Академический Документы
Профессиональный Документы
Культура Документы
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General:
- Config: allow generalized list configs
- Shader manager: check against a set of hashes rather than just one
- Initial shim and main dll 64 bit support
Generic depth plugin:
- Add hash identification for when to apply AO
- SAO: add depth-dependent fadeout
GeDoSaToTool:
- 64 bit injection support
Tales of Symphonia:
- Added Plugin, fix resolution lock
- Also fix postprocessing
- Add toggle for black character outlines
Stranger of Sword City:
- Added plugin, fixed resolution lock
- Fixed texture breakage on horizontal mirrored tiling textures
28-01-2016 -- beta 20 - "Hopeful Jasper"
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General:
- Improve system path detection for WOW64
- DX9: Improve handling of swapchains. Fixes some crashes, e.g. LRFF13
- DX9: Handle additional states in default state block, should fix console rende
ring in some games
- IO: fix incorrect API use which might lead to keyboard input not being recogni
zed in some games
- Windowing: fixed borderless fullscreen mode persistence in some cases
- Add multi-pass postprocessing system and debanding effect
- Config: fix trimming of string options
- DX9: Improve state capture/restore
- Add option to only apply postprocessing when PSHash is encountered
GeDoSaToTool:
- Disable "RequireSignedAppInit_DLLs" registry value if present
- Fix Exception if short dll path can not be determined
GeDoSaToUpdater:
- Fix crash if there is no "C" drive
Lightning Returns:
- Create plugin, fixes DoF resolution
12-25-2015 -- beta 19 - "Chaos Flare"
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General:
- Completely changed injection mechanism to use new shim dll
- Removed blacklist feature (too dangerous to use anyway)
- Removed "delayDetouring" option as result of injection change
- Finally update the readme file for the first time in a while
- Added Steam friend management interception (for games which bug out on long fr
iends lists)
- Added "timeGetTimeFactor" and "timePerfCounterFactor" settings (mitigate frame
pacing issues)
GeDoSaToTool:
- Updated to use new injection mechanism
- Remove hook-callback-based injection
- Adjusted global hotkey to work on Windows 10
- Made user whitelists sortable
- Aesthetic improvements, particularly padding in Win10
- Fix injection for install paths with spaces
- Show error if secure boot is enabled
GeDoSaToUpdater:
- Fix crash in some circumstances on cancelling installation
- Backup previous .dlls
Gedoshim:
- Make wildcards case insensitive
10-25-2015 -- beta 18 - "Disharmonized Genesis"
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General:
- Add various DX11-related tools
- Add image processing and threadpool code (re-imported from PPSSPP)
- Add option for texture upscaling (only in DX11 and very limited scenarios for
now)
- Add option to prevent games from creating menus (so that borderless fullscreen
works better)
- Change basic injection behaviour to hopefully resolve issue introduced by VS15
migration (?)
- Add hooks for various time-related APIs
Sayonara Umihara Kawase:
- Enable resolution unlocking
10-10-2015 -- beta 17 - "Forlane | Rei"
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General:
- Add FPS limiting functionality
+ Predictive capping mode
- Added option to flush GPU pipeline every frame (for potential latency improvem
ents)
- Add profiles for many games
- Fix issue with programs which check the return value of "ShowCursor" (e.g. FF1
3)
Postprocessing:
- allow loading of optional noise texture
- update asmodean effects file
24-12-2014 -- beta 16 - "Third Ensemble"
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General:
- Fixed bugs related to forcing borderless FS with GeDoSaTo (improves compatibil
ity)
- Implemented performance tracing
- Implemented modifiers (Ctrl, Alt, Shift) for keybindings
- Made "reloadShaders" keybinding correctly reload bloom shader
- Added some new profiles and whitelist entries
- Cleaned up various potential sources of memory leaks
- Fixed infinite shader hash table growth by introducing "trackShaders" setting
Final Fantasy 13 Plugin:
- Disabled the plugin, as the game settings + the generic plugin can replicate a
ll its functions
30-11-2014 -- beta 15 - "Tokikagura"
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General:
- Adjust reported monitor native resolution
- Limit window size for game-side borderless fullscreen when downsampling
- Fix mouse cursor in windowed downsampling modes
- Added "forceAnisoLevel" option
- Added "forceFullscreenMode" option
- Added "reloadSettings" keybinding -- NOTE: not everything actually updates imm
ediately!
s)
- Added ability to specify a "marker" pixel shader in the configuration,
in order to apply AA/postprocessing before HUD rendering and capture hudless s
creenshots
GeDoSaToTool:
- Added ability to edit game profiles using the built-in editor
(still need to be created externally)
01-06-2014 -- beta 6 - "Stranger Than Fiction"
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General:
- Large-scale internal rewrite introducing game-specific plugin system
- Moved all Dark Souls 2 specific code to a Dark Souls 2 plugin
- Added generic plugin which supports AA and postprocessing in games
without a game-specific plugin
- Added performance monitoring system (per-frame CPU and GPU timing)
- Added per-game settings support
- Various bugfixes
Dark Souls 2:
- Added option for different types of SSAO blur
GeDoSaToTool:
- Now start up activated by default
- Added Text viewer/editor component for readme viewing and editing setting file
s
(has various text highlighting and autocompletion features)
- Fixed black/whitelist handling in some circumstances
- Fixed tray icon persistence in case of errors
- Improved error reporting
17-05-2014 -- DARK SOULS 2 edition - alpha 5
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General:
- Now distributing release versions
Dark Souls 2:
- Added new HDR bloom & eye adaption effect
- Improve SSAO blur (now sharp at depth boundaries)
- Add Asmodean's postprocessing as an option
30-04-2014 -- DARK SOULS 2 edition - alpha 4
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General:
- Add option to completely hide the mouse cursor
- Add option to force borderless fullscreen windowed mode
Dark Souls 2:
- Fix AO issue on systems with non-4:3 resolution,
also improve other effects for such resolutions
- Improve AO shader depth calculation
- Upgrade SMAA to the latest version
- Implement stencil masking for SMAA (performance improvement)
- Include FXAA option
28-04-2014 -- DARK SOULS 2 edition - alpha 3
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- apply SSAO to early linear HDR framebuffer
(in order to avoid fog/alpha issues)
26-04-2014 -- DARK SOULS 2 edition - alpha 2
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Bug fixes:
- fixed crashes when taking screenshots