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//===================================================//

// Counter-Strike 1.6 Reallite Labs //


// : 1.0
//
// -: http://reallite.cs2.ru
//
// Copyright (C) 2002-2007, Reallite Labs.
//
//===================================================//
Team_Select
{
\y :\w
1.
2.
5.
}
Team_Select_Spect
{
\y :\w
1.
2.
5.
6.
}
IG_Team_Select
{
\y :\w
1.
2.
5.
0.
}
IG_Team_Select_Spect
{
\y :\w
1.
2.
5.
6.
0.
}
IG_VIP_Team_Select
{
\y :\w
1.
2.
3. VIP

5.
0.
}
IG_VIP_Team_Select_Spect
{
\y :\w
1.
2.
3. VIP
5.
6.
0.
}
Terrorist_Select
{
\y :\w
1.
2.
3.
4.

5.
}
CT_Select
{
\y :\w
1.
2.
3.
4.

6
GSG-9
SAS
GIGN

5.
}
Menu_Buy,
Menu_BuyPistol,
Menu_BuyRifle,
Menu_BuyMachineGun,
Menu_BuyShotgun,
Menu_BuySubMachineGun,
Menu_BuyItem
Buy
{
\y:\w
1.
2.
3.
4.

5.
6.
7.
8.
0.
}
CT_BuyItem
{
\y :\R
\w1.
\w2.
\w3.
\w4.
\w5.
\w6.
\d7.
\w8.

Cost

\y\R650
\y\R1000
\y\R200
\y\R300
\y\R300
\y\R1250
\y\R200
\y\R2200

\w0.
}
T_BuyItem
{
\y :\R
\w1.
\w2.
\w3.
\w4.
\w5.
\w6.

Cost

\y\R650
\y\R1000
\y\R200
\y\R300
\y\R300
\y\R1250

\w0.
}
DCT_BuyItem
{
\y :\R
\w1.
\w2.
\w3.
\w4.
\w5.
\w6.
\w7.
\w8.

Cost

\y\R650
\y\R1000
\y\R200
\y\R300
\y\R300
\y\R1250
\y\R200
\y\R2200

\w0.
}
DT_BuyItem
{
\y :\R

Cost

\w1.
\w2.
\w3.
\w4.
\w5.
\w6.

\y\R650
\y\R1000
\y\R200
\y\R300
\y\R300
\y\R1250

\w0.
}
CT_BuyPistol
{
\y :\R
( )
\w1.
\w2.
\w3.
\w4.
\w5.

Cost

9X19mm Sidearm\y\R400
KM .45 Tactical\y\R500
228 Compact\y\R600
Night Hawk .50C\y\R650
ES Five-Seven\y\R750

\w0.
}
T_BuyPistol
{
\y :\R
( )
\w1.
\w2.
\w3.
\w4.
\w5.

Cost

9X19mm Sidearm\y\R400
KM .45 Tactical\y\R500
228 Compact\y\R600
Night Hawk .50C\y\R650
.40 Dual Elites\y\R800

\w0.
}
AS_BuyShotgun
{
\y :\R
( )

Cost

\d1. Leone 12 Gauge Super\y\R1700


\d2. Leone YG1265 Auto Shotgun\y\R3000
\w0.
}
BuyShotgun
{
\y :\R
( )

Cost

\w1. Leone 12 Gauge Super\y\R1700


\w2. Leone YG1265 Auto Shotgun\y\R3000
\w0.
}

CT_BuySubMachineGun
{
\y :\R
( )
\w1.
\w2.
\w3.
\w4.

Cost

Schmidt Machine Pistol\y\R1250


KM Sub-Machine Gun\y\R1500
KM UMP45\y\R1700
ES C90\y\R2350

\w0.
}
T_BuySubMachineGun
{
\y :\R
( )
\w1.
\w2.
\w3.
\w4.

Cost

Ingram MAC-10\y\R1400
KM Sub-Machine Gun\y\R1500
KM UMP45\y\R1700
ES C90\y\R2350

\w0.
}
AS_CT_BuySubMachineGun
{
\y :\R
Cost
( )
\w1.
\w2.
\w3.
\w4.

Schmidt Machine Pistol\y\R1250


KM Sub-Machine Gun\y\R1500
KM UMP45\y\R1700
ES C90\y\R2350

\w0.
}
AS_T_BuySubMachineGun
{
\y :\R
( )
\w1.
\d2.
\w3.
\d4.

Cost

Ingram MAC-10\y\R1400
KM Sub-Machine Gun\y\R1500
KM UMP45\y\R1700
ES C90\y\R2350

\w0.
}
T_BuyRifle
{
\y :\R
( )

Cost

\w1. IDF Defender\y\R2000


\w2. CV-47\y\R2500
\w3. Schmidt Scout\y\R2750

\w4. Krieg 552 Commando\y\R3500


\w5. Magnum Sniper Rifle\y\R4750
\w6. D3/AU-1 Semi-Auto Sniper Rifle\y\R5000
\w0.
}
CT_BuyRifle
{
\y :\R
( )
\w1.
\w2.
\w3.
\w4.
\w5.
\w6.

Cost

Clarion 5.56\y\R2250
Schmidt Scout\y\R2750
Maverick M4A1 Carbine\y\R3100
Bullpup\y\R3500
Krieg 550 Commando\y\R4200
Magnum Sniper Rifle\y\R4750

\w0.
}
AS_T_BuyRifle
{
\y :\R
( )
\w1.
\w2.
\d3.
\d4.
\w5.
\d6.

Cost

IDF Defender\y\R2000
CV-47\y\R2500
Schmidt Scout\y\R2750
Krieg 552 Commando\y\R3500
Magnum Sniper Rifle\y\R4750
D3/AU-1 Semi-Auto Sniper Rifle\y\R5000

\w0.
}
AS_CT_BuyRifle
{
\y :\R
( )
\w1.
\d2.
\w3.
\w4.
\w5.
\d6.

Cost

Clarion 5.56\y\R2250
Schmidt Scout\y\R2750
Maverick M4A1 Carbine\y\R3100
Bullpup\y\R3500
Krieg 550 Commando\y\R4200
Magnum Sniper Rifle\y\R4750

\w0.
}
AS_T_BuyMachineGun
{
\y :\R
( )

Cost

\d1. ES M249 Para\y\R5750


\w0.

}
BuyMachineGun
{
\y :\R
( )

Cost

\w1. ES M249 Para\y\R5750


\w0.
}
RadioA
{
\y :\w
1.
2.
3.
4.
5.
6.

 
 .
 .
.
 .
... 

0.
}
RadioB
{
\y :\w
1.
2.
3.
4.
5.
6.


.
 .
 .
 
.

0.
}
RadioC
{
\y /:\w
1.
2.
3.
4.
5.
6.
7.
8.
9.

 / .
 
 
 .
 .
.
 , 
 .
 .

0.
}
// weapon names
// RIFLES

AK47
{
Cstrike_TitlesTXT_AK47
}
SG552
{
Cstrike_TitlesTXT_SG552
}
M4A1
{
Cstrike_TitlesTXT_M4A1
}
Famas
{
Cstrike_TitlesTXT_Famas
}
Galil
{
Cstrike_TitlesTXT_Galil
}
Aug
{
Cstrike_TitlesTXT_Aug
}
Scout
{
Cstrike_TitlesTXT_Scout
}
ArcticarfareMagnum
{
Cstrike_TitlesTXT_ArcticarfareMagnum
}
G3SG1
{
Cstrike_TitlesTXT_G3SG1
}
SG550
{
Cstrike_TitlesTXT_SG550
}
USP45
{
Cstrike_TitlesTXT_USP45
}
Glock18
{
Cstrike_TitlesTXT_Glock18
}

DesertEagle
{
Cstrike_TitlesTXT_DesertEagle
}
P228
{
Cstrike_TitlesTXT_P228
}
Beretta96G
{
Cstrike_TitlesTXT_Beretta96G
}
FiveSeven
{
Cstrike_TitlesTXT_FiveSeven
}
// shotguns
Super90
{
Cstrike_TitlesTXT_Super90
}
XM1014
{
Cstrike_TitlesTXT_XM1014
}
// smgs
mp5navy
{
Cstrike_TitlesTXT_mp5navy
}
tmp
{
Cstrike_TitlesTXT_tmp
}
FNP90
{
Cstrike_TitlesTXT_FNP90
}
Mac10
{
Cstrike_TitlesTXT_Mac10
}
UMP45
{
Cstrike_TitlesTXT_UMP45
}
// mg
M249
{

Cstrike_TitlesTXT_M249
}
// weapon short names
Krieg552
{
Cstrike_TitlesTXT_Krieg552
}
M4A1_Short
{
Cstrike_TitlesTXT_M4A1_Short
}
Schmidt
{
Cstrike_TitlesTXT_Schmidt
}
Magnum
{
Cstrike_TitlesTXT_Magnum
}
D3AU1
{
Cstrike_TitlesTXT_D3AU1
}
Krieg550
{
Cstrike_TitlesTXT_Krieg550
}
// pistol
KM45Tactical
{
Cstrike_TitlesTXT_KM45Tactical
}
Sidearm9X19mm
{
Cstrike_TitlesTXT_Sidearm9X19mm
}
NightHawk
{
Cstrike_TitlesTXT_NightHawk
}
P228Compact
{
Cstrike_TitlesTXT_P228Compact
}
Dual40
{
Cstrike_TitlesTXT_Dual40
}

ESFiveSeven
{
Cstrike_TitlesTXT_ESFiveSeven
}
// shotgun short names
Leone12
{
Cstrike_TitlesTXT_Leone12
}
AutoShotgun
{
Cstrike_TitlesTXT_AutoShotgun
}
// smg short names
SubMachineGun
{
Cstrike_TitlesTXT_SubMachineGun
}
SchmidtMP
{
Cstrike_TitlesTXT_SchmidtMP
}
ESC90
{
Cstrike_TitlesTXT_ESC90
}
Mac10_Short
{
Cstrike_TitlesTXT_Mac10_Short
}
KMUMP45
{
Cstrike_TitlesTXT_KMUMP45
}
// mg short name
ESM249
{
Cstrike_TitlesTXT_ESM249
}
// Scoreboard
TEAMS
{
Cstrike_TitlesTXT_TEAMS
}
PLAYERS
{
Cstrike_TitlesTXT_PLAYERS
}
CLASS

{
Cstrike_TitlesTXT_CLASS
}
SCRE
{
Cstrike_TitlesTXT_SCRE
}
DEATHS
{
Cstrike_TitlesTXT_DEATHS
}
LATENCY
{
Cstrike_TitlesTXT_LATENCY
}
VICE
{
Cstrike_TitlesTXT_VICE
}
// other menu text
Menu_K
{
Cstrike_TitlesTXT_Menu_K
}
Menu_Cancel
{
Cstrike_TitlesTXT_Menu_Cancel
}
Menu_Spectate
{
Cstrike_TitlesTXT_Menu_Spectate
}
Team_AutoAssign
{
Cstrike_TitlesTXT_Team_AutoAssign
}
Title_SelectYourTeam
{
Cstrike_TitlesTXT_Title_SelectYourTeam
}
Target_Bombed
{
Cstrike_TitlesTXT_Target_Bombed
}
VIP_Escaped
{
Cstrike_TitlesTXT_VIP_Escaped
}

VIP_Assassinated
{
Cstrike_TitlesTXT_VIP_Assassinated
}
Terrorists_Escaped
{
Cstrike_TitlesTXT_Terrorists_Escaped
}
CTs_PreventEscape
{
Cstrike_TitlesTXT_CTs_PreventEscape
}
Escaping_Terrorists_Neutralized
{
Cstrike_TitlesTXT_Escaping_Terrorists_Neutralized
}
Bomb_Defused
{
Cstrike_TitlesTXT_Bomb_Defused
}
CTs_in
{
Cstrike_TitlesTXT_CTs_in
}
Terrorists_in
{
Cstrike_TitlesTXT_Terrorists_in
}
Round_Draw
{
Cstrike_TitlesTXT_Round_Draw
}
All_Hostages_Rescued
{
Cstrike_TitlesTXT_All_Hostages_Rescued
}
Target_Saved
{
Cstrike_TitlesTXT_Target_Saved
}
Hostages_Not_Rescued
{
Cstrike_TitlesTXT_Hostages_Not_Rescued
}
Terrorists_Not_Escaped
{
Cstrike_TitlesTXT_Terrorists_Not_Escaped
}

VIP_Not_Escaped
{
Cstrike_TitlesTXT_VIP_Not_Escaped
}
Cannot_Buy_This
{
Cstrike_TitlesTXT_Cannot_Buy_This
}
Not_Enough_Money
{
Cstrike_TitlesTXT_Not_Enough_Money
}

eapon_Not_Available
{
Cstrike_TitlesTXT_eapon_Not_Available
}
Already_Have_Kevlar
{

}
Already_Have_Kevlar_Helmet
{
Cstrike_TitlesTXT_Already_Have_Kevlar_Helmet
}
Already_Have_Kevlar_Bought_Helmet
{

}
Already_Have_Helmet_Bought_Kevlar
{

}
Cannot_Carry_Anymore
{
Cstrike_TitlesTXT_Cannot_Carry_Anymore
}
Already_Have_ne
{
Cstrike_TitlesTXT_Already_Have_ne
}
Cannot_Switch_From_VIP
{
Cstrike_TitlesTXT_Cannot_Switch_From_VIP
}
All_Teams_Full
{
Cstrike_TitlesTXT_All_Teams_Full
}

Terrorists_Full
{
Cstrike_TitlesTXT_Terrorists_Full
}
CTs_Full
{
Cstrike_TitlesTXT_CTs_Full
}
Too_Many_Terrorists
{
Cstrike_TitlesTXT_Too_Many_Terrorists
}
Too_Many_CTs
{
Cstrike_TitlesTXT_Too_Many_CTs
}

ait_3_Seconds
{
3 .
}
nly_1_Team_Change
{
Cstrike_TitlesTXT_nly_1_Team_Change
}
Ignore_Broadcast_Messages
{
Cstrike_TitlesTXT_Ignore_Broadcast_Messages
}
Ignore_Broadcast_Team_Messages
{
Cstrike_TitlesTXT_Ignore_Broadcast_Team_Messages
}
Accept_All_Messages
{
Cstrike_TitlesTXT_Accept_All_Messages
}
Ignore_Radio
{
Cstrike_TitlesTXT_Ignore_Radio
}
Accept_Radio
{
Cstrike_TitlesTXT_Accept_Radio
}
Command_Not_Available
{
Cstrike_TitlesTXT_Command_Not_Available
}

Defusing_Bomb_ith_Defuse_Kit
{
Cstrike_TitlesTXT_Defusing_Bomb_ith_Defuse_Kit
}
Defusing_Bomb_ithout_Defuse_Kit
{
Cstrike_TitlesTXT_Defusing_Bomb_ithout_Defuse_Kit
}
Killed_Hostage
{
Cstrike_TitlesTXT_Killed_Hostage
}
Injured_Hostage
{
Cstrike_TitlesTXT_Injured_Hostage
}
Auto_Team_Balance_Next_Round
{
Cstrike_TitlesTXT_Auto_Team_Balance_Next_Round
}
All_VIP_Slots_Full
{
Cstrike_TitlesTXT_All_VIP_Slots_Full
}
Killed_Teammate
{
Cstrike_TitlesTXT_Killed_Teammate
}
Banned_For_Killing_Teammates
{
- .
}
Cannot_Vote_Map
{
3 .
}

eapon_Cannot_Be_Dropped
{
Cstrike_TitlesTXT_eapon_Cannot_Be_Dropped
}
Terrorist_Escaped
{
Cstrike_TitlesTXT_Terrorist_Escaped
}
C4_Plant_At_Bomb_Spot
{
Cstrike_TitlesTXT_C4_Plant_At_Bomb_Spot
}

C4_Plant_Must_Be_n_Ground
{
Cstrike_TitlesTXT_C4_Plant_Must_Be_n_Ground
}
C4_Arming_Cancelled
{
Cstrike_TitlesTXT_C4_Arming_Cancelled
}
Bomb_Planted
{
Cstrike_TitlesTXT_Bomb_Planted
}
C4_Activated_At_Bomb_Spot
{
Cstrike_TitlesTXT_C4_Activated_At_Bomb_Spot
}
Switch_To_BurstFire
{
Cstrike_TitlesTXT_Switch_To_BurstFire
}
Switch_To_SemiAuto
{
Cstrike_TitlesTXT_Switch_To_SemiAuto
}
Switch_To_FullAuto
{
Cstrike_TitlesTXT_Switch_To_FullAuto
}
//
// Training map messages 
//
position -1 -1
color 12 200 12
effect 0
fadein 0.2
holdtime 2
fadeout 1
TRAINING1
{
Cstrike_TitlesTXT_TRAINING1
}
TRAINING2
{
Cstrike_TitlesTXT_TRAINING2
}
TRAINING3
{
Cstrike_TitlesTXT_TRAINING3
}

TRAINING4
{
Cstrike_TitlesTXT_TRAINING4
}
TRAINING5
{
Cstrike_TitlesTXT_TRAINING5
}
TRAINING6
{
Cstrike_TitlesTXT_TRAINING6
}
TRAINING7
{
Cstrike_TitlesTXT_TRAINING7
}
// In-Game messages
position -1 0.65
effect 2
// This is the final color
color 100 100 100
// This is the highlight color
color2 240 110 0
// This is the time it takes to fade each character
fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the
text
fxtime 0.25
// How long to hold the message on the screen (after it scans out)
holdtime 2.0
// How long it takes to fade out the message after holding
fadeout 0.5
GAMESAVED
{
Cstrike_TitlesTXT_GAMESAVED
}
Game_Commencing
{
Cstrike_TitlesTXT_Game_Commencing
}
Game_connected
{
s
}
Game_disconnected
{
s
}
Game_join_terrorist
{

s
}
Game_join_ct
{
s
}
Game_join_terrorist_auto
{
s ()
}
Game_join_ct_auto
{
s ()
}
Game_scoring
{
, .
}
Game_idle_kick
{
s .
}
Game_bomb_drop
{
Cstrike_TitlesTXT_Game_bomb_drop
}
Game_bomb_pickup
{
Cstrike_TitlesTXT_Game_bomb_pickup
}
Game_no_timelimit
{
 
}
Game_timelimit
{
: s: .2s
}
Game_unknown_command
{
: s
}
Game_in_position
{
Cstrike_TitlesTXT_Game_in_position
}
Game_added_position
{

Cstrike_TitlesTXT_Game_added_position
}
Game_teammate_kills
{
: s 3
}
Game_required_votes
{
= s
}
Game_radio
{
s (): s
}
Game_teammate_attack
{
s
}
Game_kicked
{
Cstrike_TitlesTXT_Game_kicked
}
Game_vote_cast
{
 s
}
Game_vote_usage
{
: vote
id
}
Game_vote_player_not_found
{
 s
}
Game_vote_players_on_your_team
{
.
}
Game_vote_not_yourself
{

}
Game_voted_for_map
{
 s
}
Game_votemap_usage
{

: votemap
id
}
Cannot_Vote_Need_More_People
{

}
Map_Vote_Extend
{
Cstrike_TitlesTXT_Map_Vote_Extend
}
Cannot_Vote_ith_Less_Than_Three
{
, 3 .
}
Game_will_restart_in
{
Cstrike_TitlesTXT_Game_will_restart_in
}
Game_will_restart_in_console
{
s () .
}
Cover_me
{

}
You_take_the_point
{
.
}
Hold_this_position
{
.
}
Regroup_team
{
.
}
Follow_me
{
.
}
Taking_fire
{
... 
}
Go_go_go
{

, , 
}
Team_fall_back
{
, 
}
Stick_together_team
{
, .
}
Get_in_position_and_wait
{
.
}
Storm_the_front
{

}
Report_in_team
{
, .
}
Affirmative
{
.
}
Roger_that
{
.
}
Enemy_spotted
{

}
Need_backup
{

}
Sector_clear
{
.
}
In_position
{
.
}
Reporting_in
{

.
}
Get_out_of_there
{
, 
}
Negative
{
.
}
Enemy_down
{
.
}
Hostage_down
{
.
}
Fire_in_the_hole
{
, 
}
Cant_buy
{
Cstrike_TitlesTXT_Cant_buy
}
VIP_cant_buy
{
Cstrike_TitlesTXT_VIP_cant_buy
}
CT_cant_buy
{
Cstrike_TitlesTXT_CT_cant_buy
}
Terrorist_cant_buy
{
Cstrike_TitlesTXT_Terrorist_cant_buy
}
Vote
{
s : s ( s )
}
Votes
{
s : s ( s )
}
Hint_press_buy_to_purchase
{

Cstrike_TitlesTXT_Hint_press_buy_to_purchase
}
Hint_use_nightvision
{
Cstrike_TitlesTXT_Hint_use_nightvision
}
Hint_lost_money
{
Cstrike_TitlesTXT_Hint_lost_money
}
Hint_removed_for_next_hostage_killed
{
Cstrike_TitlesTXT_Hint_removed_for_next_hostage_killed
}
Hint_careful_around_hostages
{
Cstrike_TitlesTXT_Hint_careful_around_hostages
}
Hint_careful_around_teammates
{
Cstrike_TitlesTXT_Hint_careful_around_teammates
}
Hint_reward_for_killing_vip
{
Cstrike_TitlesTXT_Hint_reward_for_killing_vip
}
Hint_win_round_by_killing_enemy
{
Cstrike_TitlesTXT_Hint_win_round_by_killing_enemy
}
Hint_try_not_to_injure_teammates
{
Cstrike_TitlesTXT_Hint_try_not_to_injure_teammates
}
Hint_you_are_in_targetzone
{
Cstrike_TitlesTXT_Hint_you_are_in_targetzone
}
Hint_hostage_rescue_zone
{
Cstrike_TitlesTXT_Hint_hostage_rescue_zone
}
Hint_terrorist_escape_zone
{
Cstrike_TitlesTXT_Hint_terrorist_escape_zone
}
Hint_ct_vip_zone
{

Cstrike_TitlesTXT_Hint_ct_vip_zone
}
Hint_terrorist_vip_zone
{
Cstrike_TitlesTXT_Hint_terrorist_vip_zone
}
Hint_cannot_play_because_tk
{
Cstrike_TitlesTXT_Hint_cannot_play_because_tk
}
Hint_use_hostage_to_stop_him
{
Cstrike_TitlesTXT_Hint_use_hostage_to_stop_him
}
Hint_lead_hostage_to_rescue_point
{
Cstrike_TitlesTXT_Hint_lead_hostage_to_rescue_point
}
Hint_you_have_the_bomb
{
Cstrike_TitlesTXT_Hint_you_have_the_bomb
}
Hint_you_are_the_vip
{
Cstrike_TitlesTXT_Hint_you_are_the_vip
}
Hint_out_of_ammo
{
Cstrike_TitlesTXT_Hint_out_of_ammo
}
Hint_spotted_a_friend
{
Cstrike_TitlesTXT_Hint_spotted_a_friend
}
Hint_spotted_an_enemy
{
Cstrike_TitlesTXT_Hint_spotted_an_enemy
}
Hint_prevent_hostage_rescue
{
Cstrike_TitlesTXT_Hint_prevent_hostage_rescue
}
Hint_rescue_the_hostages
{
Cstrike_TitlesTXT_Hint_rescue_the_hostages
}
Hint_press_use_so_hostage_will_follow
{

Cstrike_TitlesTXT_Hint_press_use_so_hostage_will_follow
}
Friend
{

}
Enemy
{

}
Hostage
{

}
Health
{

}
Map_descr_not_avail
{
Cstrike_TitlesTXT_Map_descr_not_avail
}
Class_descr_not_avail
{
Cstrike_TitlesTXT_Class_descr_not_avail
}
Title_terrorist_model_selection
{
Cstrike_TitlesTXT_Title_terrorist_model_selection
}
Phoenix_Connexion
{
Cstrike_TitlesTXT_Phoenix_Connexion
}
L337_Krew
{
Cstrike_TitlesTXT_L337_Krew
}
Arctic_Avengers
{
Cstrike_TitlesTXT_Arctic_Avengers
}
Guerilla_arfare
{
Cstrike_TitlesTXT_Guerilla_arfare
}
Auto_Select
{

Cstrike_TitlesTXT_Auto_Select
}
Title_ct_model_selection
{
Cstrike_TitlesTXT_Title_ct_model_selection
}
Seal_Team_6
{
Cstrike_TitlesTXT_Seal_Team_6
}
Title_seal_team
{
Cstrike_TitlesTXT_Title_seal_team
}
GSG_9
{
Cstrike_TitlesTXT_GSG_9
}
Title_gsg9
{
Cstrike_TitlesTXT_Title_gsg9
}
SAS
{
Cstrike_TitlesTXT_SAS
}
Title_sas
{
Cstrike_TitlesTXT_Title_sas
}
GIGN
{
Cstrike_TitlesTXT_GIGN
}
Title_gign
{
Cstrike_TitlesTXT_Title_gign
}
Title_select_category_of_purchase
{
Cstrike_TitlesTXT_Title_select_category_of_purchase
}
Title_equipment_selection
{
Cstrike_TitlesTXT_Title_equipment_selection
}
Kevlar
{

Cstrike_TitlesTXT_Kevlar
}
Kevlar_Vest
{
Cstrike_TitlesTXT_Kevlar_Vest
}
Kevlar_Helmet
{
Cstrike_TitlesTXT_Kevlar_Helmet
}
Kevlar_Vest_Ballistic_Helmet
{
Cstrike_TitlesTXT_Kevlar_Vest_Ballistic_Helmet
}
Flash_Grenade
{
Cstrike_TitlesTXT_Flash_Frenade
}
HE_Grenade
{
Cstrike_TitlesTXT_HE_Grenade
}
High_Explosive_Grenade
{
Cstrike_TitlesTXT_High_Explosive_Grenade
}
Smoke_Grenade
{
Cstrike_TitlesTXT_Smoke_Grenade
}
Defusal_Kit
{
Cstrike_TitlesTXT_Defusal_Kit
}
Bomb_Defusal_Kit
{
Cstrike_TitlesTXT_Bomb_Defusal_Kit
}
NightVision
{
Cstrike_TitlesTXT_NightVision
}
Nightvision_Goggles
{
Cstrike_TitlesTXT_Nightvision_Goggles
}
TactShield
{

Cstrike_TitlesTXT_TactShield
}
TactShield_Desc
{
Cstrike_TitlesTXT_TactShield_Desc
}
Title_pistol_selection
{
Cstrike_TitlesTXT_Title_pistol_selection
}
Pistols
{
Cstrike_TitlesTXT_Pistols
}
Buy_pistols
{
Cstrike_TitlesTXT_Buy_pistols
}
Title_shotgun_selection
{
Cstrike_TitlesTXT_Title_shotgun_selection
}
Shotguns
{
Cstrike_TitlesTXT_Shotguns
}
Buy_shotguns
{
Cstrike_TitlesTXT_Buy_shotguns
}
Title_smg_selection
{
Cstrike_TitlesTXT_Title_smg_selection
}
SMGs
{
Cstrike_TitlesTXT_SMGs
}
Buy_smgs
{
Cstrike_TitlesTXT_Buy_smgs
}
Title_rifle_selection
{
Cstrike_TitlesTXT_Title_rifle_selection
}
Rifles
{

Cstrike_TitlesTXT_Rifles
}
Buy_rifles
{
Cstrike_TitlesTXT_Buy_rifles
}
Title_machinegun_selection
{
Cstrike_TitlesTXT_Title_machinegun_selection
}
MachineGuns
{
Cstrike_TitlesTXT_MachineGuns
}
Buy_machineguns
{
Cstrike_TitlesTXT_Buy_machineguns
}
Prim_Ammo
{
Cstrike_TitlesTXT_Prim_Ammo
}
Buy_prim_ammo
{
Cstrike_TitlesTXT_Buy_prim_ammo
}
Sec_Ammo
{
Cstrike_TitlesTXT_Sec_Ammo
}
Buy_sec_ammo
{
Cstrike_TitlesTXT_Buy_sec_ammo
}
Equipment
{
Cstrike_TitlesTXT_Equipment
}
Buy_equipment
{
Cstrike_TitlesTXT_Buy_equipment
}
Terrorist_Forces
{
Cstrike_TitlesTXT_Terrorist_Forces
}
CT_Forces
{

Cstrike_TitlesTXT_CT_Forces
}
VIP
{
Cstrike_TitlesTXT_VIP
}

INS
{
Cstrike_TitlesTXT_INS
}
BMB
{
Cstrike_TitlesTXT_BMB
}
DEAD
{
Cstrike_TitlesTXT_DEAD
}
// spaces are on purpose
SCRES
{
Cstrike_TitlesTXT_SCRES
}
Player
{
Cstrike_TitlesTXT_Player
}
Player_plural
{
Cstrike_TitlesTXT_Player_plural
}
Got_defuser
{
Cstrike_TitlesTXT_Got_defuser
}
Got_bomb
{
Cstrike_TitlesTXT_Got_bomb
}
Mic_Volume
{
Cstrike_TitlesTXT_Mic_Volume
}
Speaker_Volume
{
Cstrike_TitlesTXT_Speaker_Volume
}
Voice_Properties

{
Cstrike_TitlesTXT_Voice_Properties
}
Cannot_Be_Spectator
{
Cstrike_TitlesTXT_Cannot_Be_Spectator
}
Map_Description_not_available
{
Cstrike_TitlesTXT_Map_Description_not_available
}
Muted
{
Cstrike_TitlesTXT_Muted
}
Unmuted
{
Cstrike_TitlesTXT_Unmuted
}
No_longer_hear_that_player
{
Cstrike_TitlesTXT_No_longer_hear_that_player
}

BS_NNE
{
Cstrike_TitlesTXT_BS_NNE
}
BS_CHASE_LCKED
{
Cstrike_TitlesTXT_BS_CHASE_LCKED
}
BS_CHASE_FREE
{
Cstrike_TitlesTXT_BS_CHASE_FREE
}
BS_RAMING
{
Cstrike_TitlesTXT_BS_RAMING
}
BS_IN_EYE
{
Cstrike_TitlesTXT_BS_IN_EYE
}
BS_MAP_FREE
{
Cstrike_TitlesTXT_BS_MAP_FREE
}
BS_MAP_CHASE

{
Cstrike_TitlesTXT_BS_MAP_CHASE
}
SPECT_PTINS
{
Cstrike_TitlesTXT_SPECT_PTINS
}
CAM_PTINS
{
Cstrike_TitlesTXT_CAM_PTINS
}
Name_change_at_respawn
{
Your name will be changed after your next respawn.
}
C4_Defuse_Must_Be_n_Ground
{
Cstrike_TitlesTXT_C4_Defuse_Must_Be_n_Ground
}
// SDK 2.0 Spectator Menu
Spec_Mode1
{
Cstrike_TitlesTXT_Spec_Mode1
}
Spec_Mode2
{
Cstrike_TitlesTXT_Spec_Mode2
}
Spec_Mode3
{
Cstrike_TitlesTXT_Spec_Mode3
}
Spec_Mode4
{
Cstrike_TitlesTXT_Spec_Mode4
}
Spec_Mode5
{
Cstrike_TitlesTXT_Spec_Mode5
}
Spec_Mode6
{
Cstrike_TitlesTXT_Spec_Mode6
}
Spec_NoTarget
{
Cstrike_TitlesTXT_Spec_NoTarget
}

Spec_Help_Title
{
Cstrike_TitlesTXT_Spec_Help_Title
}
Spec_Help_Text
{
Cstrike_TitlesTXT_Spec_Help_Text
}
Spec_Slow_Motion
{
Cstrike_TitlesTXT_Spec_Slow_Motion
}
Spec_Replay
{
Cstrike_TitlesTXT_Spec_Replay
}
Spec_Auto
{
Cstrike_TitlesTXT_Spec_Auto
}
Spec_Time
{
Cstrike_TitlesTXT_Spec_Time
}
Spec_Map
{
Cstrike_TitlesTXT_Spec_Map
}
Spectators
{
Cstrike_TitlesTXT_Spectators
}
Unassigned
{
Cstrike_TitlesTXT_Unassigned
}

nly_CT_Can_Move_Hostages
{
Cstrike_TitlesTXT_nly_CT_Can_Move_Hostages
}
Spec_Duck
{
Cstrike_TitlesTXT_Spec_Duck
}
Spec_Not_Valid_Choice
{
Cstrike_TitlesTXT_Spec_Not_Valid_Choice
}

Spec_Not_In_Spectator_Mode
{
Cstrike_TitlesTXT_Spec_Not_In_Spectator_Mode
}
Spec_NoPlayers
{
Cstrike_TitlesTXT_Spec_NoPlayers
}
Spec_ListPlayers
{
Cstrike_TitlesTXT_Spec_ListPlayers
}
Selection_Not_Available
{
Cstrike_TitlesTXT_Selection_Not_Available
}
Alias_Not_Avail
{
Cstrike_TitlesTXT_Alias_Not_Avail
}
Spec_No_PIP
{
Cstrike_TitlesTXT_Spec_No_PIP
}
Cstrike_Already_wn_eapon
{
Cstrike_TitlesTXT_Cstrike_Already_wn_eapon
}

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