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Consortium
(NMC)
Overview
Presentation
TECH280 ORANGE GROUP:
Rebecca Abellana-Delvo
Aritz Cardeas
Erica Hampton
Kelly Patchen
Kirsten Thompson
Overview/Introduction:
The New Media Consortium (NMC) Horizon Report is a yearly collaborative
report jointly sponsored by New Media and the Consortium for School
Networking (CoSN). The NMC Horizon Report charts five-year key emerging
technologies for teaching, learning, and creative inquire around the globe.
https://www.youtube.com/watch?v=KskZkNOe_qY
Significant Challenges:
short-term
impact trends.
learning approaches
Personalizing learning
Solutions and resources are readily available for teacher training and
professional development.
Level of teachers teacher competence directly correlates with student learning outcome
ConnectED - Obama administrations program invest in improving the skills of teacher through support and
training in using educational tech tools for improving student learning
Strengthening National Capacity for Training on the Job- a program in Republic of Congo aimed to improve
access to quality teacher training (Included online publication of materials & training on how to use tools)
Supporting Competency Based Teacher Training Reforms to Facilitate ICT- Pedagogy Integration- project by
UNESCO Bangkok supporting member states in creating national standards that will align education programs
with their policy vision and goals
TEACH-NOW- teacher prep program where pre-service teachers learn by doing projects together with an
instructor
Personalizing Learning
Increased focus on student centered learning is driving the development of new tech that provides
choice & allow for differentiated instruction
Competency-based education is a potential solution
A solution by more progressive schools has been a model of rotating between computer-mediated
exercises and teacher-class interaction
Objective is for students to demonstrate mastery of explicit, measurable, and transferable skills.
Education experts caution that these types of personalized learning solutions being sold to schools to raise
test scores ultimately miss the goal of making learning a more meaningful experience
Finland underwent policy reform that favored individual success of students and shifted from having their
national core curriculum centralized to localized one & where Admin and teacher define educational goals
New Zealand gov. offers schools autonomy over their teaching and learning activities
Race to the Top program funded several K-12 projects that focused on personalized learning
1.Enhancing tech
Code.org project 1.4 million computing jobs by 2020 but only 400,00 computer science students
to fill them (Less than 2.4% (and declining) college students graduate with this degree)
Ed. leaders are pushing for the integration of coding into K-12 curriculum
Many school responding to challenge
Success in teaching complex thinking will require leaders to bridge disciplines to create new
curriculum that preps students for future workforce
Current data boom shows a strong need for future data scientist- a skill not yet taught in school
Schools will be expected to shape learners who not only have complex thinking skills but also can use
data and visualizations to support their learning.
Policy makers are placing complex and computational thinking as priorities in educational
agendas by developing initiatives
Englands National Curriculum outlines 4 stages of thinking in students. One, is computer
science as a foundational discipline for every child to master like reading and math.
The challenge for countries will be the creation of effective standards for policy use
The National Council for Excellence in Critical Thinking (NCECT) hopes to assess programs that claim to
cultivate critical thinking skills. This in turn will provide school leaders with standardized methods when
creating their approaches.
Educational leaders are creating websites & online portals that gather high quality resources for
teaching and evaluating complex thinking.
Makerspaces
3D Printing
Digital Badges
Wearable Technology
Important Developments in
Education Technology
Time-to-Adoption Horizon: One Year or Less
This practice refers to people who bring their own technology (ie. laptops,
tablets, smartphones, or other mobile devices) to the learning environment.
Many schools and corporate companies are finding that most people are
entering school and work with their own devices, in which they connect to the
main network. This practice not only reduces overall spending on technology,
but it reflects the current lifestyles and ways of working.
In 2014, a Consortium for School Networking (CoSN) survey found that 81% of
respondents either had a BYOD in place or were planning to have one.
BYOD Overview
BYOD allows students and educators to control the tools that make them most efficient and
productive.
BYOD has a profound impact for K-12 education because it creates settings for studentcentered learning to take place. Students are able to pick topics that they are passionate
about and use their personal devices as research tools.
Educators are able to use BYOD environments for demonstrations, virtual fieldtrips, live
performances and help with homework.
Finally, it provides students access to digital learning tools across the curriculum and
requires teachers to rethink learning activities in order to take advantage of school
investments.
Its focus is on using digital fabrication to solve local challenges including water technology, sustainable
energy, and new craftsmanship among other 21st century themes. Makerspaces facilitate activities that
inspire and motivate students to gain innovative skills applicable in the real world.
It has the potential to empower young people and disadvantaged youth to become leaders of
change in their communities.
Increases in students attendance, math scores, and rising interests in science and engineering
careers has been seen since implementing makerspaces in certain areas.
One form of technology that enables authentic exploration of objects and concepts is known as 3D
Printing. 3D Printing refers to technology that creates and makes physical objects from three
dimensional content from a computer software program.
This technology can help students visualize graphs and mathematical models in math. For geography,
3D printing can help students better understand geological formations at scale and enable more hands
on learning.
This refers to software and online sites that adjust to individual students needs as they interact
and learn. The platforms adapt to the students progress and adjusts content and instruction
depending on the students performance of tasks.
Adaptive Learning recognizes the need for personalized instruction and for tailoring educational
opportunities. They display dashboards that can be monitored by teachers and allows them to
better evaluate the effectiveness of their curriculum, identify at risk students, provide
interventions and provide more personalized learning opportunities.
Students demonstrate significant growth in testing and express excitement when reaching new
levels in a game like activity. Adaptive Learning is increasingly providing support towards
higher education placement.
https://www.edsurge.com/research/special-reports/adaptive-learning/
Wearable Technology
This refers to computer based devices that can be worn by users tracking different things such as;
sleep, movement, location, and social media interactions.
An example of wearable technology dates back to the 1980s, a wearable calculator watch. Today,
there are smart-watches and fit bits that are used to monitor heart rate, steps taken, and other health
related information. There is even a leapfrog band for kids, which encourages them to stay active and
healthy.
Wearable technology has a profound impact on students with disabilities. They have developed a
hearing aid for hearing impaired users that enable them to answer phone calls through their watches,
mute unwanted noises, and stream music directly into their ears with no cord.
...because the ones who are crazy enough to think they can change the world, are the ones who do. - Steve Jobs