Вы находитесь на странице: 1из 2

GAMES

within education

Learning through educational games is is a way to provide fun and hands on activities to students
that prefer to learn differently than the traditional way. The games can be digital or real-world
experiences.
Be true to the game, because the game will
be true to you. If you try to shortcut the game,
then the game will shortcut you. If you put forth
the effort, good things will be bestowed upon
you. That's truly about the game, and in some
ways that's about life too.

WHY GAMES?
~There can be a game for every learning outcome and an accommodation for almost all disabilities
within each game. For example; online jeopardy games can be verbalized, done in groups, and or
pairs.
~It enhances concentration and memory while also keeping a larger percentage of the students
engaged in learning.
Benefits of Learning by Games within each of the following disability
Emotional
Disturbance
Allows for mini
breaks

Clear set
of rules

Fair
treatment

Communication
Disorders

Improvement
in executive
functions and
verbal
regulation

ADHD

Works with
concentration
and memory

Problem solving
skills

Facilitates the
management
of inattention

ASD

Reality
games can
benefit with
social cues,
teamwork,
and facial
expression
recognition

No Disability

Everyone
benefits from a
fun and
engaging and
different way of
learning

Facilitates the
understanding
of real-world
application

Educational Gaming Steps


Execute learning
activity/ game

Know your studentsdifferent students


have different
needs

Explain
expectations
expectations for
students and the
guidelines
necessary to follow

model the game


with a technique
that best fits your
students (I do, you
do, we do is a
commonly used
one)

Works Cited
Torrente, J. (2014, January 1). Towards a low cost adaptation of educational games for people with
disabilities. game development, pp. 2-4.

Ficthen, C. (n.d.). Digital technology, learning, and postsecondary students with


disabilities: Where we've been and where we're going. Digital Technology, Learning,
and Postsecondary Students with Disabilities: Where We've Been and Where We're
Going, 1-2.

Retalis, S. (2014). Empowering children with ADHD learning disabilities with the
kinems kinect learning games. 1-10.

Вам также может понравиться