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CALCULATE RESULTS

DIS LAND IS OUR LAND LADZ! Massacre


Dis hunk of rock is all we gotz, and I’ll be a filthy grot You hold 4 or 5 more objectives than your opponent.
before we let any introodas tread on what’s ours!
- Sparnub, Ork Nob Major V ictor y

MISSION
You hold two or three more objectives than
your opponent.
Control the most objective counters while gaining as many
Battle Point Modifiers as possible. Minor V ictor y

OBJECTIVE
You hold one more objective than your opponent.

Draw
This scenario is a variation of the Seize Ground scenario
Draw: each player holds an equal number of objectives.
(page 91) with the following amendments:

There are automatically 5 objectives. BATTLE POINT MODIFIERS


+1 battle point for killing more scoring units than
The Seize The Initiative rule found on page 92 is in effect. your opponent.

DEPLOYMENT +1 battle point for killing more of your opponent’s HQ


Each player rolls a dice, the winner can choose a long units than they kill of yours.
table edge to deploy from. Then the winning player draws
a diagonal line through the middle of the table from either +1 battle point for killing your opponents highest point
corner along their table edge to the opposite corner along unit. If multiple units have the same cost, determine
their opponent’s table edge. The edge of each player’s which of those counts for a battle point randomly.
deployment zone is 12” from that center line and extends
back to their own table edge. The player that chose their +1 battle point for having more scoring units in your
deployment edge then deploys their army first and gets the opponent’s deployment zone than they have in yours.
first turn of the game.

Chaos Daemon armies use the deployment rules for


Daemonic Assault.

LENGTH OF GAME
The game lasts 6 turns.

SPECIAL RULES
Infiltrate (page 92)
Deep Strike (page 95)
Reserves (page 94)

LINE OF RETREAT
Units that are forced to flee must move toward their
friendly, long deployment edge.
LINE OF RETREAT
GRINDIN’ MEAT Units that are forced to flee must move toward their
“We gotz nowhere to run ladz, and neiver do dey. Best nearest deployment edge.

CALCULATE RESULTS
divide, conquer and count da bodies when we done.
WAAAGH!
- Big Thunda, Ork Warboss Massacre

MISSION
1126 to 2500 victory points more than your opponent

The player who claims the most victory points and table Major V ictor y
quarters wins. 751 to 1125 victory points more than your opponent

OBJECTIVE Minor V ictor y


Refer to page 300 of the 40K Rule Book for Victory 376 to 750 victory points more than your opponent
Points rules.

DEPLOYMENT
Draw
Your total is within 375 victory points of your opponent.

BATTLE POINT MODIFIERS


Spearhead (Table Quarters)

The Seize The Initiative rule found on page 92 is in effect. +1 battle point for each table quarter you control.

Chaos Daemon armies use the deployment rules for Table Quar ters:
Daemonic Assault. To control a table quarter you must have more scoring

LENGTH OF GAME
units in the table quarter than your opponent. Equal
amounts of scoring units result in a contested quarter that
The game lasts 6 turns. cannot be claimed by either player. Any unit that straddles

SPECIAL RULES:
more than one quarter must choose which quarter it is
attempting to claim.
Infiltrate (Page 92)
Deep Strike (Page 95)
Reserves (Page 94)
LENGTH OF GAME
KILL DA FAST ONES! The game lasts 6 turns.

SPECIAL RULES
“Hmph, dem oomies tink deys fasta then us ladz. Well
they sure as Gork aint got Burftog’s Mega Orktane Go
Juice and dere wagons don’t even got a red paint job... Infiltrate (page 92)
Lets krump ‘em for tryin! Deep Strike (page 95)
- Burftog, Evil Sunz Mekboy Reserves (page 94)

MISSION
Destroy your opponent’s fast moving units and characters
LINE OF RETREAT
while protecting your own. Collect as many Battle Point Units that are forced to flee must move toward their
Modifiers as possible. friendly, long deployment edge.

OBJECTIVE CALCULATE RESULTS


This scenario is a modification of the Annihilation Scenario Massacre
in the 40K Rulebook (page 91). You earn 7+ kill points more than your opponent.

Determine who will go first and in which deployment zone Major V ictor y
that player will deploy. You earn 4 to 6 kill points more than your opponent.

Modified Kill Points: Minor V ictor y


• 3 kill points are awarded for each unit destroyed that You earn 1 to 3 kill points more than your opponent.
has the potential to move over 6” in a single phase of
Draw
the game turn. Running and fleeing units do not count.
Both players have even kill points.
For example, a unit of Necron Warriors being pulled
through a Monolith would not count for extra kill points. BATTLE POINT MODIFIERS
A Librarian with Gate of Infinity is 3 kill points, though a
+1 battle point if you have killed 3000 total victory points
Space Marine Tactical Squad joining him is 1 KP.
in games 1, 2 and 3. For example if you killed 1000
• 2 kill points are awarded for each HQ unit killed. points of the opponents army in all three of your games
you would receive one battle point.
• If an HQ unit has the potential to move over 6” it counts
for 3 kill points. Kill points are not cumulative for the +1 battle point for having killed double the amount of kill
sake of killing one unit. points than your opponent.

• All other kill points are counted as normal. +1 battle point for having a scoring unit in your enemy’s
deployment zone.
The Seize The Initiative rule found on page 92 is in effect.

DEPLOYMENT +1 battle point for having more units within 6” of the


center of the table than your opponent.
Pitched Battle - Long Table Edges (page 92)

Chaos Daemon armies use the deployment rules for


Daemonic Assault.

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