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Xan Killgrave

Human Male Fast Hero 1 / Charismatic Hero 2 / Mecha Jockey 2


Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Size: Medium
Height: 5' 8"
Weight: 185 lb
Eyes: Blue
Hair: Black
Skin: Light
Talents:

13
16
13
14
14
16

(+1)
(+3)
(+1)
(+2)
(+2)
(+3)

Total Hit Points: 39


Speed: 30 feet
Armor Class: 18 = 10 + 5 [class] +3 [dexterity]
Touch AC: 18
Flat-footed: 15
Initiative modifier:
Fortitude save: +3
Reflex save:
+9
Will save:
+4
Attack (handheld):
Attack (missile):
Grapple check: +2
Reputation:
+2

+3
= 2
= 6
= 2
+3
+5
= 2
= 2

= +3 [dexterity] +1[cracker jack]


[base] +1 [constitution]
[base] +3 [dexterity]
[base] +2 [wisdom]
= 2 [base] +1 [strength]
= 2 [base] +3 [dexterity]
[base] +1 [strength]
[base]

Action points: 19 (lifetime)


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
50 lb. or less
51-100 lb.
101-150 lb.
150 lb.
300 lb.
750 lb.
Military (starting occupation)
Hide
movesilently
Feats/Talents:
Evasion
Coordinate
Combat Expertise

Dodge
Point Blank Shot
Simple Weapon Proficiency
Personal Firearms Proficiency
Mecha Operation
Luv my mecha (+1)

[free]

Diplomacy
Cha
11 =
Drive
Dex*
11 =
Gather Information
Cha
9 =
Hide
Dex*
12 =
Move Silently
Dex*
12 =
Navigate
Int
9 =
Pilot
Dex*
13 =
Repair
Int
10 =
* = check penalty for wearing armor

+3+8
+3+8
+3+4
+3+8
+3+8
+2+8
+3+8
+2+8

+1 [Military]
+1 [Military]

Xan Killgrave's Equipment:


Xan Killgrave's Languages:
Xan Killgrave's Allegiance(s):
Wealth:38 = +17 +21
More about Xan Killgrave:
Weapon
Laser rifle
0 feet Fire Rate:S,A

Dmg: 3d8
Ammo:50 box

Crit: 20
Large 8 lb.

Dmg Type: Fire Range: 8

Ammunition
5x Power pack (50)
Cloths
Fatigues: They are also printed in camouflage patterns:
woodland, desert, winter (primarily white), urban (gray patterned),
and black are available. When worn in an appropriate setting, fatigues g
rant a +2 bonus on Hide checks.
Mecha
Resources=54
Myrmidon (PL 6)
Size: Large ( 1 size)
Bonus Hit Points: 100
Superstructure: Duralloy
Hardness: 15
Armor: Duralloy
Bonus to Defense: +8
Armor Penalty: 8
Reach: 10 ft.
Strength Bonus: +8
Dexterity Penalty:
Speed: 20 ft., fly 90 ft. (clumsy)
Base Purchase DC: 40
Standard Equipment Package:
Pilot s cockpit (torso and back),

Crackerjack Neural Link (PL 8)(helmet),


T-95 Cavalcade chaingun (left arm),
Warpath12 recoilless rifle (hands)
3 50-round ammo belts, 3 box 20-rounds recolilless rifle(shoulders),
PS-15 Panther claws (right arm),
jetpack (boots),
comm system (no slots).
Warpath recoilless rifle
10d6
20
Ballistic
S, A
20 box Huge
50 lb. Reserve Ammo:5box
T-95 Cavalcade chaingun
7d6
20
Ballistic
S, A
Linked Huge
80 lb. Reserve:6 50-round ammo belts

400 ft.
600 ft.

Typhoon-Lam
armor
nanofluidic
superstructure
Neovulcanium
Hardness: 20
armorment
1-240 Laser Cannon
1- Tsunami 480 plasma cannon
Helmet: 1 slot.
cockpit
Visor: 1 slot.
Oracle Targeting System mark 1
(The system grants an enhancement bonus on attack rolls +1)
Back: 2 slot.
jet assist wings
(improves its flight maneuverability by one category)
cockpit
Left arm: 2 slot.
Delphi Defense Suite mark 1
Light Fortification
Left hand: 2 slot.
Typhoon 240 Laser Cannon
Typhoon 240 Laser Cannon
Right arm: 2 slot.
Lx-20 Antishock Array
Tsunami 480 plasma cannon
Right hand: 2 slot.
Tsunami 480 plasma cannon
Tsunami 480 plasma cannon
Shoulders: 2 slot.
afterburner
(The mecha s fly speed is doubled for 1 round)
afterburner
(The mecha s fly speed is doubled for 1 round)
Torso: 2 slot.
afterburner
(The mecha s fly speed is doubled for 1 round)
class 1 sensors
Belt: 1 slot.
Enigma Sensor Suite
Boots: 2 slot.
jetpack
(granting the mecha a fly speed of 100 feet (clumsy)
ramjet boots
(granting the mecha a fly speed of 200 feet (poor)

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