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GM Intro
(This adventure should be played in
a later setting, such as 2050 or 2075.)
Ark City stirs. The news spreads like
a virus from the Net. Kallen Croag is dead.
The crime lord that had been untouchable by
man and law has been murdered, his halfcybered body dumped unceremoniously in
an alleyway on the wrong side of the Battle
Zone. No one knows how he was murdered.
And no one really cares.
Now, eyes are on the three Princes,
Croags Lieutenants. Each one a bloodthirsty
crime lord by their own right, they will do
anything to take Kallens place and become
Lord of the Red Men.
The Red Men are the unofficial
rulers of Ark. Cops dont touch them. Laws
dont mean chunda to them. When they
want a place, they take it. Quiet or loud, they
dont care. In the end, its always theirs.
The Princes are as slick as serpents.
Theyll smile in your face while stabbing
you in the back. They specialize in their
areas. They destroy any competition. And
they are all suspected of killing Kallen
Croag.
The most suspicious is Darden
Zeane. If anyone dies in Ark, 99% chance he
ordered it or knew about it beforehand. Hes
the Lord of Shadows. You want someone
dead? He contacts you.
Next is Fluxx Prime. He runs every
shipment of Cybernetics and weapons
through Ark. Sometimes orders go missing.
Sometimes they order too much. Sometimes
they never get the order. If they go missing,
Fluxx knows where it is.
Lastly is Rag Dog. He handles the
drugs throughout Ark. The newest drug on
the street, he developed it. People say he
started as a typical MetaJunkie. Now the say
he looks nothing like his Academy pictures.
The PCs
A sleek, black, hover limo sits in the
parking lot of an abandoned ExoCorp
building. Mercs travel in an unorganized
circuit in and around the building. Someone
doesnt want to be disturbed. That someone
is the one who paid you 1K Cred up front
just to meet them here.
Dirty brown rain falls through the
rusted gridiron above, sizzling as it hits the
ground (1d4/round contact), signifying acid
rain. The PCs stand underneath a shelter
across the parking lot, waiting for a signal. It
Death of a Crimelord
A CyberPunk 2020 Adventure
comes quickly. An old neon OPEN sign
flickers on in the reception area of ExoCorp.
As the PCs enter, the door
automatically locks behind them and the
neon sign shuts off. The reception area is
dimly lit by a single, dangling light bulb
over a small round table. A sign requests that
they deposit their weapons here. (Difficult
Sneak Roll to Beat)
After doing so, a corridor lights up,
twisting and turning so as to confuse the
PCs. It leads to a reinforced titanium door
that creaks open to reveal a dark room with
a figure sitting behind a desk. A few
monitors are on behind them, showing video
feeds. The figure is flanked by two mercs on
each side.
Glad you could make it. The figure
says nonchalantly. His voice is raspy and
strained, as if even talking takes its toll.
After PC responses (if any), he
chuckles. If you could call it that. Well, Im
sure youre wondering just why you are
here. So, Ill cut right to it. I dont like the
Red Men. I dont like the Gold Beaters.
Theyre interfering with my plans. Kill
them. You will receive a handsome payment
for doing so. If you refuse, the mercs ready
their weapons menacingly, you wont
leave.
Having no other choice to take this
contract, whitish-green gas spills from the
vents overhead. All PCs pass out.
Task One
Task One is relatively easy, or so it
sounds. Droauge wants a case of
Chamberlains Fireball Whiskey. 12 bottles
minimum.
One problem: Chamberlains went
out of business in 2035. The only factory
Death of a Crimelord
A CyberPunk 2020 Adventure
left is in the south side of the Under City.
People stay away from it because of the
small gang that takes residence there. The
Pure Ones.
The Pure Ones believe all metas and
cybers are abominations and should be
killed on sight. They practice this belief
often as well as anywhere and anytime they
choose.
The following are the stats of Pure
One gang members.
Intelligence~ 6
Cool~4
Reflexes~ 7
Tech Ability~4
Attractiveness~ 6
Luck~ 1
Movement Allowance~3 [RUN
6/18yrds, CLIMB 3yrds, LEAP .75yrds]
Empathy~1
Body Type~ 8
If the PCs choose nonviolence, the
Pure Ones will be willing to sell the
minimum amount of whiskey [12 bottles] to
the PCs for 500K creds. The PCs can pay
this, but it will deplete their monetary
resources significantly.
The Pure Ones will initiate combat if
the see any obvious cybernetics or
mutations. They are okay with dyed hair,
simple surgical changes, etc. but they will
discriminate.
If combat is initiated, 15 to 25 Pure
Ones will fight but will be defeated
relatively easily. The bottles will be located
in a vault in the gang leaders office, Val
Prin. The only remaining 250 bottles of
Chamberlains Fireball Whiskey will be
found here.
Task Two
When Droauge get his first
payment, he will be pleased (and possibly
Death of a Crimelord
A CyberPunk 2020 Adventure
suspicious of the easiness of the task, do not
mention it.
When Droauge receives the money,
he will immediately dispense it through
multiple, untraceable wire transfers. Upon
contacting him, he will immediately assign
the next task.
Task Three
Task Three is odd in itself. Droauge
gives the PCs a name; Carlton Schmactter.
He is, essentially, a pimp. Itll be up to the
PCs to decide which path to take, but it will
have the same result: the task will be
completed.
Carlton Schmactter, or Big C, as he
likes to be called, needs fresh women to
prostitute. The PCs can go about dealing
with Big C one of two ways: help him round
up fresh women or kill him. Either way, it
shouldnt take long. Droauge just wants him
off his back. He never said how.
Task Four
After returning to Droauge with
completion of task three, he will
immediately assign the PCs the next task.
Package transport.
He stresses how important it is to
keep the package safe and under no
circumstances whatsoever should the PCs
open it for any reason.
Within one campaign day, the PCs
will meet a man name Travis Alistair. A bit
paranoid and fidgety, Mr Alistair will give
the PCs a small, brown, package. He will
then inform them that they must bring the
package to Row 17 on the South Side of the
Under City.
After divulging this information, he
will immediately vanish as soon as the PCs
take their eyes off him. No rolls are allowed.
Mr Alistair is a strange man indeed.
The PCs should immediately begin
to take the package to the South Side. It will
take two game days to reach Row 17. Within
Task Five
This is what the PCs have been
waiting for. The Final Task. The PCs are
contacted by Droauge, only one sentence.
Dredge Street. 359. Steel Door. The PCs
go to the address. Finding the door requires
a Search check (average difficulty). When
they find the door and knock, a hidden
security pops out of top right corner of the
door frame, looks them over, and pops back
Death of a Crimelord
A CyberPunk 2020 Adventure
inside. The door opens, and the PCs walk
in. The room is rather minimalist, a wooden
table in the middle, a single chair. Droauge
is sitting there, staring at them, one hand by
his side, the other on the table. Took you
long enough. PCs respond, or dont and
wait for him to continue. He plops a manila
folder onto the table, the PCs exam it. This
is Cecil. Hes the competing lifter. I dont
like competition. Deal with him, and Ill
fulfill my part of our arrangement.
As the PCs leave, they examine the
material in the folder. Information on Cecil.
{{Cecil (last name unknown)
Age: 37
Height: 510
Stones: 12 (168 pounds)
Hair: Auburn
Eyes: Left is green, Right is gray
Ethnicity: Caucasian, Spaniard
Unique Features: Spider web tattoo
on left hand, light scar on right leg (MAY
BE IN CONCEALING OUTFIT)
Hangouts: Can be found at these
places every Monday, Wednesday, Thursday,
and Saturday: Pinos Natural Pizzeria
between 11 am and 1 pm, Sallys Snatch n
Booze between 6 pm and 11 pm(GM note:
generic strip club and bar), Liberty Park
3pm and 5pm, hideout or home location is
unknown.
Possible Weapons: Desert Eagle}}
(GM note: Cecil will have a razor blade in
his shoe, will attempt to deceptively attack
PCs if they do not kill him outright)
Death of a Crimelord
A CyberPunk 2020 Adventure
Whenever the final task is complete,
Droauge will tell them when and where to
meet him in the Undercity.
Once the PCs meet with Droauge,
he looks them over one more time. I had
my doubts. You surprised me. Droauge has
a reputation for never being surprised.
He lifts them up. Hours pass. Suddenly, the
lift begins to slow down. If the PCs look up,
they will notice two slabs slowly open, and
they arrive inside a decrepit warehouse.
They step out.
Droauge gives them a knowing nod,
and begins to retreat back into the Undercity.
Good luck, he says, Youll need it. The
slabs, concrete, fall back into place
seamlessly. The inside of the warehouse is
non-descript, no one is around.
A door nearby creaks, indicating the
exit. The PCs step outside, and the sun
(possibly the first time some of them have
ever seen Earths sun) washes their face with
its light. Sound penetrates their ears, cars,
people, and dogs barking. Smog swirls
around the expansive citys sky, one of many
jaded diamonds of the crown jewel.
Welcome to Ark City.