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Gregory R.

Moore
10 Westwood Dr.
Wilbraham, MA 01095
gmoore491@gmail.com
(413) 313-4956
Education
Ed.S. in Instructional Systems and Learning Technologies (Expected August 2016)
M.S. in Instructional Systems and Learning Technologies (Expected August 2016)
Florida State University, Tallahassee, FL
B.S. in Psychological Science (May 2013)
Minors in Computer Science and Interactive Media & Game Development
Worcester Polytechnic Institute, Worcester, MA
Professional Experience
School Programs Curriculum Development and Evaluation Intern
New England Aquarium, Boston, MA
In charge of designing, developing, and evaluating an activity to help members of the Boston community understand
climate change processes and the community-level solutions possible. Also responsible for assisting with program
implementation and interpretation as needed.
May 2016 August 2016

Research Assistant / Teaching Assistant


Social Science and Policy Study Department, Worcester Polytechnic Institute, Worcester, MA
Assisted in research activities, including data analysis and research report writing. Graded introductory psychology and
social psychology exams.
January 2011 - August 2013

Senior Camp Counselor


Storrowton Village Museum, West Springfield, MA
Organized educational activities, interpreted exhibits, and supervised children during a history-themed summer day camp.
August 2007 and August 2008

Relevant Volunteer Experience


Tutor
South High School, Worcester, MA
Tutored high school students in a variety of school subjects as part of the AVID program.
September 2011 - May 2013

Awards

Ruby Diamond Future Professor Award. Florida State University (April 2015)
New England Psychological Association Honorary Undergraduate Scholar. 2013 Annual Meeting of
the New England Psychological Association (October 2013)
Provosts Major Qualifying Project Award Social Science and Policy Study. Worcester Polytechnic
Institute (April 2013)
Provosts Major Qualifying Project Award (Honorable Mention) - Interactive Media & Game
Development. Worcester Polytechnic Institute (April 2013)
Edwin B. Coghlin Award for Community Service. Worcester Polytechnic Institute (April 2012)

Publications
Journal Articles
Shute, V. J., Wang, L., Greiff, S., Zhao, W., & Moore, G. R. (2016). Measuring problem solving skills via
stealth assessment in an engaging video game. Computers in Human Behavior, 63, 106-117.
Wang, L., Shute, V., & Moore, G. (2015). Lessons learned and best practices of stealth assessments.
International Journal of Gaming and Computer Mediated Simulations, 74(4), 66-87.
doi: 10.4018/IJGCMS.2015100104
Conference Proceedings
Moore, G. R., Baker, R. S., & Gowda, S. M. (2015). The antecedents of moments of learning. Proceedings of
the 37th Annual Conference of the Cognitive Science Society. Pasadena, CA.
Shute, V. J., Moore, G. R., & Wang, L. (2015). Measuring problem solving skills in Plants vs. Zombies 2.
Proceedings of the 8th International Conference on Educational Data Mining (EDM 2015). Madrid,
Spain.
Hershkovitz, A., Baker, R.S.J.d., Moore, G. R., Rossi, L. M., & van Velsen, M. (2013). The interplay between
affect and engagement in classrooms using AIED software. Proceedings of the 16th International
Conference on Artificial Intelligence and Education.
Baker, R.S.J.d., Moore, G., Wagner, A., Kalka, J., Karabinos, M., Ashe, C., & Yaron, D. (2011). The dynamics
between student affect and behavior occurring outside of educational software. Proceedings of the 4th
Bi-Annual International Conference on Affective Computing and Intelligent Interaction.
Book Chapters
Moore, G. R. & Shute, V. J. (in press). Improving learning through stealth assessment of conscientiousness. To
appear in A. Marcus-Quinn & T. Hourigan (Eds.). Handbook for Digital Learning in K-12 Schools. New
York, NY: Springer.
Shute, V. J. & Moore, G. R. (in press). Consistency and validity in game-based stealth assessment. To appear
in H. Jiao & R. W. Lissitz (Eds.). Technology enhanced innovative assessment: Development, modeling,
and scoring from an interdisciplinary perspective. Charlotte, NC: Information Age Publisher.
Other Documents
Moore, G. (2013). The effect of sound on the user experience of playing a video game. Unpublished Major
Qualifying Project, Worcester Polytechnic Institute, Worcester, MA.
Moore, G. (2012). Affect dynamics modeling. Unpublished Interactive Qualifying Project, Worcester
Polytechnic Institute, Worcester, MA.
Software Development
Russo, A., White, D. J., Aoude, E., et al. (2014). Grail to the Thief. An interactive audio adventure game that is
accessible to people who are visually impaired. Worcester, MA: Worcester Polytechnic Institute. More
information at: http://www.foralltoplay.com/games/grail-to-the-thief/index.php

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