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Scope/Outcomes : Can able to Model human head with use of Low Poly Modeling
This tutorial will show you how to make low poly head in Maya with box primitives.
Now keep it translate X, Y, Z (0, 0, and 0) that mean origin. Go front view select one side of face
and delete it and select rest box in object mode
Tweak the vertices to get basic head shape. Like below figure
Then select the bottom face. This will be the neck. Extrude it. When manipulator appears
change its mode by pressing that blue button. This will change mode to world space rotation.
Move the face down and delete the interior face. You can delete bottom face also
Split more to create area for the nose and the eyes.
Now first split from mouth to the left, and then split to create four triangles.
Then just delete edges to get quads (quad - four sided face). Continue splitting on the left side.
Split next some edges and drag and arrange vertexes like figure
Create another split. You are creating edge loops around the mouth.
It’s all about splitting, creating triangles, and getting rid of them.And arrange upper eye socket
like figure
Split next
Now arrange vertexes it should look like basic shape of eyes area with imaging