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REFLECTION ON GLOBAL PEACE MAKERS AND THEIR

CONTRIBUTIONS

GLOBAL KIDS WORKSHOP

By:
Kathy Vega

OVERVIEW OF CURRICULUM
This workshop is designed for high school students and can be used for a variety of
disciplines such as history, cultural studies, and educational technology or as an intro to
multi-media environments. The unit will be presented in a half hour session but can be
expanded for over a month.
Students will be exploring ways in which to document biographical information and the
contributions of global peacemakers through multi-media environments like Second Life,
Machinima and Video. They will also create the characters representing the global
peacemakers. After the students become familiar with the peace makers and their
contributions, they will be required to create real life scenarios/problems and show how
these peace makers would possibly resolve or handle these issue today.
SOFTWARE INFORMATION
Second Life is an interactive program that gives the learners the flexibility to create
virtual worlds and backgrounds. Machinima can be used along with Second Life to create
movies within the virtual world. In using the software above, students can synthesize
both creativity and academia in an exciting fashion.
EVALUATION PROCESS
The evaluation process will be ongoing where the instructor provides constant feedback
in the beginning and fades his or her support towards the end of the course, allowing the
students to learn to evaluate themselves and work independently.
Overall Evaluation Breakdown
Class participation
Quiz on technical skills
Final Oral/Written Presentation
Final Project

20%
30%
10%
40%

OBJECTIVES
1. The first objective is to have young students increase awareness of the achievements of
global peacemakers while becoming familiar with some of the global issues these
peacemakers were dealing with then and how would they respond to todays issues.
a. Students will briefly be lectured on the global peacemakers. (handouts given for
reference)
b. Students will be assigned into a group. Each group will be assigned a peacemaker.
c. Students will be given time to generate ideas on some of todays issues (ex: war,
homeland security) and see how these peacemakers would respond to these issues.
This assignment will prepare them for creating the virtual worlds.
2. The second objective (to be fulfilled in the proceeding classes) is to introduce and
enhance the students use of the interactive multi-media programs, Second Life and
Machinima and video use.
a. The students will collaboratively create final presentations/movies on the leaders
assigned to them and present it in Second Life or Machinima on the last day of class.
b. In the presentations/movies they should have animated real life scenarios, and
biographical information on each peacemaker.
2

REFERENCES

Brown, J. S., & Collins, A., & Holum, A. (1991). Cognitive apprenticeship:
Making thinking visible. pp. 6-46.
Edwards, J., & Roblyer, M. D. (1999). Integrating educational technology into
teaching, (3rd edition). pp. 49-75.
Grabe, M. & Grabe, C. (2001). Integrating technology for meaningful learning.
(3rd edition) Boston: Houghton Mifflin Co.

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