Вы находитесь на странице: 1из 1

/¯`·._.·¯`·._.·¯`·._.·¯`·._.·¯`·._.·¯`·._.·¯`·._.·​ ​Isabella Ness​ ​·._.·´¯·._.·´¯·._.·´¯·._.·´¯·._.·´¯·._.·´¯·._.

·´¯\ 
Senior Sound Designer & Producer 
 
sound@isabellaness.com 
703 623 1936 
 
www.isabellaness.com 
 
 
✧​ = project lead  
 

Team Audio​ - Austin, TX - March 2019 to present 


Senior Sound Designer & Producer 
 
- ✧​ Brawlhalla (Blue Mammoth Games/Ubisoft) 
- Death Stranding (Kojima Productions/Sony Interactive Entertainment) 
- Concrete Genie (PixelOpus/Sony Interactive Entertainment) 
- Girls Make Games - Google Play “Change the Game” Design Challenge 2019 winners 
 
SFX design & implementation for gameplay; audio pipeline planning & execution; Foley editorial & mix; middleware integration; 
asset delivery and organization; production oversight & communication lead via Slack, email, and video conference. 
 
Three Seas Inc./Clean Cuts​ ​- Washington, DC Metro area - June 2016 to March 2019 
Sound Designer & Mixer 
 
- ✧​ Spyro Reignited Trilogy: Year of the Dragon (Toys For Bob/Sanzaru Games/Activision) 
- Asgard’s Wrath, Marvel Powers United VR, VR Sports Challenge (Sanzaru Games/Oculus) 
- ✧​ Discovery VR (VRGEN/Oculus/Discovery) 
- NBA 2K17, NBA2K18 (2K Sports/Visual Concepts) 
- Brass Tactics, Witchblood (Hidden Path) 
- Real Estate Today (Westwood One) 
 
SFX design/mastering for picture, radio, and interactive media; 360/VR design and implementation; audio system design and 
implementation in-engine; middleware integration; VO recording and processing; localizing VO in multiple languages for 
animation & gameplay; Foley; 5.1 mixing; studio session recording; asset delivery and organization; mixing and producing for 
broadcast; music mixing and mastering for commercial release. 
 
Talks / Panel Appearances 
- University of Texas at Austin, Game Design Program (Fall 2019) — “Sonic Storytelling: Enhancing 
Narrative & Immersion with Audio” 
- MAGFest 2019 — “Career Paths in Audio” 
 
Software 
​DAW/Library clients:​ Pro Tools, REAPER, Cubase ​— Soundminer, Kontakt, Mutant 
​Engine/Workflow Tools:​ Unreal Engine, Unity, RPGMaker, Bitsy, Lumberyard — Perforce, Git, SVN, Jira 
​Middleware/Programming:​ ​Wwise, FMOD, PureData & MaxMSP — SuperCollider, QLab, basic C#/C++ 
​Video:​ ​Final Cut Pro, Adobe Premiere Elements, Maya, VEGAS Pro 
 
Education 
BM in Music Composition, concentration in Computer Music & Sound Recording 
​cum laude,​ Boyer College of Music & Dance — Temple University, Philadelphia, PA 
 
Auxiliary Skills 
Highly-trained ear for pitch, balance, rhythm, and EQ; experience with restorative and archival sound 
editing; ambitious, team-oriented, self-motivated; good communicator; comfortable with complex project 
management; fast learner. Piano, guitar, kalimba, Renaissance flute; proficient vocalist (folk, jazz, and 
classical). Experience translating and coaching voiceover in Old Norse. Audiobook recording & mastering 
for digital release. 
 
 
 
/¯`·._.·¯`·._.·¯`·._.·¯`·._.·¯`·._.·¯`·._.·¯`·._.·¯`·._.·​ References available upon request ​·._.·´¯·._.·´¯·._.·´¯·._.·´¯·._.·´¯·._.·´¯·._.·´¯·._.·´¯\ 

Вам также может понравиться