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I. INTRODUCTION
A cross-disciplinary team formed from University of
Ontario Institute of Technology's Video Game Development
and Adult Education and Digital Technologies programs to
develop a serious game based on Inclusive Health Sex
Education. The team focussed the subject of the digital game
on bringing awareness about Sexually Transmitted Infections
(STIs) to learners in grades nine to twelve based on the
about
Sexually
IV. CONCLUSIONS
Although players are constrained by predefined responses,
they are provided with an environment to cognitively assess
possible outcomes for each answer and determine the best
course of action or experiment and choose an alternative
outcome. Stealth Health players may experience uncertainty
while selecting their answers however, learning from that
experience they can repeat the process with more knowledge
and a different perspective. Each decision the player makes is
meant to teach them to consider the situation, assess it
thoroughly, and making good or bad choices is done through
trial and error within a safe, non-judgmental environment.
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