Академический Документы
Профессиональный Документы
Культура Документы
History of AI
Intelligent agents
Structure of agents and its functions
Problem spaces and search
Heuristic Search techniques
Best-first search
Problem reduction
Constraint satisfaction
Means Ends Analysis.
PART A (2 MARKS)
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2.
3.
4.
5.
UNIT-II
Knowledge Representation
Approaches and issues in knowledge representation
Knowledge-Based Agent
Propositional Logic
Predicate logic
Unification
Resolution
Weak slot-filler structure
Strong slot-filler structure.
PART- A (2 MARKS)
UNIT-III
Reasoning under uncertainty
b) With proper syntax and semantics,show how default reasoning deals with a system
default. (8 marks) [
8. Devise the rules and as assumed fuzzy set for an air conditioner performing the following
constraints:
a) An air conditioner is an apparatus for controlling,especially lowering the temperature
and humidity of an enclose space.An air conditioner typically has an fan which
blows/cools/circulates fresh air and has cooler and the cooler is under thermostatic
control. Generally, the amount of air being compressed is proportional to the ambient
temperature.
b) Consider an air-conditioner which has five control switches: COLD, COOL,
PLEASANT, WARM, and HOT. The corresponding speeds of the motor controlling
the fan on the air-conditioner has the graduations: MINIMAL, SLOW, MEDIUM,
FAST, and BLAST.
UNIT-IV
Planning and Learning
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2.
3.
4.
5.
6.
What are the two heuristic approaches for state space search?
List the issues of decision tree induction.
State the purpose of goal test.
What is an unsupervised learning?
When do we certify the given learning problem as realizable?
How a problem is modeled in state space search?
UNIT-V
Advanced Topics
Game Playing
Minimax search procedure
Adding alpha-beta cutoffs
Expert System
Representation
Expert System shells
Knowledge Acquisition.
Robotics
Hardware
Robotic Perception
Planning
Application domains
PART- A (2 MARKS)
1. What are the two capabilities an Expert system should have?
2. List some of the application domains for robotic technology.
3. What is an robot?
4. What is a range finder?
5. Name the components of a game in the perspective of a search problem.
6. Specify the time and space complexities of minimax algorithm.
7. Define credit arrangement problem.
8. Define robotic perception.
9. Give some examples of Expert systems.
10. What are the approaches towards planning a path by a robot?
11. Explain Knowledge Acquistition.
12. Define Expert System.
detail.
Depict the cell decomposition in path-planning methods in robotics.
List and explain any four application domains for Robotics technology.
Describe the steps of Minimax search procedure in game playing.
Explain the various components of robot hardware.