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Soul Count:

27

Lord Valentinius

Health
Attack:
Steath:
Stewardship:
Intrigue:

Passive Interest:

0
0
0
0
0

Equipment:

Minions

Slaves

Orcs
Trolls
Lord Overseers
Daemon Prince

0
0
0
0

Peasants:
Soldiers:
Knight:
Lord:

Total Soulcount:
Upkeep:

0
0

Total:
Soul Value:

Garrison:
Orcs:
Trolls:
Lord Overseers:

Base revolt check:


0
0
Guard modifier:
0 Slave morale modifier:
Base&char modifier:
0
0
Revolt Check:
Total Dice:
0
Total Upkeep:

Total Soulcount:
Upkeep:
Total Upkeep:

Reward
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Cost

Upgrade

Effect

Cost

10,000 Personal
Level Up

Equipment

Add one skill

11

Production
0 Labour Units:
0
0 Total Slave Population:
0 Slaves Currently Idle:
0 Corrupted Land:
0 Lumber Mills
.Slaves in Mills:
0 Daily labour Production:
#DIV/0! Slaughterhouses:
0 Max Production:
0% Daily Upkeep Needs:
#DIV/0!
0
0

Unit (w)
Friendly Units
Slave (1)
Orc (1)
Troll (6)
Lord Overseer (3)
Daemon Prince (8)

Enemy Units
Peasant (1)
Man-at-Arms (1)
Pikeman (1)
Knight (2)
Lord (3)

Stats
6+ 6+ 5
4+ 5+ 8
2+ 3+ 2
2+ 2+ 9
2+ 2+ 12

6+ 5+ 6
4+ 4+ 9
5+ 2+ 9
3+ 2+ 10
3+ 2+ 12

Estate
0 Base:
Slots:
0 Revolt Risk Modifier:
0 Defence Bonus:
0
0
0
0
0
0
0

Effects

Add 2 ld dice enemy, failed ld check attack own 5+


Take away 10 ld dice, kill ally to subtract pts ld test
Saves 5% W as slaves, +1 any one roll, +15 dice enemy ld

Take away 1 ld dice


Add +2 any one roll, -5 ld dice

Housing:
Slave Pit (0)
Orc Pit (0)
Troll Cage (0)
Temple (0)
Upgrade Bldngs:

Cost
Must be captured
5
25
100
250

1
5
10
25
50

Cave
0
0%
0%
Units:
0/0
0/0
0/0
0/0

Estate
Base
Cave*
Hovel
Sacked Village
Trading Post
SmallTown (needs overseer)
Fort
Citadel (allows Prince)
Resources
Corrupted Land
Slaughterhouse
Lumber Mill

Housing
Slave Pit
Orc Pit
Troll Cage
Temple
Upgrades

Treasure Horde
Armoury
Altar

Benefits
0 Slots, -0% revolt risk, +0% saves defence
1 Slots, -5% revolt risk, +2% saves defence
5 Slots, -10% revolt risk, +4% saves defence
10 Slots, -20% revolt risk, +8% saves defence
20 Slots, -30% revolt risk, +15% saves defence
35 Slots, -50% revolt risk, +25% saves defence
50 Slots, -75% revolt risk, +40% saves defence

Grants .01% passive on current soul count


Grants upkeep equal to soul value for slaughtered units produces max 50 daily (+50/level)
Corrupts land, 100 labour units per plot, slaves give 1 daily each, max 100 slaves each

Houses slaves, up to 100 each pit


Trains and houses orcs, 50 each pit
Trains and houses trolls, 10 each cage
Trains and houses overseers, 3 each temple

Allows collection of loot items for souls


Purchase upgrades for equipment
Sacrifice units to gain their soul value in saves before battle

Cost
100
250
500
1,000
5,000
10,000
25,000

500
300

100
250
1,000
5,000

Battle Calculator
Friend

0 Foe

Slaves
Orcs
Trolls
Lord Overseer
Daemon Prince

0
0
0
0
0

Leadership:
Ld D6 Rolls:

0 Leadership:
0 Ld D6 Rolls:

Wounds:
Saves:
Dead:

0
0
0

Peasants
Man-at-Arms
Pikemen
Knight
Lord

Wounds:
Saves:
Dead:

700
0
95
20
1
0
1045
231
0
0
0

2,500
1,000
5,000

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