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CY 616
Volume 1, Issue 1
GHR DISPATCH
Wedding of the Year Takes Tragic Turn
Viscount Richart Jorgos of House Lizhal and Lady Venaria Secunforth of House Neheli were
united in matrimony alongside Count Tarvon Landradel Emondav and Duchess Irma Nor of
Berghof. The latter couple shared the nuptials with the Viscount and his Lady on the Seventh
Day of Richfest, CY 616, at a ceremony at the Viscounts palace in Jaedrae in the County of
Nume Eor. Unfortunately, both couples marital bliss was short-lived.
The courtship of Viscount Jorgos and Lady Secunforth of the County of Salinmoor was a true
Flocktime-Sunsebb romance, with each sharing an interest in history and heraldry. The
betrothal was announced on the 1st of Wealsun, with the approval of the ladys brother and
guardian, Lord Korenth Secunforth. Lord Korenth took over the rule of Salinmoor upon the
untimely and somewhat sudden death of his grandfather, Lord Cronin Secunforth III, by
illness and immediate cremation in CY 614.
The engagement of Count Tarvon and Duchess Irma, the ruler of a backwater province in the
Sea Princes, was more sudden. The pair met during the week-long wedding celebration in
Jaedrae and it was love at first sight. Count Tarvon proposed to the duchess at the wedding
party mixer the night before planned nuptials, and the newly-engaged pair was married
alongside Viscount Jorgos and Lady Venaria.
The ceremony was preceded by the gathering and presentation of the wedding gifts,
including a golden aurumvorax pelt, rare flowers from the Dreadwood, and a ancient ornamental wedding bands for the viscount and his lady. The presentation of the gifts was
followed by receptions for both Houses Lizhal and Secunforth, bachelor and bachelorette
parties (of which certain events of which were quite ribald!) and the wedding party mixer.
In addition to the engagement of Count Tarvon and Duchess Irma, the mixer featured
appearances by both delegates from the half-breed town of Haven and the lizardfolk of the
Hool Marsh Protectorate. At the mixer, Mayor Vexander of Haven announced that the town
now welcomed friendly lizardfolk within its borders to help protect Nume Eor against
swampland threats.
Finally, the wedding itself took place. Both brides appeared radiant and the grooms
handsome in formal attire as each pair was pronounced husband and wife upon the
authority of the Court of the Land with the blessing of the gods.
Then, tragedy struck.
Viscount Jorgos was murdered in his bedhis corpse was discovered by the new
viscountess and the deceased viscounts military advisor, Lord Thorn. At nearly the same
time, a hue and cry was heard from Count Tarvons bedchamber as Duchess Irma was
abducted before the Counts eyes. However, the Counts declaration is suspect as he was
later arrested on the suspicion of the murder of Viscount Jorgos. Only time will tell if these
allegations are true, and if the current whereabouts of Duchess Irma will be discovered.
To help determine what happens next, play Tainted Love and Up In the Heir,
available at many upcoming conventions and game days!
of Winter Con
(Harrisburg, PA).
Feb 16-19, 2017:
Dreamation 2017
(Morristown, NJ).
By Ilhandrae Feivel
Formerly the gem of the Flanaess, the city of
Greyhawk has fallen on hard times.
Under threat of war from the Pomarj, the
ruling oligarchy sued for peace in CY 599.
While this provided a degree of protection,
orcs and hobgoblins now freely range the
Domain of Greyhawk. It is no longer safe for
scribes to travel the Wild Coast unarmed.
Four years ago, a plague swept through the
city , killing tens of thousands. In reaction ,
the ruling oligarchy mandated all ablebodied persons to serve in the city militia.
This scribe avoided conscription due to my
old wight wound earned in Perrenland.
as a player.
The Campaign Guide provides you
with campaign-specific rules, such
as masterwork weapons and the
rewards cards.
It also provides a list of new
character options, such as new
cleric domains, paladins oaths and
backgrounds.
If youre new to GHR and havent
VISIT HAVEN
Give me your half-elf, your half-orc,
your abject kindred wanting to be
free, the downcast peoples of these
Keoish moors. Send these, the exiled,
unwanted, all welcomed in the lamp
light of Havens doors. ~Unknown
The Elders of Haven wish it known
that all are welcome in Haven. This
community may have sprung from
the desires of half-elves and half-orcs
You have certainly missed a lot! Two years after you left Keoland, an army of monsters and
undead invaded the kingdom, cutting a swath from Flen towards Niole Dra. Many Keoish
perished defeating this Army of the Returned outside the gates of the capital, and King Kimbertos
Skotti was amongst the fallen. The Wyrd of the Silent Ones now sits upon the Throne of the Lion.
In the years following the Invasion, Keoland was beset by starvation and plague. Some citizens
fled to safer realms in the Sheldomar, such as Geoff, but most Keoish citizens died unfortunate
deaths. Once a proud realm of 2 million citizens, Keoland is now a nation of 250,000 survivors.
Because of the extreme loss of life, you may find that engaging in travel and trade within the
kingdom is more difficult than when you last left it. Old trails, once safe, are now subject to raids
by the monstrous inhabitants of Keoland. As a result, the kingdom has fractured into city-states
which owe nominal allegiance to Niole Dra.
Even 20 years later, Niole Dra still bears the scars inflicted by the Army of the Returned. By
default, Cryllor is the jewel of western Keoland now that Flen lies in ruins at the bottom of a lake.
Citizens of Woodsage have found themselves residents in the new growth of the Dreadwood.
For years, no one heard from Ravonnar in northwest Keoland. Recent word of strange activities
has returned from this once-lost city, as adherents of Lydia have formed a new government.
A sailor is likely to find work in Gradsul. Untouched by war, disease and famine, many Keoish
came to the city by the sea where Duke Luschan has fostered thriving trade with the Flanaess.
I can certainly understand if you wish to avoid the high seas for some time. Welcome home!
~ Harold
Our goal is fun. GHR understands that were in the entertainment business, and we aim to be
worth your time. Sit down, have fun and roll some dice with us!
Your DM wrote your adventure. Like a home campaign, each GHR adventure was written by your
DM. As such, your DM knows the intimate details of the adventure youre playing, and can adapt
the module to the players actions.
Your actions affect Greyhawk! Because our DMs write all of our modules, you are in a unique
position to affect the world. Save the day? Spare the villain? You determine the next adventure!
You are a hero. Because your actions affect the story, we want you to focus on becoming one of
the heroes that the Flanaess needs. Bards will sing of your actions and deedsso be a hero!
We really enjoy creating and managing the GHR campaign, and hope you come and enjoy the
work we do. We look forward to seeing you around a gaming table soon!
-
Dave G.