................................... 116
Rectangular Shapes ...................................... 285
Remove All Solid History ............................... 520
Remove All Solids History Operations .......... 430
Remove Faces ............................................... 520
Remove Solid Fillets ...................................... 520
Reorganizing Toolbars ...................................... 4
Reverse ......................................................... 128
Revolve ......................................................... 518
Ribbon Bar ........................................................ 2
Ruled Surface ................................................ 367
Ruled/Lofted ................................................. 368
S
Save The File ................................................... 29
Scale .................................................................. 3
Set Solid Feature Colour ............................... 520
Setting Mastercam To Metric ........................... 8
Shaded ............................................................ 34
Shell .............................................................. 519
Simplify Solid ................................................ 520
Page |534
T
Thicken ......................................................... 519
Tool Plane ..................................................... 513
Toolbars ............................................................ 2
Toolpaths/Solid Manager ................................. 2
Translucency ................................................... 92
Trim .............................................................. 519
Trim Divide .............................................77, 269
Trim To Point ................................................ 269
U
Using the Menu ................................................ 3
Using the Toolbars ............................................ 3
V
Variable Fillet ................................................ 518
Variable Radius ............................................... 46
View Port XYZ Axes ........................................... 3
W
Wireframe ...................................................... 34
Work Coordinate System (WCS) ....................... 6
X
Xform Dynamic ............................................. 296
Xform Mirror ................................................. 274
Xform Offset ................................................. 276
Xform Rotate ................................................ 350
Xform Translate ..............................74, 293, 364
Z
Z Depth .....................................................5, 517