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KOMUNIKASI DIGITAL
Disusun Oleh:
NAMA
: RORIK PURWANTO
NIM
: 4613215041
TEKNIK ELEKTRO
FAKULTAS TEKNIK UNIVERSITAS PANCASILA
2016
For the small-scale propagation effects in the 60 GHz band, it is found that
the multipath effect is not obvious with directional antennas. By using circular
polarization and receiving antennas of narrow beam width, multipath reflection
can be suppressed. In the LOS channel model in the conference room
environment proposed in IEEE 802.11ad [9], the direct path contains almost all
the energy, and nearly no other multipath components exist. In this case, the
channel can be regarded as the Additive White Gaussian Noise (AWGN) channel.
In the NLOS channel, there is no direct path, and the number of paths with
significant energy is small. To achieve high data rate and maximize the power
efficiency, mmWave communications mainly rely on the LOS transmission.
B. Directivity
MmWave links are inherently directional. With a small wavelength,
electronically steerable antenna arrays can be realized as patterns of metal on
circuit board. Then by controlling the phase of the signal transmitted by each
antenna element, the antenna array steers its beam towards any direction
electronically and to achieve a high gain at this direction, while offering a very
low gain in all other directions. To make the transmitter and receiver direct their
beams towards each other, the procedure of beam training is needed, and several
beam training algorithms have been proposed to reduce the required beam training
time.
C. Sensitivity to Blockage
Electromagnetic waves have weak ability to diffract around obstacles with
a size significantly larger than the wavelength. With a small wavelength, links in
the 60 GHz band are sensitive to blockage by obstacles (e.g., humans and
furniture). For example, blockage by a human penalizes the link budget by 20-30
dB. Collonge et al. conducted propagation measurements in a realistic indoor
environment in the presence of human activity, and the results show that the
channel is blocked for about 1% or 2% of the time for one to five persons. Taking
human mobility into consideration, mmWave links are intermittent. Therefore,
maintaining a reliable connection for delay-sensitive applications such as HDTV
is a big challenge for mmWave communications.
III.
DEPLOYMENT SCENARIO OF A MMWAVE NETWORK
The primary deployment scenarios of mmWave networks are expected to
be urban and semi-urban hotspot environments with high data rate and capacity
demands and it will be underlaid within a 4G LTE/LTE-A deployments. In the
following, we discuss typical deployment scenarios.
A. Street-side
MmWave access point deployments on the street side are targeted to
provide services to pedestrians on the street, streetside open-air restaurants
customers etc. In a typical deployment, APs will be installed on street poles or
other structures at an elevated position to avoid large scale blocking by obstacles,
but not so high that the short range of the airinterface affects the links. To ensure
enough coverage, Aps need to be deployed at intervals of street blocks, possibly
on both sides of the street.
B. Campus/courtyard
In a university or college campus, a possible deployment area is the
courtyards in front of the classroom buildings. Other similar scenarios are open air
tourist spots.
C. Stadium
In a stadium users may use mmWave high data rate services for
augmented reality or shared experience. Access point deployments should be able
to provide sufficient coverage to users covering the various action moments of the
events.
IV.
B. Moving obstacles
In this category the primary obstacles which cause handoffs are moving
vehicles, such as large trucks that are high enough to block the LOS between the
AP and user; cars and bikes are not likely to interrupt the link because the Aps are
typically mounted at an elevated position. The handoff events due to passing
trucks are illustrated in Figure 6. Assume that the user is initially connected to the
access point AP2. The truck TR1 blocks the LOS of the user to AP2 at time t=t1
forcing the user to handoff to AP1. Then at time t=t1+t2, TR1 blocks the LOS of
the user to AP1. Thus, it can be observed that, two handoff events occur for every
passing truck (except at the initial ramping up period from an empty street in
cases with very high truck arrival rate). Thus it can be concluded that the average
handoff rate is 2/T handoff/sec where T is the truck inter-arrival time in sec.
midpoint of the court length, it can be estimated that, when the viewer follows a
shot from one extreme of the court to the other extreme, the angle of rotation is
about 85deg. From the Youtube video clip of a tennis rally in the Australian Open
tournament, it was found that 72 volleys in the rally were completed in 95sec.
Thus the average handoff interval was about 1.3sec, assuming that one handoff is
required to cover each volley.
The length of a standard soccer field is 288ft and the typical distance of a
viewer from the center of the field is about 132.5ft. The angle of rotation to follow
a goal kick from one end of the field to the other is about 94deg. The speed of the
ball can range from 75km/h to 103Km/h. based on these data, it can be estimated
that for following long goal kicks and return volleys, a burst of handoffs may be
required at an average interval in the range of 3.1sec-4.2sec.
Incidental Motion:
These types of rotational motions are associated with either calm movements
during low-stress activities, e.g. fidgeting, or purposeful movements while
performing a task. Typical applications scenario in which such motion can happen
are shared experience, augmented reality. A typical turn has an angle of rotation
of 90deg. Based on a few measurements an estimated rotational speed was found
to be 20 rotations/sec. Assuming that a handoff is required for every 90deg turn,
the estimated handoff interval is about 0.75 sec on average.
Unattended:
A link failure can happen due to inadvertent movements of the user that
results in change in orientation of the terminal. It is also possible that the user
inadvertently stores it away in his pocket, brief case or just set it on the table after
initiating a communication. Typical application scenario in which these types of
movements can happen are seamless cloud storage, grabn go purchases etc. It is
possible to have prolonged blockages in the scenario when the terminal is in an
orientation or location such that it is out of the radio link coverage of all nearby
APs; thus handoff may not happen at all. The expected scenario in such a
condition is that, the very high data rate and ultra-low latency of the 5G network
ensures the service is completed before the terminal goes out of coverage.
D.
Pedestrian obstacles
Since the APs are most likely to be mounted at a position significantly higher
than typical human height, pedestrians only close to the user are likely to block
the link between the terminal and the AP and may cause a handoff. It is a common
perception that pedestrian movements can be random; however, depending on the
deployment location, characteristics of handoff occurrences can be different. In
this paper the handoff events generated due to pedestrian blockings are classified
into three categories: single encounter, group or pack and dense crowd.
Single encounter:
These types of events commonly occur in the street-side deployments.
Although, random movements of pedestrians are conceivable in a street as
illustrated in Figure 7a and 7b, in the most common scenario, movements of the
pedestrians are streamlined and restricted to the street-side, as shown in Figure 7c.
In the most likely scenario a user may be obstructed by a pedestrian passing from
the opposite direction or possibly by someone walking in the same direction and
passing him/her at a faster speed. The handoff rate in this scenario depends on the
pedestrian density in the sidewalk and can be estimated in a way similar to the
moving obstacles scenario.
Figure 8. DND control and communications before and after cellular handover
execution
As shown in Figure 3a, a D2D pair is initially controlled by the same BS.
Figure 3b depicts that one of the DUEs, UE1, may move toward BS2 when
fulfilling the regular cellular handover condition, such as event A3 [8] in which
the received signal strength of neighbor cell becomes an offset better than
primary cell, i.e., RSRPtarget RSRPsource > offset. However, to reduce the
latency and signaling overhead, it is beneficial to keep the D2D pair controlled by
the same BS. Otherwise, when the DUEs are under the control of different BSs,
there can be potential performance degradation, for instance, due to possible
Asynchronous BSs. Using the regular handover condition for each DUE
independently does not guarantee this. Therefore, we propose D2D-aware
handover solution which enables BS1to postpone the handover of at least the D2D
control (or both D2D control and cellular connectivity) to BS2 unless the signal
quality of BS1 becomes worse than a predefined D2D control condition which is
defined as the minimal requirement in terms of link quality to maintain the D2D
control. D2D control condition can be set according to, for example, signaltointerference- plus-noise-ratio (SINR) threshold (e.g., -6 dB in our performance
evaluations). However, when the signal quality of BS2 is able to fulfill the D2D
control condition for both UE1 and UE2, a joint handover to BS2, which
providethe best SINR among all the candidate target cells, is enabled by D2Daware handover solution.
B. D2D-Triggered Handover Solution
With D2D-triggered handover solution, we propose to cluster the members
of a D2D group within a minimum number of cells or BSs in order to reduce
the network signaling overhead caused by the inter-BS information exchange,
such as
For example, users following a live action, such as a tennis rally, the average
handoff interval can be about 1.3sec. Incidental motions, such as calm fidgeting,
can even generate handoff events at sub-second intervals (about 0.75sec). These
high rates of handoff events in a mmWave air-interface can be handled by
properly designing the handoff architecture and the MAC layer.
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