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ruid
T h e D r u id
Level
Proficiency
Bonus
1st
2nd
3rd
4th
+2
+2
5th
6th
7th
8th
+3
+3
+3
+3
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th
+2
+2
+4
Features
Druidic, Spellcasting
Wild Shape, Druid Circle
1st
2
2
3
3
4
3
3
3
3
4
4
+4
3
4
4
4
+4
+4
+5
+5
+5
+5
+6
+6
+6
+6
Cantrips
Known
r e a t i n g
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
2nd
3rd
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
2
3
4th
5th
2
3
3
3
1
2
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
1
2
2
2
2
2
2
2
2
3
3
3
6th
7th
8th
1
1
1
1
1
1
1
2
2
9th
1
1
1
1
2
1
1
1
1
1
1
1
1
1
Q u ic k B u il d
lass
Features
H it P o in t s
Hit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your
Constitution modifier per druid level after 1st
P r o f i c ie n c ie s
Armor: Light armor, medium armor, shields (druids will
not wear armor or use shields made of metal)
Skills: C hoose
E q u ip m e n t
C a n t r ip s
P r e p a r in g
and
C a s t in g Spells
The Druid table show s how many spell slots you have
to cast your spells of 1st level and higher. To cast one of
these druid spells, you must expend a slot of the spells
level or higher. You regain all expended spell slots when
you finish a long rest.
You prepare the list of druid spells that are available
for you to cast, choosing from the druid spell list. W hen
you do so, choose a number o f druid spells equal to
your W isdom m odifier + your druid level (minimum of
Sa c r ed Pl a n t s a n d Wo o d
Sp e l l c a s t in g A
b il it y
R it u a l C a s t in g
You can cast a druid spell as a ritual if that spell has the
ritual tag and you have the spell prepared.
Sp e l l c a s t in g Fo c u s
Sh a pe
Beast S h apes
Example
Wolf
Crocodile
Giant eagle
C ir c l e
W hen you reach 4th level, and again at 8th, 12th, 16th,
and 19th level, you can increase one ability score of
your choice by 2, or you can increase two ability scores
of your choice by 1. As normal, you cant increase an
ability score above 20 using this feature.
T im e l e ss B o d y
Spe l l s
r u id
ir c l e s
ir c l e
o f
t h e
a n d
B o n u s C a n t r ip
W hen you choose this circle at 2nd level, you learn one
additional druid cantrip of your choice.
C ir c l e Spe lls
A r c t ic
Druid Level
3rd
5th
7th
9th
Circle Spells
hold person, spike grow th
sleet storm , slow
fre e do m o f m ovem ent, ice storm
co m m u n e with nature, cone o f cold
Co a st
Druid Level
3rd
5th
7th
9th
Circle Spells
m irror image, m isty step
w ater breathing, water walk
control water, fre e d o m o f m ovem ent
conjure elemental, scrying
D eser t
Druid Level
3rd
5th
7th
9th
Circle Spells
blur, silence
create fo o d a n d water, protection fro m energy
blight, hallucinatory terrain
insect plague, wall o f stone
Fo r e s t
Druid Level
3rd
5th
7th
9th
Circle Spells
barkskin, spider clim b
call lightning, plant grow th
divination, freedom o f m ovem ent
c o m m u n e with nature, tree stride
G r a ssl a n d
Druid Level
3rd
5th
7th
9th
Circle Spells
invisibility, pass without trace
daylight, haste
divination, fre e do m o f m ovem ent
dream, insect plague
M o u n t a in
Druid Level
3rd
5th
7th
9th
Circle Spells
spider climb, spike grow th
lightning bolt, m eld into stone
stone shape, stoneskin
passwall, wall o f stone
Sw a mp
Druid Level
3rd
5th
7th
9th
Circle Spells
darkness, M e fl s acid arrow
w ater walk, stinking cloud
freedom o f m ovem ent, locate creature
insect plague, scrying
U n d er d a r k
Druid Level
3rd
5th
7th
9th
Circle Spells
spider climb, web
gaseous form , stinking cloud
greater invisibility, stone shape
cloudkill, insect plague
L a n d s St r i d e
P r i m a l St r i k e
N a t u r e s W a r d
T h o u sa n d Form s
N a t u r e s S a n c t u a r y
C o m b a t W il d Sh a p e
W hen you choose this circle at 2nd level, you gain the
ability to use W ild Shape on your turn as a bonus action,
rather than as an action.
Additionally, while you are transformed by W ild
Shape, you can use a bonus action to expend one
spell slot to regain 1d8 hit points per level of the spell
slot expended.
C ir c l e Fo r m s
E l e m e n t a l W il d S h a p e