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Multipoint Configurations
Ensure that no two computers attempt to transmit data at the same
time.
Controlled Access
Controlling access to shared resources. Commonly used by
mainframes.
Polling
Process of transmitting to a client only if asked and/or permitted
Contention
Transmit whenever the circuit is free.
Collisions
Occur when more than one computer transmits at the same time
Error Control
Handling of network errors caused by problems in transmission
Network Errors
Can be a bit value change during transmission
Human Errors
Can be a mistake in typing a number
Corrupted
Data that has been changed
Lost Data
Cannot find the data at all
Burst Error
Many bits are corrupted at the same time.
Parity Checking
An extra parity bit is added to the byte
Checksum
Usually 1 byte is added to the end of the message
Error Correction
Once detected, the error must be corrected
Retransmission
Backward error correction. Often called Automatic Repeat ReQuest
(ARQ).
ARQ
Process of requesting a data transmission be resent
Flow Control
Ensuring that sender is not transmitting too quickly for the receiver
Synchronous Transmission
Data sent in a large block. Includes addressing information.
Transmission Efficiency
Move as many bits as possible with minimum error.
Throughput
Total number of information bits received per second
Transport Layer
Responsible for end-to-end delivery of messages. Responsible for
segmentation and reassembly.
Network Layer
Responsible for addressing and routing of messages
IP
Responsible for addressing and routing of packets
TCP
Breaks information into datagrams and sends them, carrying out
resends, if required, and reassembles received datagrams, it gives
'reliable' delivery a connection-oriented service between
applications
UDP
Does the same as TCP but it does not carry out any checking or
resending of datagrams, so it is described as 'unreliable', a
connectionless service
Routing
Process of identifying what path to have a packet take through a
network from sender to receiver
Routing Tables
Used to make routing decisions. Shows which path to send packets
on to reach a given destination.
Routers
Special purpose devices used to handle routing decisions on the
Internet
Centralized Routing
Decisions made by one central computer
Decentralized Routing
Decisions made by each node independently of one another
Static Routing
Uses fixed routing tables developed by network managers
Dynamic Routing
Uses routing tables at each node that are updated dynamically
Distance Vector
Uses the least number of hops to decide how to route a packet
Link State
Uses a variety of information types to decide how to route a packet
Routing Protocols
Used to exchange info among nodes for building and maintaining
routing tables
Autonomous System
A network operated by an organization
IPv4
4 byte (32 bit) addresses. Used to make IP addresses easier to
understand for human readers.
IPv6
Uses 16 byte addresses.
Subnets
Group of computers on the same LAN with IP numbers with the
same prefix
Dynamic Addressing
Giving addresses to clients (automatically) only when they are
logged into a network
Information Sharing
having users access the same files, exchange information via
email, or use Internet
Resource Sharing
Having a hardware devices shared by all users (printers, internet
connections)
Topology
Basic geometric layout of the network. The way computers on the
network interconnected.
Logical Topology
How the network works conceptually
Physical Topology
How the network is physically installed
Carrier Sense
A computer listens to the bus to determine if another computer is
transmitting before sending anything
Multiple Access
All computers have access to the network medium
Collision Detect
Declared when any signal other than its own detected
Directional Antennas
Project signal only in one direction
Bottlenecks
Points in the network where congestion is occurring
WIMAX
Commercial name for family of IEEE 802.16 standards. Two
primary types: fixed and mobile.
Bluetooth
A standard for wireless personal area network