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MISSION
You hold two or three more objectives than
your opponent.
Control the most objective counters while gaining as many
Battle Point Modifiers as possible. Minor V ictor y
OBJECTIVE
You hold one more objective than your opponent.
Draw
This scenario is a variation of the Seize Ground scenario
Draw: each player holds an equal number of objectives.
(page 91) with the following amendments:
LENGTH OF GAME
The game lasts 6 turns.
SPECIAL RULES
Infiltrate (page 92)
Deep Strike (page 95)
Reserves (page 94)
LINE OF RETREAT
Units that are forced to flee must move toward their
friendly, long deployment edge.
LINE OF RETREAT
GRINDIN’ MEAT Units that are forced to flee must move toward their
“We gotz nowhere to run ladz, and neiver do dey. Best nearest deployment edge.
CALCULATE RESULTS
divide, conquer and count da bodies when we done.
WAAAGH!
- Big Thunda, Ork Warboss Massacre
MISSION
1126 to 2500 victory points more than your opponent
The player who claims the most victory points and table Major V ictor y
quarters wins. 751 to 1125 victory points more than your opponent
DEPLOYMENT
Draw
Your total is within 375 victory points of your opponent.
The Seize The Initiative rule found on page 92 is in effect. +1 battle point for each table quarter you control.
Chaos Daemon armies use the deployment rules for Table Quar ters:
Daemonic Assault. To control a table quarter you must have more scoring
LENGTH OF GAME
units in the table quarter than your opponent. Equal
amounts of scoring units result in a contested quarter that
The game lasts 6 turns. cannot be claimed by either player. Any unit that straddles
SPECIAL RULES:
more than one quarter must choose which quarter it is
attempting to claim.
Infiltrate (Page 92)
Deep Strike (Page 95)
Reserves (Page 94)
LENGTH OF GAME
KILL DA FAST ONES! The game lasts 6 turns.
SPECIAL RULES
“Hmph, dem oomies tink deys fasta then us ladz. Well
they sure as Gork aint got Burftog’s Mega Orktane Go
Juice and dere wagons don’t even got a red paint job... Infiltrate (page 92)
Lets krump ‘em for tryin! Deep Strike (page 95)
- Burftog, Evil Sunz Mekboy Reserves (page 94)
MISSION
Destroy your opponent’s fast moving units and characters
LINE OF RETREAT
while protecting your own. Collect as many Battle Point Units that are forced to flee must move toward their
Modifiers as possible. friendly, long deployment edge.
Determine who will go first and in which deployment zone Major V ictor y
that player will deploy. You earn 4 to 6 kill points more than your opponent.
• All other kill points are counted as normal. +1 battle point for having a scoring unit in your enemy’s
deployment zone.
The Seize The Initiative rule found on page 92 is in effect.