d with this system, tools have a chance to knock an enemy down, if an user is ca sting a spellthe knockdown can interrupt it, and also stop the movement for few frames, the knock down needs a graphic to make the effect, the RTP comes with to nsof knockdownned sprites use them or create your owns with the generatorWhat is Agro? agro is a parameter of Pearl abs, when the player or follower hitan enemy they provoke the enemy to attack them, the player by default has moreagro than followers. Its is more probably that enemies attacks the player The followers ca n use only one tool while in battle, why? becouse you dont wantto win all the ba ttles, just imagine your folllowers using all theirs tools, that will be overpow ered, the player has eight tools right in the skill bar so..There is a menu in g ame where you decide which tool slot use as a followerBenefical items and skills can be used without any note tags, meaningthat you can use them freely, benefic al tools are those who havescopes for one ally, all allies, dead allies etc. app ly to enemies tooWeapons and armors needs the note tag system to work since they dont havescopes. is they are not note tagged simple you will not able to use th em in mapEnemies can use weapons armors and items too. ammo system is infinite f or enemiesince they are suppose to have their own munition wallet. Weapon parame ters apply to enemies when use it but features are ignoredYou can convert a weap on and armor to a skill using the Invoke skill featuremeaning that you will use the weapon but with the properies of the invoked skillThis script is completely free of lag, it have a well worked optimized kernelbut do not abuse and use ever ything with moderation.#======================================================== ======================= * Actors Notetags Knockdown Graphic = Damage3 - Knockdow n graphicKnockdown Index = 6 - Graphic indexKnockdown pattern = 0 - Graphic patt ernKnockdown Direction = 2 - Graphic directionThe example above shows Ericks kno ckdown graphic set up, you can leave it blankbut, it is better to have a knock d own graphic in order to make the effect workBattler Voices = se, se, se - If you want to play actor voices when attac puts se files name separate by commas Hit Voices = se, se, se - Do you want to play voices when was hit? replace se with t he sound file name#============================================================= ================== * Enemies To create an enemy first create an event then in th e name box writte<enemy: x> - Change x for the enemy id in the databaseThere are 3 types of events enemies you can create in Pearl ABS