Академический Документы
Профессиональный Документы
Культура Документы
Education
University of California, Irvine Graduated: June 2016
Experience
Video Game Development
Club, UCI
Organized officer meetings, delegated tasks to officers, wrote weekly newsletters and
announcements, invited speakers to club events, and handled responses from clubs e-mail
account.
Provided guidance and mentorship by advising over 20 teams over the course of two years.
Volunteered 20 hours/week to improve our clubs game lab, run events, and assist any of the clubs
100+ members.
Atlus U.S.A.
Community Manager
Quality Assurance
Tested the Yakuza 0 for localization related bugs, including crashes, story-related inconsistencies,
and text errors, according to responsibilities assigned by QA lead.
Reported bugs clearly and concisely with Mantis Bug Tracker, taking care to report the steps
necessary to reproduce the error.
Utilized debug tools to ensure that my time was used effectively and efficiently.
Performed regression testing on previously reported bugs.
Skills
Calculus, Linear Algebra, C++, Python, C# Scripting, Unity 2D and 3D, Unreal Engine 4, Perforce,
Git, MantisBT
Personal Projects
The Refiners Fire
Guesstimate
Designer/Producer
January 2015
Memory game developed in Unity for a weekend-long game jam with a team of seven.
Awarded 1st place at IEEE GameSig 2015 out of the over 20 submitted games.
Managed project scope to allow for completion of all minimum viable product features with enough
time left over for stretch goals to be met.
Scaled difficulty of game to a reasonable level, significantly decreasing players frustrations.
Contributed to the games scripting, including the shape spawner, and aided team members less
familiar with Unity.
Warpspeed!
Designer
April 2014