Академический Документы
Профессиональный Документы
Культура Документы
United States
Second Lieutenant
with Pistol
with Submachine gun
with M1 carbine (rifle)
Infantry (equipped as modeled)
Regular
Range
Shots
Penetration
6"
12"
24"
1
2
1
-
n/a
n/a
n/a
-
Infantry Squads
Regular Infantry squad (Early/Mid) (page: 23)
Qty Weapons
1
1
10
1
1
10
60
Special Rules
Assault
Assault
Regular
Range
Shots
Penetration
12"
30"
24"
2
2
1
n/a
n/a
n/a
Order Dice: 8
128
Special Rules
Assault
Regular
Range
Shots
Penetration
12"
30"
24"
2
2
1
n/a
n/a
n/a
128
Special Rules
Assault
Headquarters
Air Force Forward Observer (page: 22)
Qty Weapons
1
Regular
Range
Shots
Penetration
24"
6"
12"
1
1
2
-
n/a
n/a
n/a
-
Infantry
Regular Infantry squad (Early/Mid) (page: 23)
Qty Weapons
1
1
10
85
Special Rules
Assault
Assault
Regular
Range
Shots
Penetration
12"
30"
24"
2
2
1
n/a
n/a
n/a
128
Special Rules
Assault
Armoured Cars
M8 Greyhound (page: 47)
Qty Vehicle
Weapons
1
M8 Greyhound
Turret-mounted light anti-tank gun
Co-axial MMG
Regular
Type
Range
Transport
Shots
DamageValue
Penetration
Wheeled
48"
36"
1
4
7+
+4
n/a
110
Special Rules
Recce, Open-topped
HE (D2)
Regular
Qty Vehicle
Weapons
Type
Range
Transport
Shots
DamageValue
Penetration
Tracked
72"
9+
+6
Co-axial MMG
Forward facing hull-mounted MMG
Pintle-mounted HMG
36"
36"
36"
4
4
3
n/a
n/a
+1
260
Special Rules
HE (D3), Gyro-stabiliser
(Veterans only)
Front arc
Flak, 360 degree arc
Transports
M3 half-track (page: 50)
Qty Vehicle
Weapons
1
Regular
Type
Range
Transport
Shots
DamageValue
Penetration
99
Special Rules
M3 half-track
Half-track
up to 12
7+
Open-topped
Pintle-mounted HMG
36"
3
+1
Flak, 360 degree arc
Tow: Light, medium or heavy anti-tank gun; light or medium howitzer; light anti-aircraft gun
Platoon Points:
998
Special Rules
Open-topped
Pinned by hits from small arms in the same way as soft-skins and infantry. If assaulted by infantry open-topped
armoured vehicles are destroyed automatically if the vehicle is damaged. If hit by indirect fire add +1 to the damage
result roll. All hits upon the upper surface of the armoured vehicle count +1 penetration regardles of whether the
target is open or not - so open-topped armoured vehicles suffer a +1 penetration and +1 damage result
Assault
This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry armed with an assault weapon
can make two attacks in close quarter fighting against other infantry and artillery units - see p55. Note being armed
in this way does not confer two attacks against vehicles at close quarters
HE (D3)
PIN: 1, PEN: +1 - Infantry and artillery can go down to halve the hits taken
HE (D2)
PIN: 1, PEN: +1 - Infantry and artillery can go down to halve the hits taken
Gyro-stabiliser (Veterans only)
Weapon does not suffer the -1 'to hit' penalty for shooting and moving if the crew are Veteran. This does not apply to
vehicles with Inexperienced or Regular crew, nor does it apply to any co-axial machine gun.
Flak
All enemy units not currently down automatically fire at the attacking aircraft if it is within their firing arc and range,
regardless of whether they have already taken an action or not that turn. Flak fire does not require an action. Line of
site ignored. Rolls to hit aircraft are always at a -2 penalty. Friendly flak units must test to hold their fire (page 67)