Академический Документы
Профессиональный Документы
Культура Документы
Closing/leave taking:
Good bye
Bye-bye, bye, bye now, see you,
take care
See you later
Good night (after 8 p.m. or retiring
to bed)
Pre closing:
OK then
Introducing ourselves and others
Tenses: present and past (simple and continuous)
Recount text
Social function:
To retell past events (experience).
Generic structure:
Orientation: sets the scene (when and where) and introduces participants/characters.
Events: tell what happened in chronological order.
Reorientation: the end of story (optional).
Example:
Earthquake
Orientation
I was driving along the coast road when the car suddenly lurched to one side.
Event 1
At first I thought a tyre had gone but then I saw telegraph poles collapsing like matchsticks.
Event 2
The rocks came tumbling across the road and I had to abandon the car.
Event 3
When I got back to town, well, as I said, there wasnt much left.
Reorientation
Misnoopy
Offering condolences:
Im sorry
Im sorry to hear about your father
Let me offer mo condolences
Misnoopy
Responding condolences:
Thank you
Thats very kind of you
Theres nothing that can be done about it
Its God will, I suppose
God gives and God takes away
Thats life
Thanksgiving and Halloween
Narrative
Social function:
To amuse/entertain the readers/listeners.
To deal with actual/imaginative experiences in different ways.
Generic structure:
Orientation: sets the scene (when and where) and introduces participants/characters.
Complication: a problem series followed by other problems.
Resolution: provide solution to the problem.
Example:
Snow White
Orientation
Once upon a time there lived a little girl named Snow White. She lived with her aunt and uncle because
her parents were dead.
Major Complication
One day she heard her uncle and aunt talking about leaving Snow White in the castle because they both
wanted to go to America and they didnt have enough money to take Snow White.
Resolution
Snow White did not want her uncle and aunt to do this so she decided it would be best if she ran away. The
next morning she ran away from home when her aunt and uncle were having breakfast. She ran away into
the woods.
Complication
She was very tired and hungry.
Resolution
Then she saw this little cottage. She knocked but no one answered so she went inside and fell asleep.
Complication
Meanwhile, the seven dwarfs were coming home from work. They went inside. There they found Snow
White sleeping. Then Snow White woke up. She saw the dwarfs. The dwarfs said, What is your name?
Snow White said, My name is Snow White.
Major Resolution
Doc said, If you wish, you may live here with us. Snow White said, Oh, could (I)? Thank you. Then
Snow White told the dwarfs the whole story and Snow White and the 7 dwarfs lived happily ever after.
The Thirsty Crow
On a hot day, a thirsty crow flew over a field looking for water. For along time, she could not find
any. She felt very exhausted, almost giving up. Suddenly, she saw a water jug below her. She flew straight
down to see if there was any water inside. It was a surprise because there was some water inside the jug!
The crow tried to push her head into the jug. Sadly, she found that the neck of the jug was too
narrow. Then, she tried to push the jug down for the water to flow out but she found that the jug was too
heavy.
The crow thought hard for a while. Then looking around her, she saw some pebbles. She suddenly
had a good idea. She started picking up the pebbles one by one, dropping each into the jug. As more and
more pebbles filled the jug, the water level kept rising. Soon it was high enough for the crow to drink. Its
working! she said.
Misnoopy
Steps:
1. First, check whether the marbles are good or not and whether they are in the same size.
2. Then, dig a hole on the ground and draw a line in a fair distance away from the hole.
3. Next, each player carefully throws his or her marble towards the hole.
4. The player whose marble is the closest to the hole tries to flick his/her marble into the hole. If successful, this
player tries to flick his/her opponents marble into the hole. The person who can flick the both marbles (his/hers
and the opponents) into the hole wins. He/she will keep both marbles.
How to Mend a Puncture
Materials needed:
- a bowl of water
- rubber gum
- patch
- cloth
- sand paper
Steps:
1. First locate the cause of the puncture e.g. nail.
2. Then open up the valve to let air out of inner tub.
3. Next take outer tyre off.
4. Remove the inner tube.
5. After that pump the tube and put it in a bowl of water.
Move the tube slowly under water. Air bubbles indicate position of punctured area.
6. Take the tube out of water and rub the punctured area. Dry with cloth. Clean it with sand paper.
7. Spread rubber gum over the punctured area and place a patch over the punctured area. Press down hard and let
it dry.
Misnoopy