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HPE 2204

Curriculum Models in Physical Education


Tutorial Three
Games for understanding A tactical games approach
Review the first of the school visits
Confirm assessment task dates and methods of presentation.
Organise SEPEP Committees Selection; Fixtures; Sports Board-Modification; Publicity-Ethics; ESE-Festivity; Records
Warm up
1.

Footwork

a) Chasse

b) Crossover step

c) Split step - A small jump onto two feet at the same time.
Aim
To load the legs ready to move in next direction pushing from both feet

d) Travel and stop practice

To the net

Introduce Shuttlecock

Introduce racquet

Introduce decision making

Game event

Proactive next action

HPE2204 Semester 2 2016 Tutorial 3

2.

Summary of footwork required for different shots

a) Use an extended last stride onto the racket foot (actual number of steps may vary according to individuals)
Forehand

Backhand

b) Experiment with ways of changing direction smoothly and quickly

Combine ways of moving


Run/lung
Chasse/lung
Chasse/jump
Run/jump

Teacher check for balance and posture


What are the various ways of moving?
What advantages do you have?
What is meant by quality of movement?
What methods of changing direction can be used?
How can speed be increased?
What are the effects of increased speed?
HPE2204 Semester 2 2016 Tutorial 3

3. Badminton Clear/Drop shot (Development from Week 2)


Court Area a badminton court
Conduct Rules High serve - Drop shot or Clear as opening moves. Server moves to forecourt of rear court.
Procedural Rules Alternate service & score every serve if the correct target is selected end of game event
Introduce service line
Tactical Solution Awareness of available space at forecourt or rear court
Attack: Where is the available space?
What are the advantages of disguise?
Forehand Clear KTPs
Get under the shuttle using efficient footwork (long strides)
Line up shuttle with non-hitting arm
Break the elbow
Throw the racket head at the shuttle & Snap the wrist
Drop Shot KTPs
Disguise and prepare as forehand clear
Stiff wrist on contact

4. Badminton Defending Space - Serving


Court Area a badminton court
Conduct Rules To begin the game. High feed hitter returns and recovers to base. Feed a second shuttle to the forecourt or rear
court. Hitter returns and recovers play the point out.
Procedural Rules Alternate service & score every serve. Recap service line
Tactical Solution Awareness of the need to retain position at centre of court
Attack: Create space
Defence: Create time
Where should I go between shots?

2
or
2

HPE2204 Semester 2 2016 Tutorial 3

5. Badminton Starting the point of attack (Group Discussion)


Student Check
Grip
Use of cocked hand
Eye on the shuttle on contact
Angle of racket face
Weight transference
Follow through
Laws

KTPs
Drop shuttle
Flick wrist
Follow through
Land shuttle as close as possible to base line

Service Rules (Summary)

Long & thin lines. Start from the right and serve cross court

Inside service court, no movement

Racquet head below hand

Impact below waist

Both feet must be on ground

Badminton Game (Selection Committee)


Court Area a badminton court
Conduct Rules Use a high serve to begin the game
Procedural Rules Alternate service & score every serve. Points are scored for each rally
Tactical Solution Understand the value of forcing opponent back
The high serve to put the opponent on the defensive is the starting point of the attack.
Attack: Creating space
Where are the spaces?
Is it harder for your opponent to attack from the fore or rear court?
High Serve

HPE2204 Semester 2 2016 Tutorial 3

An example of a typical practice activity for a High Serve

6. Badminton Winning the point


Court Area a badminton court
Conduct Rules Use a high serve to midcourt
Procedural Rules Server-5 Receiver-7. Points are scored for each rally
(This encourages server to be accurate)
Tactical Solution Awareness of when to attack a weak serve or clear.

Attack: Where can you smash from most easily?


What kind of shot are you looking for from your opponent?
7. Defensive and Counter-Attack Strokes

The Block
The push

drive
a) Defensive Stance

Student Check
Hold racket in the ready position
Wait with backhand grip
Step onto racket foot for shuttles wide to right or left
Play of the nearest foot for shuttles close to the body
Get low for the shuttle
HPE2204 Semester 2 2016 Tutorial 3

T
h
e

b) The Block
Aim: Return an opponents attacking stroke low over the net with the objective of regaining the attack.

KTPs
Feet Square and racket head up to receive
smash (Defensive position)
Firm wrist
Drop shuttle into front court

8. Badminton Defending against an attack


Court Area a badminton court
Conduct Rules Use a high serve to midcourt
Procedural Rules Server-5 Receiver-7. Points are scored for each rally
Tactical Solution Win point with a smash if possible
Returning the smash (The Block)
Attack: What is the best way to make the shot difficult to return?
Defence: How can you return a smash without setting up your opponent for another smash?

a) The Push
Aim: Return an attacking stroke low over the net to make the opponent hit the shuttle from below net height in the midcourt

HPE2204 Semester 2 2016 Tutorial 3

b) The Drive
Aim: Return an attacking stroke low over the net to make an opponent hit the shuttle from low in the rear court

9. The Defensive Lob


Aim: Create time

HPE2204 Semester 2 2016 Tutorial 3

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