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-----------------------------------------------------------------------r248 | rick | 2015-02-16 17:33:34 -0600 (Mon, 16 Feb 2015) | 1 line

Better name property. for WillowTwoPlayerSaveGame.


-----------------------------------------------------------------------r247 | rick | 2015-02-16 17:28:07 -0600 (Mon, 16 Feb 2015) | 1 line
Added item type filter.
-----------------------------------------------------------------------r246 | rick | 2015-01-30 04:14:01 -0600 (Fri, 30 Jan 2015) | 1 line
Updated Newtonsoft.Json to 6.0.8.
-----------------------------------------------------------------------r245 | rick | 2015-01-30 04:08:31 -0600 (Fri, 30 Jan 2015) | 1 line
Backporting item handling, UI updates from BLOZ.
-----------------------------------------------------------------------r244 | rick | 2015-01-30 03:36:21 -0600 (Fri, 30 Jan 2015) | 1 line
Backporting about info from BLOZ.
-----------------------------------------------------------------------r243 | rick | 2015-01-30 03:34:16 -0600 (Fri, 30 Jan 2015) | 1 line
Bumped year.
-----------------------------------------------------------------------r242 | rick | 2015-01-30 03:30:13 -0600 (Fri, 30 Jan 2015) | 3 lines
- Corrected LZO support on 64-bit. (Stack corruption, ho! How did this ever work
before?)
- Updated LZO to 2.08.
- Fixed distribution building for Any CPU.
-----------------------------------------------------------------------r241 | rick | 2014-10-20 13:23:58 -0500 (Mon, 20 Oct 2014) | 1 line
Pluralize!
-----------------------------------------------------------------------r240 | rick | 2014-10-19 01:22:41 -0500 (Sun, 19 Oct 2014) | 1 line
Fixed seraph crystals icon column.
-----------------------------------------------------------------------r239 | rick | 2014-10-18 15:09:55 -0500 (Sat, 18 Oct 2014) | 1 line
Fixed a bug with vehicle customization handling.
-----------------------------------------------------------------------r238 | rick | 2014-10-18 14:32:41 -0500 (Sat, 18 Oct 2014) | 1 line
Fixed an extremely minor bug with serialization handling of item and weapon meme
ntos.
-----------------------------------------------------------------------r237 | rick | 2014-07-15 19:50:51 -0500 (Tue, 15 Jul 2014) | 1 line
Added support to GameInfo, SaveEdit for HasFullName.
-----------------------------------------------------------------------r236 | rick | 2014-07-15 19:32:14 -0500 (Tue, 15 Jul 2014) | 1 line
Updated GameInfo resources for previous commit.
-----------------------------------------------------------------------r233 | rick | 2014-07-15 19:29:55 -0500 (Tue, 15 Jul 2014) | 1 line
Updated GameInfo resources for Pre-sequel DLC.

-----------------------------------------------------------------------r230 | rick | 2014-02-11 10:49:49 -0600 (Tue, 11 Feb 2014) | 1 line


Updated GameInfo resources for Wedding Day Massacre, Son of Crawmerax DLCs.
-----------------------------------------------------------------------r227 | rick | 2013-11-26 15:11:09 -0600 (Tue, 26 Nov 2013) | 1 line
Updated GameInfo resources for Wattle Gobbler DLC.
-----------------------------------------------------------------------r224 | rick | 2013-10-22 12:40:00 -0500 (Tue, 22 Oct 2013) | 1 line
Display count in Backpack and Bank tab text.
-----------------------------------------------------------------------r223 | rick | 2013-10-22 11:52:27 -0500 (Tue, 22 Oct 2013) | 1 line
Updated GameInfo resources for Bloody Harvest DLC.
-----------------------------------------------------------------------r219 | rick | 2013-09-22 14:22:11 -0500 (Sun, 22 Sep 2013) | 1 line
Corrected saving of vehicle skins in SaveEdit.
-----------------------------------------------------------------------r218 | rick | 2013-09-22 12:30:13 -0500 (Sun, 22 Sep 2013) | 1 line
Added Import Stats button to General tab in SaveEdit.
-----------------------------------------------------------------------r217 | rick | 2013-09-22 12:23:59 -0500 (Sun, 22 Sep 2013) | 1 line
Corrected distribution building (removed SparkTmsPack from build).
-----------------------------------------------------------------------r216 | rick | 2013-09-22 12:20:43 -0500 (Sun, 22 Sep 2013) | 1 line
License bump.
-----------------------------------------------------------------------r215 | rick | 2013-09-22 12:19:46 -0500 (Sun, 22 Sep 2013) | 2 lines
- Added SparkTmsPack project.
- Moved blacklist related functions to its own helper class.
-----------------------------------------------------------------------r214 | rick | 2013-09-15 17:57:33 -0500 (Sun, 15 Sep 2013) | 1 line
Blacklisted the Semi-auto Sniper Rifle via other ways, too.
-----------------------------------------------------------------------r213 | rick | 2013-09-15 17:47:10 -0500 (Sun, 15 Sep 2013) | 1 line
Blacklisted the Semi-auto Sniper Rifle.
-----------------------------------------------------------------------r211 | rick | 2013-09-09 01:47:01 -0500 (Mon, 09 Sep 2013) | 2 lines
- Bumped Extended WPF Toolkit version up to 2.0.0.
- Removed StatsData property from Raw tab whitelist.
-----------------------------------------------------------------------r210 | rick | 2013-09-07 06:14:55 -0500 (Sat, 07 Sep 2013) | 2 lines
- Corrected name of property in WillowTwoPlayerSaveGame.
- Added whitelist of editable properties in Raw instead of displaying all by def
ault, to prevent editing of properties that are handled by the save editor and w
ould be ignored if edited in raw.
-----------------------------------------------------------------------r209 | rick | 2013-09-07 05:50:11 -0500 (Sat, 07 Sep 2013) | 3 lines

- Added expander for known currencies.


- Trying out new tab orientation, not sure how much I like it.
- Corrected some names in WillowTwoPlayerSaveGame.
-----------------------------------------------------------------------r208 | rick | 2013-09-06 22:51:12 -0500 (Fri, 06 Sep 2013) | 2 lines
- Corrected regression of problem related to save expansion data fixed in r179.
- Refactored save expansion data handling.
-----------------------------------------------------------------------r207 | rick | 2013-09-05 00:05:31 -0500 (Thu, 05 Sep 2013) | 1 line
Implemented support for serialization of StatsData.
-----------------------------------------------------------------------r206 | rick | 2013-09-04 22:13:23 -0500 (Wed, 04 Sep 2013) | 3 lines
- Moved open and save dialog handling for save files to its own class in SaveEdi
t.
- Cleaned up composition imports and exports in SaveEdit.
- Moved SaveEdit import capabilities to General from Character.
-----------------------------------------------------------------------r205 | rick | 2013-09-04 21:09:49 -0500 (Wed, 04 Sep 2013) | 1 line
Fixed Duplicate in BackpackView/BankView.
-----------------------------------------------------------------------r204 | rick | 2013-09-04 21:08:54 -0500 (Wed, 04 Sep 2013) | 1 line
Effectively undone last commit + better sizing for weird resolution/DPI settings
?
-----------------------------------------------------------------------r203 | rick | 2013-09-04 20:44:54 -0500 (Wed, 04 Sep 2013) | 1 line
An attempt at DPI-independent window sizing.
-----------------------------------------------------------------------r202 | rick | 2013-09-04 19:31:21 -0500 (Wed, 04 Sep 2013) | 2 lines
- Corrected Sync All on BackpackViewModel.
- Corrected OverpowerLevel invalid value check on CharacterViewModel.
-----------------------------------------------------------------------r201 | rick | 2013-09-04 04:33:22 -0500 (Wed, 04 Sep 2013) | 1 line
Correct values of IsDLCPlayerClass and DLCPlayerClassPackageId on saving in Save
Edit.
-----------------------------------------------------------------------r200 | rick | 2013-09-04 04:11:30 -0500 (Wed, 04 Sep 2013) | 1 line
Build distributable copies using a clean clone rather than the parent directory.
-----------------------------------------------------------------------r199 | rick | 2013-09-04 03:10:49 -0500 (Wed, 04 Sep 2013) | 6 lines
- Rejiggered how lists are handled for save file serialization, should correct i
ssues regarding modifying lists in the Raw tab in SaveEdit.
- Added editing of OverpowerLevel to CharacterViewModel.
- Added keyboard shortcut for duplicating items on the BackpackView/BankView.
- BackpackViewModel and BankViewModel now sync levels to exp level + overpower l
evel.
- Keyboard shortcuts now visible where appropriate.
- Corrected maximum level to 72.
-----------------------------------------------------------------------r198 | rick | 2013-09-03 21:58:54 -0500 (Tue, 03 Sep 2013) | 1 line

Another license bump.


-----------------------------------------------------------------------r197 | rick | 2013-08-30 06:25:06 -0500 (Fri, 30 Aug 2013) | 1 line
License bump.
-----------------------------------------------------------------------r196 | rick | 2013-08-30 06:21:57 -0500 (Fri, 30 Aug 2013) | 3 lines
- Increased default window size to 800x560 (from 720x560).
- Moved character-specific stuff on the General tab to a new Character tab.
- Added a new Vehicle tab, for adjusting vehicle skins.
-----------------------------------------------------------------------r195 | rick | 2013-08-30 06:18:55 -0500 (Fri, 30 Aug 2013) | 1 line
Initialized Customizations by default in ChosenVehicleCustomization.
-----------------------------------------------------------------------r194 | rick | 2013-08-30 04:40:25 -0500 (Fri, 30 Aug 2013) | 1 line
Added support for ChosenVehicleCustomization.
-----------------------------------------------------------------------r193 | rick | 2013-08-29 20:33:22 -0500 (Thu, 29 Aug 2013) | 1 line
Updated GameInfo resources for Community Day 2013 Customizations, Costume Pack 3
, Ultimate Upgrade Pack 2 DLCs.
-----------------------------------------------------------------------r188 | rick | 2013-07-19 01:19:46 -0500 (Fri, 19 Jul 2013) | 1 line
Small optimization for bogocrypt functions: a seed of 0 basically causes nothing
to happen, so return instantly when the seed is 0 to avoid having to allocate t
emporary buffers at all since nothing will change.
-----------------------------------------------------------------------r187 | rick | 2013-07-05 22:42:05 -0500 (Fri, 05 Jul 2013) | 1 line
Gave SaveEdit a better AssemblyTitle.
-----------------------------------------------------------------------r186 | rick | 2013-07-05 22:41:48 -0500 (Fri, 05 Jul 2013) | 1 line
Fixed SaveEdit project file so that it builds in Any CPU mode.
-----------------------------------------------------------------------r185 | rick | 2013-07-04 04:00:48 -0500 (Thu, 04 Jul 2013) | 10 lines
- Bumped Caliburn Micro version up to 1.5.1.0.
- Rebuilt Caliburn Micro contrib due to previous line.
- Added shortcuts to various windows for some basic things in SaveEdit:
New File (Ctrl+N)
Open File (Ctrl+O)
Save File (Ctrl+S)
Paste Code (Ctrl+V) in Backpack and Bank tabs
Copy Code (Ctrl+C) in Backpack and Bank tabs
Delete item/weapon (Delete) in Backpack and Bank tabs
- Moved Gear Calculator link stuff on the Backpack and Bank tabs to its own view
so I can reformat Backpack and Bank tabs without worrying about the Gear Calcul
ator link getting messed up.
-----------------------------------------------------------------------r184 | rick | 2013-07-04 03:58:33 -0500 (Thu, 04 Jul 2013) | 1 line
Reformatted ShellView in SaveEdit.
-----------------------------------------------------------------------r183 | rick | 2013-07-04 03:52:52 -0500 (Thu, 04 Jul 2013) | 1 line

Added save guid to general tab in SaveEdit.


-----------------------------------------------------------------------r182 | rick | 2013-07-04 03:51:05 -0500 (Thu, 04 Jul 2013) | 1 line
Reformatted GeneralView.xaml.
-----------------------------------------------------------------------r181 | rick | 2013-06-30 19:26:17 -0500 (Sun, 30 Jun 2013) | 1 line
Corrected visibility on some classes.
-----------------------------------------------------------------------r180 | rick | 2013-06-30 19:10:37 -0500 (Sun, 30 Jun 2013) | 1 line
Year bump.
-----------------------------------------------------------------------r179 | rick | 2013-06-28 17:46:06 -0500 (Fri, 28 Jun 2013) | 1 line
Fixed issue with repeatedly saving without loading and expansion data (eridium >
99, last playthrough number > 1, playthroughs completed > 1).
-----------------------------------------------------------------------r178 | rick | 2013-06-28 17:44:39 -0500 (Fri, 28 Jun 2013) | 1 line
Better handling of weapons and items that fail to load.
-----------------------------------------------------------------------r177 | rick | 2013-06-28 17:43:31 -0500 (Fri, 28 Jun 2013) | 1 line
Clarified missing asset library set exception message.
-----------------------------------------------------------------------r176 | rick | 2013-06-28 03:24:07 -0500 (Fri, 28 Jun 2013) | 1 line
Forgot the inventory serial number in the previous commit.
-----------------------------------------------------------------------r175 | rick | 2013-06-28 03:19:16 -0500 (Fri, 28 Jun 2013) | 1 line
Implemented support for the hacked-in DLC expansion data.
-----------------------------------------------------------------------r174 | rick | 2013-06-28 01:35:50 -0500 (Fri, 28 Jun 2013) | 1 line
Fixed some exceptions to have more detailed error messages when invalid sublibra
ry / asset indices are specified.
-----------------------------------------------------------------------r173 | rick | 2013-06-28 01:31:53 -0500 (Fri, 28 Jun 2013) | 1 line
Updated platform configuration to include Xbox 360 sublibrary remappings for Dra
gon Keep DLC.
-----------------------------------------------------------------------r172 | rick | 2013-06-28 01:30:06 -0500 (Fri, 28 Jun 2013) | 6 lines
- Moved Platform enum from FileFormats to GameInfo.
- Implemented InfoDictionary generic with specifiable key type.
- Extended backpack item and weapon views in SaveEdit.
- Added platform config support and loading to GameInfo.
- Packed data serialization now passes platform around for platform-specific han
dling when necessary.
- Added support to packed data serialization for remapping of sublibraries on a
per-platform basis, via information from GameInfo PlatformConfiguration data.
-----------------------------------------------------------------------r171 | rick | 2013-06-28 01:20:54 -0500 (Fri, 28 Jun 2013) | 1 line
Updated GameInfo resources due to revision #168.
------------------------------------------------------------------------

r170 | rick | 2013-06-28 01:20:21 -0500 (Fri, 28 Jun 2013) | 1 line


Updated GameInfo resources due to sorting of asset library manager and downloada
ble contents.
-----------------------------------------------------------------------r165 | rick | 2013-06-27 19:37:05 -0500 (Thu, 27 Jun 2013) | 2 lines
- Added InvariantCulture to a few string.Format calls, just in case.
- Fixed sorting of fast travel stations and teleporters.
-----------------------------------------------------------------------r158 | rick | 2013-06-18 11:55:28 -0500 (Tue, 18 Jun 2013) | 1 line
Added support for CrossDLCClassMod item type.
-----------------------------------------------------------------------r157 | rick | 2013-06-18 11:50:50 -0500 (Tue, 18 Jun 2013) | 1 line
Updated GameInfo resources for Dragon Keep, Costume Pack 2 DLCs.
-----------------------------------------------------------------------r155 | rick | 2013-04-18 11:48:35 -0500 (Thu, 18 Apr 2013) | 4 lines
- Added Psycho to CustomizationUsage.
- Added support for filtering to Psycho customizations when selecting Psycho as
your class.
- Corrected issue where the DLC dropdown on the Backpack and Bank views displaye
d DLCs that did not define an asset library set.
- Updated GameInfo resources for Psycho Pack, Loot Chest 2, Poker Night at the I
nventory 2 DLCs.
-----------------------------------------------------------------------r153 | rick | 2013-04-02 22:43:16 -0500 (Tue, 02 Apr 2013) | 1 line
Corrected another issue related to the expansion data hack on packed item data.
-----------------------------------------------------------------------r152 | rick | 2013-04-02 21:27:01 -0500 (Tue, 02 Apr 2013) | 1 line
Apparently using DLCExpansionData for expansion data is too much to ask, instead
they put it in the packed item data?!?!
-----------------------------------------------------------------------r151 | rick | 2013-04-02 19:01:46 -0500 (Tue, 02 Apr 2013) | 8 lines
- Added messages for exceptions thrown in PackedDataHelper.
- Added BalanceModifier to DownloadableContentType enum.
- Bumped maximum level in SaveEdit to 61.
- Corrected AssetLibraryDefinition so it can support definitions without a type
specified.
- Reimplemented creating new weapons and items in both Backpack and Bank views.
- In addition to the previous change, added a dropdown to create weapons and ite
ms for specific asset library sets.
- Sets now display their name (when available) in the base weapon and item views
.
- Updated GameInfo resources for Ultimate Vault Hunter Mode DLC.
-----------------------------------------------------------------------r146 | rick | 2013-01-11 02:16:22 -0600 (Fri, 11 Jan 2013) | 1 line
Added revision display text to the SaveEdit window title.
-----------------------------------------------------------------------r145 | rick | 2013-01-11 01:36:44 -0600 (Fri, 11 Jan 2013) | 1 line
Corrected sorting of head and skin assets in SaveEdit.
-----------------------------------------------------------------------r144 | rick | 2013-01-11 01:18:31 -0600 (Fri, 11 Jan 2013) | 1 line

Update GameInfo resources for Costume Pack DLC.


-----------------------------------------------------------------------r142 | rick | 2012-12-13 13:42:42 -0600 (Thu, 13 Dec 2012) | 1 line
Update GameInfo resources for Hammerlock's Hunt DLC.
-----------------------------------------------------------------------r139 | rick | 2012-12-13 13:17:24 -0600 (Thu, 13 Dec 2012) | 1 line
PlaythroughNumber in MissionPlaythroughData is no longer being serialized as of
patch 1.30.
-----------------------------------------------------------------------r138 | rick | 2012-12-05 16:18:12 -0600 (Wed, 05 Dec 2012) | 1 line
Dropped "Borderlands 2" prefix on all of the open/save file dialog filter list.
-----------------------------------------------------------------------r137 | rick | 2012-12-05 15:30:04 -0600 (Wed, 05 Dec 2012) | 1 line
Use open file dialog filter list for platform selection rather than buttons for
individual platforms.
-----------------------------------------------------------------------r136 | rick | 2012-12-04 19:13:19 -0600 (Tue, 04 Dec 2012) | 2 lines
- No longer auto-detects save file endian, uses specified platform instead.
- Implemented catching of zlib exceptions for better error messages.
-----------------------------------------------------------------------r135 | rick | 2012-12-04 19:06:44 -0600 (Tue, 04 Dec 2012) | 2 lines
- Moved About tab to its own View/ViewModel.
- Implemented experimental support for PS3 saves. (You must decrypt your saves u
sing an external tool such as pfdtool first!)
-----------------------------------------------------------------------r133 | rick | 2012-11-14 06:25:28 -0600 (Wed, 14 Nov 2012) | 1 line
Add support for Torgue Tokens in CurrencyOnHandView.
-----------------------------------------------------------------------r132 | rick | 2012-11-14 05:44:42 -0600 (Wed, 14 Nov 2012) | 2 lines
- Add support for MissionItem to GameInfo.
- Fix ItemnamePartDefinition so name is not required.
-----------------------------------------------------------------------r131 | rick | 2012-11-14 05:40:32 -0600 (Wed, 14 Nov 2012) | 1 line
Update GameInfo resources for Mr. Torgue's Campaign of Carnage DLC.
-----------------------------------------------------------------------r126 | rick | 2012-11-14 05:29:04 -0600 (Wed, 14 Nov 2012) | 1 line
Correct RegionGameStagedata definition, again (broke due to Mr. Torgue's Campaig
n of Carnage DLC being prepatched into the PC version).
-----------------------------------------------------------------------r125 | rick | 2012-11-06 18:47:18 -0600 (Tue, 06 Nov 2012) | 1 line
Correct RegionGameStagedata definition.
-----------------------------------------------------------------------r124 | rick | 2012-11-06 15:59:02 -0600 (Tue, 06 Nov 2012) | 2 lines
- Support for casting save game Guid type to System.Guid.
- More reasonable default values for some save structures.
-----------------------------------------------------------------------r123 | rick | 2012-11-06 15:57:29 -0600 (Tue, 06 Nov 2012) | 1 line

Set a value of None to LastVisitedTeleporter in new save agmes.


-----------------------------------------------------------------------r122 | rick | 2012-11-06 15:52:53 -0600 (Tue, 06 Nov 2012) | 5 lines
- Link to duncanfogg's gear calculator on the backpack and bank views.
- Remove the dummy image on the backpack and bank view lists until they're actua
lly implemented.
- Tabs are no longer directly locked before loading a save.
- Added About tab.
- Implemented New button.
-----------------------------------------------------------------------r121 | rick | 2012-10-30 18:55:19 -0500 (Tue, 30 Oct 2012) | 1 line
Didn't mean to leave that pause there.
-----------------------------------------------------------------------r120 | rick | 2012-10-30 18:52:42 -0500 (Tue, 30 Oct 2012) | 1 line
Call vsvars32.bat in the dist batch.
-----------------------------------------------------------------------r119 | rick | 2012-10-29 14:50:50 -0500 (Mon, 29 Oct 2012) | 1 line
Fixing a silly typo.
-----------------------------------------------------------------------r118 | rick | 2012-10-26 11:47:05 -0500 (Fri, 26 Oct 2012) | 1 line
Correcting some protobuf definitions.
-----------------------------------------------------------------------r117 | rick | 2012-10-26 11:37:50 -0500 (Fri, 26 Oct 2012) | 1 line
Use Gearbox's name for packed weapon/item data.
-----------------------------------------------------------------------r113 | rick | 2012-10-23 18:38:19 -0500 (Tue, 23 Oct 2012) | 1 line
Add level sync buttons to Backpack, Bank tabs.
-----------------------------------------------------------------------r112 | rick | 2012-10-23 18:03:29 -0500 (Tue, 23 Oct 2012) | 3 lines
- Removed unused Weapon Parts and Item Parts resources from GameInfo.
- Added Weapon Name Parts and Item Name Parts resources to GameInfo.
- Weapon and item name generation in SaveEdit.
-----------------------------------------------------------------------r110 | rick | 2012-10-23 07:16:32 -0500 (Tue, 23 Oct 2012) | 1 line
Group level transitions by DLC.
-----------------------------------------------------------------------r109 | rick | 2012-10-23 07:13:08 -0500 (Tue, 23 Oct 2012) | 1 line
Sort level transitions by resource name.
-----------------------------------------------------------------------r108 | rick | 2012-10-23 07:11:12 -0500 (Tue, 23 Oct 2012) | 3 lines
- Updated Travel Stations dump.
- Loading of DestinationStation/DisplayName for TravelStationDefinition in GameI
nfo.
- Add all level transitions to LastVisitedTeleporter combobox in FastTravelView
in SaveEdit.
-----------------------------------------------------------------------r106 | rick | 2012-10-23 06:50:53 -0500 (Tue, 23 Oct 2012) | 1 line

Add a dummy teleporter entry to the LastVisitedTeleporter combobox on FastTravel


ViewModel when it's an unknown one.
-----------------------------------------------------------------------r105 | rick | 2012-10-23 06:23:05 -0500 (Tue, 23 Oct 2012) | 1 line
Correct teleporter names in the LastVisitedTeleporter combobox on FastTravelView
Model.
-----------------------------------------------------------------------r104 | rick | 2012-10-22 03:11:12 -0500 (Mon, 22 Oct 2012) | 1 line
Better short URL for IsBadassModeSaveGame info.
-----------------------------------------------------------------------r103 | rick | 2012-10-21 22:44:18 -0500 (Sun, 21 Oct 2012) | 1 line
Clear IsBadassModeSaveGame on load, now with notification about it.
-----------------------------------------------------------------------r102 | rick | 2012-10-21 22:25:41 -0500 (Sun, 21 Oct 2012) | 1 line
Clear IsBadassModeSaveGame on load.
-----------------------------------------------------------------------r101 | rick | 2012-10-21 18:33:19 -0500 (Sun, 21 Oct 2012) | 1 line
Add a "None" entry to AvailableTeleporters in FastTravelViewModel.
-----------------------------------------------------------------------r100 | rick | 2012-10-21 18:29:41 -0500 (Sun, 21 Oct 2012) | 1 line
Fix teleporter display name in FastTravelViewModel.
-----------------------------------------------------------------------r99 | rick | 2012-10-21 18:24:20 -0500 (Sun, 21 Oct 2012) | 2 lines
- Implemented loading of fast travel station ordering information in GameInfo.
- Updated FastTravelView to group teleporters as well as respect game ordering o
f teleporters.
-----------------------------------------------------------------------r97 | rick | 2012-10-21 16:58:42 -0500 (Sun, 21 Oct 2012) | 1 line
Switch ObservableCollection<>s in ProtoBufFormats back to List<>s.
-----------------------------------------------------------------------r96 | rick | 2012-10-21 16:50:13 -0500 (Sun, 21 Oct 2012) | 3 lines
- ResourceName for TravelStationDefinition in GameInfo.
- Updated Travel Stations resource in GameInfo.
- Implemented Fast Travel tab in SaveEdit.
-----------------------------------------------------------------------r94 | rick | 2012-10-21 15:32:42 -0500 (Sun, 21 Oct 2012) | 2 lines
- Minor cleanup of some GameInfo loader code.
- Replaced thrown KeyNotFoundException with new ResourceNotFoundException.
-----------------------------------------------------------------------r93 | rick | 2012-10-21 15:16:09 -0500 (Sun, 21 Oct 2012) | 1 line
Set SaveFile after data has been imported, so if an exception is thrown, it won'
t enable the editor improperly.
-----------------------------------------------------------------------r91 | rick | 2012-10-20 12:33:18 -0500 (Sat, 20 Oct 2012) | 1 line
Implemented loading of travel station information in GameInfo.
-----------------------------------------------------------------------r90 | rick | 2012-10-20 12:30:26 -0500 (Sat, 20 Oct 2012) | 1 line

Cleanup of protobuf member names.


-----------------------------------------------------------------------r89 | rick | 2012-10-20 06:40:28 -0500 (Sat, 20 Oct 2012) | 3 lines
- Add Experience info to GameInfo.
- Sanity check experience points and level on save load.
- Add buttons to SaveEdit for synchronizing experience level and points.
-----------------------------------------------------------------------r88 | rick | 2012-10-19 00:42:30 -0500 (Fri, 19 Oct 2012) | 1 line
Use a static unique ID (0) instead of a random one for copied codes.
-----------------------------------------------------------------------r87 | rick | 2012-10-19 00:19:34 -0500 (Fri, 19 Oct 2012) | 1 line
Display a warning when attempting to paste codes and none were found.
-----------------------------------------------------------------------r85 | rick | 2012-10-19 00:05:27 -0500 (Fri, 19 Oct 2012) | 5 lines
Not mentioned in previous commit:
- Player classes are now provided via GameInfo.
- DownloadableContent and DownloadablePackage info provided via GameInfo.
- CustomizationSet removed from GameInfo (due to previous line).
-----------------------------------------------------------------------r84 | rick | 2012-10-19 00:03:11 -0500 (Fri, 19 Oct 2012) | 7 lines
- Cleaned up member naming in BaseItem/BaseWeapon.
- Retooled most of the GameInfo project for better organization and data loading
.
- With GameInfo being retooled, weapon and item balance information generation h
as been redone and will now properly support things that were broken before (shi
elds, class mods, relics, etc).
- BaseItemViewModel/BaseWeaponViewModel now generate manufacturer assets.
- Removed warning icon for manufacturer, prefix part, title part on BaseItemView
Model/BaseWeaponViewModel as they are completely unnecessary.
- Renamed PlayerView/PlayerViewModel to GeneralView/GeneralViewModel in SaveEdit
.
- Added icon for Fast Travel tab, replaced icons for General, Backpack tabs.
-----------------------------------------------------------------------r82 | rick | 2012-10-17 13:45:13 -0500 (Wed, 17 Oct 2012) | 1 line
Prevent editing of IsBadassModeSaveGame.
-----------------------------------------------------------------------r79 | rick | 2012-10-17 11:43:04 -0500 (Wed, 17 Oct 2012) | 2 lines
- Drop SavePackMessage/SaveUnpackMessage in favor of directly called ImportData/
ExportData.
- CurrencyOnHand now sanely stores state instead of directly modifying SaveGame
data.
-----------------------------------------------------------------------r78 | rick | 2012-10-17 06:14:20 -0500 (Wed, 17 Oct 2012) | 2 lines
- Corrected LockoutData definition.
- Fixed some field names in MissionData and RegionGameStageData.
-----------------------------------------------------------------------r77 | rick | 2012-10-16 11:13:30 -0500 (Tue, 16 Oct 2012) | 1 line
Descriptive errors for thrown FormatExceptions in BackpackViewModel and BankView
Model.
------------------------------------------------------------------------

r76 | rick | 2012-10-16 10:06:08 -0500 (Tue, 16 Oct 2012) | 2 lines


- Update Weapon Types and Item Types in GameInfo, as well as their backing code.
- Update SaveEdit to reflect previous change.
-----------------------------------------------------------------------r73 | rick | 2012-10-15 18:02:21 -0500 (Mon, 15 Oct 2012) | 1 line
Is it stack traces that make people not read perfectly understandable error mess
ages? WHO KNOWS.
-----------------------------------------------------------------------r72 | rick | 2012-10-15 17:34:23 -0500 (Mon, 15 Oct 2012) | 1 line
Clarify to stupid people that you can, in fact, copy the exception error dialog
to the clipboard using ctrl+c to paste.
-----------------------------------------------------------------------r71 | rick | 2012-10-15 17:06:31 -0500 (Mon, 15 Oct 2012) | 3 lines
- Change CharacterName from string to bytes, to prevent reencode issues due to e
ncoding problems.
- PlayerView now assumes CharacterName is UTF8 data.
- Set quite a few bindings to update on property change.
-----------------------------------------------------------------------r70 | rick | 2012-10-15 15:32:42 -0500 (Mon, 15 Oct 2012) | 2 lines
- LZO code updated to support offsets into byte buffers.
- Support for "fat" save files, this should fix LookbehindOverrun load failures.
-----------------------------------------------------------------------r69 | rick | 2012-10-15 10:29:53 -0500 (Mon, 15 Oct 2012) | 1 line
Resharper recommendations.
-----------------------------------------------------------------------r68 | rick | 2012-10-15 10:28:31 -0500 (Mon, 15 Oct 2012) | 1 line
Resharper recommendations.
-----------------------------------------------------------------------r67 | rick | 2012-10-15 10:26:53 -0500 (Mon, 15 Oct 2012) | 1 line
Resharper recommendations.
-----------------------------------------------------------------------r66 | rick | 2012-10-15 10:25:45 -0500 (Mon, 15 Oct 2012) | 1 line
Resharper recommendations.
-----------------------------------------------------------------------r65 | rick | 2012-10-15 10:00:06 -0500 (Mon, 15 Oct 2012) | 1 line
Wrap CopySelectedSlotCode in a DelegateResult.
-----------------------------------------------------------------------r64 | rick | 2012-10-15 09:48:17 -0500 (Mon, 15 Oct 2012) | 1 line
Yet another attempt at clipboard shenanigans.
-----------------------------------------------------------------------r63 | rick | 2012-10-15 09:13:11 -0500 (Mon, 15 Oct 2012) | 1 line
Resharper recommendations.
-----------------------------------------------------------------------r62 | rick | 2012-10-15 09:02:43 -0500 (Mon, 15 Oct 2012) | 1 line
Another attempt at clipboard shenanigans.
-----------------------------------------------------------------------r61 | rick | 2012-10-15 08:36:20 -0500 (Mon, 15 Oct 2012) | 1 line

Handle every clipboard COM result.


-----------------------------------------------------------------------r60 | rick | 2012-10-15 08:27:41 -0500 (Mon, 15 Oct 2012) | 1 line
Fix handling of exceptions in MyClipboard.
-----------------------------------------------------------------------r59 | rick | 2012-10-15 08:12:08 -0500 (Mon, 15 Oct 2012) | 1 line
Implement wrapper around WPF Clipboard since it prefers to blow up.
-----------------------------------------------------------------------r58 | rick | 2012-10-15 07:18:38 -0500 (Mon, 15 Oct 2012) | 1 line
Temporary try/catch handler in CopySelectedSlotCode for Kyle873.
-----------------------------------------------------------------------r57 | rick | 2012-10-15 06:58:38 -0500 (Mon, 15 Oct 2012) | 1 line
dist updates.
-----------------------------------------------------------------------r56 | rick | 2012-10-15 06:15:23 -0500 (Mon, 15 Oct 2012) | 5 lines
-

Renamed ISlot to IBaseSlot.


BaseWeapon and BaseItem now both use the IBaseSlot interface.
Added BankView, BankViewModel to SaveEdit.
Renamed PackedData in BankSlot to Data.
Move use of CMContrib's dialogs to new implementation MyMessageBox, which uses
the standard Windows message box dialog.
-----------------------------------------------------------------------r55 | rick | 2012-10-15 02:51:47 -0500 (Mon, 15 Oct 2012) | 3 lines
- Add CustomizationSet and related resource file to GameInfo.
- Renamed GameInfo resource Customization to Customizations.
- Implemented grouping of head and skin assets in PlayerView.
-----------------------------------------------------------------------r53 | rick | 2012-10-15 02:14:07 -0500 (Mon, 15 Oct 2012) | 1 line
Add ErrorCode enum to LZO code.
-----------------------------------------------------------------------r52 | rick | 2012-10-14 23:44:57 -0500 (Sun, 14 Oct 2012) | 1 line
Assign a new unique ID to copy and pasted slots.
-----------------------------------------------------------------------r51 | rick | 2012-10-14 23:30:01 -0500 (Sun, 14 Oct 2012) | 1 line
Implement duplicate, delete, copy code, paste code in BackpackView.
-----------------------------------------------------------------------r50 | rick | 2012-10-14 01:08:13 -0500 (Sun, 14 Oct 2012) | 1 line
Didn't mean to update the set IDs.
-----------------------------------------------------------------------r49 | rick | 2012-10-14 01:03:41 -0500 (Sun, 14 Oct 2012) | 1 line
Load json via unmanaged resource stream.
-----------------------------------------------------------------------r48 | rick | 2012-10-14 00:34:37 -0500 (Sun, 14 Oct 2012) | 3 lines
- Update GameInfo & co to reflect small name change in balance data.
- Redumped most json files.
- Add Fast Travel Stations json file.
------------------------------------------------------------------------

r40 | rick | 2012-10-12 21:38:19 -0500 (Fri, 12 Oct 2012) | 1 line


Updated balance dumps & manufacturers support in ItemBalanceDefinition/WeaponBal
anceDefinition.
-----------------------------------------------------------------------r38 | rick | 2012-10-12 16:32:31 -0500 (Fri, 12 Oct 2012) | 1 line
Add extra configuration for building distributable SaveEdit to solution.
-----------------------------------------------------------------------r37 | rick | 2012-10-12 16:32:04 -0500 (Fri, 12 Oct 2012) | 1 line
Add build_distributable_saveedit.bat & co.
-----------------------------------------------------------------------r33 | rick | 2012-10-10 18:03:42 -0500 (Wed, 10 Oct 2012) | 2 lines
- Fixed crash due to PendingMissionRewards.PackedItemRewards being incorrectly f
lagged as IsPacked.
- Temporary workaround with PendingMissionRewards packed weapon and item data.
-----------------------------------------------------------------------r32 | rick | 2012-10-10 10:16:02 -0500 (Wed, 10 Oct 2012) | 1 line
Improved handling of data on PlayerView.
-----------------------------------------------------------------------r31 | rick | 2012-10-10 08:21:34 -0500 (Wed, 10 Oct 2012) | 1 line
Forgot to fire off NOPCs in BaseItemViewModel.
-----------------------------------------------------------------------r30 | rick | 2012-10-10 08:20:13 -0500 (Wed, 10 Oct 2012) | 1 line
Don't default to raw tab.
-----------------------------------------------------------------------r29 | rick | 2012-10-10 08:17:58 -0500 (Wed, 10 Oct 2012) | 1 line
Oops.
-----------------------------------------------------------------------r28 | rick | 2012-10-10 08:16:20 -0500 (Wed, 10 Oct 2012) | 1 line
Revert default new weapon/item to set 0 (not set 1).
-----------------------------------------------------------------------r27 | rick | 2012-10-10 08:15:40 -0500 (Wed, 10 Oct 2012) | 8 lines
- Moved packable related code out of SaveEdit to FileFormats.
- PackableWeapon/PackableItem renamed to BaseWeapon/BaseItem.
- Lots of reorganization & refactoring on SaveEdit.
- PropertyGrid now uses an accessibility style, which is a WIP.
- PackableWeaponView/PackableItemView renamed to BaseWeaponView/BaseItemView.
- Added ViewModel wrappers around BackpackWeapon/BackpackItem.
- And due to above, reimplemented how combobox data is built from balance inform
ation.
- Seraph crystals moved back out of reserved expander. Plus icons.
-----------------------------------------------------------------------r26 | rick | 2012-10-09 19:05:43 -0500 (Tue, 09 Oct 2012) | 3 lines
- Reorganized AssetLibraryManager (and co.) to better support asset library sets
properly (since everything broke with the new DLC release).
- Redumped asset library manager, customizations, item balances, item types, wea
pon balances (they now include Orchid / Tulip information).
- PackedDataHelper/PackableItem/PackableWeapon now read and write data for sets
properly.
------------------------------------------------------------------------

r25 | rick | 2012-10-09 14:53:18 -0500 (Tue, 09 Oct 2012) | 1 line


Enable Gaige AssetDisplay now that I know its asset path.
-----------------------------------------------------------------------r24 | rick | 2012-10-09 14:51:15 -0500 (Tue, 09 Oct 2012) | 1 line
Flag MarketingCodesNeedingNotification as IsPacked.
-----------------------------------------------------------------------r23 | rick | 2012-10-08 22:58:01 -0500 (Mon, 08 Oct 2012) | 1 line
Fix some issues with the default values on BackpackWeapon/BackpackItem (ie, they
don't start out as marked as trash).
-----------------------------------------------------------------------r22 | rick | 2012-10-08 05:20:41 -0500 (Mon, 08 Oct 2012) | 1 line
Disable the UI in SaveEdit until a save is loaded.
-----------------------------------------------------------------------r21 | rick | 2012-10-08 02:28:21 -0500 (Mon, 08 Oct 2012) | 1 line
Let's try that again.
-----------------------------------------------------------------------r20 | rick | 2012-10-08 02:25:29 -0500 (Mon, 08 Oct 2012) | 2 lines
- Save reading/writing is now wrapped in an IResult.
- Fix another silent crash occurring when save path wasn't being found.
-----------------------------------------------------------------------r19 | rick | 2012-10-08 02:06:12 -0500 (Mon, 08 Oct 2012) | 3 lines
- Fix a silent crash occurring when save path wasn't being found (todo: move sav
e read/writing to a custom IResult).
- Move seraph crystals under reserved section, since they're unused.
- Ability to modify endian of the save file.
-----------------------------------------------------------------------r18 | rick | 2012-10-08 01:42:58 -0500 (Mon, 08 Oct 2012) | 1 line
VerifySaves support for big-endian save files (probably should migrate it to use
SaveFile directly).
-----------------------------------------------------------------------r17 | rick | 2012-10-08 01:40:54 -0500 (Mon, 08 Oct 2012) | 1 line
Support for big-endian save data (360, probably PS3).
-----------------------------------------------------------------------r16 | rick | 2012-10-07 08:07:19 -0500 (Sun, 07 Oct 2012) | 1 line
Fix handling of 'None' balance.
-----------------------------------------------------------------------r15 | rick | 2012-10-07 07:43:28 -0500 (Sun, 07 Oct 2012) | 3 lines
- Add CustomizationDefinition (and underlying data) to GameInfo.
- SaveEdit now has dropdown data for Head / Skin customization choices.
- New Weapon / New Item now function in SaveEdit backpack view.
-----------------------------------------------------------------------r14 | rick | 2012-10-07 03:52:02 -0500 (Sun, 07 Oct 2012) | 1 line
Move to a custom built version of CMContrib to fix a stack overflow crash.
-----------------------------------------------------------------------r13 | rick | 2012-10-07 00:43:31 -0500 (Sun, 07 Oct 2012) | 1 line
Prevent loading of XBOX 360 CON files (because some people are just stupid).
------------------------------------------------------------------------

r12 | rick | 2012-10-06 23:24:36 -0500 (Sat, 06 Oct 2012) | 2 lines


- Save now works in SaveEdit.
- BackpackViewModel now packs slots back up into PackedWeaponData/PackedItemData
on save.
-----------------------------------------------------------------------r11 | rick | 2012-10-06 22:57:19 -0500 (Sat, 06 Oct 2012) | 1 line
Add readme.
-----------------------------------------------------------------------r10 | rick | 2012-10-06 22:55:54 -0500 (Sat, 06 Oct 2012) | 2 lines
- Add SaveEdit project.
- Add Test project.
-----------------------------------------------------------------------r9 | rick | 2012-10-06 22:35:29 -0500 (Sat, 06 Oct 2012) | 1 line
Add SparkTmsUnpack project.
-----------------------------------------------------------------------r8 | rick | 2012-10-06 22:16:00 -0500 (Sat, 06 Oct 2012) | 1 line
Add VerifySaves project.
-----------------------------------------------------------------------r7 | rick | 2012-10-06 22:14:02 -0500 (Sat, 06 Oct 2012) | 1 line
Forgot GameInfo todo list.
-----------------------------------------------------------------------r6 | rick | 2012-10-06 22:09:42 -0500 (Sat, 06 Oct 2012) | 1 line
Implemented SaveFile serialization.
-----------------------------------------------------------------------r5 | rick | 2012-10-06 22:02:21 -0500 (Sat, 06 Oct 2012) | 2 lines
- Migrate some dependencies to NuGet.
- Set up bin/bin_test directories & properties.
-----------------------------------------------------------------------r4 | rick | 2012-10-06 19:57:18 -0500 (Sat, 06 Oct 2012) | 1 line
Add FileFormats, ProtoBufFormats.
-----------------------------------------------------------------------r3 | rick | 2012-10-06 19:55:05 -0500 (Sat, 06 Oct 2012) | 1 line
Add some dependencies.
-----------------------------------------------------------------------r2 | rick | 2012-10-06 19:46:52 -0500 (Sat, 06 Oct 2012) | 1 line
Add GameInfo project.
-----------------------------------------------------------------------r1 | rick | 2012-09-19 07:32:08 -0500 (Wed, 19 Sep 2012) | 1 line
Initial repository structure.
------------------------------------------------------------------------