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Beornings [-8]

Attributes: ST+1[10]
Language: Atliduk (Native/None) [-3].
Cultural Familiarity: Eriador [0]
Advantages: Animal Empathy [5].
Disadvantages: Intolerance (Orcs) [-5], Intolerance (Wargs) [-5]; Sense of Duty
(Free-Peoples) [-15].
Skills: Animal Handling (IQ-1) [1]; Artist (Woodworking) (IQ) [4].
Height and Weight: +7,5 cm for man, +2,5 cm for woman; Normal Weight.
Beorning Lord [130]
Attributes: ST+2[20], HT+2[20].
Language: Atliduk (Native/None) [-3].
Cultural Familiarity: Eriador [0]
Advantages: Alternate Form (Great Bear) [112]; Animal Empathy [5]; Less Sleep 1
[2].
Disadvantages: Aligned to Good [-4]; Intolerance (Orcs) [-5]; Intolerance (Wargs
) [-5]; Sense of Duty (Free-Peoples) [-15].
Skills: Animal Handling (IQ-1) [1]; Artist (Woodworking) (IQ) [4].
Height and Weight: +30 cm for man, +15 cm for woman; Normal Weight.
Beorning Giant Bear Form [140]
Attributes: ST+20[80], DX +1[12], HT+3[20].
Secondary Characteristics: SM+2 [0], Will +1[5], Per +2[10], Water Move 3 [10].
Advantages: Alternate Form (Beorning Lord) [15]; Claws (Blunt Claws) [3]; Combat
Reflexes [15]; DR 2 (Tough Skin) [6]; Speak With Animals [25]; Teeth (Sharp Tee
th) [1]; Temperature Tolerance 2 [2].
Disadvantages: Bestial [-30]; Cannot Speak [-15]; No Fine Manipulators [-30]; Se
mi Upright [-5].
Skills: Brawling (DX+2) [4]; Swimming (HT) [1].
Features:Fur [1].
Black Numemrians [-1]
Attributes: ST+1[10]; HT+1[10]
Language: duanic or Haradraic or Apysaic (Native/Iliterate)[-3].
Cultural Familiarity: Pharzarin [0]
Advantages: Extended Lifespan (x2)[2].
Disadvantages: Aligned to Evil [-4]; Intolerance (Elves) [-5]; Overconfidence (1
2 or less) [-5]; Selfish (12 or less) [-5].
Quirks: Chauvinistic [-1]
Features: Early Maturation 1 [0].
Height and Weight: +12,5 cm for man, +2,5 cm for woman; Normal Weight.
Corsairs of mbar [-7]
Attributes: ST+1[10]; HT+1[10]
Language: duanic (Native/Iliterate)[-3].
Cultural Familiarity: mbar [0]
Advantages: Extended Lifespan (x2)[2].
Disadvantages: Code of Honour (Pirates) [-5]; Impulsiveness (12 or less) [-10];
Intolerance (Gondorians) [-5]; Overconfidence (12 or less) [-5]; Reputation (Pir
ates, -3, 7 or less, to all Gondorians) [-2].
Quirks: Proud [-1]
Skills: Seamanship (IQ) [2]
Features: Early Maturation 1 [0].
Height and Weight: +7,5 cm for man, +0 cm for woman; Normal Weight.
Dorwinrim [6]
Cultural Familiarity: Dorwinion [0]
Language: Logathig (Native/Illiterate)[-3].
Advantages: Resistant (Common Poison; HT+3) [5]

Skills: Acting or Public Speaking (IQ) [2]; Boating/TL 3 (Unpowered) (DX) [2]
Dnedain of the North/South [-3/-13]
Attributes: ST+2[20]; HT+1[10]
Language: Westron (Native/Iliterate)[-3]; Sindarin (Native/Iliterate)[3].
Cultural Familiarity: Eriador or Gondor [0]
Advantages: Extended Lifespan (x2)[2].
Disadvantages: Aligned to Good [-4]; Enemy (Witch King; 9 or less) [-20] (North)
or (Corsairs of Umbar, 9 or less) [-30]; Intolerance (Orcs) [-5]; Overconfidenc
e (12 or less) [-5].
Quirks: Proud [-1]
Features: Early Maturation 1 [0].
Height and Weight: +12,5 cm for man, +2,5 cm for woman; Normal Weight.
Dunlendings [7]
Attributes: HT+1[10]
Language: Dunael (Native/None)[-3].
Cultural Familiarity: Dunland [0].
Disadvantages: Low TL -2 [-10]; Selfish (12 or less) [-5].
Quirks: Supersticious [-1]
Skills: Climbing (DX+2) [8]; Tracking (IQ+2) [8].
Height and Weight: Normal.
Easterlings [11]
Attributes: HT+1 [10]
Language: Logathig (Native/None) [-3]
Cultural Familiarity: Rhn [0]
Disadvantages: Intolerance (Dnedain) [-5]; Low TL -1 [-5].
Animal Handling (Equines) (IQ) [2]; Riding (Horse) (DX+3) [12].
Height and Weight: -2,5 cm; Normal weight.
Haradrim [-3]
Cultural Familiarity: Harad [0]
Language: Haradric (For Near Haradrim) (Native/Illiterate)[-3] or Apysaic (For F
ar Haradrim) (Native/Iliterate) [-3]
Lossoth [15]
Attributes: HT+2[20]
Secondary Characteristics: Per +2 [10]
Language: Labba (Native/None)[-3].
Cultural Familiarity: Forochel [0].
Advantages: Acute Taste and Smell 1 [2].
Disadvantages: Low TL -3 [-15]; Overweight [-1]; Shyness (Mild) [-5] .
Skills: Boating (DX) [2]; Naturalist (Middle Earth) (IQ) [4]; Survival (Artic) [
2].
Features: Learning new languages costs double points [-1].
Height and Weight: -5 cm; Normal weight.
Many, if not all Lossoth has Wealth (Struggling) [-10].
Moredain [-3]
Attributes: HT+1[10]
Language: Apysaic (Native/None)[-3].
Cultural Familiarity: Harad [0].
Disadvantages: Low TL-2 [-10].
Northman [-8]
Cultural Familiarity: Rhovanion [0]
Language: Norliduk (Native/Illiterate)[-3]

Disadvantage: Low TL-1 [-5]


Height and Weight: Males +2,5 cm, Females -2,5 cm; Normal weight.
Note: Great City Dwellers likes of Dale City or Escargoth must not have Low TL-1
[-5].
Rohirrim [16]
Attributes: DX+1 [20]
Cultural Familiarity: Rohan [0]
Language: Rohirric (Native/Illiterate)[-3]
Disadvantages: Intolerance (Dunlendings) [-5]; Intolerance (Easterlings) [-5]; I
ntolerance (Orcs) [-5].
Skills: Animal Handling (Equines) (IQ) [2]; Riding (Horse) (DX+3) [12]
Height and Weight: +7,5 cm; Normal weight.
Rural Folk
Language: Westron (Native/Iliterate) [-3]
Cultural Familiarity: Eriador or Gondor [0]
Talathrim [0]
Attributes: HT+1 [10]
Secondary Characteristics: Per +2 [10].
Cultural Familiarity: Menelotriand [0]
Language: Talath (Native/Illiterate)[-3]
Advantages: Absolute Direction [5]
Disadvantages: Impulsiveness [-10]; Low-TL -3 [-15]; Truthfulness [-5].
Skills: Bow (DX) [2]; Riding (Horse) (DX+1) [4]; Stealth (DX) [2].
Urban Folk [-3]
Language: Westron (Native/Iliterate) [-3]
Cultural Familiarity: Eriador or Gondor [0]
Variags [-15]
Language: Varadja (Native/None) [-3]
Cultural Familiarity: Khand [0]
Disadvantages: Aligned to Evil [-4]; Bloodlust (9 or less) [-10]; Intolerance (N
on-Variags) [-10].
Skills: Axe/Mace or Two-Handed Axe/Mace or Bow (DX) [2]; Animal Handling (Equine
s) (IQ) [2]; Riding (Horse) (DX+2) or Teamester (Horse) (IQ+2) [8].
Height and Weight: -2,5 cm; Normal weight.
Woodman of Mirkwood [-9]
Cultural Familiarity: Eriador [0]
Language: Nahaiduk (Native/Illiterate)[-3]
Advantages: Mirkwood Woodman 2[10]
Disadvantage: Intolerance (Great Spiders) [-5]; Intolerance (Orcs) [-5]; Low TL1 [-5].
Quirks: Uncongenial [-1]
Mirkwood Woodman [5/level]: Acrobatics, Camouflage, Climbing, Naturalist, Surviv
al (Woodlands)
Woses [9]
Attributes: ST+1[10]; HT+1[10]
Language: Dredainic (Native/Iliterate)[-3].
Cultural Familiarity: Dradan [0]
Advantages: Absolute Direction [5]; Acute Hearing +2 [4]; Acute Vision +3 [6]; A
nimal Emphaty [5]; Discriminatory Smell [15]; Plant Emphaty [5] Pkel Folk 2[10].
Disadvantages: Appearance (Ugly) [-8] [-4]; Intolerance (Orcs) [-5]; Intolerance
(Wargs) [-5]; Low TL -3 [-15]; Sense of Duty (Nature) [-15]; Social Stigma (Bar

barian) [-10]; Shyness (Severe) [-10].


Height and Weight: -35 cm; Normal Weight.
Pkel Folk [10/Level]: Axe/Mace, Artist (Woodworking), Meditation, Naturalist, Ste
alth, Survival (Woodlands), Tracking.
Lenses:
Elf-Bloodied [+22]
Advantages: Appearance (Attractive) [4]; Longevity [2]; Magery 1 (One Spell Only
, -80%) [7]; Musical Ability 1 [5]; Reputation +1 (Elf-Friend, All Elves, All Th
e Time) [2].
Perks: Charms (One Spell) [1]
Quirks: Preference to Good [-1]
Spell: The same of Magery or Charm at (IQ) [2] if Hard or (IQ-1) if Very Hard [2
].
Notes:
This package can be taken only by a character who belongs to a Mannish race that
can produce a Half-Elf. Those Mannish cultures are: Dnedain, Dunlendings, Northm
en, Rural Men, Talathrim, Urban Men and Woodmen.
Half-Elf [+76 or +87]
Advantages: Appearance (Handsome/Beautiful) [12]; Extended Lifespan (If Choose t
he Gift of Men) (x4) [4] or Unaging (If choose to be an Elf) [15]; Magery 2 (One
Spell Only, -80%) [9]; Musical Ability 2 [10]; Reputation +1 (Elf-Friend, All E
lves, All The Time) [2]; Unusual Background (Half Elf) [50].
Disadvantages: Aligned to Good [-4]; Sense of Duty (Nature) [-15].
Perks: Charms (One Spell) [1]
Skills: Stealth (DX+1) [4]
Spell: The same of Magery or Charm at (IQ+2) [4] if Hard or (IQ+1) if Very Hard
[4].
Weight: -2,5 kg
Notes:
This package can be taken only by a character who belongs to a Mannish race that
can produce a Half-Elf. Those Mannish cultures are: Dnedain, Dunlendings, Northm
en, Rural Men, Talathrim, Urban Men and Woodmen.
Elves
Noldor [176]
Attributes: ST+1[10]; IQ+2 [40]; HT+1[10]
Language: Queyna (Native)[0]; Sindarin (Native)[4].
Cultural Familiarity: Lrien or Rivendell [0]
Advantages: Appearance (Handsome/Beautiful) [12]; Hyperspectral Vision (Darkness
Only, -50%) [13]; Immunity (All Diseases) [30]; Language Talent [10]; Magery 3
[35]; Musical Ability 2 [10]; Perfect Balance [15]; Rapid Healing [5]; Social Re
gard 1 (High Elves - Respected) [5]; Telescopic Vision 2[10]; Temperature Tolera
nce 1[1]; Unaging [15].
Perks: Charms (One Spell) [1]; Unusual Training (Light Walk, Only to avoid leavi
ng tracks) [1]
Disadvantages: Devoted to Good [-8]; Enemy (Minions of Sauron) [-40]; Intoleranc
e (Anciet Creatures of Morgoth) [-5]; Sense of Duty (All Noldor) [-15].
Quirks: Dislike Dwarves, Proud, Responsive [-3].
Skills: Broadsword (DX+1) [4]; Stealth (DX+2) [8]; Light Walk (Only to avoid lea
ving tracks) (DX) [4].
Spells: The same of Charm at (IQ+3) [4] if Hard or (IQ+2) if Very Hard [4].
Height and Weight: +17,5 cm for males, +7,5 cm for females; Weight: -10 kg.

Silvan [181]
Attributes: DX+2[40]; HT+1[10]
Language: Silvan (Native/Iliterate)[-3].
Cultural Familiarity: Lrien or Mirkwood [0]
Advantages: Appearance (Handsome/Beautiful) [12]; Hyperspectral Vision (Darkness
Only, -50%) [13]; Immunity (All Diseases) [30]; Language Talent [10]; Magery 2
[25]; Musical Ability 4 [20]; Perfect Balance [15]; Rapid Healing [5]; Telescopi
c Vision 2[10]; Temperature Tolerance 1[1]; Unaging [15].
Perks: Charms (One Spell) [1]; Unusual Training (Light Walk, Only to avoid leavi
ng tracks) [1]
Disadvantages: Aligned to Good [-4]; Enemy (Minions of Sauron) [-40]; Intoleranc
e (Anciet Creatures of Morgoth) [-5]; Sense of Duty (All Noldor) [-15].
Quirks: Congenial, Dislike Dwarves, Proud [-3].
Skills: Bow (DX+1) [4]; Stealth (DX+3) [12]; Light Walk (Only to avoid leaving t
racks) (DX) [4]; Climbing (DX+2) [4].
Spells: The same of Charm at (IQ+2) [4] if Hard or (IQ+1) if Very Hard [4].
Height and Weight: Normal Height; Weight: -5 kg.
Sindarin [197]
Attributes: DX+2[40]; IQ+1 [20]; HT+1[10]
Language: Sindarin (Native/Iliterate)[-3].
Cultural Familiarity: Grey Havens or Mirkwood or Rivendell [0]
Advantages: Appearance (Handsome/Beautiful) [12]; Hyperspectral Vision (Darkness
Only, -50%) [13]; Immunity (All Diseases) [30]; Language Talent [10]; Magery 2
[25]; Musical Ability 3 [15]; Perfect Balance [15]; Rapid Healing [5]; Telescopi
c Vision 2[10]; Temperature Tolerance 1[1]; Unaging [15].
Perks: Charms (One Spell) [1]; Unusual Training (Light Walk, Only to avoid leavi
ng tracks) [1]
Disadvantages: Devoted to Good [-8]; Enemy (Minions of Sauron) [-40]; Intoleranc
e (Anciet Creatures of Morgoth) [-5]; Sense of Duty (All Noldor) [-15].
Quirks: Dislike Dwarves, Proud, Responsive [-3].
Skills: Bow (DX+2) [8]; Stealth (DX+3) [12]; Light Walk (Only to avoid leaving t
racks) (DX) [4]; Climbing (DX+1) [2].
Spells: The same of Charm at (IQ+2) [4] if Hard or (IQ+1) if Very Hard [4].
Height and Weight: Males: +10cm, Females: normal; Weight: -7,5 kg.
Hobbits
Fallowhides - [23]
Attributes: ST -3 [-30]; DX +2 [40]
Secondary Characteristics: FP+2 [6]; SM -2[0]; Basic Move -2 [-10].
Language: Westron (Native/Semi-Literate) [-2]
Cultural Familiarity: The Shire or Eriador [0]
Advantages: Acute Hearing +1[2]; Chameleon 1 [5]; Damage Resistance 2 (Feet Only
-50%, Tough Skin -40%) [2]; Magic Resistance 5 [10]; Silence 3 [15].
Perks: Later Maturation 1 [0].
Disadvantages: Gluttony (12 or less) [-5]; Pacifism (Self Defense Only) [-15]; R
eputation -3 (Low Thieves and Tricksters; All Eastern Eriadorians; 7 or Less) [1].
Quirks: Dislike water and boats [-1]; Distractible [-1].
Skills: Cooking (IQ+1) [4]; Stealth (DX) [2].
Height and Weight: -62,5 cm; Normal weight.
Harfoots - [23]
Attributes: ST -3 [-30]; DX +2 [40]
Secondary Characteristics: FP+2 [6]; SM -2[0]; Basic Move -2 [-10].
Language: Westron (Native/Semi-Literate) [-2]
Cultural Familiarity: The Shire or Eriador [0]
Advantages: Acute Hearing +1[2]; Chameleon 1 [5]; Damage Resistance 2 (Feet Only

-50%, Tough Skin -40%) [2]; Magic Resistance 5 [10]; Silence 3 [15].
Perks: Later Maturation 1 [0].
Disadvantages: Gluttony (12 or less) [-5]; Pacifism (Self Defense Only) [-15]; R
eputation -3 (Low Thieves and Tricksters; All Eastern Eriadorians; 7 or Less) [1].
Quirks: Dislike water and boats [-1]; Distractible [-1].
Skills: Cooking (IQ+1) [4]; Stealth (DX) [2].
Height and Weight: -92,5 cm; Normal weight.
Stoors - [22]
Attributes: ST -3 [-30]; DX +2 [40]
Secondary Characteristics: FP+2 [6]; SM -2[0]; Basic Move -2 [-10].
Language: Westron (Native/Semi-Literate) [-2]
Cultural Familiarity: The Shire or Eriador [0]
Advantages: Acute Hearing +1[2]; Chameleon 1 [5]; Damage Resistance 2 (Feet Only
-50%, Tough Skin -40%) [2]; Magic Resistance 5 [10]; Silence 3 [15].
Perks: Later Maturation 1 [0].
Disadvantages: Gluttony (12 or less) [-5]; Pacifism (Self Defense Only) [-15]; R
eputation -3 (Low Thieves and Tricksters; All Eastern Eriadorians; 7 or Less) [1].
Quirks: Distractible [-1].
Skills: Cooking (IQ) [2]; Stealth (DX) [2].
Height and Weight: -75 cm; Normal weight.
Orcs and Trolls
Orcs [-89]
Attributes: ST+1 [10]; DX-1 [20]; IQ-2 [-40]; HT+3 [30].
Secondary Characteristics: FP+3 [9].
Language: Orcish (Native/Iliterate) [-3]
Cultural Familiarity: Mordor or any other region [0]
Advantages: Less Sleep 1[2]; Longevity [2]; Night Vision 9 [9].
Disadvantages: Aligned to Evil [-4]; Appearance (Hideous) [-16]; Callous [-5]; E
nemy (Elves and Dwarves; Utterly Formidable Group; 9 or less) [-40]; Intolerance
(Non-orcs and orcs who are not in the same tribe)[-10]; Weakness (Sunlight) (1d
FP per 5 minutes) (Fatigue Only; Very Common) [-15].
Skills: Axe/Mace (DX) [2].
Height and Weight: -12,5 cm; -16 kg.
Half Orcs [-26]
Attributes: ST+1 [10]; HT+1 [10].
Language: Black Speech or Orcish (Native/Iliterate) [-3]
Cultural Familiarity: Isengard [0]
Advantages: Night Vision 4 [4].
Disadvantages: Aligned to Evil [-4]; Appearance (Ugly) [-8]; Callous [-5]; Enemy
(Elves and Dwarves; Utterly Formidable Group; 6 or less) [-20]; Social Stigma (
Minority Group) [-10].
Half Trolls [-64]
Attributes: ST+2 [20]; DX-1 [-20]; IQ-1 [-20]; HT+3 [30].
Language: Black Speech or Westron (Native/Iliterate) [-3]
Cultural Familiarity: Mordor or any other region [0]
Advantages: Damage Resistance 1 [5]; Night Vision 4 [4].
Disadvantages: Appearance (Ugly) [-8]; Callous [-5]; Devoted to Evil [-8]; Enemy
(Elves and Dwarves; Utterly Formidable Group; 6 or less) [-20]; Intolerance (No
n Trolls)[-10].
Quirks: Dislikes Sunlight [-1].
Skills: Two-Handed Axe/Mace (DX) [2].
Height and Weight: +30 cm; Normal Weight.

Trolls [-95]
Attributes: ST+8 [72]; DX-2 [-40]; IQ-3 [-60]; HT+3 [30].
Secondary Characteristics: SM +1 [0]; Basic Move +1 [5].
Language: Black Speech or Westron (Native/Iliterate) [-3]
Cultural Familiarity: Mordor or any other region [0]
Advantages: Damage Resistance 3 [15]; Night Vision 9 [9];.
Disadvantages: Aligned to Evil [-4]; Appearance (Hideous) [-16]; Bad Temper (12
or less) [-10] Callous [-5]; Enemy (Elves and Dwarves; Utterly Formidable Group;
9 or less) [-40]; Intolerance (Non Trolls)[-10]; Nocturnal (Permanent Paralysis
: Turn to Stone, +100%) [-40].
Skills: Two-Handed Axe/Mace (DX) [2].
Height and Weight: +60 cm; Normal Weight.
Uruk Hai [-37]
Attributes: ST+2 [20]; IQ-1 [-20]; HT+3 [30].
Secondary Characteristics: FP+3 [9].
Language: Black Speech or Orcish (Native/Iliterate) [-3]
Cultural Familiarity: Mordor or any other region [0]
Advantages: Less Sleep 1[2]; Longevity [2]; Night Vision 9 [9].
Disadvantages: Appearance (Hideous) [-16]; Callous [-5]; Devoted to Evil [-8]; E
nemy (Elves and Dwarves; Utterly Formidable Group; 9 or less) [-40]; Intolerance
(Non Uruks)[-10].
Quirks: Dislikes Sunlight [-1].
Skills: Two-Handed Axe/Mace (DX+1) [4].
Height and Weight: -2,5 cm; +5 kg.
Olog Hai [-24]
Attributes: ST+10 [90]; DX-1 [-20]; IQ-2 [-40]; HT+3 [30].
Secondary Characteristics: SM +1 [0]; Basic Move +1 [5].
Language: Black Speech or Westron (Native/Iliterate) [-3]
Cultural Familiarity: Mordor or any other region [0]
Advantages: Damage Resistance 3 [15]; Night Vision 9 [9];.
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (12 or less) [-10]; Bloodl
ust (12 or less) [-10]; Callous [-5]; Devoted to Evil [-8]; Enemy (Elves and Dwa
rves; Utterly Formidable Group; 9 or less) [-40]; Intolerance (Non Trolls)[-10];
Weakness (Sunlight) (1d FP per 5 minutes) (Fatigue Only; Very Common) [-15].
Skills: Two-Handed Axe/Mace (DX+1) [4].
Height and Weight: +70 cm; Normal Weight.
Dwarves
Dwarf [80]
Attributes: ST+2 [20]; DX-1 [-20]; HT+3 [30].
Secondary Characteristics: SM -1 [0]; Will +3[15]; FP+4 [12]; Basic Move -1 [-5]
.
Language: Iglishmk (Sign) [3]; Khzdul (Native/Iliterate) [-3]; Other Language (Usu
ally Westron or Sindarin) [3].
Cultural Familiarity: Blue Mountains, Erebor, Iron Hills or Moria [0]
Advantages: Artificer 2 [20]; Extended Lifespan x2 [2]; Fearlessness 1 [2]; Hard
to Subdue 4 [8]; Immunity (All Diseases) [30]; Longevity [2]; Night Vision 9 [9
]; Single Minded [5].
Disadvantages: Bad Temper (12 or less) [-10]; Enemy (Orcs; Utterly Formidable Gr
oup; 9 or less) [-40]; Sense of Duty (Kin; Small Group) [-5]; Stubborness [-5].
Perks: Preference to Good [-1].
Height and Weight: -40 cm; Normal Weight.
Umli [46]
Attributes: ST+1 [10]; HT+2 [20].
Secondary Characteristics: SM -1 [0]; FP+2 [6]; Basic Move -1 [-5].

Language: Umitic (Native/Iliterate) [-3].


Cultural Familiarity: Forochel [0].
Advantages: Hard to Subdue 2 [4]; Resistant (All Diseases, +8) [15]; Night Visio
n 4 [4].
Disadvantages: Stubborness [-5].
Height and Weight: -25 cm; Normal Weight.
Aligned to Good
Neutral (0 points): Most of the common people of Middle-earth is not oriented to
neither of the sides, caring only about themselves, their families and other th
ings that concern them directly.
Preference (-1 point; quirk): Basic interest towards one of the sides, although
the character still prefers to keep out of the way of the great events. He will
react with -1 towards anyone who is obviously aligned to the opposite Power, whi
le his reaction to someone who openly shares his preference will be +1.
Aligned to Good/Evil (-4 points): The character is obviously determined for one
of the sides and will openly state his views and preferences. He will rarely tur
n down a request for aid from someone who is on the same side, reacting to him a
t +2, while his reaction for people of the opposite alignment will be -2. He als
o gets a +1 bonus when using the magical items that are aligned to the same side
.
Devoted to Good/Evil (-8 point): The character's alignment is extreme and very h
ard to hide. The reaction modifiers of a devoted character is +/-4, and he will
also react at -1 towards those characters who state neutrality. He can also use
the similarly aligned magic items with a +2 modifier. Devoted to Good is the def
ault alignment level for many Elves.
Obsessed with Good/Evil (-12 points): This level of alignment is similar to the
Fanaticism disadvantage, although it also includes the +/-6 reaction towards oth
er aligned people, and a -2 reaction towards the neutral ones. He can use magica
l items of same alignment at +3. A character Obsessed with Evil/Good will be ver
y active for the cause of his side, and will often (depending on his abilities)
become some sort of a leader.
Completely Good/Evil (-20 points): As its name implies, this is the alignment of
a person who has become one with the side he is aligned to. Since he puts his s
ide before anything else, including his life, this alignment is extremely rare e
xcept in immortal beings such as Gandalf, Treebeard or Sauron. He reacts towards
other aligned people with +/-10, and with -4 towards the neutral, while he can
also use the magical items with a +4 modifier.

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