Академический Документы
Профессиональный Документы
Культура Документы
As in science, the scientist with the best reputation and impact wins!vBut watch out, other
scientists are also after fame and glory and will snatch at the chance to sabotage you in
the race to the top! Players must therefore, build up their lab, conduct experiments,
sabotage competitors and collect impact cards. The player with the most impact points wins
the game! The game is played by 2-5 players and should take 35-80 minutes depending on
player number.
Research Points
Research points (also called RPs for short) are the currency of the game. They are used
to purchase lab item cards from your hand or impact cards from the supply area to place
into your lab area
Impact cards
The red coloured Impact cards are bought during players turns using research points
indicated by the number required. They are placed face up in the supply area and may be
bought at any time during a players purchase phase.
Action cards
Action cards are green coloured. If you successfully sabotage another competitor (see
sabotage section), by playing the professor card or by conducting an experiment using
the electron microscope you are given an action card as a bonus . Action cards DO NOT
contribute to your hand limit and are instead placed face down in your lab area once
you have looked at them.
Character cards
Character cards are purple coloured Each player is given a research team of 5 different
character cards (post doc, phd student, emeritus, principal investigator and professor).
Character cards have a sabotage bonus indicated by a
icon and a character bonus
indicated by a
icon. Characters are used once per round and then set aside face up.
Only the professor card allows players to pick up used character cards for use in
future turns.
Card examples
Impact cards
NAME
NUMBER OF
RESEARCH
POINTS
REQUIRED TO
PURCHASE
FROM SUPPLY
AREA
HOW MUCH
THE CARD IS
WORTH AT
THE END OF
THE GAME
Nobel prize
15
pipettes
:+1
: +2
: +5
the first complete patent for a pipette came in 1924
for the purpose of diluting blood for sugar testing
NUMBER OF
RESEARCH
POINTS
REQUIRED TO
PURCHASE FROM
YOUR HAND
IF YOU PLACE
THIS CARD
SIDEWAYS YOU
GENERATE ONE
ORANGE
SPECIALISM
Specialism
BONUS
Action cards
NAME
Character cards
NAME
First patent
Your bonus
during the
bonus phase
Effect of
playing the
action card
Target competitor is
prevented from
purchasing lab items
this round
If a professor
has been
revealed by a
competitor you
receive this
bonus
Setup
Remove the pipette cards from the lab item deck and give two to every player. Players
place these cards in front of them in their lab area to use immediately. Then shuffle the
remaining pipette and thermal cycler cards back into the item deck and reshuffle it.
Nurture papers
4
6
8
Published book
4
6
8
Nobel Prize
2
3
4
Item cards. Shuffle these cards and place in the centre of the table next to the row of
impact cards
Action cards. Shuffle these cards and place in the centre of the table in the centre of the
table. Note: If playing a 2 player game remove both copies of the Schrodingers Cat cards.
Each player then receives the following to start with:
3 randomly dealt lab item cards
5 character cards (post doc, phd student, emeritus, principal investigator and
professor)
2 research points
Who starts?
The player with the most scientific papers or who most recently watched a sci-fi film gains
the genius token which means they go first.
How to play:
At Beginning of each round each player does the following simultaneously:
1. Pick up 2 research points and 1 lab item. (Skipped for the first round)
Pick up 2 research points from the research point bank and 1 lab item from the lab item deck.
The research points go in your lab area and the lab item in your hand. Remember, if you
exceed more than 5 cards in your hand you must immediately choose and discard down to 5
and place discarded lab item cards at the bottom of the lab item deck (unless you have the
secret tech card in your lab area which increases the hand limit). N.B Research points
collected in this way (in addition to any research points your collect through the character
bonuses and action cards) are kept in your lab area. However, as you will read later,
research points generated by conducting experiments must be used during those turns.
4. Bonus phase
Resolve the effects of the bonus stipulated on your character card and lab item cards with
the icon that have been used in an experiment.
5. Sabotage phase
If a competing player has played a character card, which matches the name next to the
sabotage icon of your character card, you have successfully sabotaged that player. In the
event that there are two players matching the name, you must pick one player to sabotage.
The sabotaging player Resolves the sabotage bonus stipulated beneath the sabotage icon on
their character card. they also receive an action card as a bonus from the action card deck.
You may look at it before placing this face down in your lab area (see play action cards
section). In the event that there are 2 players who may sabotage one player, the player closest
to the genius token may sabotage only
Once all players have completed the simultaneous phases described in the previous page
each player has their own individual turn starting from the player who has the genius
token.
C) Turn end
When a player has completed all their purchases and experiments the player next to them
in a clockwise fashion has their turn. Put aside your used character card face up. So other
players can see. You will only be able to pick up set aside character cards when you use the
professor card.
Since players seem to drift off into never never land once they complete their turn we
suggest you use the phrase Eureka! or some other crude word to imply that you are
finished!
Round ends
When all players have had their individual turns the genius token is passed to the next
player in a clockwise fashion. This player begins the next round.