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an example of combat by Gary Gygax in The Strategic Review Vol. 1, No.

2, Summer
1975. Here are Austin Jimm s rules:
Any character, or group of characters, may attempt to grapple and subdue an oppo
nent. This is accomplished by having the attacking character, or characters, rol
l a normal to hit roll against the target. The hit dice of all attackers who succe
ssfully hit the target is totaled, and a number of d6 equal to this total is rol
led. The target must then roll a number of d6 equal to his own hit dice. If the
attackers roll is greater than that of the defender, the target is considered pin
ned and may be disarmed, shackled, bound, knocked-out, or otherwise subdued. If
the defender s roll prevails, he has thrown off all of his attackers and they must
spend one combat round recovering as if from a fumble. If the dice are tied, th
ey are struggling, with the defender still on his feet, and another set of grapp
ling rolls will be made on the next round. Any additional attackers who score a
hit may add their dice to the roll.

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