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Each player selects

their Strategy Card(s)


from the common area.

Action
Status

03

Advance to the Action Phase.

4
Use a single Action Card that states
Play as an action within its card text.

Order of play:

Order of play:

1. Active player uses the Primary


Ability on their Strategy Card

1. Activate any ONE system


(costs 1 command allocation)

1. Activate TWO friendly systems


(costs 1 command allocation)

2. Non-active players each get a


turn to use the Secondary Ability
on the active Strategy Card

2. Move units into the system

2. Move units between


the two systems

4. Resolve any space battles


5. Assign planetary landings

A. Strategic ACTION

Each player
checks for
achieved
Public & Secret
Objectives.

7. Produce units

B. Tactical ACTION

The active player passes.

3. Resolve any PDS fire


4. Assign planetary landings
5. Resolve invasion combat

They may not take any further


actions this phase. They can only use
secondary strategies when available.

6. Produce units
(in ONE of the systems only)

C. Transfer ACTION

Each player gains:

Repair any
damaged ships.

Remove
Command
Counters
from the board.

Refresh
Planet Cards.
(untap)

Two Command
Counters

Check for
a winner /
end of game.

6. Resolve invasion combat

D. Action Card

or

3. Resolve any PDS fire

or

Order of Play:

Each player MUST take this action once


before choosing to pass (except the
player holding the Initiative Strategy).

Phase Complete.

Lowest goes first.

3. Flip the active Strategy Card over

02

Order of play for the round is determined


by the numbers on the Strategy Cards.

The player who chooses


the Initiative Strategy
receives the Speaker Token.

The player with the


Speaker Token chooses first.

01

ORDER OF PLAY

Third Edition

or

STRATEGY

Twilight Imperium

One Action Card

E. Pass
When all players have passed,
the phase is complete.
Advance to the Status Phase.

Each player
redistributes
their Command
Counters on their
race sheet.

Return all of the


Strategy Cards to
the common area.

Phase Complete.
Round Over.
Return to the
Strategy Phase.

Each player selects


their Strategy Card(s)
from the common area.

Action
Status

03

Advance to the Action Phase.

4
Use a single Action Card that states
Play as an action within its card text.

Order of play:

Order of play:

1. Active player uses the Primary


Ability on their Strategy Card

1. Activate any ONE system


(costs 1 command allocation)

1. Activate TWO friendly systems


(costs 1 command allocation)

2. Non-active players each get a


turn to use the Secondary Ability
on the active Strategy Card

2. Move units into the system

2. Move units between


the two systems

4. Resolve any space battles


5. Assign planetary landings

A. Strategic ACTION

Each player
checks for
achieved
Public & Secret
Objectives.

7. Produce units

B. Tactical ACTION

The active player passes.

3. Resolve any PDS fire


4. Assign planetary landings
5. Resolve invasion combat

They may not take any further


actions this phase. They can only use
secondary strategies when available.

6. Produce units
(in ONE of the systems only)

C. Transfer ACTION

Each player gains:

Repair any
damaged ships.

Remove
Command
Counters
from the board.

Refresh
Planet Cards.
(untap)

Two Command
Counters

Check for
a winner /
end of game.

6. Resolve invasion combat

D. Action Card

or

3. Resolve any PDS fire

or

Order of Play:

Each player MUST take this action once


before choosing to pass (except the
player holding the Initiative Strategy).

Phase Complete.

Lowest goes first.

3. Flip the active Strategy Card over

02

Order of play for the round is determined


by the numbers on the Strategy Cards.

The player who chooses


the Initiative Strategy
receives the Speaker Token.

The player with the


Speaker Token chooses first.

01

ORDER OF PLAY

Third Edition

or

STRATEGY

Twilight Imperium

One Action Card

E. Pass
When all players have passed,
the phase is complete.
Advance to the Status Phase.

Each player
redistributes
their Command
Counters on their
race sheet.

Return all of the


Strategy Cards to
the common area.

Phase Complete.
Round Over.
Return to the
Strategy Phase.

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