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GENERATION QUICK
REFERENCE
A Collection of Useful Tables for D&D 5th Edition
BY DAN LAYMAN-KENNEDY
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast
product names, and their respective logos, are trademarks of Wizards of the Coast in the USA and other countries.
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission
under the Community Content Agreement for Dungeon Masters Guild.
All other original material in this work is copyright 2016 by Dan Layman-Kennedy and published under the Community Content
Agreement for Dungeon Masters Guild.
Character Generation
Quick Reference
Table of Contents
Introduction ..................................................................... i
Save Proficiencies by Class ............................................ 1
Hit Dice by Class ............................................................ 1
Introduction
The tables on the following pages present some of the
high-level information for the race and class options
available in the Players Handbook, the Dungeon
Masters Guide, and the Elemental Evil Players
Companion. This document started out as a resource for
myself as a DMboth as a way of having certain
information at my fingertips when building NPCs,
and a way of keeping track of information about
player characters that isnt summarized anywhere
else. I find this useful to have handy at the table when,
say, I need to know what saving throws a particular
PC would be proficient in, or what I should be aware
of when a character is a non-human race.
Happy gaming,
Dan Layman-Kennedy
January 2016
Character Generation
Quick Reference
Save Proficiencies by Class
Class
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Wizard
Str
Dex
Con
Int
Wis
Class
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Wizard
Cha
Str
Dex
Con
Int
Wis
Cha
Race
Dwarf
Elf
High
Halfling
Human
Dragonborn
Gnome
Deep
Half-elf
Half-orc
Tiefling
Aarakocra
Genasi
Goliath
Aasimar
+1
+2
+2
+1
+1
+1
+1
+2
+1
+1
+1
+1
+1
+1
+1
+1
+2
+1
+2
+1
+1
Choice of 2 at +1
+1
+1
+2
+2
+1
+2
+2
+1
+1
+1
+1
+2
+1
+1
d8 (5)
d10 (6)
d12 (7)
+2
+1
+2
d6 (4)
+2
Languages
Common, Dwarvish
Common, Elvish
Common, Elvish, 1 other
Common, Halfling
Common, 1 other
Common, Draconic
Common, Gnomish
Common, Gnomish, Undercommon
Common, Elvish, 1 other
Common, Orc
Common, Infernal
Common, Aarakocra, Auran
Common, Primordial (per subrace)
Common, Giant
Common, Celestial
Character Generation
Quick Reference
Special Abilities by Race
Race
Ability
Proficiencies
Dwarf (all)
Darkvision 60
Advantage on saving throws vs. poison; resistant to
poison damage
Hill
Mountain
Elf (all)
High
Wood
Dark
Eladrin
Halfling (all)
Lightfoot
Stout
Human
Dragonborn
Gnome (all)
Forest
Rock
Deep
Perception
Character Generation
Quick Reference
Race
Ability
Proficiencies
Half-elf
Darkvision 60
Advantage on saving throws vs. being charmed,
immune to sleep magic
Darkvision 60
When reduced to 0 HP, drop to 1 HP instead
(once/long rest)
Extra damage die on a critical hit with a melee
weapon
Darkvision 60
Resistance to fire damage
Spellcasting (Cha): thaumaturgy cantrip
At 3rd level: hellish rebuke as a 2nd-level spell
(once/long rest)
At 5th level: darkness (once/long rest)
2 skills
Unarmed strikes
Half-orc
Tiefling
Aarakocra
Genasi
Air
Earth
Fire
Water
Goliath
Aasimar
Intimidation
Athletics
Character Generation
Quick Reference
15
15
15
15
15
15
15
15
15
15
15
15
15
14
14
14
14
14
14
14
14
14
14
14
14
14
14
13
13
13
15
14
14
13
13
13
13
12
12
12
12
11
11
14
14
14
14
13
13
13
13
13
12
12
12
12
11
13
13
13
8
9
10
10
11
12
10
10
11
11
12
11
11
12
11
10
10
12
12
11
11
10
12
12
11
11
11
12
12
11
8
9
8
9
9
8
10
10
10
9
9
11
10
8
9
10
9
10
9
10
11
10
10
11
10
11
11
10
11
11
8
8
8
9
8
8
8
9
8
9
8
8
9
8
8
8
9
8
9
9
8
10
9
8
10
9
10
10
9
10
15
15
15
15
15
14
14
14
14
14
14
14
14
14
14
14
14
14
14
14
14
14
14
14
14
14
13
13
13
13
13
12
12
14
14
14
14
14
14
14
14
14
14
14
14
14
13
13
13
13
13
12
12
12
13
13
12
12
12
12
12
14
14
14
14
14
13
13
13
13
13
12
12
12
13
13
13
13
13
12
12
12
13
13
12
12
11
12
12
13
12
12
11
11
13
13
12
12
12
12
12
11
13
13
12
12
12
12
12
11
13
13
12
11
11
12
11
9
10
9
11
10
11
10
12
11
10
12
11
11
11
10
12
11
10
10
9
11
13
12
9
10
11
10
11
8
8
9
9
10
8
9
8
9
10
9
10
11
8
9
8
9
10
8
9
11
10
11
13
13
13
12
12
12
Character Generation
Quick Reference
15
15
15
14
14
14
14
14
14
13
13
13
13
13
12
12
12
12
12
12
12
11
11
11
11
10
11
10
10
10
10
10
10
10
9
10
10
10
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
9
10
Character Generation
Quick Reference
Barbarian
2
Bard
3
Cleric
2
Druid
2
Fighter
2
Monk
2
Paladin
2
Ranger
3
Rogue
4
Warlock
2
Wizard
2
Sorcerer
2
Character Generation
Quick Reference
Int
Acolyte
Athletics
Acrobatics
Sleight of
Hand
Stealth
Arcana
History
Investigation
Charlatan
Criminal
Entertainer
Folk
Hero
Guild
Artisan
Hermit
Noble
Outlander
Sage
Sailor
Soldier
Nature
Wis
Cha
Religion
Animal
Handling
Insight
Medicine
Perception
Survival
Deception
Intimidation
Performance
Persuasion
Urchin