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I have a deep and abiding love of both the Sword & Sorcery and Sword & Planet
genres. Both genres got their starts back in the days of the pulp magazines, when
adventure fiction for its own sake was a fresh idea. The successors of early pulp
heroes like the Shadow and Doc Savage are modern comic book heroes, so what
better tool to emulate the astounding action and vivid intensity of those other
pulps, featuring swordsmen and sorcerers, than the Marvel Heroic Roleplaying
game?
In order to emulate the lower-powered (usually) but still fantastic worlds of Sword &
Sorcery, we will need to hack character creation a little. MHR uses Affiliation dice to
represent how a hero goes about his tasks, either alone or with others. But Sword &
Sorcery heroes are most frequently found alone, or at most in pairs. Well need
another way to represent the how of an action.
Replace Affiliation with Means:
There are three Means ways for a hero to achieve his goals. Like Affiliations, only
one Means die can be a part of a roll, whichever is most appropriate to the action at
hand.
Steel whether its the steel in your fist or the steel in your nerves, if you are using
violence or the threat of violence to get what you want, roll Steel.
Guile if you misrepresent your intentions, yourself, or something else to get what
you want, roll Guile.
Lore if knowledge, secret or open, sacred or profane, is the means to your own
personal ends, roll Lore.
Each Means starts at a d6. Step up any of your Means dice a total of three times.
(This gives starting possibilities of d6, d8, d10; d8, d8, d8; or d6, d6, d12, in any
order.)
Distinctions
Characters have Distinctions as normal. Even more than in the standard game,
Distinctions for Sword and Sorcery should be atmospheric, describing the characters
relationship with his world.
Dice Scaling
Most Sword & Sorcery heroes are not truly superhuman, and often fight with only
their weapons and their wits, not with special powers. To account for this, we need
to adjust the scale of the dice:
d6 -- typical human levels of capability.
d8 -- ability at or near the maximum capability of a human being.
variously stand in for MHRs Combat, Stealth, and Menace Specialties. (Or stick with
the originals; either way works just fine.)
Milestones
Finally, we come to Milestones. These are treated normally, according to the MHR
rules. In this hack, they are perhaps even more important in shaping the characters
identity, since many characters will have fewer and less distinctive Power Set
abilities.
GMs are encouraged to create a Milestone relating to the plotline of each adventure
or adventure hook they create, allowing PCs to become entangled with the plots
and subplots of the campaign as well as their own personal subplots. If there is a
princess that needs rescuing, a Milestone concerning her rescuers relationship to
her is a possibility. If the villain of the tale is a corrupter, offering power to those
who would take it, build a Milestone around that temptation. If the adventure hook
involves a journey to a lost city or abandoned temple, include a Milestone that pays
off for exploration and triggering hazards!
Experience
Milestones generate experience, which means that we need ways to spend that
experience.
In addition to all the normal ways of spending Experience (except those related to
Affiliations and Specialties) we will need a couple of new ones.
You can spend 10 XP to
add a new Career at d6, or step up an existing Career.
You can spend 15 XP to
step up a Means die (to a limit of d12).
GMs may wish to impose tighter limits on stepping up Means to fit certain campaign
settings.
Hacking the Tone
Marvel Heroic Roleplaying has a default tone that matches the four-color comics
upon which it is based. Thats a good fit for most Sword & Planet stories, but much
of Sword & Sorcery fiction veers darker. Some of it, like Fritz Leibers Nehwon, is
both cynical and satirical. Other tales are sensual and bloody. Remember that the
rules mechanics are tone-agnostic: A Complication or Asset is mechanically what it
is; the tone is in how you describe it. In this hack, a floor isnt just slippery; its
drenched in clotting gore or marble, polished to a mirror gleam. The beautiful and
devious villainess doesnt just have you entangled; you are snared with silken
cords or perhaps enraptured by her mesmeric gaze. Genre emulation demands
the use of purple prose in descriptions!
Stay tuned for part three, which will include some worked-out examples, using
famous characters from Sword & Sorcery literature.
Careers:
Expert Noble d8, Sorcerer d6, Mercenary d6
Milestones:
Slave of Arioch
1 XP When you beseech Arioch for some boon.
3 XP When you accept a gift bestowed upon you by Arioch, or when you
accomplish a task set for you by Arioch.
10XP When you defy Arioch, and go to war with Chaos.
The Search for Tanelorn
1 XP When you make inquiries about the legend of the Eternal City.
3 XP When you abandon something you value in order to pursue your quest for
the Eternal City.
10XP When you become a protector of Tanelorn, or when you see Tanelorn
destroyed.
And, just because its topical:
John Carter, Warlord of Mars
Means:
Steel d10 Guile d8 Lore d6
Distinctions:
Man of Two Worlds
Cavalry Captain
Woola, faithful Martian hound
Power Sets:
Born of Earth
Leaping d8
Enhanced Strength d8 Enhanced Reflexes d8
SFX: Focus. If a pool includes a Born of Earth power, you may replace two dice of
equal size with one die +1 step larger.
Limit: Shutdown Born of Earth and gain 1 PP when you leave Barsooms lower
gravity. Recover by returning to Barsoom.
Tools of a Warrior
Sword d8 Radium Pistol d10 Warriors Harness d6
SFX: Dangerous. Add a d6 to your dice pool for an attack action, and step down the
largest die in the pool by -1. Step up Physical Stress inflicted by +1.
Limit: Gear. Shutdown any Tools of a Warrior power and gain 1 PP. Take an action vs.
the Doom pool to recover gear.
Limit: Honor. Shutdown Radium Pistol and gain 1 PP when facing a sword-wielding
foe.
Careers:
Farmer d6, Expert Soldier d8, Noble d6
Milestones:
A Cause to Fight For
1 XP When you declare yourself a neutral party in a conflict.
3 XP When you deny a plea for assistance, or decline to join someones cause.
10XP When you take up arms to fight for a cause, or when you walk away from a
cause for good.
A Princess of Mars
1 XP When you are in a scene with Deja Thoris.
3 XP When you risk your life to aid Deja Thoris, or through your actions put her in
danger.
10XP When you marry Deja Thoris, or see her married to someone else.
Now; take up your sword, and stride out into an age of high adventure!