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2009 Spirit Films, LLC. All rights reserved.
The Spirit trademark is owned by Will Eisner Studios, Inc. and is registered in the U.S. Patent and Trademark Office.
FOCUS ON
FRANK MILLER
F
I S I NA
SU L
E!
695
In the USA
#20
Spring
2009
WILL EISNER
MICHAEL USLAN
COLLEEN DORAN
[ 2008 Spirit Films, LLC. All rights reserved. The Spirit trademark is owned by
Will Eisner Studios, Inc. and is registered in the U.S. Patent and Trademark Office.]
M AG A Z I N E
Issue #20
SPRING 2009
Read Now!
Message from the Editor-in-Chief .....................................................page 2
THE SPIRIT SECTION begins on page 3
He Dared Evil on a Dark Knight
Interview with Frank Miller ................................................................page 4
Keeping the Faith
Interview with Michael Uslan ............................................................page 6
Conceived by
DANNY FINGEROTH
Editor-In-Chief
Producing Results
Interview with F.J. DeSanto ..............................................................page 25
Managing Editor
ROBERT
GREENBERGER
Consulting Editor
ERIC FEIN
Not-So-Secret Agent
Interview with Denis Kitchen ..........................................................page 32
Proofreading
ERIC NOLENWEATHINGTON
Designer
DAVID
GREENAWALT
Transcriber
STEVEN TICE
Circulation Director
BOB BRODSKY,
COOKIESOUP
PRODUCTIONS
Publisher
JOHN MORROW
WRITE NOW | 1
READ
Now
!
Message from Danny Fingeroth, Editor-in-Chief
As you may have heard, this is the last issue of this
magazine that so modestly bears my name in its logo.
It makes me think of the joking observation that was old
when Woody Allens Alvy Singer character makes it in 1977s
Annie Hall. He compares romantic relationshipsand lifeto
a restaurant of which a complaining patron says: The food
here is terribleand such small portions, too!
So while getting out each issue of WN was always way
more work than Id anticipated, I was almost always proud of
the finished results. And now that the magazines seven-year
run is over, it seems like it went by in a flash. Such small
portions, indeed.
Sure, WN will continue to be available in digital form and
as print back issues from the TwoMorrows website. And Ill
still be hawking issues at conventions. There may even be
some kind of continuing web presence with new material.
But WN as weve known it is no longer to be.
But, hey, theres still this issue. Let me tell you about it
The recent Spirit movie has put everybody in a Will Eisner
state of mind. Not that anybody doing comics doesnt
always have Will looking over their shoulder just a little bit,
but especially now, when the winter days are short, and
ragged newspapers blow through the dark, cold city streets,
and people shiver from the pelting force of the precipitation
known as Eisenshpritz
Where was I? Ah, carried away by the atmosphere that
comes along with many a Spirit story
Anyway, this issue of Write Now! focuses on the Spirit: the
character, the comic, and the movie. (And theres some
extremely cool non-Spirit stuff, too.)
We lead off with interviews with movie folks: writer/director Frank Miler, producer Michael Uslan, co-producer F.J.
DeSanto, and producer Deborah Del Prete. The interviews
each add important insights on how Eisners unique comics
vision was translated into (especially of interest to Write
Now! readers) a screenplay and then, of course, a movie. The
saga of how The Spirit got made is an incredible story all by
itself.
Then, we speak to Eisners longtime friend and publisher
Denis Kitchen. Denis tells us how he came to work with
Will, and what he learned from the relationship.
We also have an article by Eisnerscholar N.C. Christopher
Couch about a little-discussed aspect of Wills Spirit stories:
those that were adaptations of classic short stories. Eisner
has spoken about how certain short-fiction authors were
great influences, and here, Mr. Couch shows us how Will
homaged them via The Spirit.
2 | READ NOW
While the impetus for focusing on the Spirit in this issue of Write
Now! was the recent Frank Miller-directed movie, I never need much
of an excuse to spread the word about Will Eisner and his creation.
The things Eisner discovered, invented, interpreted and demonstrated
over his long career are every bit as relevant to established and
aspiring comics writers and artists today as they ever were.
In the pages that follow, we hear from some of the key people
behind the movie (Eisner-fanatics all); from a few of the creators on
the current run of Spirit comics; from Wills longtime publisher and
friend; from a critic who has given eye-opening attention to Eisners
work; and, finally, from the Master himself, via an interview I was
fortunate enough to be able to do with Will in 2003.
Eisner called the comics supplement he supplied to newspapers
The Spirit Section, and that seemed an appropriate title for this series
of features that follows. I hope you enjoy Write Now!s own Spirit
Section.
Danny Fingeroth
THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION
RANK MILLER
changed the way
comics are done,
starting with Daredevil,
moving on to re-vision
Barman in The Dark
Knight Returns. Other triumphs for the writerartist included Martha
Washington, 300, and, of
course, Sin City, which
was turned into a sleeper-hit movie which he codirected. A longtime
friend and colleague of
[ 2008, SCI FI. All rights reserved.]
Will Eisner, Miller was the
natural choice to bring The
Spirit to life as its writer-director.
4 | WRITE NOW
THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION
want to replicate his work. I think he would have felt
disgraced by that. I came up with something new
using his material that respected the boyish vigor of
the original creation.
DF: Did you ever find yourself imagining conversations
with Will while you were working on the movie? If so,
how did they go?
FM: I imagined those conversations only every
g*dd*mn day. How did they go? Thats between Will
and meand hes dead.
DF: Would you ever want to write and/or direct movie
versions of any of Wills later, non-Spirit, work
A Contract with God, etc.?
Millers splash page for 1981s Daredevil #170. The look and feel of the page
are influenced by Eisners Spirit splashes, especially where the title and credits
become part of the art. Inks are by Klaus Janson. [ 2008 Marvel Characters Inc.]
THE
END
FRANK MILLER | 5
THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION
THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION
Spirit appeared on the cover of the underground
comic, Snarf, I believe, and then had the two fifty-cent
issues of his own, if memory serves me. By then I had
latched onto other Eisner stuff. Bobbys father worked
at the Fort Monmouth army base, so we were privy to
Wills PS Magazine, also, on a regular basis.
Something that we saw really early on may have predated all of thisbut it wasnt Eisner. Bobby and I used
to go to a flea market, Collingswood Auction, near our
homes, near Asbury Park, New Jersey, and every Friday
night they had a backdate magazine stand there, and
this guy would come in from New York with boxes and
boxes full of old, old comic books, and because they
were old, he sold them for a nickel apiece.
THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION
terms of the dealwhich was always interesting to sit
in on, because, from time to time, the two of them
would start speaking Yiddish to each other, and I
would be sitting there picking out a word here, and a
word there, and wondering what was going on. But
Ben and Will had a very, very good understanding.
They were roughly the same age.
DF: Is Ben still active?
MU: Yeah. Ben is 95, and the other day, when it was
nice out, he was playing 13 holes of golf. Ben is a legend in the motion picture business.
THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION
Batman, Spider-Man and X-Men out of the mix
for a moment. What had been the most successful franchises? And up to that time it was Men in
Black, Teenage Mutant Ninja Turtles, The
Mask. So I was able to specifically point to these
properties that had originated in lesser-known
comic books, to give executives examples they
could latch onto and understand that its okay if
its not a locomotive of a title. But if the storys
great, and the characters are great
From the 1987 ABC
Telefilm version of The
Spirit: Above, Sam J.
Jones as Denny Colts
alter ego. Left, Jones with
a pre-Deep Space Nine
Nana Visitor as Ellen
Dolan. [ 2009 the
copyright holders.]
THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION
been that the stories are often not about him. And his
personality is somehow a bit nebulous. To me, it was
always about the feel of the strip itself, and the guest
stars, the femmes fatales and the villains. But the
Spirit himself seemed almost a blank slate.
MU: Because he was you, he was me. He was
Everyman. Hes the guy that we were all identifying
with that was normal. He was the guy who was in
the midst of a comic book-like world, but was human,
was a real person, trying to live this existence, with,
next to Batman, the greatest rogues gallery of
villainswell, lets call them villainesses, with the
exception of the Octopus, the Worm, and a few others.
He was us. He was not a Marvel superhero out to save
the world from an alien invasion. He was not the
Justice League of America out to save America from
being taken over by a mad scientist. He was a guy
from the hood who was looking to make his neighborhood, his precinct, his slice of Central City a safer,
better place for all the neighbors and friends that he
grew up with, to live and work. And that meant dealing with some bad cops, corrupt politicians, racketeers,
gangsters, and the occasional Octopus and femme
fatale. So The Spirit in the comics is a Frank Capra
movie in terms of its heart and soul. Its Meet John
Doe. The Spirit is known as the first, and perhaps only,
middle-class superhero, as the guy who cant afford a
SpiritMobile to get around the city, who has to rely on
public transportation, or Dolan to give him a ride.
Thats the charm and the beauty, and thats what sets
the character apart.
DF: Originally the idea was that he died, but was in
suspended animation, and then he decided to wear
the mask to work outside the law, right?
MU: Yeah. To me, the way I always read it was Denny
Colt was a guy who was probably bounced out of
police academy, couldnt stand the red tape and
bureaucracy, not a guy for following all the rules, and
when the death incident occurred, it gave him an
opportunity. He is maybe the first hero patently aware
of the absurdity of his own situation, because, as he
crawls out of his own grave, and is sitting there in
Wildwood Cemetery gasping for air and thinking,
Whoa. Maybe this dying is not the worst thing that
could have happened to me. Maybe this is a chance
for me to do something good, something special, that I
couldnt otherwise do. Maybe if I can convince the bad
guys Im the spirit of Denny Colt, the spirit of justice
back to track them down, maybe I can be a comic
The young James Garner, an actor Eisner
had thought would be perfect to play the
Spirit. [ 2009 the copyright holders.]
10 | WRITE NOW
THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION
this movie, this thing has
got to start with Sand
Saref. And the Octopus
was always in from the
beginning. His tentacles
reach everywhere to
crime in Central City, and
he has to be a pervasive
presence.
going to be speaking at
the memorial, and I ran
into Frank Miller there. I
hadnt seen Frank in a
number of years, so I
went over and congratulated him on Sin City. I
said, You know, Frank,
theyre going to be
teaching what you guys
DF: Did you have a
did there for years in film
writer attached to the
schools. Its really breakearly pitches?
through. For all these
MU: No. Periodically,
years, Ive been trying to
over the years, we talked
make comic books into
to a number of different
movies, and you just
people about possibly
made a movie into a
writing it. As you might
comic book. I then said,
normally do, you read
Frank, Ive got The
things, you have some
Spirit. Truly, you are the
ideas, you meet some
only person, really, who
people. At one point in
could write and direct
time, late in the game,
this movie. You and Will
we had Jeph Loeb come
had a very, very special
in and do a treatment.
relationship. You totally
But, ultimately, everyunderstand this man.
thing changed for me
You totally understand
when I saw Sin City. I
his work. You totally
The cover to Jules Feiffers 1965 The Great Comic Book Heroes. It
said, We can now do The was this book that introduced a new generation of comics fans to
understand the Spirit.
Spirit movie. Now I see it. the original superheroes of the 1930s and 40s, including The Spirit. You need to do this
The technology is finally
The book was edited by novelist E.L. Doctorow. The Superman figure movie. And he said,
here. And one of the rea- is likely by Joe Shuster. [Book copyright 1965 by The Dial Press. Superman
Me? Touch the work of
2009 DC Comics.]
sons that I think were in a
the master? Bring the
Golden Age of comic book moviemaking now is
work of Will Eisner, the Spirit, and translate it onto the
because of the things I mentioned before. First, the
screen? How can I possibly touch that? How could I do
fact that the studios, the powers-that-be, the talent
that? I cant possibly. And afterwards I go and I sit
pool, they all kind of get it now that comics are not
down, its just before the memorials starting. Ten minsynonymous with superheroes. Number two, they get
utes later he taps me on my shoulder. I turn around,
and he whispers into my ear, I cant let anyone else
that you dont need a high-profile title to make it work,
that you can just rely on properties that are great stotouch this.
ries and great characters. Number three, the technology has caught up, so now its feasible on a certain kind
So, Danny, I have to just ask the one question.
Whats ten minutes in a persons life? [laughter]
of budget where you can do a Green Lantern or a
Because that ten minutes changed everything. I went
Silver Surfer without it looking cheesy. When I saw Sin
rushing back to my producing partners, who were the
City, I realizedin terms of the whole noir look, the
wonderful Deborah Del Prete, with whom I had my
whole highly stylized look of the city created by Will
day-to-day producing relationship with, and Gigi
Eisner, the rain, the gutters, every aspect of it, the
logosthat we now had the technology that could con- Pritzker, and Ben, and F.J., and Linda McDonough. And
I said to Deborah, Weve got an opportunity here. She
vey that, and make it work, and make it look right and
says, This would be phenomenal. Weve got to pursue
work great.
this. So all of us were on board to try to make this
happen. After all the exasperating and frustrating expeCoincidentally, it wasnt long after I saw it that I was
riences trying to set The Spirit up over the years, my
at Wills memorial in downtown New York. I was
MICHAEL USLAN | 11
THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION T
luck changed. One of my very good friends in L.A. is a
wonderful actor named Dan Lauria. Dan played the
dad on The Wonder Years. And Dan, every Monday
night in L.A., had a theater group that he had put
together to encourage writers in Hollywood to write
plays, and then they would do readings of the plays.
He had top stars who would come out for free on a
Monday night, and they would get up there on the
stage and read the plays written by screenwriters who
were, many of them, Emmy Award-winning television
writers, and movie writers, out in L.A., who didnt have
a lot of opportunity to write for the stage. So many
great actors had been a part of Dans group. The readings took place in the Coronet Theater, which was
owned by Gigi and Deborah and their company, Odd
Lot. And it was Dan who introduced me to Deb and
Gigi.
So, when I met Deb at the Coronet and we were
talking, she says, Michael, we do smaller movies, but
we would love to do something bigger. If you come
across something thats really special, please bring it to
us. We would love to do something with you. I said,
All right, great. Some years went by, and I finally
decided, Well, let me take The Spirit over to Deborah
and Gigi and see if maybe they might understand what
this is, especially since they come out of independent
filmmaking as opposed to studio filmmaking. So the
day came, I went into Deborahs office, and she said,
So, Michael, what did you bring me today? I said,
Deb, Ive brought you the greatest individual creative
work ever to come out of the comic book industry in
the last 70 years. And she looked at me and said,
Dont tell me you have the rights to The Spirit. And I
looked up into the sky and said, Momma, Im home!
[laughter] Those were my exact words. I said,
Deborah, how do you know about The Spirit? She
says, Well, dont tell anybody, but Im a comic book
collector. Im a Legion of Super-Heroes completist.
Well, that was it. And its been a wonderful journey
with the a great group of people.
DF: Have all the producers been involved in the story
and the screenplay?
MU: In the story process, its primarily been Deborah
besides Frank, of course. But F.J. has been essential, as
has Linda.
DF: Did Frank come in with a story, or did you hand
off an idea to him?
MU: We left it to Frank to come up with what he wanted to come up with. But I think everybody kind of
knew going in that it was going to be Sand Saref; we
12 | WRITE NOW
Cover (which also served as the splash page) to the Spirit story
that first appeared on October 6, 1946, Meet PGell. What little
boy could resist the femme fatales warning?
[ 2009 Will Eisner Studios, Inc.]
THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION
Spirit, when he was still a little darker, when it wasnt
as comical or whimsical. But then, in the spirit of
Gerhard Schnobble, Rat-A-Tat the machine gun, and
the mysterious lady who, as it turned out in Eisners
story, did come from Mars, its absolutely filled with
the Eisner humor and irony, and the over-the-top
action of the Spirit, and the larger-than-life villains. All
of that is what you might think is representative of the
postwar era. Its a wonderful blending that I think succeeds well, and I think it reflects both periods of Eisner
and both tones Eisner was capable of delivering in
Spirit tales.
DF: I remember Eisner was famous for, the name of
almost every character was some kind of pun, or
Yiddish reference, or a topical reference, Slim Mozzle
and Awesome Bells, and Ward Healey. Are those
kinds of things in the movie, as well?
MU: Oh, absolutely. And comic book fans, comic book
historians, comic book insiders are going to find lots of
winks to them throughout this movie, and all I would
say is pay attention to everything from street signs and
truck signs and characters names, and take the ride
with Frank.
DF: All right, so youve got the movie, and Frank basically went off to write it. How many drafts did he go
through?
MU: He wrote a couple of drafts, and everybody had a
lot to say initially, as we were getting going, and then,
boom, off he went. And you just stand back. It was a
great thing to watch him just go to town. Deborah
closely collaborated with him creatively, and they
bonded beautifully.
DF: Was a lot of it rewritten by the actors as they were
filming?
MU: No. Frank was in control of the whole situation,
from start to finish. One of the things that I was most
impressed by with Frank everybody knows hes one
of the great graphic artists of our generation, if not of
all time. And his storyboards were just awesome, just
amazing, so we knew, visually, this was going to be
stunning. And with visual effects by the phenomenally
talented artists from The Orphanage, we knew this film
would literally become a comic book on the screen. I
had been dealing with The Orphanage and introduced
them to Deborah and Linda, who went as crazy for
their work as F.J. and I had. Frank had this wonderful
palette with which to work, creatively. The most interesting thing was how great he was with the actors.
Thered be a take, and then Frank would go in and
hed be talking to the actors, and then you would see
the next take in the dailies, and you would see a performance that just jumped a whole level. And then
they would have another conversation, and then you
In The Spirit comics, readers only ever saw partial views of
the villainous Octopus, usually his distinctively-gloved hands,
as seen in the comic art. In the movie, Samuel L. Jackson
plays the character, and is fully seen from the get-go.
[Comic art 2009 Will Eisner Studios, Inc.] [Photo: 2009 Spirit Films,
LLC. All rights reserved. The Spirit trademark is owned by Will Eisner
Studios, Inc. and is registered in the U.S. Patent and Trademark Office.]
MICHAEL USLAN | 13
THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION
had the next take, and
it would just jump
another level. The give
and take, and his relationship with the
actors, was just wonderful.
DF: One of the big
things for Spirit fans is
that Eisner never
showed the Octopus,
but obviously youve
got Sam Jackson playing him. What made
Frank decide to actually show the guy?
MU: Well, its one
thing when youre
dealing with six or
eight pages of story in
a comic book, even if
its a serialized comic
book, where you can
Eisner by Eisner. [ 2009 Will Eisner Studios, Inc.]
easily not show the
and drawing The Spirit, it was contemporary for the
villain. But Frank had clear creative choices to make
times. What do you mean, a period piece? It was kind
regarding that on film. It was a daring choice, because
of funny to me when we announced our going forward
this is a two-hour spectacle, and he wanted a very,
with
The Spirit movie, and the first thing I see on the
very strong villain in there.
Internet is people going, Well, of course this has to be
a 1940s period piece. Thats what Will would have
DF: Was there any input from Denis Kitchen or Ann
wanted.
Eisner, anybody like that?
MU: We have been in close contact with Denis from
the beginning, and with Carl Gropper, who is running
the Eisner business. We talked to Ann from time to
time. Denis has been very active and is very helpful.
And weve all had an attitude of, Were in this together as one big family, and we want to do right by Will.
And Ill tell you, one of the great things, Danny, is I had
a chance to deal with Will, to talk to Will, for, like, ten
years before he passed away, on this project, and luckily Deborah and Odd Lot came on in the nick of time,
and I was able to introduce them all to Will, and we
were able to arrange to spend some time together at
Wills last San Diego convention. So they had also an
opportunity to talk to him, and hear him, and go over
the questions. There are so many things that I talked to
him about that I know his feelings about. It started
with a question that when I asked it, I thought he was
going to slap me in the head. This was really early on. I
said, Do you see this as a 1940s period piece? He
yelped, A period piece? I never, ever, wrote stuff as a
period piece on The Spirit. Whenever I was writing
14 | WRITE NOW
DF: In terms of all the stuff that Will would put in the
comics, I think fans are going to be curious about, say,
the Spirit logos being different every issue and being
part of the background. Is there a cinematic equivalent
in the movie?
MU: Frank has just done an incredible job in making
use of the state of the art of this green screen technology. The movie has its own look. One of the great
things for me is it captures the spirit of The Spirit. Its
a wonderful blend, a hybrid of Frank Miller and Will
Eisner. And people ask, Well, is that a conflict? It
doesnt have to be a conflict, but a hybrid between
two of the greatest graphic storytellers at work.
Somebody asked me recently, The Spirits outfit in the
movie is black instead of dark blue, so therefore its
Franks Spirit. And I said, Did you see The Dark
Knight? And they said, Yeah. I said, Did you like it?
Loved it. I said, Did you feel that it was respectful to
the integrity of Batman? He said, Absolutely. I said,
So, in the comic books, do you see a gray-and-blue
THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION
cloth costume, or do you see a black, armored suit?
And then there was this pause. I said, Because what
you have to keep in mind, when youre watching The
Dark Knight, youre not watching the work of Bob
Kane and Bill Finger and Jerry Robinson and company,
period, end of story, up there. You are watching the
work of Bob Kane and Bill Finger and Jerry Robinson
and company through the sensibilities of director
Christopher Nolan, who brings a contemporary feel to
it. What you have in The Spirit movie is the work of
Will Eisner as presented through the sensibilities of
director Frank Miller.
As a result, a 13-year-old kid, a 19-year-old kid, a 29year-old adult, a 40-year-old adult, who has never read
a Spirit comic book, who doesnt know a thing about
the Spirit, will be able to go into a movie theater and
sit down and say, This is cool. And thats really, really
important. The Spirit may have a fresh coat of paint on
him, but the movie is so much the spirit of The Spirit.
DF: Ive read theres going to be a Titan book, The
Making of The Spirit. That sounds like it should be
great.
MU: Its magnificent. I just got the first copies of it. Its
probably the highest quality of any making of a movie
book Ive ever seen. Its written by Mark Cotta Vaz. And
I just got The Spirit pop-up book. Thats another thing
Triptych poster for the Miller Spirit movie. [ 2008 Spirit Films, LLC. All rights reserved. The Spirit trademark is owned by Will Eisner Studios, Inc. and is
registered in the U.S. Patent and Trademark Office.]
MICHAEL USLAN | 15
THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION
become a master of two
industries and not only is
creative, but grasps the
business side of show
business. Hes also an
expert in Japanese cinema, manga, and anime.
When youre working
with somebody who
starts out as a kid who
loves this stuff, you find
you not only have a coproducer but a playmate. We still meet
Wednesdays at our
comic book store. Hes
been working with me
for over 15 years, and I
had the chance to introduce him to Will, to
introduce him to many
creators from the Golden
Age and Silver Age of
comic books in situations
where he could spend
time with them. And F.J.s
gotten deeper and deeper into the comic book
industry as a writer while
hes also been producing.
DF: You guys are writing
a story arc for The Spirit
comic, arent you?
MU: Doing that is
absolutely frickin
awesome! Talk about a
daunting, challenging
task. We were scared to
Eisners classic Plaster of Paris splash page, from the Spirit story that first appeared
death when we got the
November 7, 1948 [ 2009 Will Eisner Studios, Inc.]
assignment. But I would
hope that Will would like
DF: Did any of the stuff from any of the modern
what we are doing with it. Its edgy, but has his humor
comics that Darwyn Cooke and the other folks do end
and the kind of themes that Will dealt with. It brings
up influencing the movie at all?
back a lot of the classic villains, and has something to
MU:
No. That was really Frank, and the specific Eisner
say about our society, but something to say with a
comics
that he picked out that were special to him. He
sense of humor and a sense of irony. Make sure you
was
very
much a Silken Floss fanthat was pure Frank.
tell all your readers to try us out and pick up The Spirit
There
wasnt
much of a backstory for Silken, so he and
#26, 27, and 28. Artists extraordinaire, Justiniano and
Scarlett
Johansson
had to sit down together and figure
Walden Wong, do a brilliant job evoking Eisner and are
out
how
she
would
be this character, what her backcontemporary and highly cinematic. If you like the artstory might have been. I am happy to say that, in the
work of Darwyn Cooke, check these guys out. I have
pages
of the DC comics that F.J. and I have written,
seen the future of comic books, and its name is
youll
be
learning a whole heck of a lot more about
Justiniano.
the backstory of Silken Floss, who and what she is.
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And were using some of the other femmes fatales of
The Spirit movie. In fact, our first three Spirit stories in
the comics have not only the Octopus, but Silken Floss,
Lorelei, and Plaster of Paris.
DF: Whos doing the art on those covers?
MU: The covers are by the legendary Brian Bolland.
How lucky are we? Stunning stuff! They are eye-grabbing and represent a shout to the fans that a new era
of Spirit begins here.
MU: Yeah, he did look like Dolan. But what you need
are professional actors. You cant just go for a look.
Youve got to go with someone who can deliver. And
Gabriel Macht is unbelievable. Gabe, to me, is James
Garner 50, 60 years ago, around the time he was
doing Maverick.
DF: Well, isnt that who Eisner always used to say he
thought should play the SpiritJames Garner?
MU: It is. He and I totally agreed, from the first meeting, about that. We all knew that thats what we were
looking for in an actor, and everybody agreed, when
we saw all of the auditions, that Gabe was the guy.
DF: The movie has just about all the Eisner femmes
fatales. Aside from just having a lot of beautiful
women on screen, was there a thematic reason to have so many of
DF: Do you want to talk about anythem all in one place?
thing else upcoming? I know you
MU: Because it fits into the story.
have Shazam and The Shadow in
One of the most amazing things I
the works.
loved watching as we were filming it
MU: Were doing The Shadow with
was the Plaster of Paris sequence.
Sam Raimi and Josh Donen. F.J.s
Eisners Plaster of Paris story splash
working with me on that. We have
is almost like a strip tease, in a
that project over at Sony. Its being
sense, the way she reveals herself.
written by Siavash Farahani. I knew
And its in the movie! It comes to life
Walter Gibson, The Shadows driving
in front of your eyes, with the beaucreative force, having done some
tiful, sexy, exotic Paz Vega. And its
work with him, which makes this very
incredible to see that stuff come
special to me. Plus, the way I broke
right out of Eisners page, through
into the comic book industry was via
the eyes of Frank. The same thing
my first writing job, The Shadow for
with his Ellen Dolan and
Denny ONeil. I did The Shadow #9
Commissioner Dolan. Now, a postand #11, the latter of which is the
script to all of this: I told you Dan
Shadow meets the Avenger issue. So
Among Michaels earliest comics writLauria had introduced me to
my intense passion for the Shadow
ing credits is The Shadow #9. The
Deborah and Gigi, and, of course,
goes back to those days.
series was heavily inspired by both
there was no way were making
the characters radio series and pulp
this movie without Dan Lauria, who
Billy Batson & the Secret of
magazine stories. Cover art is by Joe
Kubert. [ 2009 Conde Nast.]
is probably, in a sense, the godfaShazam is at Warners with director
ther of it all. And Dan does the
Pete Segal and producer Michael
most magnificent job playing Commissioner Dolan. His
Ewing. A writer will be coming aboard shortly. Doc
relationship with Ellenplayed by Sarah Paulson, wonSavage we wont even be announcing until one of the
derfully, as a contemporary womantheir relationship
big upcoming Comic-Cons, but it will be a spectacular
is so real, their chemistry is so great, they are the
ride! Its already attracting top talent who are fans of
anchors for the audience watching this movie. Every
The Man of Bronze. On the writing side, F.J. DeSanto
time things get a little bit crazy and fantastical, with the and I are writing a three-issue story arc for DCs The
Octopus and these women and the way the violence
Spirit comics starting with issue #26. We are greatly
unfolds between the Spirit and the Octopus, there
excited about it and are desperately working with
youve got, suddenly, Commissioner Dolan and his
artists Justiniano and Wong to evoke Eisner, utilize cindaughter absolutely anchoring the picture, bringing us
ematic storytelling, and give it a contemporary feel. We
right back to reality. And thats a wonderful thing that
think fans of Eisner and Darwyn Cooke might want to
theyre able to do.
give The Spirit #s 26-28 a look-see.
DF: It would have been great to see Will as Dolan. He
always used to joke that when he was young he
looked like Denny Colt, and then, when he got older,
he looked like Dolan. He really did look like Dolan.
THE
END
MICHAEL USLAN | 17
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Sergio and Mark are longtime collaborators (on Groo and many other projects).
Heres how Mark describes their working
process for this particular story:
Sergio made up a storyline and wrote
it out in his way. Sometimes, when we
work together, we discuss the plot in
advance and sometimes, we don't. The
Spirit has generally been one of the
don't cases. Ive had almost no input into
any of the stories before they're drawn.
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Mark continues:
When I was done with the
dialogue, I uploaded it via
e-mail to Joey and FedExed
him a copy of the pencil art
with balloon placements
indicated.
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THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION T
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Note that there are two word balloons indicated with the number 4. Mark or Joey changed the
placement at some point. The final page has balloon four connected to balloon three. Imagine it
done the other way. Its one of countless choices
that have to be made to produce a comics story.
THE
END
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PRODUCING RESULTS:
THE
F.J. D E SANTO
INTERVIEW
F.J. DESANTO | 25
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a big studio. But again, there were
all these little caveats like, Youve
got to make him a ghost, or,
Youve got to put him in spandex,
and it was just literally, Nope, and
wed just walk away. And this had
been going on for ten, twelve
years.
DF: Did you guys have an elevator pitch, a short summary of the
concept you could give people?
FJD: Michael did it best by telling
them the story of Ten Minutes,
because it embodied the tone and
feel of Eisner. And there was a
Sand Saref story. We xeroxed certain stories together, like Sand
Saref, to show the best of The
Spirit. But the pitch was very simple: the greatest work in the history of comics, the Citizen Kane of
DF: Did Will have any input on early
comics. It was just always presentversions of the story?
ed that way, always presented as a
FJD: Will had passed away before
Green Street Hooligans was an Odd Lot proguy who has no superpowers, who duction that featured a post-Lord of the Rings
Frank came onboard, but we had
is a middle-class superhero, possibly Elijah Wood. [ 2009 the copyright holders.]
spoken with him about the film. He
the first Jewish superhero. That was
was very much like, Ah, do whatevhow we pitched it, the average guy protecting his neigher you want. But at his last San Diego Comic-Con, in July
borhood.
2004, myself, Michael, Deborah Del Prete, and Linda
McDonough, whos the other co-producer, along with me,
DF: Had many of the producers you pitched to heard of
on itwe sat with Will, because we had just finished our
the Spirit or Eisner?
deal with Odd Lot, and started talking to him. We were
FJD: Its interesting. Michael would call this era the
just announcing the project. Jeph Loeb was originally
Golden Age of comic book movies, and it is. But I would
involved, but then he went through that horrible tragedy
say, in my 15 years with Michael, the first five years was
with his sons death, and he had to back out. So we sat
convincing studio people that the comic book was an
down with Will, and the only thing he was really adamant
acceptable form of source material. And then you had Xabout was, Dont make it a period piece. That was the
Men and Spider-Man. People went, Oh, these comic
only time he sort of got agitated, and he specifically said,
books are great. Everybody wanted a comic book properWhenever I wrote and drew anything with the Spirit, it
ty, but it had to be a superhero. So that was the next five
was of its time. If you go back and look at it, it was always
years. And the last five years is when it sort of blew wide
contemporary. That was the one thing he was really firm
up. People became open to stuff like Road to Perdition.
about. What else, Will? Do whatever you want.
Hey, theres comics-based stuff thats not superheroes.
So to the studios now, a comic book is a piece of source
material thats no different than a novel, a play, or a newspaper article. And now you have guys my agemid-thirtiesguys who are now execs, and who now have that
understanding about comics, who look at Eisner and the
source material as something to be revered.
DF: So obviously, a Spirit movie this was in the works long
before Frank was involved.
FJD: We went down the road with a bunch of writers. We
went down many different avenues. But just, look, this
business is silly. A lot of its fate, a lot of luck, a lot of its
putting the pieces together. It really took off once we partnered with Odd Lot, because it gave us the freedom of an
independent company getting behind it and putting it
together, as opposed to just, were going to set it up at a
studio.
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the only producer who lived in ManhattanI was a subway stop away, so I would occasionally get a call, he cant
find, for instance, the Plaster of Paris story, but he has to
have a certain edition because he remembers the painted
cover. It was the Warren issue with Plaster. I would say,
Okay, Ill bring it over. So I would drop stuff off, and
wed get into conversations for an hour about the
Octopus, or the Legion of Super-Heroes, or samurai
movies. But the movieit was all in Franks head. He knew
he wanted to take a bunch of different Spirit elements and
put them into one film. The original idea was not to do
the origin, and then it eventually evolved to where the origin was going to be in there, only because the emotional
depth of the characters in the story, especially when its
focused on Sand as the main female character, is that
backstory is very important. The whole Sand and Denny
backstory, which is one of my favorite parts of the movie.
DF: Most people, including me, usually divide the Eisner
Spirits into the pre-war and the post-war eras, where it
was more dead-on serious before the war, and then later
on, in the 40s and 50s, there was more humor in the stories, and more satire. Does the movie fall on either side of
that divide?
FJD: To me its a mixture of both. Theres serious stuff, but
its also very light in places. Its very tongue-in-cheek.
DF: Just having a character named Sand Sarefwhich is
a type styleis pretty funny to begin with.
FJD: But its treated seriously. The movie has an edge to it,
but its got that tongue-in-cheek quality, too, which I really
like about it. Like I said, its a big
comic book on screen.
DF: I got the impression that you
were more involved with The
Spirit than any of the other things
youve worked on with Michael.
What was your role, and how was
it different from what youve done
on the other movies?
FJD: This was my first movie as a
producer in any way, shape, or
form, so a lot of it was really being
involved in its development. Once
they go into actually making it, it
becomes a different thing. Then
you have the director, you have the
crew, etc. But getting the starting
line is where I was involved the
most.
DF: Were you giving notes on the
script? Were you sitting and plotting with Frank?
FJD: By the time Frank relocated to
L.A. for the movie, he had basically
set up shop in the Odd Lot offices,
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the shooting script, what you start shooting with, correct?
FJD: The shooting script is what you go in with. And, look,
you cant stop somebody like Frank, whose brain is always
working, from coming up during shooting with cooler stuff
than whats in the script.
DF: Did the actors improvise stuff that was then added in?
FJD: Thats more of a Frank question. I think he gave them
freedom. Just in the time I was there on the set, he
seemed very happy working with the actors. Watching him
with Gabriel, with Eva, was exciting, because you could
see his excitement. And I think people really enjoyed
working with him because he brings an enthusiasm to it.
On a completely separate note, I remember going out to
dinner one night in Albuquerque with a costume designer
and my friend Todd Holland, who was the assistant art
director, and they said, This is one of the best shoots Ive
ever been on. Why? Because we rarely get to work with
a director whos an actual hands-on artist, who can speak
that same language. Not just, Hey, make this more blue.
He could sit there and shape a visual concept, and tone it,
and speak in the artist-speak that they could understand,
and I think thats why, visually, the movie is so stunning.
Frank knew how to convey what he was after to the artists
that were working on the movie. I think he liked that. The
props in particular are crazy in this movie, and I think people liked his enthusiasm.
DF: Is there anything that you
remember about the writing
process, or some important lessons
you learned that maybe somebody
could learn by hearing you mention
it?
FJD: What did I learn? I think it was
just fun to see it all come together.
Watching Frank and his enthusiasm
for working with people is really
exciting. I can remember sitting at
the condo he was staying at in
Albuquerque, and he had these storyboards that were just gorgeous. It
was just great to see him draw
these pictures that match the things
that hes writing on the page. A significant chunk of that is thanks to
Deborah, who gave him the freedom to work that way, as opposed
to if we had done this for a movie
studio that probably would have
put a tighter leash on the whole
process in terms of creativity.
One thing Frank did, which I felt
was great, was he xeroxed all his
favorite Spirit stories. So there was,
at the production office in New
Mexico, a table with a bunch of
binders with those stories that if
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Spirits one case
where anybody
who loves
comics can find
something
theyd like;
whether its the
whimsical stuff,
the serious stuff,
the romantic
stuff, etc. And
thats what I like
about The Spirit
movie. It gets
very romantic.
At its core, its
about a guy
who loves his
city, he loves
Ellen. But he
has a higher
calling. He was
brought back for
a reason. So
with the comics,
F.J. gave Michael Uslan notes (comments) on his
I think Darwyns
script for the Detective #27 graphic novel (which
run on it is perMichael discussed in WN! #6). [ 2009 DC Comics.]
fect, and you
can rarely say that in comics. Theres not a bum issue in
his run. So the first thing we did was get those 12 issues,
because I dont even think the other stuff had come out
yet. So we went to Joey Cavalieri, the editor at DC, and
Michael pretty much knew the kind of story he wanted to
tell, And Joey said, Okay. The ideas started flowing right
then and there and we came out knowing the stories
would involve Lorelei, Plaster, and Silken Floss.
DF: On a nuts-and-bolts level, how do you share the writing duties?
FJD: Its funny, because were doing another comic project,
and its completely opposite. But on The Spirit, we sort of
talk the story through, and then Michael goes and writes
maybe a page or two, and sends it to me. I do a pass on
it. And then I send it back, and it goes back and forth like
that.
When Michael wrote his Batman graphic novel,
Detective #27, a couple of years ago, I watched that
unfold. Hed give me pages: Give me notes on this. So
that was my first real exposure to comic book writing. But
its funny, a lot of comic artists are going into film. Im a
film guy that goes into the comics. I went to NYU film
school, so I was in film and TV, so there was a lot of writing. I wrote screenplays and stuff. And then, when I broke
into the film business, I was doing so much writing and
reading for work that I never entertained the idea of writing comics.
THE
END
F.J. DESANTO | 29
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THE DEBORAH
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work on the movie, we mostly discussed
what he didnt want. The Spirit should
never carry a gun for example and I
made sure we kept to those wishes.
As far as Frank goes, we went through
many permutations and much fine-tuning of the story, but it was always about
Sand Saref and The Octopus. One character that was barely there originally
was Silken Floss, but after Frank met
Scarlett Johansson, he expanded the
role and her interaction with the
Octopus, which gave them much more
humor.
THE
END
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NOT-SO-SECRET AGENT:
enis Kitchen began his career in 1968 as a selfpublished underground cartoonist, leading to
the formation of his pioneer publishing company, Kitchen Sink Press. For thirty years he published
creators such as R. Crumb, Will Eisner, Harvey
Kurtzman, Milton Caniff, Al Capp, Scott McCloud,
Dave McKean, Mark Schultz, Howard Cruse, Justin
Green, Alan Moore, Art Spiegelman and Charles
Burns. During these years Kitchen Sink won industry
awards far disproportionate to its market share, and
sometimes more than any other publisher. In 1986 he
founded and for eighteen years served as President of
the Comic Book Legal Defense Fund, a 501 (c) 3
non-profit organization dedicated to defending the
industrys First Amendment rights. Since the demise of
Kitchen Sink in 1999, he has diversified his activities.
He is a partner with designer John Lind in Kitchen,
Lind & Associates and with Judith Hansen in Kitchen
& Hansen Agency, literary agencies representing
prominent comic artists and writers. He has expanded
Denis Kitchen Art Agency (founded in 1990) into an
entity exclusively offering original work by Eisner,
Kurtzman, Capp and other clients.
Here, Denis takes some time to answer my questions
about his unique relationship with Will Eisner.
DF
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with fans and soon Will, clearly uncomfortable, excused himself. I didnt see him
again the rest of the weekend and figured
it was the last time Id ever talk to him.
DF: When did you first work with him?
DK: I followed up the convention with a
letter and samples of other comix. I suggested he might find them more palatable,
which he did. Then I wasted no time. I
proposed reviving The Spirit. He was skeptical that my hippie market would be
responsive, especially after the Harvey
newsstand experiment had failed just a
few years earlier, but he agreed to let me
give it a try.
Eisner did a new cover for the first Kitchen Sink Enterprises-published issue of
The Spirit magazine, which picked up the numbering from the Warren
Publishing run. [ 2009 Will Eisner Studios, Inc.]
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business. Will understood that
Hollywood would make the
Spirit movie it wanted to
make. He had no illusions
about influencing the process
and, frankly, no interest in
meddling in another medium.
Other than helping assemble
the image bible for merchandise, quality control, and participating in the DVD extra, Ive
kept a distance. I didnt even
visit the set because I was literally too busy during the
shooting. Ill have to meet
Scarlett Johansson another
time...
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THE
END
DENIS KITCHEN | 35
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WILL EISNER
AND THE ART OF
ADAPTATION
ike most creators, especially of popcontent for newsstand comic books. The
ular culture, Will Eisners Spirit
studio had been very successful, producstories would often reference
ing lots of memorable properties and
well known works of fiction as well
making Eisner remarkably financially
as celebrities from all fields. Eisner
successful for one so young; he startwas saturated in the works of O.
ed in comics at age 18, and was
Henry and Guy DeMaupassant,
only 25 in 1939, when he left the
among many others, as well as
studio to create The Spirit. Of
in the popular radio, music, and
course, he couldnt turn out a
movies of his time. Part of the
three-feature weekly comic book by
fun of reading The Spirit is
himself, especially since he was also
catching Eisners cultural refermanaging the enterprise. He essenences. (Awesome Bells, for
tially organized a new studio, and he
instance.) In a few cases, though,
and Iger worked out an amicable
Eisner made a point of adapting
agreement about which artists might
specific stories to comics form in the
follow him, and which would stay with
context of a Spirit tale. Here, comics
his former partner. If The Spirit somehow
scholar N.C. Christopher Couch examfailed, then Eisner would be in an excellent
ines those cases, and along the way
position to return to packaging content
shows us how Eisner used his literary N.C. Christopher Couch by James Barry. for comic books. In fact, as it turned
[ 2009 James Barry]
influences to inform The Spirit in
out, The Spirit, Lady Luck and other
general. Its a great insight into Eisner, and into the art
features created for the comic book supplement were
and craft of comics writing in general. Enjoy!
later reprinted in a variety of Quality comic books. After
Eisner returned from service in World War II, his Spirit
DF
studio was used more and more to produce licensed
comics, including P*S Magazine for the Army. Eventually
When Will Eisner was offered the opportunity to create
Eisner dropped The Spirit altogether to concentrate on
his own weekly comic book as a newspaper supplement
this kind of contract work, which was much more profin 1939, he jumped at the chance. He would suddenly
itable in the booming postwar American economy (and
have the same kind of autonomy that many newspaper
post-Wertham comics industry) of the 1950s, the period
strip artists enjoyedthe comic would be circulated by a
that Henry Luce called The American Century.
syndicate, and overseen by comics publisher Everett
Busy Arnold, but effectively Eisner would be his own
If Eisner was doing so well in creating original material
editor and publisher. The proof would be in the pudfor comic books, why did he move on to doing a comic
dingif the supplement was successful, if enough newsbook newspaper supplement? There was no hint in 1939
papers bought and kept it to make a nice profit for all
or 1940 that comic book sales were going to do anyconcerned, then it was a success. But it would all be in
thing but grow. (Later in his career, Eisner would say,
Eisners hands. He would create the lead featureThe
Ive seen this industry die three times!, but there was
Spirit, of courseand oversee the backup stories that
no hint of that then.) The explanation Eisner has offered
would fill out the book.
most often is that he wanted to create comic books for
readers who were more intellectually adult than those
Before starting The Spirit, Eisner sold his interest in
attracted to comic books. But why did he expect to find
the Eisner & Iger Studio to his partner, Jerry Iger, and
such readers among the consumers of newspaper
effectively abandoned the business of creating original
comics? Werent these also read by children? The stereo36 | WRITE NOW
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type is that the Sunday paper
gets split up among the family, Dad reads the front page,
business and sports, Mom
reads the ladies sections,
and the kids go for the
comics. Didnt Mayor
LaGuardia read the comics to
the kids over the radio during
the New York newspaper
strike? Where were the adult
readers Eisner was looking for?
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Hugh Morgan, a western hunter and loner. The second is
the first-person account of the only witness, reporter
William Harker, read aloud to the coroners jury. The third
returns to the narrative of the inquest, and the fourth
consists of excerpts from Morgans diary, which the coroner read to himself earlier in the story, while he and the
jury awaited Harkers arrival to testify.
Eisner shows the inquest on the first two pages, setting a dark tone in the candlelit room of the cabin where
the jury meets. The next page and a half are the killing of
Morgan by the damned thing, an invisible savage creature, which takes place outdoors in broad daylight. Eisner
created tension by using close-ups, swirling gunsmoke,
and crowding the pages with panels. The end of the
inquest takes only half a page, and the final page of the
story is a collage of panels created like torn pages from
the diary, with drawings and captions in script. Bierces
story referred to pages ripped and torn from the diary,
and Eisners page carries that idea visually.
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narrator. The
story has been
adapted many
times, including
into comics by
Richard Corben
and P. Craig
Russell, as well
as films and
plays. Its events
can be summarized briefly: the
narrator comes to
visit his distressed
friend Roderick
Usher in the family
mansion, discovers
The last images of The Thing.
that Ushers sister
Eisners visualization of Bierces story
gives it, as Chris Couch explains in
Lady Madeline is ill,
this article, an interpretation that
she dies and is
makes the reader almost a participant.
interred in a don[ 2009 Will Eisner Studios, Inc.]
jon within the castle to prevent grave
robbery, she returns (whether through supernatural
means, or as the victim of premature burial is left purposely vague), the narrator flees, and the mansion collapses into a tarn, a highland lake.
Poe was a master of the Gothic romance, a literary
genre whose popularity began in the mid-18th century,
fueled by atmospheric terror tales like Horace Walpoles
Castle of Otranto (1764) and M.G. Lewiss The Monk
(1795). Northanger Abbey is a wicked satire of the
Gothic thriller, a type of story that thrilled the hearts of
refined female readers, who were particularly fond of the
works of Mrs. Radcliffe such as The Mysteries of
Udolpho (1795). Eisner opens his adaptation of the story
with specific references to this literature, with the Spirit
in Gothic lettering on a vellum codex. Since the conceit
of these stories is that the Spirit is retelling them to
Ebony, Eisner is also able to link his version to the seasonal element of Sunday funnies through their banter on
the first page, as the Spirit explains to Ebony that hes
turned off the lights because its so hot tonight... I
thought it would be cooler. Eisner has noted, in the
Schreiner interview, that I would have to, from time to
time, pay dues to acknowledging seasons and holidays,
as he does in this August-dated story. And having the
lights out provides the motive for Ebony to light a candle,
setting up a symbol used throughout the subsequent
pages. The title, The Fall of the House of Usher,
appears on page 2, and next to this, Eisner drew a
knights helm, sword and shield. These prefigure a
medievalesque romance the narrator will read to Usher
as Madeleine arises.
The heart of Poes Gothic story is the escape from the
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Madeleine breaking free from her coffin and leaving the
burial chamber are paralleled in the noises described in
a knightly romance the narrator reads to Usher to calm
him, The Mad Trist of Sir Launcelot Canning. Poe
invented this book, although its reminiscent of Sir Walter
Scotts prose. Poe thus created within his single story a
pair of texts that echo one another, combining the narrators stream of consciousness account of the events preceding the fall with his reading aloud of the fictitious
romance to Usher. The two parallel narratives are in different literary genres, the knightly romance embedded in
Poes Gothic tale. As the narrator reads the text, he hears
the very sounds he read of in the tale. They are the
heros exploits in the book, but in the Gothic story, they
are the sounds of Madeleine breaking free of her tomb.
This parallel is effectively rendered by Eisner into sequential art by the appearance of the romance read aloud in
word balloonsthe only time in the Eisner story that the
narrator speakswhich parallels the narration rendered
as captions. Yet a third, parallel level is created by the
sound effects, which move the description of sounds in
the romance to the real world of the comic book story.
Its a tour de force by Eisner, using comic means to create an effect parallel to Poes literary structure.
Eisner also used some of his trademark visual effects,
not only to create a Gothic atmosphere, but also to create other visual equivalents of Poes language. The
famous opening passages of The Fall of the House of
Usher evoke the atmosphere around the mansion with
words and images, including gloom, desolate, terrible,
bleak walls, blank windows, rank sedges and decayed
trees. Eisner drenches the opening page in rain, his soaking, puddling precipitation that Harvey Kurtzman named
Eisenshpritz, although Poes text makes no mention of
this. The adaptation was laid out and loosely penciled by
Eisner, and then the tight pencils and inks were done by
his assistant at the time, Jerry Grandinetti. The watery
effects, although finished by Grandinetti, are clearly part
of the visual universe Eisner created here, and Eisner
himself redrew parts of the story throughout. For example, the blowing papers, scudding across the courtyard
and catching on the mansions ridgeline in the first page
of story, were drawn by Eisner. In his interview with
Schreiner, he described them modestly as one of his
characteristic clichs. The drenching rain and the blowing papers create a sense of abandonment surrounding
the House of Usher, and also create a visual analogue of
Poes descriptive language.
Also in the prose storys opening passage, Poes narrator asks, What was it that so unnerved me in the contemplation of the House of Usher? and offers this partial
answer: Beyond doubt, there are combinations of very
simple natural objects which have the power of thus
affecting us Eisner filled the story with such objects:
flickering candles, carafes and wine glasses which Usher
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Spirit. Although not exactly ghost stories, Eisner
created at least a half dozen Spirit stories about
characters lost in time, miraculously long-lived
individuals who appear in the Spirits world from
the past. These include Old West outlaw Sam
Chapparel, Revolutionary War veteran Abraham
Pewter, Nazi scientist Adolphe Link and Donjon
Prison inmate Simon Smudge. Spirits explicitly
identified or strongly indicated to be ghosts
include Capitan Muerto, a Spanish Conquistador,
John Dailey, an industrialist who returns from the
dead to take revenge on his murderous partner,
and Andre Bouchard, who haunts his friend
Maurice Maywee after a Nazi doctor uses
Bouchards blood in a transfusion. This last story is
entitled Journeys into the Bizarre No. 1: The Case
of the Inner Voice and, though set in the Spanish
Civil War, recalls the haunting American Civil War
stories of Bierce.
Eisner created a witch with magical powers for
his Halloween seasonal stories, Hazel P. Macbeth,
who was identified as a descendant of the Salem
Eisner uses the panel shapes, lettering style, and weather-effects to crewitches. Although lighthearted and seasonal, sevate a specific type of atmosphereliteral and figurativethat lures the
eral of these stories were not unlike Arthur Millers
reader into his Usher. [ 2009 Will Eisner Studios, Inc.]
1953 play The Crucible (film adaptations 1957,
1996), as Hazel was persecuted by bodies that satitop three panels show the narrator caught by the light
rized the House Un-American Activities Committee
from the rending mansion. The second tier of two panels
(H.U.A.C.), a prime force in the political witch hunts of
shows the whirlwind that destroys the mansion, first as
the post-World War II red scare.
semicircular speed lines surrounding the narrator, then
as literal circles filling the sky. Eisner captures the spirit of
A number of Eisners darker characters, like those of
Poes story, not through metaphor, but by drawing
Poe, appear to reflect the darker sides of human psycholimages directly from Poes text. Like many of Eisners
ogy. Although, as with Poe, applying to Eisner a rigid
Spirit stories, this adaptation uses a variety of visual and
Freudian structure of Id, Ego and Superego would be too
textual techniques to create a unified work.
constricting and insupportable, it is hard not to see
Eisners Spirit appears at first glance to be a detective
comic, in some ways not unlike Batman. The Spirit is a
former police detectivean ex-copwhos now, in effect,
a private investigator like the detective protagonists of
Dashiell Hammett or Raymond Chandler. In that context,
why would Eisner include as classics from the library of
the great criminologist, the Spirit, two stories that basically deal with the supernatural? Eisner clearly never saw
his Spirit stories as being limited to detective fiction. His
stories are famous for their focus on characters other
than the Spirit, who often steps aside and lets children,
veterans, politicians or other human types dominate.
Less noticed, but equally important perhaps to the
overall impact of Eisners work, are the number of Spirit
stories that deal with the supernatural, with Gothic
themes, or with darkly symbolic characters rooted in psychological archetypes, all characteristic of the work of
Poe and Bierce. Perhaps Eisner was just utilizing a set of
possibilities opened up by naming his character the
THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION
ists, these writers also explored society
high and low, corrupt and idealistic. In
The Spirit, Eisner claimed the same
ambition, the same writerly freedom
for himself that any and all of these
writers did in their work. Although
Eisner only adapted other writers
works in these two cases, they serve
as a good measure of his literary aspirations, and give insight into the kinds
of stories he was doing. No genre, no
type of story was off limits in the
world of The Spirit. Thats what set it
apart from the other adventure comic In images at once representational and abstract, Eisner conveys Poes idea of the House of Usher
splitting apart. [ 2009 Will Eisner Studios, Inc.]
books of the day, which were dominated by crime stories.
at Kitchen Sink Press, editor in chief at CPM Manga, and
teaches comics as art and literature at the University of
Eisner could do it all.
Massachusetts Amherst and the School of Visual Arts. He
is currently editing Conversations with Harvey
N. C. Christopher Couch has a Ph.D. in art history from
Kurtzman, and writing a book on early Batman artist
Columbia University. He is the author of numerous
and editorial cartooning stalwart, Jerry Robinson.
books and articles on Latin American art and on graphic
novels and comic art, including, with Stephen Weiner,
The Will Eisner Companion: The Pioneering Spirit of
the Father of the Graphic Novel. He was senior editor
THE
END
SOURCES
On Eisners life and career, Bob Andelmans Will
Eisner: A Spirited Life (Milwaukie, OR: M Press, 2005)
is the best single source, based on extensive interviews
with Eisner and his friends, family and collaborators.
Eisner also gave literally hundreds of interviews during
his long career, but one of the most important appeared
in The Philadelphia Record (October 13, 1941), reprinted in Catherine Yronwode and Denis Kitchen, The Art of
Will Eisner (Princeton, WI: Kitchen Sink Press, 1982, p.
44). Many of the Spirit stories and characters discussed
above are also treated in The Will Eisner Companion:
The Pioneering Spirit of the Father of the Graphic
Novel by N. C. Christopher Couch and Stephen Weiner
(New York: DC Comics. 2004).
The Eisner stories discussed here were reprinted in
The Spirit #33 and #34, (Kitchen Sink Press, 1987). The
issues featured interviews with Eisner by editor Dave
Schreiner, published in the column Stage Settings, from
which all Eisner quotes are drawn. The stories are
reprinted in color in vol. #17 of DC Comics The Spirit
Archives, which reprints the entire run of the series
from 1940 to 1952 in 24 volumes.
For Ambrose Bierces fiction, the best single compendium is The Short Fiction of Ambrose Bierce: A
Comprehensive Collection, edited by S. T. Joshi,
Lawrence I. Berkove, and David E. Schultz (3 vols.;
Knoxville: University of Tennessee Press, 2006), which
collects every known short story by Bierce, including
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Writers Block in a Spirit splash from 1950. Story and art by Will Eisner.
[2009 Will Eisner Studios, Inc.]
He has a vision of
the human condition
and the means to communicate that vision to
us. It is essentially a
tragic vision, though not
a morose one, and that
may be why he no
longer does melodrama;
in the world that Will
has been presenting for
the last quarter-century,
problems are not solved
by violent action and big, fluffy endings are impossible. This is
our world, focused and purified and magnified, displayed for
our amusement
There arent many analogies, either inside or outside cartooning, for what Will does. Were not discussing caricature
hererather, something like caricatures smarter older brother,
a graphic strategy that not only exaggerates the exterior but
uses exaggeration to suggest the interior.
To which allow me to add: Will is one of the few titans
about whom it can truly be said that, without him, there
would be no comics artform and no comics industry.
It was one of my lifes honors to conduct this phone interview with him.
DF
DANNY FINGEROTH: I want to thank you for taking the time
to do this interview, Will. What are you working on right now?
I know youre in the middle of a project.
WILL EISNER: I just completed a book that Doubleday is publishing called Fagin the Jew. It will be published in
September, I believe. I just sent off the final art the day before
yesterday.
DF: Thats not part of the DC Library?
WE: DC lost the bid on it. They wanted it, but Doubleday
made me an offer I couldnt refuse. DC always gets first look
at any graphic novel I do.
DF: And are you starting something new now?
WE: Well, I always have... I have a file here that says do me
now. [laughter] Im just starting another book now.
DF: My understanding is that you dont like to talk about projects youre working on.
WE: I generally dont, and the reason for it is it dilutes itself if
I talk about it, because while Im working on it, Im developing
ideas and so forth. It just dilutes itself in my mind.
DF: At this point, how many hours a week do you devote to
work?
WE: I work pretty steadily. When Im not traveling, I work from
nine to five.
DF: Wow.
WE: Every day, five days a week.
DF: What, you take the weekends off? How dare you? [laughs]
EISNER | 43
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back to doing The Spirit, by 1950 I realized I had done all I
wanted to do on The Spirit, and the opportunity to expand
into teaching material with sequential art presented itself. So I
started a company producing instructional material in sequential art, or comics, as you might call it. It lasted for about 25
years, and then in 1972, 73, I stumbled into Phil Seulings
conventions and discovered that the underground artistsIm
talking about Robert Crumb and Art Spiegelman and Spain
Rodriguez and Denis Kitchen and a couple of otherswere
really using comics as a pure, literary form, in that they were
addressing the establishment mores and morals of the time,
and that encouraged me to go back to the area where I wanted to spend my life, which was producing comics or sequential art for adult readers, with grown-up subject matter.
DF: Now, the stuff youd been doing in the interim twenty
years was in comics format but in an educational milieu?
WE: Yes, what you might call the comics format. Actually, it
was the sequential art format. It is the arrangement of images
in a sequence to tell a story, and whether you do them on
three tiers or two tiers, with nine or six panels to a page, is
irrelevant. Its how you arrange the images in an intelligent
and readable sequence to convey an idea or tell a story that is
really the heart of the definition, if you will, of what I want to
do. And in 1975or 76, I guess, somewhere in thereI began
doing what I believed was a novel form addressed to adult
readers. And out of that came A Contract with God.
DF: Youd always aimed at adult readers, even with The Spirit.
WE: Yes. Writing for young readers was one of the problems
that I had during the Eisner and Iger Studio years, and one of
the reasons I went in for The Spiritwhich was quite a gamble at the time, for various reasons. I wanted to talk to an
adult audience. A newspaper readership would give me that. I
was always very impatient talking to the very young readers. I
didnt really know what to say to them. [laughs]
DF: You mean talk to them beyond just the basics of superhero action/adventure?
WE: Well, candidly, superheroes are one-dimensional characPencils for a page from Will Eisners graphic novel A Contract With God.
ters. You cant do very much with them. And life experiences
This art is among the unpublished pieces to be printed in Dark Horses upcoming
are filled with story material. Everybodys concerned with surhardcover volume The Will Eisner Sketchbook. [ 2009 Will Eisner Studios, Inc.]
vival and the life experience is concerned with that and how
WE: My wife says Saturday and Sunday are her days.
to deal with it. So its a wide-open area, there.
DF: Well, that seems to work for you. Im going to ask you a
DF: Now, in different hands, these can be very bleak subjects,
bunch of questions that range from the pretentious to the
but you certainly seem to do them joyously.
picayune. So if theres anything that you think is too stupid to
WE: Well... thats an interesting point you just made, calling
answer
them bleak. Every once in a while people do say to me,
WE: Ill give you stupid answers.
Your stories are bleak or theres a noir quality to them.
DF: Thank you. [laughs] Well, okay. Youve been doing comics
Thats French, you know. [laughter] I dont see it that way. First
and graphic storytelling for an amazingly long time and your
of all, Im not a moralist. Im not really writing books to define
stuff is still wonderfully fresh, innovative and exciting. Would
human morals. I consider myself doing reportage, reporting to
you say there is an overall theme or purpose or direction in
my fellow man the things I see. I see a man lying in the street,
your work, from the beginning to now? Or has it changed
nobody paying attention to him is something I want to turn to
over the years?
my fellow man and say, Hey, look at that, look at that. Hes
WE: Well, the direction has always been to explore areas that
lying there, nobodys paying attention. The other thing is, I
havent been explored before. I guess thats the way to put it.
think its necessary to explore the purpose of life. Thats what
I believe that this medium is a literary form and that it has not
drives us in living. In one of the books I did, theres a story
been used as fully as it could. So all of my experience, all the
called The Big Hit. At the end of the story, I have this one
things Ive been involved in since 1950, certainly, have been
guy saying to the other fellow, Living is a risky business.
an effort to employ this medium whose language is sequenReally, the whole business of living and survival is very much a
tial artthats the medium that were talking aboutin areas
part of how we think as human beings, so if you can talk
that it had not tried before. For example, when I was in the
about that, it has resonance, it means something. Its useful.
military between 1942 and 1946, I realized that the medium
What I want to be is useful, obviously.
is usable as a teaching tool, very effective as a tool. So I sold
DF: Do you think that focus, that direction, comes from the
the military on the use of that. It was very successful. I went
Depression era and World War II era experiences?
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WE: Living through the Depression has made me sensitiveas it did with all the people who also lived through
the Great Depressionsensitive to the human struggle
for survival. This is really the heart of all living.
Everybodys concerned with survival. Anytime you discuss it, it is of importance to an adult reader. Now, one
of the problems with writing to young readers is that I
cannot discuss heartbreak with a fourteen- or fifteenyear-old kid, because to him, heartbreak is if his father
didnt give him the keys to the car or something like that. Or
maybe his girlfriend decided he was a nerd.
DF: Thats heartbreak for that kid.
WE: Thats heartbreak, true. Youngsters are not concerned
with survival.
DF: But, its different.
WE: Its a different kind of heartbreak. But in one of my
booksI think it was A Life Force, where this man is trying to
decide what life it all aboutI discuss the meaning of living,
what is it, what its all about. He compares himself to a cockroach. It gave me a chance, again, to expand the capacity of
the medium.
DF: It seems that certain subject matter that, say, in The
Spirit, you may have been addressing in a more metaphorical way, youve been getting with more directly, or at least
with a different sort of metaphor system, since A Contract
with God. In other words, it seems that you did have some of
those same concerns when you were doing The Spirit, but
your way of dealing with them changed when you came
backwhat it seemed to the public was coming backwith A
Speed versus Art in a page from Eisners semi-autobiographical look back at the
Golden Age of comics, The Dreamer. [ 2009 Will Eisner Studios, Inc.]
THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION
Lots and lots of Eisnerspritz on the first page of the early-1980s Spirit Jam
story. Story and art by Will Eisner. [ 2009 Will Eisner Studios, Inc.]
doing that visually, you are unable to step aside and tell all
about Sam Browns long life experience and the dangers hes
been through. So these are the challenges that text deals with.
But, nonetheless, were living in a time, what I call a visual
era, in which text alone is under siege.
DF: Thats a polite way of putting it.
WE: Well, I think its about as accurate as you can be.
Whenever you try to describe something, you have a tough
time trying to get an accurate word. [laughs] The era were living in now is characterized by the fact that a huge amount of
information is being poured out on us at this geometric rate
of growth, and we dont have time to read. I remember when
I was teaching at the School of Visual Arts, I was trying to get
my students to read, and I discovered that most of them had
not read the novels that I was forced to read as a kid. They
werent even reading short stories, which sort of went out of
fashion. Used to be very fashionable in the 30s, which really
taught me how to write this kind of stuff, because I was a
great reader of short stories. But the times were living in,
communication is largely done by imagery. And Ive got to be
conscious of that and aware of it. I believe that is what I feel
Im providing in working in this medium, what everybody
working in what you call comics is providing. I hate the
word comics, its a misnomer. But its like Kleenex, you
know? You dont say facial tissue so it has stuck.
DF: I guess the other shift I noticed in your work over time
and again, Im sure Im not the only one nor the first one, but
I thought Id mention itis that in The Spirit, you had to get
your personal statements in as metaphor through the characters, through clever storytelling devices. Now you go directly
to the personal and to the memoir. But in other interviews
and Im sorry to throw quotes at you, but Ive been reading
nothing but interviews with you for three days [laughs]
youve talked about how painful it is to delve into these memories and put them on paper
WE: Oh, it is.
DF: But there must be some appeal to it for you to keep
doing it. Whats exciting about that process for you?
WE: I dont know how other writers work, but I can only write
about things that I know. Either things Ive seen firsthand,
experienced personally, or received maybe through a third
party. As a matter of fact, one of the reasons Ive been unable
to write science fiction stories is because Ive never met aliens
from another planet. I dont know any androids.
DF: [laughs] As far as you know.
WE: [laughs] I dont know, maybe I have. Some of the publishers I ran into very early on were probably from another
planet. So I prefer to write from what I know. And it allows
me to do some things which are very realistic and very understandable by my readers. For example, Ive always used climate or rainwhich, by the way, Harvey Kurtzman used to
tease me about and call it Eisnerspritz.
DF: [laughs] There should be a TM after that.
WE: [laughs] I should copyright that, I guess! People understand climate, they understand weather, they understand rain.
Everybody has felt rain, so if I can employ that in the process
of conveying an idea or telling a story, I do that. So as far as
philosophy is concerned, the first time I became aware that I
could possibly, in this medium, deal with a philosophical idea
or a morality concept was in The Spirit, with the story of
Gerhard Schnobble, a little guy who could fly. I did that and to
my surprise it worked out well, it came across well, and it got
a good response. And I was pleased. And it survives. As a mat-
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ter of fact, the story has remained memorable among the
Spirit stories. People keep constantly talking to me about it. In
Denmark, theres a building wall with a painting of Gerhard
Schnobble on it. A city-financed mural.
DF: And yet, I dont think today you would do a story about a
guy who thought he could fly who gets caught in a shootout.
Today you seem much more involved in recounting
WE: Real stories, yes. The Schnobble story was really a philosophical statement, if you will. But now I prefer to deal with
reality.
DF: But reality often from, say, the 30s, 40s, 50s.
WE: Well, those are the years that I know. But apparently it
doesnt really matter, because the principles of the thing stay
the same. The last book I did, the one that came out last year,
The Name of the Game, which is a discussion on the whole
idea of marriage and so forth, spanned two generations.
Dropsie Avenue was an attempt to do a history of a neighborhood, that dealt with generations. But, as a matter of fact, I
prefer to do things set in the past because that will not
change, where today is liable to change on me. [laughs]
DF: Is there some inner drive you feel to get this down on
paper, to record a certain time and place in history?
WE: No, no, its just an environment thats very comfortable
for me to write in.
DF: Because my parents are from the Bronx of those years,
where many of your stories are set, its fascinating for me to
see what in your work intersects with stories Ive heard from
them and from my other relatives.
WE: We all want to know how it was. In fact, in doing the
autobiography Heart of the Storm, I remember my father
telling me about his life in Vienna. He was a young painter in
Vienna, an artist. And I was so eager to find out how it was
then. As a matter of fact, many years ago I stopped off in
Vienna when I was traveling around Europe on a business trip
just to walk the street, the Prada, that he walked on. Just to
get the feel of it. Its a thing to do. I know other people do the
same thing. I know Art Spiegelman went to Europe and I
think he visited one of the concentration camps just to get a
feel of what it felt like, what it looked like. I think one has to
do that to convey a sense of honesty in your work.
DF: This is just a picky note, so feel free to ignore this question. I can understand changing the names of real-life based
people in your stories, but why do you change the names of
streets and neighborhoods that exist or existed? Just so
nobody will give you a hard time about not getting an exact
likeness?
WE: No, no. Because... Its the way Faulkner created his own
county... its almost a metaphor. Its an example of. And
again, it enables me to connect with the reader. If I use an
actual street, with a name that truly existed, Id lose some of
the intimacy I would expect from the reader. So if its a street
thats got a fictitious name, it could be a street that he
remembers or she remembers. As you can see, my entire preoccupation is to connect with the reader. Thats one of the
reasons why I dont like to work in color. I prefer to work in a
single line in black and white. Ill sometimes print my books in
brown because I think its a way of making it softer and easier
to read, but I prefer not to work in color.
DF: But The Spirit was published in color.
WE: Well, that was necessary in those days. My attitude with
The Spirit was totally different than my attitude today.
DF: Are there authors who influenced you years ago and
today? Anybody you can cite as a particular influence?
Eisner draws upon his fathers stories of Vienna for a chapter in To The Heart of
the Storm. [ 2009 Will Eisner Studios, Inc.]
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discovered something early on. I started off with an eightpager and then I discovered I was working at a rate of a page
a day. [laughter] But I discovered there were only seven days
in the week. I had to cut back to seven-page stories.
DF: And you filled out the other nine pages with other peoples stuff?
WE: Yeah.
DF: Can you talk a little bit about how you create a story?
From what Ive read, you dont use a typewriter or a computer.
WE: I dont use a typewriter. I do the text and pictures at the
same time.
DF: Do you do an outline in longhand first?
WE: Sometimes I will. Ill do like a laundry list ofIll start off
with the ending. Before I begin, I know what the ending will
be. I work my way up to the ending, which is my way of
doing the story.
DF: Does the ending ever change as youre working your way
toward it?
WE: The ending doesnt change, but I will alter the path with
which I get to the ending, because as things happen, they
suggest another happening which works into it. I usually prepare a pencil rough first, a readable dummy, from which I sell
the book, actually. For example, at one time I had about four
or five publishers in Europe and a couple publishers in this
country and I would send out a dummy to them. Nobody really knows which you read first in a sequence, whether you see
the pictures first or read the text first.
DF: I cant believe nobodys done a study on that.
WE: I believe you see the images first and then go to the text,
because I think this is how it works in real life. For example,
just visualize a man lying on the street and a fellow comes
over to him and says, Charlie, are you all right? He looks at
him first, bends down, and then says, Charlie, are you all
right? It comes afterward. For that reason, for example, I dont
like what I call umbilical balloons. Harvey Kurtzman and I
used to argue about that all the time because he liked to do
balloons and text and have two or three balloons coming out
of the same person. And I believe thats all wrong, I dont
think it works. So each of us has our own style and technique
and preference. A lot of people are using umbilical balloons,
Eisner adapts Cervantes. Panels from The Last Knight: An Introduction to Don Quixote, one of the series of graphic novels hes done for NBM in recent years,
adapting classic literature, fairy tales, and folk tales. [ 2009 Will Eisner Studios, Inc.]
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Bemmelman the famous illustrator. A foreigner. And he
said to me in broken English, Dont vorry, boy, somebody
vill like your vork.
DF: [laughs] Did he look at your work?
WE: No. I was carrying my big black portfolio, looking like
the world had fallen in on me.
DF: Now who was this guy?
WE: Ludwig Bemmelman. He was a very famous book
illustrator and painter.
DF: It was wonderful that he said that to you.
WE: Yeah, it was very encouraging. I walked out feeling a
little better.
DF: Any books or courses that you recommend to aspiring
comics writers and artists? I imagine Comics and
Sequential Art. [laughs]
WE: Well, I would recommend that. I think thats a very
Wills must-have books on comics theory and practice. [ 2009 Will Eisner Studios, Inc.]
good book. [laughs] And Graphic Storytelling and Visual
WE: Oh, yeah, when he got into Flash animation?
Narrative, too. Those books, by the way, are different from
DF: Right, the Flash animation stuff.
Scott McClouds book, Understanding Comics, which is very
WE: Theyll progress into pure animation, which is being proimportant, in my opinion. Scotts book is addressed to the
duced in Hollywood today. So I think still images, which is
broad public, and explains the phenomenon of comics, the
what comics in print deals with all the time, loses something
technology and the structure of it and so forth. What I tried to
when its projected over an image through the Internet.
do with Comics and Sequential Art and Graphic
Theyve been trying to do that, a lot of guys have done that,
Storytelling is provide something for someone who is workand it doesnt work as far as Im concerned.
ing in the medium or teaching it. So I suggest those. But there
DF: Well, its a different medium.
are lots of good books...
WE: So thats where its going. Im not very interested in
For those who want to learn anatomybecause its very
movies. Ive never really been interested in getting involved in
important to be able to manipulate the human figure if youre
the production of a movie. In fact, Ive never really been eager
going to talk about it and write about itI think the anatomy
to have any of my work made into a movie. Im satisfied with
books by George Bridgman are very, very valuable. And theyre
the way its been done with print. I love print, and as far as
cheap and easy for you to get. Everything I know about anatoIm concerned, as long as I am able to work I will continue to
my I learned from him. I took a course with him back at the
work in print. Ive had offers, as you can imagine, from time to
Art Students League in the 30s.
time, to do a movie, to get involved in making a movie, and
And writing, I think everybody who wants to write should
was really not interested at that time. Of course, one should
never say never eh?
DF: Because of positive things about print, or negative
things about Hollywood...?
WE: No, no. Well, Hollywoods a story all in itself. Its
because I have really not yet licked print altogether.
Theres a lot yet to conquer.
DF: Well, if you havent, nobody has. Take my word for
it. [laughs] You have had, certainly, a long and remarkable career. I imagine there have been setbacks along
the way. Any advice for people about how to deal with
career setbacks that would feel like impossible obstacles?
WE: Stay with it. Dont quit. Have faith in yourself. Believe
in what youre doing. Failures are a way of learning
things. As a matter of fact, I was telling a story, last week
I was speaking to a group of librarians and someone
asked me the same question. One of the difficulties of
this business is that you have to learn to deal with
rejection. Every kid coming out of school, sooner or
later, will walk into an art directors office or a publishers
office and the editor will look at his work and say, now,
dont take this personally... but this is the stupidest, crappiest work Ive ever seen.
DF: But dont take it personally. [laughs]
WE: Dont take it personally. Well it happened to me, I
remember, as a young kid. I showed my work to a magazine and the editor looked at this work and laughed and
said, These are the stupidest faces I have ever seen. And I
walked out of there very dejected. And sitting out in the wait- Demonstrating pacing in an illustration from the Writing Process chapter of
ing room, waiting to see this editor next after me, was Ludwig Wills book Graphic Storytelling. [ 2009 Will Eisner Studios, Inc.]
EISNER | 49
THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION THE SPIRIT SECTION
Playing with panel construction in The School for Girls?? a 1947 Spirit story.
[ 2009 Will Eisner Studios, Inc.]
answers have been incredible and inspired many of the questions. Before we wrap this up, is there anything you want to
plug? I know youre going to be speaking at the Library of
Congress soon.
WE: Ill be going there next week.
DF: Thats very exciting.
WE: Your article will come out long after that. The only thing I
want to plug, I think, is Fagin the Jew, which is being published by Doubleday this fall.
DF: Okay. And maybe when I send you the transcript, after
youve done the Library, maybe we can do one or two followups by e-mail or something just so you can tell me about
that, if you have the time, because thats a very exciting thing.
WE: Well, Ill be talking about graphic novels.
DF: Are you excited about speaking there?
WE: What Im doing now is accepting invitations to talk about
the graphic novel. At long last the graphic novel has arrived.
Its being discovered by libraries around the world, all over the
country. And Im very eager to talk about that. I want to correct something. A lot of the people, librarians and other publishers, people who publish or buy graphic novelsIm not
talking about the readersregard a graphic novel as nothing
more than a collection of comics with a flat back. If its thick, if
its got more than a hundred pages, its a graphic novel. So
Ive been running around trying to correct that and point out
that the graphic novel is a literary form. It is written with a
structure very similar to the classic novel. As a matter of fact,
Signal From Space, a book I wrote... I wrote that book not
because I wanted to write about science fiction, but I wanted
to prove or show or demonstrate that a graphic novel could
be written following the disciplines of a standard text novel,
prose novel.
DF: The structural disciplines, you mean?
WE: Yeah, the same structural disciplines. It really worked.
Anyway, thats my conclusion.
DF: Thanks for your time, Will, and for sharing your knowledge. And for all the great work.
WE: Thank you, Danny.
read short stories. Go back to the old short stories of the 30s,
wonderful things. Ive always believed that the best comic
book, graphic novel, or sequential art, whatever you want to
call it, is done by the same man who writes and draws it. And
barring that, I think that someone who writes should be able
to think graphically when he writes a book, in order to deal
with the artist. As a matter of fact, I was talking about this
with Neil Gaiman once, and he told me that he writes with
the skills and the style and the talents of a specific artist in
mind. So before he starts writing, he wants to know who the
artist will be. So thats a good tip.
DF: Of course, if youre Neil Gaiman, you can have
some say in that. A lot of people just get whoever
theyre assigned by the editor.
WE: Well, no, I think even for a young writer
whos just starting to work at one of the
major houses certainly, it would be in order
to say, Who is going to illustrate this, so I
can write it better for this person Theres
some guys who cant draw horses. So why
do a story that involves a lot of horses?
[laughter]
DF: This is true, this is true. Anything youve
never been asked? Anything youve always
wanted to say for publication that youve
never been asked about? [laughs]
WE: Gee, no. Ive been talking about this
medium so long that I think Ive gotten out
everything Ive had to say. Listen, your questions are good, very provocative.
DF: Thank you. That means a lot. Your
Advice from a father to a son from Eisners autobiographical graphic novel, To The Heart of the Storm.
THE
END
THE COLLEEN
Conducted via e-mail
by Robert Greenberger
November 2008
DORAN INTERVIEW
ob Greenberger says:
52 | WRITE NOW
While still a teen, Colleen saw her creation, A Distant Soil, first published by of WaRP Graphics. She has since gone back to redraw
these initial chapters. Here, her original covers to the first four WaRP issues. [ 2009 Colleen Doran.]
THE
END
COLLEEN DORAN | 59
LEGEND
DECEMBER.
PANEL 3
CLOSE ON the LRMC SEAL (see Appendix) on a nearby wall.
LEGEND
IRAQ WAR, DAY 2026.
PANEL 4
New angle. Were on the side of one of the hospital beds.
Close enough to the FLOOR to see the crumpled and discarded
HOLIDAY WRAPPING PAPER lying on the floor near the bedside.
Under the bed itself, we might glimpse of pair of ARMY
BOOTS.
SINGING (OFF-PANEL)
Its evening in the desert...
PANEL 5
CLOSE ON a THE BEDSIDE TABLE next to one of the beds.
Theres a CHRISTMAS CARD standing open on it.
SINGING (OFF-PANEL)
Im tired and Im cold...
For this issue, could we deviate from our standard Brand New Day font for the
legends and go with either Courier or Times New Roman (or the like)?
PANEL 6
New angle. The camera has moved around so that we can
now peek inside the card. The text of the card reads:
Merry Christmas! Hope you dont have
an iPod. I put a song on it for you.
Seemed appropriate.
Youre missed here.
soon.
60 | WRITE NOW
FLASH
Sure. I dont get a lot of visitors.
Specially not ones with four stars.
PANEL 5
We can now see that Fazekas is holding a THICK FILE as he
takes a seat next to Flashs bed. Flash has a thin smile
on his face.
GENERAL FAZEKAS
You mind if I sit down?
FLASH
Only if you dont mind if I dont
stand up.
END OF PAGE TWO
Note the fact that Guggenheim calls for Flash to be listening to and watching an iPod. Aside from free publicity
for Apple (both in the comic and in WN!), the device
places the hospital scenes in the story firmly in the present.
PANEL 3
Flash is taking out one of the earbuds.
FLASH
Yeah?
PANEL 4
Two-shot of General Fazekas and Flash.
standing over Flashs bed.
The General is
GENERAL FAZEKAS
General Fazekas. You got a minute or
ten for me?
AMAZING SPIDER-MAN FLASHBACKS (3rd Draft) MARC GUGGENHEIM PAGE 4 OF 40
Everybody
GENERAL FAZEKAS
Flash.
(contd)
What earned you that name?
PANEL 2
Its okay.
Really.
PANEL 3
Back in the present.
looks deadpan.
Flash
FLASH
High school football.
PANEL 4
Still in a two-shot of Flash and General Fazekas. Fazekas
is consulting his file now, looking down to read it.
That so?
GENERAL FAZEKAS
You play college ball, too?
2
Is there any way to make the convertible 60s-ish without making us feel like
were in the 1960s?
A little.
FLASH
Before I dropped out.
GENERAL FAZEKAS
Which would be when you enlisted.
Volunteered, in fact. You did a tour
in one of our other fine wars, I
believe.
PANEL 5
A shot of Flash fighting in the Vietnam War. However, keep
the Vietnam of it all vague. Just jungle, uniform (see
refrence below) and M-16, so that the image looks like it
didnt happen yesterday yet remains a bit timeless.
62 | WRITE NOW
Fazekas is
GENERAL FAZEKAS
You got your discharge, yadda yadda
yadda... then they called up inactive
reserves... yadda yadda yadda...
youre in Iraq, am I right?
FLASH
If the file says so...
GENERAL FAZEKAS
The file says so. And Ill tell you
what else the file says.
PANEL 2
Close on Flash.
Completely surprised.
A thin smile.
GENERAL FAZEKAS
Yeah, I figured thatd be your
reaction.
(contd)
AMAZING SPIDER-MAN FLASHBACKS (3rd Draft) MARC GUGGENHEIM PAGE 8 OF 40
PANEL 1
Widen back out to a two-shot of Flash and Fazekas. Reestablishing. Fazekas is reading from his file again.
Yessir.
FLASH
Forrest Hills.
GENERAL FAZEKAS
Father was a policeman, I see. I
suppose you grew up following his
example.
PANEL 2
Flashback. A teenaged Flash Thompson is getting punched by
his father, HARRISON. Its a sloppy, messy, nasty punch.
Harrison wears a 1960s POLICE UNIFORM. His free hand
clutches an empty LIQUOR BOTTLE.
HARRISON THOMPSON
Whod your mom step out on me with,
huh?! It mustve been somebody,
cause theres no way a loser like you
could be any son of mine!
PANEL 3
Back to the Present.
looks surprised.
Flash
FLASH
Not really. There was another-Forget it. Its stupid.
Of course, Kitsons effortless-seeming visual storytelling makes these touches effective without the
reader having to be hit over the head with the info.
GENERAL FAZEKAS
Spider-Man is stupid?
FLASH THOMPSON
How did you--?
GENERAL FAZEKAS
In high school you started a SpiderMan Fan Club. The first of only three
in the whole country, in fact.
FLASH THOMPSON
Um, who told you--?
GENERAL FAZEKAS
Its in your FBI file.
FLASH THOMPSON
I have an FBI file?
PANEL 4
Close on General Fazekas.
GENERAL FAZEKAS
Son, you started a club celebrating
the exploits of, at best, a masked
vigilante and, at worst, a superpowered menace to law and order.
(contd)
Of course, the FBI opened a file.
(contd)
And even if they hadnt when you
started the fan club, they certainly
wouldve after you got abducted by the
leader of a sovereign nation.
PANEL 5
Flashback. Back to the events of Amazing Spider-Man #5.
Young Flash is wearing the SPIDEY COSTUME (draw it in the
old Ditko style with the big webs under the arms):
Bah!
END OF PAGE FIVE
THE
END
64 | WRITE NOW
DR. DOOM
Silence, you cringing sniveling
coward! The famous Spider-Man!
Youre nothing but a frightened
weakling!
BEING
DISCOVERED
AGAIN
AND AGAINAND AGAIN
by Alex Grecian
66 | WRITE NOW
drawing title sequences for ESPN, we sent the eightpage pitch to AiT/Planet Lar, but were told that wed
have to finish the book before AiT would seriously consider it for publication.
So we finished it.
Also deserving
of massive thanks are people who took a chance on
Write Now! by being interviewed or writing for it early
on, no questions asked. This list would include: STAN
LEE, BRIAN BENDIS, TOM DEFALCO, MARK BAGLEY,
ERIK LARSEN, J.M. DEMATTEIS, JOE QUESADA, JIMMY
PALMIOTTI, JIM SALICRUP, STAN BERKOWITZ, TODD
ALCOTT, and ANNE D. BERNSTEIN.
Other Friends
of ol Write
Now! (or
FOOWN) would
would have to
include:
MICHAEL
USLAN, BRUCE
JONES, TODD
McFARLANE,
TOM BREVOORT,
MIKE MARTS,
PAUL DINI,
JEPH LOEB, J.M.
STRACZYNSKI,
NEIL GAIMAN,
KURT BUSIEK,
MIKE CARLIN,
Howard Chaykins drawing of Reuben Flagg
graced the cover of WN #4. [American Flagg TM &
PAUL LEVITZ,
2009 Howard Chaykin.]
HOWARD
CHAYKIN, RON FRENZ, SAL BUSCEMA, MICHAEL OEMING,
NEAL ADAMS, STEVEN GRANT, JOHN OSTRANDER,
CHRISTOS GAGE, JIM McCANN, DAVID HYDE, ALEX
SEGURA, CHRIS IRVING, and a bunch of other folks Im
no doubt forgetting. THANK YOU!
70 | WRITE NOW
Feedback
the only one that dealt with writing. What a loss to the
comics field.
Marc Bilgrey
(Author of And Dont Forget to Rescue the Princess, and
its upcoming sequel, And Dont Forget to Rescue the
OTHER Princess.)
Im so sorry to hear that Write Now! will soon be ending. It
has been my favorite of the TwoMorrows magazines. I have
every issue, and every now and then Ill re-read an issue or
two because of the informative and helpful info in it.
Johnny Lowe
(Letterer of 10th Muse and other fine comics)
Im crushed that Write Now! is being canceled. I subscribe
and have given a subscription as a gift. Would it help if I
added another subscription to Write Now!? Hey, if thats
what it takes
Scott Ryfun
Say it isnt so! As an aspiring writer this was the best comic
book magazine for writers and the best comic book magazine
out there, period. I loved the in-depth interviews and the
script samples in Write Now! It really was a pleasure to read
it. This is really a special magazine.
Pawel Goj
Im very sorry to see Write Now! go (both for its unique
and valuable content, and because of knowing Danny
Fingeroth), but I understand the difficulties of the niche publishing business.
Sean Flahaven
(Writer, composer, orchestrator, conductor, and producer
and graduate of the Danny Fingeroth-Dennis ONeil
tag-team writing course at NYU)
Thanks everybody. And dont forget, you can still get
back issues (in print or electronically) as well as the Best
Of Write Now! trade paperback, the How to Create Comics
from Script to Print paperback and the How To Draw Comics
From Script to Print DVD (the latter two co-created with
DRAW!s EIC, Mike Manley) from www.twomorrows.com
and/or finer comics and bookshops,
If you have any further questions or comments for me
about Write Now!or anything elseyou can still contact
me at WriteNowDF@aol.com, or c/o TwoMorrows, 10407
Bedfordtown Road, Raleigh, NC 27614.
Thanks for writing!
Danny Fingeroth
FEEDBACK | 71
TwoMorrows Publishing
2009 Update
WINTER/SPRING
ORDER AT:
www.twomorrows.com
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LIMITED HARDCOVER
AGE OF TV HEROES
Examines the history of the live-action television adventures of everyones favorite
comic book heroes! FULL-COLOR HARDCOVER features the in-depth stories of the
actors and behind-thescene players that made
the classic super-hero
television programs we
all grew up with.
Included are new and
exclusive interviews
and commentary from
ADAM WEST
(Batman), LYNDA
CARTER (Wonder
Woman), PATRICK
WARBURTON (The
Tick), NICHOLAS
HAMMOND
(Spider-Man),
WILLIAM KATT
(The Greatest
American Hero),
JACK LARSON
(The Adventures
of Superman),
JOHN WESLEY
SHIPP (The
Flash),
JACKSON
BOSTWICK
(Shazam!), and
many more!
Written by JASON
HOFIUS and GEORGE KHOURY, with a
new cover by superstar painter ALEX ROSS!
(192-page FULL-COLOR HARDCOVER) $39.95 US ISBN: 9781605490106
Diamond Order Code: SEP084302
Rescheduled for July 2009
SUBSCRIPTION RATES
2009 SUBSCRIPTION RATES:
Media
Mail
$50
$60
$60
$84
$136
$44
$60
$70
$105
$115
DRAW! (4 issues)
$30
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$47
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$77
$88
$120
$140
$210
$230
BRICKJOURNAL (4 issues)
$38
$48
$55
$78
$85
Subscriptions will start with the next available issue, but CURRENT AND OLDER ISSUES MUST
BE PURCHASED AT THE BACK ISSUE PRICE (new issues ship in bulk, and we pass the savings on
in our subscription rates). In the US, we generally ship back issues and books by MEDIA MAIL.
4-ISSUE SUBSCRIPTIONS:
$26 US Postpaid by Media Mail
($36 First Class, $44 Canada,
$60 Surface, $72 Airmail).
DRAW! #4
DRAW! #5
DRAW! #6
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DRAW! #8
From comics to video games: an interview,
cover, and demo with MATT HALEY, TOM
BANCROFT & ROB CORLEY on character
design, Drawing In Adobe Illustrator
step-by-step demo by ALBERTO RUIZ,
Draping The Human Figure by BRET
BLEVINS, a new COMICS SECTION,
International Spotlight on JOS LOUIS
AGREDA, a color section and more!
(96-page magazine with COLOR) $5.95
Diamond Order Code: DEC032848
DRAW! #10
RON GARNEY interview, step-by-step
demo, and cover, GRAHAM NOLAN on
creating newspaper strips, TODD KLEIN
and other pros discuss lettering, Draping
The Human Figure, Part Two by BRET
BLEVINS, ALBERTO RUIZ with more
Adobe Illustrator tips, interview with
Banana Tail creator MARK McKENNA,
links, a color section and more!
(104-page magazine with COLOR) $5.95
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DRAW! #13
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WORKING METHODS:
COMIC CREATORS DETAIL
THEIR STORYTELLING &
CREATIVE PROCESSES
Art professor JOHN LOWE puts the minds of comic artists under the microscope, highlighting the intricacies of the creative process step-by-step. For this
book, three short scripts are each interpreted in different ways by professional
comic artists to illustrate the varied ways in which they see and solve the
problem of making a script succeed in comic form. It documents the creative
and technical choices MARK SCHULTZ, TIM LEVINS, JIM MAHFOOD, SCOTT
HAMPTON, KELSEY SHANNON, CHRIS BRUNNER, SEAN MURPHY, and PAT
QUINN make as they tell a story, allowing comic fans, artists, instructors, and
students into a world rarely explored. Hundreds of illustrated examples document the artists processes, and interviews clarify their individual approaches
regarding storytelling and layout choices. The exercise may be simple, but the
results are profoundly complex!
(176-page trade paperback with COLOR) $21.95
ISBN: 9781893905733
Diamond Order Code: MAR073747
BUNDLE THE BOOK & DVD TOGETHER FOR JUST $35.95 (SAVE $8)
NEW
FOR
2008
FREE!
FREE!
COMICS GO HOLLYWOOD
TwoMorrows unveils secrets behind your FAVORITE ON-SCREEN HEROES, and whats involved in taking a
character from the comics page to the big screen! It includes: Storyboards from DCs animated hit THE NEW
FRONTIER (courtesy of DRAW! magazine)! JEPH LOEB on writing for both Marvel Comics and the Heroes TV
show (courtesy of WRITE NOW! magazine)! Details on the unseen X-Men movie (courtesy of ALTER EGO
magazine)! A history of the Joker from his 1940s origins to his upcoming appearance in the Dark Knight film
(courtesy of BACK ISSUE! magazine)! And a look at Marvel Universe co-creator JACK KIRBYs Hollywood career,
with extensive Kirby art! So before you head to your local cineplex this summer, make sure you pick up your
FREE copy of this must-have item from your local retailer on May 3, 2008!
(32-page comic book) FREE! (shipping applies) or FREE at your local comics retailer on May 3, 2008
NEW
FOR
2008
COMICS ABOVE GROUND features comics pros discussing their inspirations and
training, and how they apply it in Mainstream Media, including Conceptual
Illustration, Video Game Development, Childrens Books, Novels, Design, Illustration,
Fine Art, Storyboards, Animation, Movies and more! Written by DURWIN TALON
(author of the top-selling book PANEL DISCUSSIONS), this book features creators
sharing their perspectives and their work in comics and their other professions,
with career overviews, never-before-seen art, and interviews! Featuring:
BRUCE TIMM
BERNIE WRIGHTSON
ADAM HUGHES
JEPH LOEB
LOUISE SIMONSON
DAVE DORMAN
GREG RUCKA
AND OTHERS!
NEW
FOR
2008
NEW
FOR
2008
PANEL DISCUSSIONS
MODERN
MASTERS:
IN THE STUDIO
WITH GEORGE PREZ DVD
Get a PERSONAL TOUR of Georges studio, and watch STEP-BY-STEP
as the fan-favorite artist illustrates a special issue of TOP COWs
WITCHBLADE! Also, see George as he sketches for fans at conventions,
and hear his peers and colleaguesincluding MARV WOLFMAN and
RON MARZshare their anecdotes and personal insights along the way!
MODERN
MASTERS: IN THE
STUDIO WITH
MICHAEL GOLDEN DVD
Go behind the scenes and into Michael Goldens studio for a LOOK
INTO THE CREATIVE MIND of one of comics' greats. Witness a
modern master in action as this 90-minute DVD provides an exclusive
look at the ARTIST AT WORK, as he DISCUSSES THE PROCESSES he
undertakes to create a new comics series.
Volume 1:
ALAN DAVIS
Volume 2:
GEORGE PREZ
Volume 3:
BRUCE TIMM
Volume 4:
KEVIN NOWLAN
by Eric Nolen-Weathington
(128-page trade paperback) $14.95
ISBN: 9781893905191
Diamond Order Code: JAN073903
by Eric Nolen-Weathington
(128-page trade paperback) $14.95
ISBN: 9781893905252
Diamond Order Code: JAN073904
by Eric Nolen-Weathington
(120-page TPB with COLOR) $14.95
ISBN: 9781893905306
Diamond Order Code: APR042954
by Eric Nolen-Weathington
(120-page TPB with COLOR) $14.95
ISBN: 9781893905382
Diamond Order Code: SEP042971
Volume 5:
GARCA-LPEZ
Volume 6:
ARTHUR ADAMS
Volume 7:
JOHN BYRNE
Volume 8:
WALTER SIMONSON
by Eric Nolen-Weathington
(120-page TPB with COLOR) $14.95
ISBN: 9781893905443
Diamond Order Code: APR053191
Volume 9:
MIKE WIERINGO
Volume 10:
KEVIN MAGUIRE
Volume 11:
CHARLES VESS
Volume 12:
MICHAEL GOLDEN
by Eric Nolen-Weathington
(120-page TPB with COLOR) $14.95
ISBN: 9781893905740
Diamond Order Code: APR074023
NEW
FOR
2008
NEW
FOR
2008
Volume 13:
JERRY ORDWAY
Volume 14:
FRANK CHO
Volume 15:
MARK SCHULTZ
Volume 16:
MIKE ALLRED
by Eric Nolen-Weathington
(120-page TPB with COLOR) $14.95
ISBN: 9781893905795
Diamond Order Code: JUN073926
by Eric Nolen-Weathington
(120-page TPB with COLOR) $14.95
ISBN: 9781893905849
Diamond Order Code: AUG074034
by Eric Nolen-Weathington
(120-page TPB with COLOR) $14.95
ISBN: 9781893905863
Diamond Order Code: JAN083937
MODERN MASTERS
BUNDLES
NEW
FOR
2008
NEW
FOR
2008
Volume 17:
LEE WEEKS
Volume 18:
JOHN ROMITA JR.
BUNDLE THE
GEORGE PREZ
VOLUME & DVD
TOGETHER,
OR THE
MICHAEL GOLDEN
VOLUME & DVD
TOGETHER
ONLY
$37.95
EACH
(SAVE $7
PER BUNDLE)
MODERN MASTERS VOLUMES ON MIKE PLOOG AND CHRIS SPROUSE ARE COMING IN FALL 2008
SEE OUR SUMMER CATALOG UPDATE!
HOW-TO MAGAZINES
Spinning off from the pages of BACK ISSUE! magazine comes ROUGH
STUFF, celebrating the ART of creating comics! Edited by famed inker
BOB McLEOD, each issue spotlights NEVER-BEFORE PUBLISHED penciled
pages, preliminary sketches, detailed layouts, and even unused inked
versions from artists throughout comics history. Included is commentary
on the art, discussing what went right and wrong with it, and background
information to put it all into historical perspective. Plus, before-and-after
comparisons let you see firsthand how an image changes from initial
concept to published version. So dont miss this amazing magazine,
featuring galleries of NEVER-BEFORE SEEN art, from some of your
favorite series of all time, and the top pros in the industry!
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ROUGH STUFF #2
ROUGH STUFF #1
Our debut issue features galleries of UNSEEN ART by a whos who of Modern Masters
including: ALAN DAVIS, GEORGE PREZ, BRUCE TIMM, KEVIN NOWLAN, JOS LUIS
GARCA-LPEZ, ARTHUR ADAMS, JOHN BYRNE, and WALTER SIMONSON, plus a
KEVIN NOWLAN interview, art critiques, and a new BRUCE TIMM COVER!
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Still more galleries of UNPUBLISHED ART
by MIKE ALLRED, JOHN BUSCEMA,
YANICK PAQUETTE, JOHN ROMITA JR.,
P. CRAIG RUSSELL, and LEE WEEKS, plus
a JOHN ROMITA JR. interview, looks at
the process of creating a cover (with BILL
SIENKIEWICZ and JOHN ROMITA JR.),
and a new ROMITA JR. COVER, plus a
FREE DRAW #13 PREVIEW!
(100-page magazine) $6.95
Diamond Order Code: NOV064024
ROUGH STUFF #5
DIGDITITIOANL
DIEGDITITIOANL
ROUGH STUFF #4
More NEVER-PUBLISHED galleries (with
detailed artist commentaries) by MICHAEL
KALUTA, ANDREW Starman ROBINSON,
GENE COLAN, HOWARD CHAYKIN, and
STEVE BISSETTE, plus interview and art by
JOHN TOTLEBEN, a look at the Wonder
Woman Day charity auction (with rare art),
art critiques, before-&-after art comparisons,
and a FREE WRITE NOW #15 PREVIEW!
(100-page magazine) $6.95
Diamond Order Code: FEB073911
ROUGH STUFF #6
NEVER-BEFORE-PUBLISHED
galleries (complete with
extensive commentaries by
the artists) by PAUL SMITH,
GIL KANE, CULLY HAMNER,
DALE KEOWN, and ASHLEY
WOOD, plus a feature
interview and art by STEVE
RUDE, an examination of
JOHN ALBANO and TONY
DeZUNIGAs work on Jonah
Hex, new STEVE RUDE
COVER, plus a FREE BACK
ISSUE #23 PREVIEW!
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ROUGH STUFF #7
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Features an in-depth
interview and cover by
TIM TOWNSEND, CRAIG
HAMILTON, DAN
JURGENS, and HOWARD
PORTER offer preliminary
art and commentaries,
MARIE SEVERIN career
retrospective, graphic novels
feature with art and comments by DAWN BROWN,
TOMER HANUKA, BEN
TEMPLESMITH, and LANCE
TOOKS, and more!
(100-page magazine) $6.95
Diamond Order Code:
NOV073966
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ROUGH STUFF #8
Features an in-depth interview and cover painting by the
extraordinary MIKE MAYHEW, preliminary and unpublished art
by ALEX HORLEY, TONY DeZUNIGA, NICK CARDY, and
RAFAEL KAYANAN (including commentary by each artist), a
look at the great Belgian comic book artists, a Rough
Critique of MIKE MURDOCKs work, and more!
(100-page magazine) $6.95
Diamond Order Code: FEB084188
4-ISSUE SUBSCRIPTIONS: $26 US Postpaid by Media Mail ($36 First Class, $44 Canada, $60 Surface, $72 Airmail).
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WRITE NOW! #1
WRITE NOW! #2
WRITE NOW! #3
WRITE NOW! #4
WRITE NOW! #5
WRITE NOW! #6
WRITE NOW! #7
WRITE NOW! #8
JEPH LOEB and CHUCK DIXON give indepth interviews (with plenty of rare and
unseen art), JOHN JACKSON MILLER
discusses writing, MARK WHEATLEY on his
new Image series, & more NUTS & BOLTS
how-tos on writing! TIM SALE cover!
DIEGDITITIOANL
ONLY!
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ONLY!
WRITE NOW! #9
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Annual Membership
with one of
$
these posters: 40 In The US
Captain America
23 x 29
Strange Tales
23 x 29
Super Powers
17 x 22 color
Annual Membership
with one of
$
these posters: 50 In The US
The Jack Kirby Museum and Research Center is organized exclusively for
educational purposes; more specifically, to promote and encourage the study,
understanding, preservation and appreciation of the work of Jack Kirby by:
illustrating the scope of Kirby's multi-faceted career
communicating the stories, inspirations and influences of Jack Kirby
celebrating the life of Jack Kirby and his creations
building understanding of comic books and comic book creators
To this end, the Museum will sponsor and otherwise support study, teaching,
conferences, discussion groups, exhibitions, displays, publications and cinematic, theatrical or multimedia productions.
Marvel
14 x 23
Galactic Head
18 x 20 color
Incan Visitation
24 x 18 color
DRAW! #17
BRICKJOURNAL #4
New cover by GREG HORN, plus interviews with HORN and TOM YEATES on
how they produce their stellar work. Also
features on GENE HA, JIMMY CHEUNG,
and MIKE PERKINS, showing their sketchwork and commentary, tips on collecting
sketches and commissions from artists, a
Rough Critique of a newcomers work,
and more!
HAWKMAN
COMPANION
BRICKJOURNAL
COMPENDIUM,
VOLUME 1
COLLECTED KIRBY
COLLECTOR VOL. 6
Reprints KIRBY COLLECTOR #23-26 plus
over 30 pieces
of Kirby art
never published!
(288-page trade
paperback)
$29.95
ISBN:
9781605490038
Now shipping
EXTRAORDINARY
WORKS OF
ALAN MOORE:
Indispensable Edition
The definitive autobiographical book on
ALAN MOORE in a NEW EXPANDED
AND UPDATED VERSION! Includes new
interviews covering his work since the
original 2003 edition of the book. From
SWAMP THING, V FOR VENDETTA,
WATCHMEN, and LEAGUE OF EXTRAORDINARY GENTLEMEN and beyond
all are discussed by Alan. Plus, theres
RARE STRIPS, SCRIPTS, ARTWORK, and
PHOTOGRAPHS, tribute comic strips by
NEIL GAIMAN and other of Moores closest collaborators, a COLOR SECTION
featuring the RARE MOORE STORY The
Riddle of the Recalcitrant Refuse (newly
remastered, and starring MR. MONSTER),
and more! Edited by GEORGE KHOURY,
with a cover by DAVE McKEAN!
(240-page trade paperback) $29.95 US
ISBN: 9781605490090
Diamond Order Code: JAN088702
Now shipping!
Go to www.twomorrows.com
for FULL-COLOR downloadable
PDF versions of our magazines for
only $2.95! Subscribers to the
print edition get the digital edition
FREE, weeks before it hits stores!
Media
Mail
MODERN MASTERS
VOLUME 19:
MIKE PLOOG
VOLUME 20:
KYLE BAKER
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$60
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DRAW! (4 issues)
$30
$40
$47
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$77
$88
$120
$140
$210
$230
BRICKJOURNAL (4 issues)
$38
$48
$55
$78
$85