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Email: tribang.nd@gmail.com
CONTENTS
Dynamics overview:
What we can do with Maya Dynamics ?
Architecture and Features.
Dynamics overview
What is Dynamic ?
Is a branch of physics that describes how objects move. Dynamic animation
uses rules of physics to simulate natural forces. You specify the actions you
want the object to take, then let the software figure out how to animate the
object.
Dynamic animation lets you create realistic motion thats hard to achieve with
traditional keyframe animation. For instance, you can make effects such as
tumbling dice, waving flags, and exploding fireworks.
Dynamics overview
1.1) What we can do with Maya Dynamics ?
Dynamics overview
1.1) What we can do with Maya Dynamics ?
Dynamics overview
1.1) What we can do with Maya Dynamics ?
Animating
Dynamics overview
1.1) What we can do with Maya Dynamics ?
Relationship editor
Instance(advanced features )
Dynamics overview
1.2.1) Maya Architecture
Nodes
Attributes
Connections
Dynamics overview
1.2.2) Dynamic Architecture
Particles.
Fields.
Emitters.
Collision Models.
Particle Collision Events.
Controllers.
Connectables and Connections.
Soft Bodies.
Springs.
Rigid Bodies.
Dynamics overview
1.2.2) Dynamic Architecture
1.2.2.1) Particles
Ex: A simple virtual experiments.
Previous experiments
After experiments
Dynamics overview
1.2.2) Dynamic Architecture
1.2.2.2) Fields
You can simulate the motion of natural forces with dynamic fields.
Dynamics overview
1.2.2) Dynamic Architecture
1.2.2.3) Emitters
Ex: water, fire, smoke, fireworks, ...
Dynamics overview
1.2.2) Dynamic Architecture
1.2.2.4) Collision Models
o Elasticity.
o Friction.
o Collision trace depth.
Dynamics overview
1.2.2) Dynamic Architecture
1.2.2.5) Particle Collision Events.
In the event that a particle collides: emit, split, die.
Dynamics overview
1.2.2) Dynamic Architecture
1.2.2.6) Controllers.
Dynamics overview
1.2.2) Dynamic Architecture
1.2.2.7) Connectables and Connections.
Dynamics overview
1.2.2) Dynamic Architecture
1.2.2.8) Soft Bodies.
Dynamics overview
1.2.2) Dynamic Architecture
1.2.2.9) Rigid Bodies.
Dynamics overview
1.2.2) Dynamic Architecture
1.2.2.10) Springs.
Dynamics overview
1.2.3) Rendering
o Render Types.
o Hardware Rendering in OpenGL.
o Software Rendering.
Dynamics overview
1.2.3) Rendering
o Render Types:
Dynamics overview
1.2.3) Rendering
o Software rendering
Volumetric rendering.
Blobby surface render type uses any shader.
Tube and Cloud render types use specific particle cloud shader.
Future: hair shader.
Dynamics overview
1.2.4) Expressions
o Mel Language:
o Attribute Expressions
o Particle Expressions.
Dynamics overview
1.2.5) Integrated Dynamics
o Dynamics and transforms.
o Rigid Bodies active and passive.
o Soft Body, curves, and IK chain.
o Soft Body and deformers.
o Soft Body, Rigid Body, and goals.
o Particle collision events ...
Dynamics overview
1.3) What will we learn in this topic ?
SESSION 01 Introduces Maya Dynamics
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Thanks!